mirror of
https://github.com/zeldaret/tp
synced 2026-07-07 22:22:05 -04:00
d_a_door_push OK (#1959)
* work on d_a_push_door * d_a_door_push OK * remove unused asm
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@@ -46,7 +46,7 @@ inline void cLib_onBit(T& value, u8 bit) {
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}
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template <typename T>
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inline T cLib_checkBit(T& value, u8 bit) {
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inline u8 cLib_checkBit(T& value, u8 bit) {
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return value & bit;
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}
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@@ -222,6 +222,7 @@ public:
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FLG0_UNK_4000 = 0x4000,
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FLG0_UNK_2000 = 0x2000,
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FLG0_MAGNE_BOOTS_ON = 0x1000,
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FLG0_PUSH_PULL_KEEP = 0x800,
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FLG0_UNK_100 = 0x100,
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FLG0_UNK_80 = 0x80,
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FLG0_UNK_40 = 0x40,
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@@ -764,6 +765,9 @@ public:
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bool i_checkMidnaRide() const { return i_checkNoResetFlg0(FLG0_MIDNA_RIDE); }
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void i_onPlayerNoDraw() { i_onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void i_offPlayerNoDraw() { i_offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void i_onPushPullKeep() { i_onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
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void i_offPushPullKeep() { i_offNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
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u32 i_checkBoarSingleBattle() const { return i_checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
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@@ -17,7 +17,9 @@ class fopAc_ac_c;
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class dBgW_Base : public cBgW_BgId {
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public:
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enum PushPullLabel {};
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enum PushPullLabel {
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PUSHPULL_LABEL1 = 1,
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};
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enum PRIORITY {
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PRIORITY_0,
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@@ -95,6 +97,7 @@ public:
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bool chkStickWall() { return field_0xb & 1; }
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bool chkStickRoof() { return field_0xb & 2; }
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bool ChkPushPullOk() const { return m_pushPull_Ok; }
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void SetPushPullCallback(PushPull_CallBack i_callBack) { m_pushPull_Callback = i_callBack; }
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void SetRoomId(int id) { m_roomId = id; }
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bool ChkPriority(int prio) { return m_priority == prio; }
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void SetPriority(PRIORITY priority) { m_priority = priority; }
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@@ -3082,6 +3082,10 @@ inline int dComIfGp_evmng_getMySubstanceNum(int index, char* name) {
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return dComIfGp_getPEvtManager()->getMySubstanceNum(index, name);
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}
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inline void dComIfGp_evmng_setGoal(cXyz* i_goal) {
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dComIfGp_getPEvtManager()->setGoal(i_goal);
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}
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inline BOOL dComIfGp_evmng_ChkPresentEnd() {
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return dComIfGp_getPEvtManager()->ChkPresentEnd();
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}
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@@ -1,6 +1,70 @@
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#ifndef D_A_DOOR_PUSH_H
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#define D_A_DOOR_PUSH_H
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#include "dolphin/types.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daDoorPush_c : public dBgS_MoveBgActor {
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public:
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enum act_e {
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WAIT_e,
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OPEN_e,
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SCENE_CHG_e,
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};
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enum action_e {
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ACTION_OPEN_WAIT_e = 1,
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ACTION_ORDER_EVENT_e,
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};
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/* 80677E08 */ void initBaseMtx();
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/* 80677F38 */ void setBaseMtx();
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/* 8067809C */ int Create();
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/* 806781FC */ int CreateHeap();
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/* 80678318 */ int create1st();
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/* 8067839C */ int Execute(Mtx**);
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/* 8067840C */ void action();
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/* 80678488 */ void init_modeWait();
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/* 806784B4 */ void modeWait();
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/* 80678664 */ void event_proc_call();
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/* 80678708 */ void actionOpenWait();
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/* 8067877C */ void actionOrderEvent();
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/* 806787F8 */ void actionEvent();
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/* 80678818 */ int demoProc();
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/* 80678AEC */ void rotateInit();
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/* 80678B10 */ int rotate();
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/* 80678BC0 */ void setGoal();
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/* 80678C70 */ int Draw();
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/* 80678D2C */ int Delete();
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void setAction(u8 i_action) { mAction = i_action; }
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u32 getSceneNo() { return fopAcM_GetParamBit(this, 4, 6); }
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel[2];
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/* 0x5B0 */ dBgW* mpDoorBgW;
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/* 0x5B4 */ Mtx mDoorMtx;
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/* 0x5E4 */ Mtx mActorMtx;
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/* 0x614 */ cXyz mXyz[2];
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/* 0x62C */ u8 field_0x62c[2];
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/* 0x62E */ u8 field_0x62e[2];
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/* 0x630 */ s16 field_0x630[2];
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/* 0x634 */ s16 field_0x634[2];
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/* 0x638 */ u8 field_0x638;
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/* 0x639 */ u8 mIndex;
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/* 0x63A */ s16 field_0x63a[2];
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/* 0x63E */ u8 field_0x63e[2];
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/* 0x640 */ u8 mAction;
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/* 0x641 */ u8 field_0x641;
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/* 0x644 */ s32 field_0x644;
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/* 0x648 */ u8 field_0x648;
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/* 0x649 */ u8 field_0x649;
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/* 0x64A */ s16 field_0x64a;
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/* 0x64C */ s16 field_0x64c;
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/* 0x64E */ s16 field_0x64e[2];
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/* 0x654 */ cXyz mPosition;
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}; // Size: 0x660
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#endif /* D_A_DOOR_PUSH_H */
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