mirror of
https://github.com/zeldaret/tp
synced 2026-06-26 02:14:43 -04:00
Link d_cursor_mng for all Wii versions (#3164)
This commit is contained in:
+129
-38
@@ -310,9 +310,9 @@ public:
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/* 0x04EEC */ u8 mDoStatus; // A button
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/* 0x04EED */ u8 field_0x4eed;
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/* 0x04EEE */ u8 m3DStatus;
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/* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
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/* 0x04EEF */ u8 mNunDirectionForce;
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/* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
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/* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
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/* 0x04EF1 */ u8 mRemoConDirectionForce;
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/* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
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/* 0x04EF3 */ u8 field_0x4ef3[2];
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/* 0x04EF5 */ u8 m3DDirection;
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@@ -325,9 +325,9 @@ public:
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/* 0x04EFC */ u8 mRStatusForce;
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/* 0x04EFD */ u8 mAStatusForce;
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/* 0x04EFE */ u8 field_0x4efe;
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/* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
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/* 0x04EFF */ u8 mNunStatusForce;
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/* 0x04F00 */ u8 mBottleStatusForce;
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/* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
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/* 0x04F01 */ u8 mRemoConStatusForce;
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/* 0x04F02 */ u8 field_0x4f02[2];
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/* 0x04F04 */ u8 mDoStatusForce;
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/* 0x04F05 */ u8 mTouchStatusForce;
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@@ -350,9 +350,9 @@ public:
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/* 0x04F17 */ u8 mRSetFlagForce;
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/* 0x04F18 */ u8 mASetFlagForce;
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/* 0x04F19 */ u8 field_0x4f19;
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/* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
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/* 0x04F1A */ u8 mNunSetFlagForce;
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/* 0x04F1B */ u8 mBottleSetFlagForce;
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/* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
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/* 0x04F1C */ u8 mRemoConSetFlagForce;
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/* 0x04F1D */ u8 field_0x4f1d[2];
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/* 0x04F1F */ u8 mDoSetFlagForce;
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/* 0x04F20 */ u8 m3DSetFlagForce;
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@@ -369,12 +369,12 @@ public:
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/* 0x04F2B */ u8 mYSetFlagForce;
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/* 0x04F2C */ u8 mNunZStatus;
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/* 0x04F2D */ u8 mNunZSetFlag;
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/* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
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/* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
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/* 0x04F2E */ u8 mNunZStatusForce;
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/* 0x04F2F */ u8 mNunZSetFlagForce;
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/* 0x04F30 */ u8 mNunCStatus;
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/* 0x04F31 */ u8 mNunCSetFlag;
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/* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
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/* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
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/* 0x04F32 */ u8 mNunCStatusForce;
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/* 0x04F33 */ u8 mNunCSetFlagForce;
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/* 0x04F34 */ u8 mSelectItem[8];
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/* 0x04F3C */ u8 mSelectEquip[6];
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/* 0x04F42 */ u8 mBaseAnimeID;
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@@ -406,7 +406,7 @@ public:
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/* 0x04F7D */ u8 mPauseFlag;
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/* 0x04F7E */ u8 mItemLifeCountType;
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/* 0x04F7F */ u8 mOxygenShowFlag;
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/* 0x04F80 */ u8 mShow2D;
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/* 0x04F80 */ bool mShow2D;
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/* 0x04F84 */ JKRExpHeap* mExpHeap2D;
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/* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
