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big d_a_alink pass (#214)
* d_a_alink pass1 wip * more d_a_alink work * remove asm * more daalink work * 20% dol code decompiled * fixed some nonmatchings for building * a few daalink functions and labeling some HIO data
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+2
-13
@@ -1220,24 +1220,13 @@ void item_func_HAWK_EYE() {
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}
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/* 800986C4-80098718 093004 0054+00 1/0 0/0 0/0 .text item_func_WOOD_STICK__Fv */
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// load instructions are switched
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#ifdef NONMATCHING
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void item_func_WOOD_STICK() {
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dComIfGs_setCollectSword(COLLECT_WOODEN_SWORD);
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dComIfGs_setSelectEquipSword(WOOD_STICK);
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dComIfGs_onSwitch(28, dComIfGp_roomControl_getStayNo()); // wrong order
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s32 roomNo = dComIfGp_roomControl_getStayNo();
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dComIfGs_onSwitch(28, roomNo);
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void item_func_WOOD_STICK() {
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nofralloc
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#include "asm/d/d_item/item_func_WOOD_STICK__Fv.s"
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}
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#pragma pop
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#endif
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void item_func_BOOMERANG() {
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dComIfGs_setItem(SLOT_0, BOOMERANG);
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