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https://github.com/zeldaret/tp
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d_a_e_yk 23/26 matched (#301)
* setup TU * daE_YK_HIO_c::daE_YK_HIO_c * anm_init * daE_YK_Draw * pl_check * damage_check * action * daE_YK_Delete * fly_move * e_yk_roof * useHeapInit * e_yk_wind * e_yk_chance * e_yk_return * e_yk_fly * e_yk_wolfbite * e_yk_fight * e_yk_attack * e_yk_path_fly * daE_YK_Execute and daE_YK_Create and float literal prep * pr cleanup * rm padding
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@@ -274,6 +274,7 @@ public:
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FLG2_UNK_200 = 0x200,
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FLG2_UNK_80 = 0x80,
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FLG2_UNK_40 = 0x40,
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FLG2_WOLF_ENEMY_LEFT_THROW = 0x20,
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FLG2_UNK_10 = 0x10,
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FLG2_UNK_8 = 8,
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FLG2_UNK_2 = 2,
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@@ -762,14 +763,18 @@ public:
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inline BOOL i_checkSwordGet();
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inline bool i_checkShieldGet() const;
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inline static BOOL checkNowWolf();
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inline static BOOL i_checkNowWolf() {
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return dComIfGp_getLinkPlayer()->i_checkWolf();
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}
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inline static BOOL i_checkNowWolf() { return dComIfGp_getLinkPlayer()->i_checkWolf(); }
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inline bool checkZoraWearFlg() const;
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inline bool checkMagicArmorWearFlg() const;
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static daMidna_c* getMidnaActor() { return m_midnaActor; }
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// not sure how to define this properly
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// static void onWolfEnemyCatch(fopAc_ac_c* i_actorP) { onWolfEnemyBiteAll(i_actorP,8);}
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bool checkWolfEnemyCatchOwn(fopAc_ac_c* i_actorP) { return checkWolfEnemyBiteAllOwn(i_actorP); }
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bool checkWolfEnemyLeftThrow() const { return i_checkNoResetFlg2(FLG2_WOLF_ENEMY_LEFT_THROW); }
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static daMidna_c* m_midnaActor;
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};
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