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/* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
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@@ -424,7 +424,7 @@ public:
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void clearItemBombNumCount(u8 i_item);
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s16 getItemMaxBombNumCount(u8 i_bombType);
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void setNowVibration(u8 vib_status);
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u32 getNowVibration();
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u8 getNowVibration();
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void setStartStage(dStage_startStage_c* p_startStage);
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static int getLayerNo_common_common(char const* stageName, int roomId, int layer);
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static int getLayerNo_common(char const* stageName, int roomId, int layer);
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@@ -593,7 +593,7 @@ public:
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dMsgObject_c* getMsgObjectClass() { return mItemInfo.mMsgObjectClass; }
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void setMsgObjectClass(dMsgObject_c* obj) { mItemInfo.mMsgObjectClass = obj; }
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f32 getItemLifeCount() { return mItemInfo.mItemLifeCount; }
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u8& getItemLifeCountType() { return mItemInfo.mItemLifeCountType; }
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u8 getItemLifeCountType() { return mItemInfo.mItemLifeCountType; }
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void setItemLifeCount(f32 hearts, u8 type) {
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mItemInfo.mItemLifeCount += hearts;
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mItemInfo.mItemLifeCountType = type;
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@@ -672,11 +672,18 @@ public:
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}
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u8 getNunStatus() { return mItemInfo.mNunStatus; }
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bool isNunSetFlag(u8 flag) { return (mItemInfo.mNunSetFlag & flag) ? true : false; }
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void setNunStatus(u8 status, u8 param_1, u8 flag) {
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void setNunStatus(u8 status, u8 direction, u8 flag) {
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mItemInfo.mNunStatus = status;
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mItemInfo.field_0x4ef0 = param_1;
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mItemInfo.field_0x4ef0 = direction;
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mItemInfo.mNunSetFlag = flag;
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}
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u8 getNunStatusForce() { return mItemInfo.mNunStatus; }
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bool getNunSetFlagForce() { return mItemInfo.mNunSetFlag; }
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void setNunStatusForce(u8 status, u8 direction, u8 flag) {
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mItemInfo.mNunStatusForce = status;
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mItemInfo.mNunDirectionForce = direction;
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mItemInfo.mNunSetFlagForce = flag;
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}
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u8 getBottleStatus() { return mItemInfo.mBottleStatus; }
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bool isBottleSetFlag(u8 flag) { return (mItemInfo.mBottleSetFlag & flag) ? true : false; }
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void setBottleStatus(u8 status, u8 flag) {
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@@ -691,11 +698,18 @@ public:
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}
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u8 getRemoConStatus() { return mItemInfo.mRemoConStatus; }
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bool isRemoConSetFlag(u8 flag) { return (mItemInfo.mRemoConSetFlag & flag) ? true : false; }
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void setRemoConStatus(u8 status, u8 param_1, u8 flag) {
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void setRemoConStatus(u8 status, u8 direction, u8 flag) {
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mItemInfo.mRemoConStatus = status;
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mItemInfo.field_0x4ef2 = param_1;
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mItemInfo.field_0x4ef2 = direction;
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mItemInfo.mRemoConSetFlag = flag;
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}
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u8 getRemoConStatusForce() { return mItemInfo.mBottleStatusForce; }
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u8 getRemoConSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
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void setRemoConStatusForce(u8 status, u8 direction, u8 flag) {
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mItemInfo.mRemoConStatusForce = status;
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mItemInfo.mRemoConDirectionForce = direction;
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mItemInfo.mRemoConSetFlagForce = flag;
