prepare some rels for work (#2000)

This commit is contained in:
Trueffel
2023-12-07 01:01:42 +01:00
committed by GitHub
parent 0de0339250
commit c50f44964d
38 changed files with 941 additions and 2099 deletions
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_DMELEVATOR_H
#define D_A_OBJ_DMELEVATOR_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_DMELEVATOR_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_FALLOBJ_H
#define D_A_OBJ_FALLOBJ_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_FALLOBJ_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_FIREWOOD_H
#define D_A_OBJ_FIREWOOD_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_hostIO.h"
#endif /* D_A_OBJ_FIREWOOD_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_FIREWOOD2_H
#define D_A_OBJ_FIREWOOD2_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_FIREWOOD2_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_GANONWALL_H
#define D_A_OBJ_GANONWALL_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_GANONWALL_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_GRAWALL_H
#define D_A_OBJ_GRAWALL_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_GRAWALL_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_SEKIZO_H
#define D_A_OBJ_SEKIZO_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_SEKIZO_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_STOPPER2_H
#define D_A_OBJ_STOPPER2_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_STOPPER2_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_TABLE_H
#define D_A_OBJ_TABLE_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_flow.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TABLE_H */
@@ -9,7 +9,7 @@ public:
/* 80D12BB8 */ void initBaseMtx();
/* 80D12BF4 */ void setBaseMtx();
/* 80D12C48 */ int Create();
/* 80D12C9C */ bool CreateHeap();
/* 80D12C9C */ int CreateHeap();
/* 80D12D0C */ int create();
/* 80D12DC0 */ int execute();
/* 80D12EB4 */ int draw();
@@ -18,8 +18,8 @@ public:
u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* field_0x570;
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ u16 field_0x574;
/* 0x576 */ u16 field_0x576;
}; // Size: 0x578
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_TOARU_MAKI_H
#define D_A_OBJ_TOARU_MAKI_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TOARU_MAKI_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_TORNADO_H
#define D_A_OBJ_TORNADO_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_TORNADO_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_WELL_COVER_H
#define D_A_OBJ_WELL_COVER_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WELL_COVER_H */
@@ -1,6 +1,9 @@
#ifndef D_A_OBJ_WINDOW_H
#define D_A_OBJ_WINDOW_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WINDOW_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_WOOD_PENDULUM_H
#define D_A_OBJ_WOOD_PENDULUM_H
#include "dolphin/types.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_WOOD_PENDULUM_H */
@@ -1,6 +1,10 @@
#ifndef D_A_OBJ_ZDOOR_H
#define D_A_OBJ_ZDOOR_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/cc/d_cc_d.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZDOOR_H */
@@ -1,6 +1,7 @@
#ifndef D_A_OBJ_ZRA_FREEZE_H
#define D_A_OBJ_ZRA_FREEZE_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZRA_FREEZE_H */
@@ -1,6 +1,8 @@
#ifndef D_A_OBJ_ZRA_ROCK_H
#define D_A_OBJ_ZRA_ROCK_H
#include "dolphin/types.h"
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#endif /* D_A_OBJ_ZRA_ROCK_H */