Some GCC compilation fixes (#3114)

* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
This commit is contained in:
Luke Street
2026-02-28 13:11:00 -07:00
committed by GitHub
parent d017a3cd36
commit c900a043b8
347 changed files with 402 additions and 73 deletions
+1 -1
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@@ -34,7 +34,7 @@ public:
/* 0x0570 */ u8 prm0;
/* 0x0571 */ u8 prm1;
/* 0x0572 */ u8 prm2;
/* 0x0574 */ ga_s ga_s[256];
/* 0x0574 */ struct ga_s ga_s[256];
/* 0x4D74 */ int ga_num;
/* 0x4D78 */ u8 HIOInit;
/* 0x4D79 */ u8 initialized;
+1 -1
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@@ -9,7 +9,7 @@
#include "d/d_cc_uty.h"
#include "d/d_msg_flow.h"
class dPath;
struct dPath;
/**
* @ingroup actors-enemies
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@@ -10,6 +10,7 @@
#include "d/d_msg_flow.h"
#include "d/d_particle_copoly.h"
#include "global.h"
#include <cstring>
struct daNpc_GetParam1 { // name unknown
/* 0x0 */ int fileIdx;
+1
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@@ -2,6 +2,7 @@
#define D_A_NPC_BOU_H
#include "d/actor/d_a_npc.h"
#include <cstring>
struct daNpc_Bou_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
+1
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@@ -4,6 +4,7 @@
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_npc_cd2.h"
#include "d/actor/d_a_tag_schedule.h"
#include <cstring>
/**
* @ingroup actors-npcs
+1
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@@ -2,6 +2,7 @@
#define D_A_NPC_KN_H
#include "d/actor/d_a_npc.h"
#include <cstring>
struct daNpc_Kn_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
+1
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@@ -2,6 +2,7 @@
#define D_A_NPC_KOLIN_H
#include "d/actor/d_a_npc.h"
#include <cstring>
struct daNpc_Kolin_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
+1
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@@ -2,6 +2,7 @@
#define D_A_NPC_THE_H
#include "d/actor/d_a_npc4.h"
#include <cstring>
struct daNpcThe_HIOParam {
/* 0x00 */ daNpcF_HIOParam common;
+1 -1
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@@ -5,7 +5,7 @@
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
class dPath;
struct dPath;
/**
* @ingroup actors-objects
+1 -1
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@@ -5,7 +5,7 @@
#include "d/d_kankyo.h"
#include "f_op/f_op_actor_mng.h"
class dPath;
struct dPath;
/**
* @ingroup actors-unsorted
+1 -1
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@@ -4,7 +4,7 @@
#include "d/d_bg_s_chk.h"
#include "SSystem/SComponent/c_m3d_g_aab.h"
struct dBgS_CaptPoly;
class dBgS_CaptPoly;
typedef void (*CaptPolyCallback)(dBgS_CaptPoly&, cBgD_Vtx_t*, u16, u16, u16, cM3dGPla*);
+1 -1
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@@ -11,7 +11,7 @@ class cBgS_GrpPassChk;
class cBgS_PolyPassChk;
class fopAc_ac_c;
struct cBgD_Vtx_t;
struct dBgS_CaptPoly;
class dBgS_CaptPoly;
class cBgW_TriElm {
public:
+1 -1
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@@ -11,7 +11,7 @@ class cBgS_GndChk;
class cBgS_LinChk;
class cBgS_ShdwDraw;
class dBgS_Acch;
struct dBgS_CaptPoly;
class dBgS_CaptPoly;
class dBgS_RoofChk;
class dBgS_SphChk;
class dBgS_SplGrpChk;
+2 -2
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@@ -9,8 +9,8 @@
class cBgS_GrpPassChk;
class cBgS_PolyPassChk;
struct dBgPc;
struct dBgS_CaptPoly;
class dBgPc;
class dBgS_CaptPoly;
struct KC_PrismData {
/* 0x0 */ f32 height;
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@@ -15,6 +15,7 @@
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <cstring>
enum dComIfG_ButtonStatus {
/* 0x00 */ BUTTON_STATUS_NONE,
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@@ -3,6 +3,7 @@
#include "d/d_camera.h"
#include "JSystem/JHostIO/JORFile.h"
#include <cstring>
enum dDbgCam_KeyAction {
/* | */ dDbgCam_KeyAction_FIXEDFRM,
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@@ -3,6 +3,7 @@
#include "d/d_map_path_dmap.h"
#include "JSystem/JHostIO/JORReflexible.h"
#include <cstring>
struct dMap_HIO_prm_other_s {
/* 0x00 */ u8 field_0x0;
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@@ -3,6 +3,7 @@
#include "SSystem/SComponent/c_counter.h"
#include <dolphin/types.h>
#include <cstring>
#include "d/d_menu_fmap.h"
#include "d/d_map.h"
#include "d/d_map_path.h"
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@@ -4,6 +4,7 @@
#include "JSystem/JMessage/control.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_msg.h"
#include <cstring>
class COutFont_c;
class J2DTextBox;
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@@ -2,6 +2,7 @@
#define D_D_NAME_H
#include "d/d_select_cursor.h"
#include <cstring>
class CPaneMgr;
class CPaneMgrAlpha;