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}
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u8 getDoStatus() { return mItemInfo.mDoStatus; }
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bool isDoSetFlag(u8 flag) { return (mItemInfo.mDoSetFlag & flag) ? true : false; }
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void setDoStatus(u8 status, u8 flag) {
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@@ -727,17 +741,17 @@ public:
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u8 getCStickStatus() { return mItemInfo.mCStickStatus; }
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u8 getCStickDirection() { return mItemInfo.mCStickDirection; }
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bool isCStickSetFlag(u8 flag) { return (mItemInfo.mCStickSetFlag & flag) ? true : false; }
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void setCStickStatus(u8 status, u8 param_1, u8 flag) {
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void setCStickStatus(u8 status, u8 direction, u8 flag) {
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mItemInfo.mCStickStatus = status;
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mItemInfo.mCStickDirection = param_1;
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mItemInfo.mCStickDirection = direction;
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mItemInfo.mCStickSetFlag = flag;
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}
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u8 getCStickStatusForce() { return mItemInfo.mCStickStatusForce; }
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u8 getCStickDirectionForce() { return mItemInfo.mCStickDirectionForce; }
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u8 getCStickSetFlagForce() { return mItemInfo.mCStickSetFlagForce; }
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void setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
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void setCStickStatusForce(u8 status, u8 direction, u8 flag) {
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mItemInfo.mCStickStatusForce = status;
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mItemInfo.mCStickDirectionForce = param_1;
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mItemInfo.mCStickDirectionForce = direction;
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mItemInfo.mCStickSetFlagForce = flag;
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}
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u8 getSButtonStatus() { return mItemInfo.mSButtonStatus; }
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@@ -794,12 +808,29 @@ public:
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mItemInfo.mNunZStatus = status;
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mItemInfo.mNunZSetFlag = flag;
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}
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u8 getNunZStatusForce() { return mItemInfo.mBottleStatusForce; }
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u8 getNunZSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
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void setNunZStatusForce(u8 status, u8 flag) {
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mItemInfo.mNunZStatusForce = status;
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mItemInfo.mNunZSetFlagForce = flag;
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}
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u8 getNunCStatus() { return mItemInfo.mNunCStatus; }
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bool isNunCSetFlag(u8 flag) { return (mItemInfo.mNunCSetFlag & flag) ? true : false; }
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void setNunCStatus(u8 status, u8 flag) {
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mItemInfo.mNunCStatus = status;
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mItemInfo.mNunCSetFlag = flag;
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}
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u8 getNunCStatusForce() { return mItemInfo.mBottleStatusForce; }
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u8 getNunCSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
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void setNunCStatusForce(u8 status, u8 flag) {
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mItemInfo.mNunCStatusForce = status;
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mItemInfo.mNunCSetFlagForce = flag;
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}
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u8 getTouchStatusForce() { return mItemInfo.mTouchStatusForce; }
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u8 getTouchSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
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void setTouchStatusForce(u8 status) {
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mItemInfo.mTouchStatusForce = status;
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}
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u8 getSelectItem(int idx) { return mItemInfo.mSelectItem[idx]; }
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void setSelectItem(int idx, u8 i_itemNo) { mItemInfo.mSelectItem[idx] = i_itemNo; }
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void setSelectEquip(int idx, u8 item_id) { mItemInfo.mSelectEquip[idx] = item_id; }
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@@ -835,7 +866,7 @@ public:
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void onPauseFlag() { mItemInfo.mPauseFlag = true; }
