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https://github.com/zeldaret/tp
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d_a_tag_mmsg OK
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@@ -2681,6 +2681,8 @@ inline u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInf
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int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3, s16 angle,
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f32 param_5, _GXTexObj* tex);
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stage_camera_class* dComIfGp_getRoomCamera(int i_roomNo);
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stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo);
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int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
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f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
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dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12);
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+6
-1
@@ -151,9 +151,14 @@ struct stage_camera_class {
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/* 0x4 */ stage_camera2_data_class* field_0x4;
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};
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struct stage_arrow_class {
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struct stage_arrow_data_class {
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/* 0x00 */ cXyz mPosition;
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/* 0x0C */ csXyz mAngle;
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};
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struct stage_arrow_class {
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/* 0x00 */ int mNum;
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/* 0x04 */ stage_arrow_data_class* mEntries;
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}; // Size: 0x14
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class stage_actor_data_class {
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@@ -3,14 +3,15 @@
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#include "d/a/d_a_player.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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class daTagMmsg_c : public fopAc_ac_c {
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public:
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daTagMmsg_c() {}
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/* 80D5B918 */ void create();
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/* 80D5B918 */ int create();
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/* 80D5BAB4 */ ~daTagMmsg_c();
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/* 80D5BB30 */ void execute();
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/* 80D5BB30 */ int execute();
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void onUseFlg() { mUseFlg = true; }
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bool checkNoAttention() { return mAttention == 0xFF; }
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