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d_a_shop_item, d_a_b_go, d_a_b_gos OK (#2085)
* d_a_shop_item OK * d_a_b_go OK * d_a_b_gos OK * remove asm * some work on d_a_b_oh / d_a_b_zant_sima * d_a_startAndGoal done
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@@ -823,6 +823,7 @@ int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* resName
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int dComIfG_TimerDeleteRequest(int i_mode);
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int dComIfG_TimerStart(int i_mode, s16 i_time);
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bool dComIfGp_isLightDropMapVisible();
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int dComIfG_TimerEnd(int i_mode, int param_1);
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inline void dComIfG_setBrightness(u8 brightness) {
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g_dComIfG_gameInfo.mFadeBrightness = brightness;
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