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u8 getOxygenShowFlag() { return mItemInfo.mOxygenShowFlag; }
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void setOxygenShowFlag(u8 flag) { mItemInfo.mOxygenShowFlag = flag; }
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u8 show2dCheck() { return mItemInfo.mShow2D; }
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bool show2dCheck() { return mItemInfo.mShow2D; }
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void show2dOn() { mItemInfo.mShow2D = 1; }
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void show2dOff() { mItemInfo.mShow2D = 0; }
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JKRExpHeap* getExpHeap2D() { return mItemInfo.mExpHeap2D; }
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@@ -3727,8 +3758,20 @@ inline bool dComIfGp_isNunSetFlag(u8 flag) {
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return g_dComIfG_gameInfo.play.isNunSetFlag(flag);
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}
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inline void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag) {
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g_dComIfG_gameInfo.play.setNunStatus(status, param_1, flag);
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inline void dComIfGp_setNunStatus(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setNunStatus(status, direction, flag);
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}
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inline void dComIfGp_getNunStatusForce() {
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g_dComIfG_gameInfo.play.getNunStatusForce();
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}
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inline void dComIfGp_getNunSetFlagForce() {
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g_dComIfG_gameInfo.play.getNunSetFlagForce();
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}
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inline void dComIfGp_setNunStatusForce(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setNunStatusForce(status, direction, flag);
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}
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inline u8 dComIfGp_getBottleStatus() {
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@@ -3739,8 +3782,8 @@ inline bool dComIfGp_isBottleSetFlag(u8 flag) {
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return g_dComIfG_gameInfo.play.isBottleSetFlag(flag);
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}
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inline void dComIfGp_setBottleStatus(u8 param_0, u8 param_1) {
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g_dComIfG_gameInfo.play.setBottleStatus(param_0, param_1);
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inline void dComIfGp_setBottleStatus(u8 status, u8 flag) {
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g_dComIfG_gameInfo.play.setBottleStatus(status, flag);
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}
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inline u8 dComIfGp_getBottleStatusForce() {
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@@ -3751,8 +3794,8 @@ inline u8 dComIfGp_getBottleSetFlagForce() {
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return g_dComIfG_gameInfo.play.getBottleSetFlagForce();
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}
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inline void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1) {
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g_dComIfG_gameInfo.play.setBottleStatusForce(param_0, param_1);
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inline void dComIfGp_setBottleStatusForce(u8 status, u8 flag) {
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g_dComIfG_gameInfo.play.setBottleStatusForce(status, flag);
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}
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inline u8 dComIfGp_getRemoConStatus() {
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@@ -3763,8 +3806,20 @@ inline bool dComIfGp_isRemoConSetFlag(u8 flag) {
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return g_dComIfG_gameInfo.play.isRemoConSetFlag(flag);
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}
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inline void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag) {
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g_dComIfG_gameInfo.play.setRemoConStatus(status, param_1, flag);
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inline void dComIfGp_setRemoConStatus(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setRemoConStatus(status, direction, flag);
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}
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inline u8 dComIfGp_getRemoConStatusForce() {
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return g_dComIfG_gameInfo.play.getRemoConStatusForce();
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}
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inline u8 dComIfGp_getRemoConSetFlagForce() {
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return g_dComIfG_gameInfo.play.getRemoConSetFlagForce();
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}
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inline void dComIfGp_setRemoConStatusForce(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setRemoConStatusForce(status, direction, flag);
