d_a_arrow work (#2139)

* WIP commit, about halfway done

* More progress, fixed up some issues

* Most functions match, minor issues in draw/create, dtor needs particle work

* Forgot to remove NONMATCHING define

---------

Co-authored-by: GinNoOokami <noreply>
This commit is contained in:
Jeff Padgham
2024-04-26 19:12:56 -07:00
committed by GitHub
parent 9e80bf0d84
commit c163dc9ed3
11 changed files with 1384 additions and 195 deletions
+52 -28
View File
@@ -8,41 +8,48 @@
class daArrow_c : public fopAc_ac_c {
public:
/* 80499C6C */ void createHeap();
enum ArrowType_e {
ARROW_TYPE_NORMAL = 0, // Needs verification
ARROW_TYPE_BOMB = 1,
ARROW_TYPE_LIGHT = 2,
ARROW_TYPE_SLING = 4,
};
/* 80499C6C */ int createHeap();
/* 80499D8C */ void atHitCallBack(dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
/* 80499FBC */ void decAlphaBlur();
/* 8049A04C */ void setBlur();
/* 8049A110 */ void setLightArrowHitMark(cXyz const*);
/* 8049A1EC */ void setLightChargeEffect(int);
/* 8049A370 */ void setArrowWaterNextPos(cXyz*, cXyz*);
/* 8049A370 */ int setArrowWaterNextPos(cXyz*, cXyz*);
/* 8049A76C */ void setArrowAt(f32);
/* 8049A9CC */ void arrowShooting();
/* 8049AC84 */ void setBombArrowExplode(cXyz*);
/* 8049ACE0 */ void setRoomInfo();
/* 8049AD74 */ void clearNearActorData();
/* 8049AD94 */ void getVibAngle();
/* 8049AD94 */ s16 getVibAngle();
/* 8049AE64 */ void setNormalMatrix();
/* 8049AF18 */ void setSmokePos();
/* 8049AFEC */ void setKeepMatrix();
/* 8049B120 */ void setStopActorMatrix();
/* 8049B120 */ fopAc_ac_c* setStopActorMatrix();
/* 8049B214 */ void setBombMoveEffect();
/* 8049B370 */ void checkReget();
/* 8049B45C */ void procWait();
/* 8049B764 */ void procMove();
/* 8049C700 */ void procReturnInit(int);
/* 8049C874 */ void procReturn();
/* 8049CB70 */ void procBGStop();
/* 8049CC60 */ void procActorStop();
/* 8049CCCC */ void procActorControllStop();
/* 8049CCF0 */ void procSlingHitInit(cXyz*, dCcD_GObjInf*);
/* 8049CE50 */ void procSlingHit();
/* 8049CEA0 */ void execute();
/* 8049D0CC */ void draw();
/* 8049D440 */ void create();
/* 8049B370 */ bool checkReget();
/* 8049B45C */ int procWait();
/* 8049B764 */ int procMove();
/* 8049C700 */ int procReturnInit(int);
/* 8049C874 */ int procReturn();
/* 8049CB70 */ int procBGStop();
/* 8049CC60 */ int procActorStop();
/* 8049CCCC */ int procActorControllStop();
/* 8049CCF0 */ int procSlingHitInit(cXyz*, dCcD_GObjInf*);
/* 8049CE50 */ int procSlingHit();
/* 8049CEA0 */ int execute();
/* 8049D0CC */ int draw();
/* 8049D440 */ cPhs__Step create();
/* 8049D98C */ ~daArrow_c();
void setBombArrowExplode() { field_0x950 = 0; }
bool checkBombArrow() const { return mIsBombArrow == true; }
bool checkBombArrow() const { return mArrowType == true; }
void setShoot() { fopAcM_SetParam(this, 1); }
void setChargeShoot() { fopAcM_SetParam(this, 2); }
@@ -71,26 +78,39 @@ public:
NULL);
}
/* 0x568 */ J3DModel* field_0x568;
/* 0x568 */ J3DModel* mpModel;
/* 0x56C */ dBgS_ArrowLinChk field_0x56c;
/* 0x5DC */ dBgS_ObjLinChk field_0x5dc;
/* 0x64C */ dCcD_Stts field_0x64c;
/* 0x688 */ dCcD_Cps field_0x688;
/* 0x7CC */ dCcD_Sph field_0x7cc;
