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https://github.com/zeldaret/tp
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J3DShapeDraw and J3DSkinDeform OK (#2908)
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@@ -8,55 +8,57 @@
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u32 J3DShapeDraw::countVertex(u32 stride) {
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u32 count = 0;
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uintptr_t dlStart = (uintptr_t)getDisplayList();
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u8* dlStart = (u8*)getDisplayList();
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for (u8* dl = (u8*)dlStart; ((uintptr_t)dl - dlStart) < getDisplayListSize();) {
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if (*dl != GX_TRIANGLEFAN && *dl != GX_TRIANGLESTRIP)
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for (u8* dl = dlStart; (dl - dlStart) < getDisplayListSize();) {
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u8 cmd = *(u8*)dl;
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dl++;
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if (cmd != GX_TRIANGLEFAN && cmd != GX_TRIANGLESTRIP)
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break;
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u16 vtxNum = *((u16*)(dl + 1));
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int vtxNum = *((u16*)(dl));
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dl += 2;
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count += vtxNum;
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dl += stride * vtxNum;
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dl += 3;
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dl = (u8*)dl + stride * vtxNum;
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}
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return count;
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}
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// NONMATCHING regalloc
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void J3DShapeDraw::addTexMtxIndexInDL(u32 stride, u32 attrOffs, u32 valueBase) {
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u32 byteNum = countVertex(stride);
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u32 newSize = ALIGN_NEXT(mDisplayListSize + byteNum, 0x20);
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u32 oldSize = mDisplayListSize;
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u32 newSize = ALIGN_NEXT(oldSize + byteNum, 0x20);
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u8* newDLStart = new (0x20) u8[newSize];
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u8* oldDLStart = getDisplayList();
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u8* oldDLStart = (u8*)mDisplayList;
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u8* oldDL = oldDLStart;
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u8* newDL = newDLStart;
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for (; (oldDL - oldDLStart) < mDisplayListSize;) {
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// Copy command
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u8 h = *oldDL;
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*newDL++ = h;
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u8 cmd = *(u8*)oldDL;
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oldDL++;
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*newDL++ = cmd;
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if (h != GX_TRIANGLEFAN && h != GX_TRIANGLESTRIP)
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if (cmd != GX_TRIANGLEFAN && cmd != GX_TRIANGLESTRIP)
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break;
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// Copy count
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// regalloc (I suspect there's a way to shove this in a u16 temp without an mr)
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s32 vtxNum = *((u16*)(oldDL + 1));
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*((u16*)newDL) = vtxNum;
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int vtxNum = *(u16*)oldDL;
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oldDL += 2;
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*(u16*)newDL = vtxNum;
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newDL += 2;
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for (s32 i = 0; i < vtxNum; i++) {
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u8* oldDLVtx = &oldDL[stride * i + 3];
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for (int i = 0; i < vtxNum; i++) {
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u8* oldDLVtx = &oldDL[stride * i];
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u8 pnmtxidx = *oldDLVtx;
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memcpy(newDL, oldDLVtx, attrOffs);
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memcpy(newDL, oldDLVtx, (int)attrOffs);
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newDL += attrOffs;
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*newDL++ = valueBase + pnmtxidx;
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memcpy(newDL, oldDLVtx + attrOffs, stride - attrOffs);
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newDL += (stride - attrOffs);
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}
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oldDL += stride * vtxNum;
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oldDL += 3;
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oldDL = (u8*)oldDL + stride * vtxNum;
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}
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u32 realSize = ALIGN_NEXT((uintptr_t)newDL - (uintptr_t)newDLStart, 0x20);
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