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}
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inline u8 dComIfGp_getDoStatus() {
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@@ -3835,8 +3890,8 @@ inline bool dComIfGp_isCStickSetFlag(u8 flag) {
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return g_dComIfG_gameInfo.play.isCStickSetFlag(flag);
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}
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inline void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag) {
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g_dComIfG_gameInfo.play.setCStickStatus(status, param_1, flag);
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inline void dComIfGp_setCStickStatus(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setCStickStatus(status, direction, flag);
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}
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inline u8 dComIfGp_getCStickStatusForce() {
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@@ -3851,8 +3906,8 @@ inline u8 dComIfGp_getCStickSetFlagForce() {
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return g_dComIfG_gameInfo.play.getCStickSetFlagForce();
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}
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inline void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
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g_dComIfG_gameInfo.play.setCStickStatusForce(status, param_1, flag);
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inline void dComIfGp_setCStickStatusForce(u8 status, u8 direction, u8 flag) {
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g_dComIfG_gameInfo.play.setCStickStatusForce(status, direction, flag);
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}
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inline u8 dComIfGp_getSButtonStatus() {
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@@ -3963,6 +4018,18 @@ inline void dComIfGp_setNunZStatus(u8 param_0, u8 param_1) {
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g_dComIfG_gameInfo.play.setNunZStatus(param_0, param_1);
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}
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inline u8 dComIfGp_getNunZStatusForce() {
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return g_dComIfG_gameInfo.play.getNunZStatusForce();
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}
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inline u8 dComIfGp_getNunZSetFlagForce() {
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return g_dComIfG_gameInfo.play.getNunZSetFlagForce();
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}
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inline void dComIfGp_setNunZStatusForce(u8 status, u8 flag) {
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g_dComIfG_gameInfo.play.setNunZStatusForce(status, flag);
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}
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inline u8 dComIfGp_getNunCStatus() {
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return g_dComIfG_gameInfo.play.getNunCStatus();
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}
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@@ -3971,8 +4038,32 @@ inline bool dComIfGp_isNunCSetFlag(u8 flag) {
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return g_dComIfG_gameInfo.play.isNunCSetFlag(flag);
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}
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inline void dComIfGp_setNunCStatus(u8 param_0, u8 param_1) {
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g_dComIfG_gameInfo.play.setNunCStatus(param_0, param_1);
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inline void dComIfGp_setNunCStatus(u8 status, u8 flag) {
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g_dComIfG_gameInfo.play.setNunCStatus(status, flag);
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}
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inline u8 dComIfGp_getNunCStatusForce() {
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return g_dComIfG_gameInfo.play.getNunCStatusForce();
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}
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inline u8 dComIfGp_getNunCSetFlagForce() {
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return g_dComIfG_gameInfo.play.getNunCSetFlagForce();
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}
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inline void dComIfGp_setNunCStatusForce(u8 status, u8 flag) {
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g_dComIfG_gameInfo.play.setNunCStatusForce(status, flag);
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}
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inline u8 dComIfGp_getTouchStatusForce() {
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return g_dComIfG_gameInfo.play.getTouchStatusForce();
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}
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inline u8 dComIfGp_getTouchSetFlagForce() {
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return g_dComIfG_gameInfo.play.getTouchSetFlagForce();
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}
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inline void dComIfGp_setTouchStatusForce(u8 status) {
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g_dComIfG_gameInfo.play.setTouchStatusForce(status);
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}
