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d_a_npc_tkj2 debug code+data 100% (#3128)
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@@ -2,6 +2,7 @@
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#define D_A_NPC_TKJ2_H
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#include "d/actor/d_a_npc.h"
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#include "d/d_cc_uty.h"
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/**
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* @ingroup actors-npcs
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@@ -51,7 +52,7 @@ public:
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/* 0x84C */ u8 field_0x84c[0x850 - 0x84c];
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/* 0x850 */ dCcD_Stts mStts;
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/* 0x88C */ dCcD_Sph field_0x88c;
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/* 0x9C4 */ u8 field_0x9c4[0x9e8 - 0x9c4];
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/* 0x9C4 */ dCcU_AtInfo field_0x9c4;
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/* 0x9E8 */ Z2CreatureEnemy mSound;
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/* 0xA8C */ s8 field_0xa8c;
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/* 0xA8E */ s16 field_0xa8e;
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@@ -64,16 +65,4 @@ public:
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STATIC_ASSERT(sizeof(npc_tkj2_class) == 0xaa0);
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class daNpc_Tkj2_HIO_c {
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public:
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daNpc_Tkj2_HIO_c();
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virtual ~daNpc_Tkj2_HIO_c() {}
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/* 天空人(アクション用)- Sky People (For Action) */
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 basic_size; // 基本大きさ - Basic Size
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/* 0x0C */ f32 hook_hit_size; // フックヒット大きさ - Hook Hit Size
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/* 0x10 */ f32 boots_struggle_sp; // ブーツ時もがきSP - Boots Struggle SP
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};
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#endif /* D_A_NPC_TKJ2_H */
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