This commit is contained in:
Pheenoh
2021-02-20 10:25:31 -05:00
110 changed files with 513 additions and 1173 deletions
+2 -3
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@@ -10,10 +10,10 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "msl_c/math.h"
#include "msl_c/string.h"
extern "C" {
double func_8036C668(double);
int strcmp(const char*, const char*);
void __ct__7cSAngleFRC7cSAngle(void);
void __ct__7cSAngleFs(void);
void __ct__7cSGlobeFRC4cXyz(void);
@@ -61,7 +61,6 @@ void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
void mDoExt_J3DModel__create(void);
void mDoExt_modelUpdateDL(void);
void mDoExt_restoreCurrentHeap(void);
void memcpy(void*, const void*, int);
void Z2SeqMgr_NS_bgmNowBattle(void);
}
+2 -3
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@@ -16,13 +16,12 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "msl_c/math.h"
#include "msl_c/string.h"
extern "C" {
void fopCamM_GetParam__FP12camera_class(void);
void __dt__8cM3dGLinFv(void);
double func_8036C668(double);
int func_80368954(char*, char*, u32);
int strcmp(const char*, const char*);
void __ami__7cSAngleFRC7cSAngle(void);
void __amu__7cSAngleFf(void);
void __apl__7cSAngleFRC7cSAngle(void);
+1 -3
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@@ -9,18 +9,17 @@
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "msl_c/string.h"
extern "C" {
bool dComIfGp_checkMapShow(void);
BOOL dComIfGp_isLightDropMapVisible(void);
BOOL isTransformLV__21dSv_player_status_b_cCFi(int);
char* strcpy(char*, const char*);
const char* dComIfGs_getWarpStageName(void);
int dComIfGs_getWarpRoomNo(void);
int dKy_daynight_check(void);
int dStage_roomControl_c_NS_getZoneNo(int);
int getTimerMode__14dComIfG_play_cFv(void);
int strcmp(const char*, const char*);
s16 dComIfGs_getWarpPlayerAngleY(void);
u16 dComIfGs_getMaxLifeGauge(void);
u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
@@ -280,7 +279,6 @@ void setBombNum__24dSv_player_item_record_cFUcUc(void);
void setBottleNum__24dSv_player_item_record_cFUcUc(u8, u8);
void setCollect__20dSv_player_collect_cFiUc(int, u8);
void setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc(void);
void* memset(void* dest, int ch, u32 count);
void ct__13dComIfG_inf_cFv(void);
}
+1 -1
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@@ -1,10 +1,10 @@
#include "d/d_item/d_item/d_item.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "msl_c/string.h"
extern "C" {
int checkItemGet__FUci(u8, int);
int func_80368954(char*, char*, u32);
int item_getcheck_func_FISHING_ROD_1(void);
u16 dComIfGs_getMaxLifeGauge(void);
u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
+2 -5
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@@ -7,14 +7,13 @@
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "msl_c/math.h"
#include "msl_c/string.h"
#include "os/OS.h"
extern "C" {
double func_8036C028(double);
double func_8036C590(double);
int abs(int);
int func_8036608C(const void*, const void*, u32);
int strcmp(const char*, const char*);
void __dl__FPv(void);
void __mi__4cXyzCFRC3Vec(void);
void __ml__4cXyzCFf(void);
@@ -135,7 +134,6 @@ void mDoGph_gInf_c_NS_bloom_c_NS_create(void);
void mDoLib_project(void);
void mDoMtx_inverseTranspose(void);
void mDoMtx_lookAt(void);
void memcpy(void*, const void*, int);
void offEventBit__11dSv_event_cFUs(void);
void SetPos__11cBgS_GndChkFPC4cXyz(void);
void WIND_INF_ENTITY_NS_dtor(void);
@@ -144,7 +142,6 @@ void Z2EnvSeMgr_NS_dtor(void);
void Z2EnvSeMgr_NS_resetScene(void);
void Z2EnvSeMgr(void);
void Z2SceneMgr_NS_load2ndDynamicWave(void);
void* memset(void* dest, int ch, u32 count);
}
extern "C" {
+1 -3
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@@ -6,10 +6,9 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "d/d_kankyo/d_kankyo.h"
#include "global.h"
#include "msl_c/math.h"
extern "C" {
double func_8036C028(double);
double func_8036C590(double);
double func_8036CA54(double);
int dKy_daynight_check(void);
int func_8036608C(const void*, const void*, u32);
@@ -66,7 +65,6 @@ void dStage_roomControl_c_NS_getStatusRoomDt(void);
void fopKyM_create(void);
void func_80361C24(void);
void func_80361D60(void);
void func_8036C720(void);
void GXLoadPosMtxImm(void);
void GXLoadTexMtxImm(void);
void GXSetAlphaCompare(void);
+1 -3
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@@ -3,10 +3,9 @@
