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d_a_bd Matching (#2560)
* Matching daPoFire * Adressed comments * Matching text * Some cleanup * Adressed review comments, added CUT_TYPE_NONE in cut type enum
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@@ -134,7 +134,7 @@ static void damage_check(e_yd_class* i_this) {
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j = i_this->field_0xff4.mpCollider->ChkAtType(AT_TYPE_BOMB | AT_TYPE_40);
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if (j != 0 || i_this->field_0x66e == 6) {
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at_power_check(&i_this->field_0xff4);
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if (daPy_getPlayerActorClass()->getCutType() != 0) {
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if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_NONE) {
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cVar6 = 1;
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} else {
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cVar6 = 2;
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