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Link d_cursor_mng for all Wii versions (#3164)
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+2
-2
@@ -500,7 +500,7 @@ private:
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class dSv_player_config_c {
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public:
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void init();
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u32 checkVibration() const;
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u8 checkVibration() const;
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u8 getSound();
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void setSound(u8 i_mode);
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u8 getVibration();
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@@ -639,7 +639,7 @@ public:
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void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); }
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void offDungeonItemBossKey() { offDungeonItem(BOSS_KEY); }
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s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); }
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void onStageBossEnemy() {
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void onStageBossEnemy() {
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onDungeonItem(STAGE_BOSS_ENEMY);
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onDungeonItem(OOCCOO_NOTE);
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}
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