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https://github.com/zeldaret/tp
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d_door_param2 / d_cam_param / d_gameover + some misc cleanup
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@@ -434,7 +434,9 @@ public:
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}
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char* getLastPlayStageName() { return mLastPlayStageName; }
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void setGameoverStatus(u8 status) { mGameoverStatus = status; }
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u8 getGameoverStatus() { return mGameoverStatus; }
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u8 getMesgStatus() { return mMesgStatus; }
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public:
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/* 0x00000 */ dBgS mBgs;
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@@ -1532,6 +1534,10 @@ inline int dComIfGs_createZone(int roomNo) {
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return g_dComIfG_gameInfo.info.createZone(roomNo);
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}
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inline void dComIfGs_addDeathCount() {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().addDeathCount();
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}
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void dComIfGp_setSelectItem(int index);
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s32 dComIfGp_offHeapLockFlag(int flag);
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void dComIfGp_createSubExpHeap2D();
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@@ -1834,6 +1840,10 @@ inline u8 dComIfGp_getGameoverStatus() {
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return g_dComIfG_gameInfo.play.getGameoverStatus();
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}
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inline void dComIfGp_setGameoverStatus(u8 i_status) {
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return g_dComIfG_gameInfo.play.setGameoverStatus(i_status);
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}
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inline u32 dComIfGp_getNowVibration() {
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return g_dComIfG_gameInfo.play.getNowVibration();
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}
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@@ -2359,6 +2369,14 @@ inline void i_dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz
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i_atType);
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}
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inline JKRArchive* dComIfGp_getFmapResArchive() {
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return g_dComIfG_gameInfo.play.getFmapResArchive();
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}
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inline u8 dComIfGp_getMesgStatus() {
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return g_dComIfG_gameInfo.play.getMesgStatus();
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}
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inline s32 dComIfGp_roomControl_getStayNo() {
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return dStage_roomControl_c::getStayNo();
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}
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@@ -2871,8 +2889,4 @@ inline daAlink_c* daAlink_getAlinkActorClass() {
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return (daAlink_c*)g_dComIfG_gameInfo.play.getPlayerPtr(LINK_PTR);
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}
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inline JKRArchive* dComIfGp_getFmapResArchive() {
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return g_dComIfG_gameInfo.play.getFmapResArchive();
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}
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#endif /* D_COM_D_COM_INF_GAME_H */
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