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MSL_C header cleanup (#2988)
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
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@@ -11,7 +11,7 @@
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#include "d/d_resorce.h"
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#include "d/d_s_play.h"
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#include <cmath.h>
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#include <math.h>
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/**
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* @ingroup actors-objects
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@@ -2,7 +2,7 @@
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#define D_MENU_D_MENU_DMAP_MAP_H
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#include "d/d_menu_dmap.h"
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#include <cmath.h>
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#include <math.h>
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class dMenu_DmapMap_c {
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public:
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@@ -5,13 +5,13 @@
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#include "weak_bss_1109_to_1009.h" // IWYU pragma: export
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// Fixes weak .data
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#include "math.h" // IWYU pragma: export
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#include "cmath.h" // IWYU pragma: export
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#include "JSystem/J3DGraphBase/J3DMatBlock.h" // IWYU pragma: export
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#include "Z2AudioLib/Z2Calc.h" // IWYU pragma: export
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// Fixes weak function ordering
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#include "cmath.h" // IWYU pragma: export
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#include "string.h" // IWYU pragma: export
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#include "math.h" // IWYU pragma: export
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#include "cstring.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/JHostIO/JORReflexible.h" // IWYU pragma: export
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