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inline void dComIfGp_setSelectEquipClothes(u8 i_clothNo) {
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@@ -4099,7 +4190,7 @@ inline void dComIfGp_onOxygenShowFlag() {
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g_dComIfG_gameInfo.play.setOxygenShowFlag(1);
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}
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inline u8 dComIfGp_2dShowCheck() {
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inline bool dComIfGp_2dShowCheck() {
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return g_dComIfG_gameInfo.play.show2dCheck();
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}
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@@ -4254,7 +4345,7 @@ inline void dComIfGp_setNowVibration(u8 status) {
|
||||
g_dComIfG_gameInfo.play.setNowVibration(status);
|
||||
}
|
||||
|
||||
inline u32 dComIfGp_getNowVibration() {
|
||||
inline u8 dComIfGp_getNowVibration() {
|
||||
return g_dComIfG_gameInfo.play.getNowVibration();
|
||||
}
|
||||
|
||||
|
||||
+31
-15
@@ -5,13 +5,13 @@
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "m_Re/m_Re_controller_pad.h"
|
||||
|
||||
// TODO: putting this here until a more appropriate place is found
|
||||
extern u8 data_8053a730;
|
||||
|
||||
class dCsr_mng_c {
|
||||
public:
|
||||
struct csr_c;
|
||||
|
||||
struct node_c : mDoGph_gInf_c::csr_c {
|
||||
struct node_c {
|
||||
virtual ~node_c() {}
|
||||
|
||||
BOOL set(u8 i_priority, u8, u16 i_mask);
|
||||
|
||||
/* 0x04 */ u8 m_priority;
|
||||
@@ -19,12 +19,6 @@ class dCsr_mng_c {
|
||||
/* 0x06 */ u16 m_mask;
|
||||
/* 0x08 */ node_c* m_prev;
|
||||
/* 0x0C */ node_c* m_next;
|
||||
/* 0x10 */ int m_actor_id;
|
||||
/* 0x14 */ csr_c* m_csr;
|
||||
/* 0x18 */ node_c* m_pointed_obj;
|
||||
};
|
||||
|
||||
struct obj_c : node_c {
|
||||
};
|
||||
|
||||
struct list_c {
|
||||
@@ -40,7 +34,10 @@ class dCsr_mng_c {
|
||||
/* 0x04 */ node_c* m_root;
|
||||
};
|
||||
|
||||
struct bloObj_c {
|
||||
struct obj_c : node_c {
|
||||
};
|
||||
|
||||
struct bloObj_c : obj_c {
|
||||
struct paneObj_c {
|
||||
paneObj_c(void) {
|
||||
m_handle = NULL;
|
||||
@@ -59,13 +56,16 @@ class dCsr_mng_c {
|
||||
};
|
||||
|
||||
bloObj_c() {
|
||||
m_panes = new paneObj_c[1];
|
||||
m_screen = 0;
|
||||
m_panes = NULL;
|
||||
m_pane_num = 0;
|
||||
m_is_calc = FALSE;
|
||||
m_pane_handle = NULL;
|
||||
}
|
||||
|
||||
virtual ~bloObj_c(void);
|
||||
virtual u32 signature(void) const {
|
||||
return 0x626c6f20;
|
||||
return 'blo ';
|
||||
}
|
||||
virtual BOOL isInside(s16 i_x, s16 i_y);
|
||||
BOOL create(J2DScreen* i_screen, u16 i_mask, u8 i_priority, u8);
|
||||
@@ -73,7 +73,6 @@ class dCsr_mng_c {
|
||||
void calcPaneObjNum(J2DPane* i_pane);
|
||||
void createPaneObj(paneObj_c** i_panes, J2DPane* i_pane);
|
||||
|
||||
/* 0x04 */ u8 field_0x04[0x10 - 0x4];
|
||||
/* 0x10 */ J2DScreen* m_screen;
|
||||
/* 0x14 */ paneObj_c* m_panes;
|
||||
/* 0x18 */ u16 m_pane_num;
|
||||
@@ -81,18 +80,35 @@ class dCsr_mng_c {
|
||||
/* 0x1C */ J2DPane* m_pane_handle;
|
||||
};
|
||||
|
||||
struct ccObj_c : node_c {
|
||||
struct ccObj_c : obj_c {
|
||||
virtual ~ccObj_c(void);
|
||||
virtual int signature(void) const {
|
||||
return 'cc ';
|
||||
}
|
||||
virtual BOOL isInside(s16, s16);
|
||||
void set(u16, u8, u8);
|
||||
|
||||
/* 0x10 */ int m_actor_id;
|
||||
/* 0x14 */ csr_c* m_csr;
|
||||
/* 0x18 */ node_c* m_pointed_obj;
|
||||
};
|
||||
|
||||
struct csr_c : node_c {
|
||||
csr_c() {
|
||||
field_0x10 = 0xFF;
|
||||
field_0x11 = 0;
|
||||
field_0x12 = 0;
|
||||
m_csr = NULL;
|
||||
m_pointed_obj = NULL;
|
||||
}
|
||||
virtual ~csr_c(void);
|
||||
BOOL set(mDoGph_gInf_c::csr_c* i_csr, u16, u8, u8);
|
||||
|
||||
/* 0x10 */ u8 field_0x10;
|
||||
/* 0x11 */ u8 field_0x11;
|
||||
/* 0x12 */ u16 field_0x12;
|
||||
/* 0x14 */ mDoGph_gInf_c::csr_c* m_csr;
|
||||
/* 0x18 */ node_c* m_pointed_obj;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
@@ -3,6 +3,20 @@
|
||||
|
||||
#include <types.h>
|
||||
|
||||
#if PLATFORM_WII
|
||||
#define SELECT_ITEMS_COUNT 4
|
||||
#define SELECT_ITEMS_MAX 4
|
||||
#elif PLATFORM_SHIELD
|
||||
// Shield has some weird code where the Wii item limit of 4 is used e.g. as a loop bound
|
||||
// despite that version only allowing 2 bound items. We use a separate macro to differentiate
|
||||
// these usages as being disconnected from the actual item slot count.
|
||||
#define SELECT_ITEMS_COUNT 2
|
||||
#define SELECT_ITEMS_MAX 4
|
||||
#else
|
||||
#define SELECT_ITEMS_COUNT 2
|
||||
#define SELECT_ITEMS_MAX 2
|
||||
#endif
|
||||
|
||||
class dEnemyItem_c {
|
||||
public:
|
||||
static void setItemData(u8* data) { mData = data; }
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef D_SCREEN_COPY
|
||||
#define D_SCREEN_COPY
|
||||
|
||||
extern bool g_rvlEnableExtraFramebufferCopy;
|
||||
|
||||
#endif /* D_SCREEN_COPY */
|
||||
+2
-2
@@ -500,7 +500,7 @@ private:
|
||||
class dSv_player_config_c {
|
||||
public:
|
||||
void init();
|
||||
u32 checkVibration() const;
|
||||
u8 checkVibration() const;
|
||||
u8 getSound();
|
||||
void setSound(u8 i_mode);
|
||||
u8 getVibration();
|
||||
@@ -639,7 +639,7 @@ public:
|
||||
void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); }
|
||||
void offDungeonItemBossKey() { offDungeonItem(BOSS_KEY); }
|
||||
s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); }
|
||||
void onStageBossEnemy() {
|
||||
void onStageBossEnemy() {
|
||||
onDungeonItem(STAGE_BOSS_ENEMY);
|
||||
onDungeonItem(OOCCOO_NOTE);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user