/* 0x904 */ Z2SoundObjArrow field_0x904;
/* 0x93C */ bool mIsBombArrow;
/* 0x93D */ u8 field_0x93d[0x948 - 0x93D];
/* 0x948 */ u8 mReverb;
/* 0x949 */ u8 field_0x949[0x950 - 0x949];
/* 0x950 */ u16 field_0x950;
/* 0x904 */ Z2SoundObjArrow mSoundObjArrow;
/* 0x93C */ u8 mArrowType;
/* 0x93D */ u8 field_0x93d;
/* 0x93E */ s8 field_0x93e;
/* 0x93F */ u8 field_0x93f;
/* 0x940 */ u8 field_0x940;
/* 0x941 */ u8 field_0x941;
/* 0x942 */ u8 field_0x942;
/* 0x943 */ u8 field_0x943;
/* 0x944 */ u8 field_0x944;
/* 0x945 */ u8 field_0x945;
/* 0x946 */ u8 field_0x946;
/* 0x947 */ u8 field_0x947;
/* 0x948 */ s8 mReverb;
/* 0x949 */ u8 field_0x949[0x94C - 0x949];
/* 0x94C */ u16 field_0x94c;
/* 0x94E */ s16 field_0x94e;
/* 0x950 */ s16 field_0x950;
/* 0x952 */ s16 field_0x952;
/* 0x954 */ s16 field_0x954;
/* 0x956 */ u16 field_0x956;
/* 0x956 */ s16 field_0x956;
/* 0x958 */ csXyz field_0x958;
/* 0x960 */ int field_0x960;
/* 0x964 */ u32 field_0x964;
/* 0x968 */ u32 field_0x968;
/* 0x96C */ u8 field_0x96c[0x994 - 0x96C];
/* 0x96C */ u32 field_0x96c[4];
/* 0x97C */ u32 field_0x97c[6];
/* 0x994 */ u32 mHitAcID;
/* 0x998 */ f32 field_0x998;
/* 0x99C */ f32 field_0x99c;
@@ -106,7 +126,11 @@ public:
/* 0x9FC */ cXyz field_0x9fc;
/* 0xA08 */ daPy_actorKeep_c field_0xa08;
/* 0xA10 */ dPa_hermiteEcallBack_c field_0xa10;
/* 0xA28 */ void (daArrow_c::*mProcFunc)();
/* 0xA28 */ int (daArrow_c::*mProcFunc)();
static s16 m_count;
};
STATIC_ASSERT(sizeof(daArrow_c) == 0xA34);
#endif /* D_A_ARROW_H */
@@ -2,6 +2,7 @@
#define D_A_HOZELDA_H
#include "f_op/f_op_actor_mng.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
class daHoZelda_matAnm_c : public J3DMaterialAnm {
public:
@@ -49,6 +50,7 @@ public:
/* 808489CC */ void execute();
/* 80848B64 */ void draw();
MtxP getRightHandMtx() { return mpZeldaModel->getAnmMtx(22); }
u8 checkBowMode() const { return field_0x6d8; }
void setDamageInit() { field_0x6db = 1; }
+36
View File
@@ -3,4 +3,40 @@
#include "dolphin/types.h"
struct daE_PZ_c {
void onBombArrowHit() { field_0x845 = 1; }
/* 807585BC */ void draw();
/* 80758800 */ void setBck(int, u8, f32, f32);
/* 807588AC */ void setActionMode(int, int);
/* 807588B8 */ void mEntrySUB(bool);
/* 80758A94 */ void mPzScaleSet(bool);
/* 80758BA0 */ void mEnemyScaleSet();
/* 80758D44 */ void getCutType();
/* 80758DA4 */ void mSetFirePos();
/* 80758E04 */ void damage_check();
/* 807592F4 */ void executeSearchPoint();
/* 807593CC */ void executeOpeningDemo();
/* 8075B7E0 */ void mPointerSet();
/* 8075B970 */ void executeWait();
/* 8075C6AC */ void executeAttack();
/* 8075CB80 */ void executeDamage();
/* 8075CE68 */ void executeDead();
/* 8075D94C */ void executeSummonsBullet();
/* 8075F0BC */ void executeBullet();
/* 8075F3A8 */ void action();
/* 8075F510 */ void action_fire();
/* 8075F578 */ void fire_mtx_set();
/* 8075F734 */ void mtx_set();
/* 8075F7E8 */ void cc_set();
/* 8075F964 */ void execute();
/* 8075FA88 */ void _delete();
/* 8075FB4C */ void CreateHeap();
/* 8076010C */ void create();
/* 807607EC */ daE_PZ_c();
/* 0x000 */ u8 base[0x845];
/* 0x845 */ u8 field_0x845;
};
#endif /* D_A_E_PZ_H */