mirror of
https://github.com/zeldaret/tp
synced 2026-07-07 14:13:27 -04:00
prepare some rels for work (#2000)
This commit is contained in:
@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_DMELEVATOR_H
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#define D_A_OBJ_DMELEVATOR_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_DMELEVATOR_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_FALLOBJ_H
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#define D_A_OBJ_FALLOBJ_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_FALLOBJ_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_FIREWOOD_H
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#define D_A_OBJ_FIREWOOD_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_hostIO.h"
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#endif /* D_A_OBJ_FIREWOOD_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_FIREWOOD2_H
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#define D_A_OBJ_FIREWOOD2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_FIREWOOD2_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_GANONWALL_H
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#define D_A_OBJ_GANONWALL_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_GANONWALL_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_GRAWALL_H
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#define D_A_OBJ_GRAWALL_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_GRAWALL_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_SEKIZO_H
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#define D_A_OBJ_SEKIZO_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_SEKIZO_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_STOPPER2_H
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#define D_A_OBJ_STOPPER2_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_STOPPER2_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_TABLE_H
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#define D_A_OBJ_TABLE_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/msg/d_msg_flow.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TABLE_H */
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@@ -9,7 +9,7 @@ public:
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/* 80D12BB8 */ void initBaseMtx();
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/* 80D12BF4 */ void setBaseMtx();
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/* 80D12C48 */ int Create();
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/* 80D12C9C */ bool CreateHeap();
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/* 80D12C9C */ int CreateHeap();
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/* 80D12D0C */ int create();
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/* 80D12DC0 */ int execute();
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/* 80D12EB4 */ int draw();
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@@ -18,8 +18,8 @@ public:
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u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
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u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
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/* 0x568 */ request_of_phase_process_class field_0x568;
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/* 0x570 */ J3DModel* field_0x570;
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ u16 field_0x574;
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/* 0x576 */ u16 field_0x576;
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}; // Size: 0x578
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_TOARU_MAKI_H
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#define D_A_OBJ_TOARU_MAKI_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TOARU_MAKI_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_TORNADO_H
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#define D_A_OBJ_TORNADO_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_TORNADO_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_WELL_COVER_H
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#define D_A_OBJ_WELL_COVER_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WELL_COVER_H */
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@@ -1,6 +1,9 @@
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#ifndef D_A_OBJ_WINDOW_H
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#define D_A_OBJ_WINDOW_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WINDOW_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_WOOD_PENDULUM_H
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#define D_A_OBJ_WOOD_PENDULUM_H
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#include "dolphin/types.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_WOOD_PENDULUM_H */
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@@ -1,6 +1,10 @@
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#ifndef D_A_OBJ_ZDOOR_H
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#define D_A_OBJ_ZDOOR_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZDOOR_H */
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@@ -1,6 +1,7 @@
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#ifndef D_A_OBJ_ZRA_FREEZE_H
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#define D_A_OBJ_ZRA_FREEZE_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZRA_FREEZE_H */
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@@ -1,6 +1,8 @@
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#ifndef D_A_OBJ_ZRA_ROCK_H
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#define D_A_OBJ_ZRA_ROCK_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_ZRA_ROCK_H */
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