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https://github.com/zeldaret/tp
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merge
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@@ -165,7 +165,7 @@ public:
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void setMaxOxygen(int max) { mMaxOxygen = max; }
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u8 getDoStatus() { return mDoStatus; }
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u8 getRStatus() { return mRStatus; }
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char* getStartStageName() { return mStartStage.getName(); }
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const char* getStartStageName() { return mStartStage.getName(); }
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s8 getStartStageRoomNo() { return mStartStage.getRoomNo(); }
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s8 getStartStageLayer() { return mStartStage.getLayer(); }
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u8 isHeapLockFlag() { return mHeapLockFlag; }
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@@ -181,6 +181,8 @@ public:
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dAttention_c& getAttention() { return mAttention; }
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JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
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s16 getStartStagePoint() { return mStartStage.getPoint(); }
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s8 getStartStageDarkArea() { return mStartStage.getDarkArea(); }
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void setStartStageDarkArea(s8 darkArea) { mStartStage.setDarkArea(darkArea); }
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void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; }
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JKRArchive* getMain2DArchive() { return mMain2DArchive; }
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J2DGrafContext* getCurrentGrafPort() { return mCurrentGrafPort; }
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@@ -773,7 +775,7 @@ inline u32 dComIfGp_getNowVibration() {
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return g_dComIfG_gameInfo.play.getNowVibration();
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}
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inline char* dComIfGp_getStartStageName() {
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inline const char* dComIfGp_getStartStageName() {
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return g_dComIfG_gameInfo.play.getStartStageName();
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}
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@@ -789,6 +791,10 @@ inline s8 dComIfGp_roomControl_getStayNo() {
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return dStage_roomControl_c::getStayNo();
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}
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inline void dComIfGp_setStartStage(dStage_startStage_c* pStartStage) {
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g_dComIfG_gameInfo.play.setStartStage(pStartStage);
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}
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inline s8 dComIfGp_getStartStageRoomNo() {
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return g_dComIfG_gameInfo.play.getStartStageRoomNo();
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}
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@@ -797,9 +803,13 @@ inline s8 dComIfGp_getStartStageLayer() {
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return g_dComIfG_gameInfo.play.getStartStageLayer();
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}
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/* inline dStage_stageDt_c& dComIfGp_getStage() {
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return g_dComIfG_gameInfo.play.getStage();
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} */
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inline s8 dComIfGp_getStartStageDarkArea() {
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return g_dComIfG_gameInfo.play.getStartStageDarkArea();
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}
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inline void dComIfGp_setStartStageDarkArea(s8 darkArea) {
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g_dComIfG_gameInfo.play.setStartStageDarkArea(darkArea);
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}
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inline roomRead_class* dComIfGp_getStageRoom() {
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return g_dComIfG_gameInfo.play.getStage().getRoom();
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