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big d_a_alink pass (#214)
* d_a_alink pass1 wip * more d_a_alink work * remove asm * more daalink work * 20% dol code decompiled * fixed some nonmatchings for building * a few daalink functions and labeling some HIO data
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@@ -72,6 +72,10 @@ public:
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int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
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void setResumeAttack(bool);
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void setInWater(bool status) {
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mFlags = (u8)((mFlags & ~0x40) | ((status << 6) & 0x40)); // what is going on here
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}
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static Z2CreatureLink* mLinkPtr;
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private:
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