// #include "d/d_meter2/d_meter2_info/d_meter2_info.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "msl_c/string.h"
extern "C" {
char* strcpy(char*, const char*);
int strcmp(const char*, const char*);
u8 dComIfGs_getMixItemIndex(int);
u8 getBombNum__24dSv_player_item_record_cCFUc(u8);
unsigned int getSelectItemIndex__21dSv_player_status_a_cCFi(int);
@@ -48,7 +47,6 @@ void getItem__17dSv_player_item_cCFib(void);
void isEventBit__11dSv_event_cCFUs(void);
void isLetterGetFlag__17dSv_letter_info_cCFi(void);
void isLightDropGetFlag__16dSv_light_drop_cCFUc(void);
void memcpy(void*, const void*, int);
void offFirstBit__21dSv_player_get_item_cFUc(void);
void onLetterGetFlag__17dSv_letter_info_cFi(void);
void readIdxResource__10JKRArchiveFPvUlUl(void);
+3 -4
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@@ -2,10 +2,10 @@
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "d/d_save/d_save_init/d_save_init.h"
#include "msl_c/string.h"
#include "os/OS.h"
extern "C" {
char* strcpy(char*, const char*);
int dStage_roomControl_c_NS_getZoneNo(int);
u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
u8 dComIfGs_getBottleMax(void);
@@ -32,7 +32,6 @@ void getVibration__19dSv_player_config_cFv(void);
void init__10dSv_save_cFv(void);
void isEventBit__11dSv_event_cCFUs(void);
void isFirstBit__21dSv_player_get_item_cCFUc(void);
void memcpy(void*, const void*, int);
void offEventBit__11dSv_event_cFUs(void);
void onEventBit__11dSv_event_cFUs(void);
void setBombNum__24dSv_player_item_record_cFUcUc(void);
@@ -371,8 +370,8 @@ u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const {
return 0xFF;
}
}
// 合成アイテム不定===>%d, %d\n
// Uncertain combination item===>%d, %d\n
// 合成アイテム不定===>%d, %d\n
// Uncertain combination item===>%d, %d\n
OSReport_Error(lbl_80379234 + 9, item_id_2, item_id_1);
}
}
+1 -1
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@@ -59,7 +59,7 @@ void func_80361CE8(void);
void func_80361D60(void);
void func_803664DC(void);
void func_803665BC(void);
void func_80368AE8(void);
void strncpy(void);
void getSave__10dSv_info_cFi(void);
void init__12dSv_danBit_cFSc(void);
void init__20dStage_roomControl_cFvZone(void);
+1 -1
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@@ -9,6 +9,7 @@
#include "d/d_stage/d_stage.h"
#include "f/f_op/f_op_actor_iter.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "msl_c/string.h"
#define FLOAT_LABEL(x) (*(f32*)&x)
@@ -221,7 +222,6 @@ void func_8001E128(void);
void func_8001E130(void);
void func_8001E138(void);
void func_80361C24(void);
void func_80368924(void);
void get_vectle_calc__FPC4cXyzPC4cXyzP4cXyz(void);
void isHeart__FUc(void);
void l_HIO_NS_dtor(void);
+1 -1
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@@ -2,6 +2,7 @@
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "msl_c/string.h"
// additional symbols needed for m_Do_MemCard.cpp
// autogenerated by split.py v0.4 at 2021-01-31 21:14:24.930190
@@ -53,7 +54,6 @@ void mDoMemCd_Ctrl_c_NS_setCardState(void);
void mDoMemCd_Ctrl_c_NS_store(void);
void mDoMemCd_Ctrl_c_NS_update(void);
void mDoMemCd_main(void);
void memcpy(void);
}
// additional symbols needed for m_Do_MemCard.cpp
+1 -2
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@@ -2,6 +2,7 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "msl_c/string.h"
// additional symbols needed for m_Do_MemCardRWmng.cpp
// autogenerated by split.py v0.4 at 2021-01-31 21:17:23.731252
@@ -25,8 +26,6 @@ void mDoMemCdRWm_SetCardStat(void);
void mDoMemCdRWm_SetCheckSumGameData(void);
void mDoMemCdRWm_Store(void);
void mDoMemCdRWm_TestCheckSumGameData(void);
void memcpy(void);
void memset(void);
}
// additional symbols needed for m_Do_MemCardRWmng.cpp
+1 -1
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@@ -1,6 +1,6 @@
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "JSystem/JUtility/JUTGamePad/JUTGamePad.h"
#include "c/cLib.h"
#include "SComponent/c_lib.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
+1 -2
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@@ -17,6 +17,7 @@
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "m_Do/m_Do_machine/m_Do_machine.h"
#include "m_Do/m_Do_reset/m_Do_reset.h"
#include "msl_c/string.h"
extern float lbl_80451A00;
extern float lbl_80451A04;
@@ -38,7 +39,6 @@ extern s8 lbl_80450B30;
extern char lbl_803739A0[0x310];
extern "C" {
int strcmp(const char*, const char*);
void cDyl_InitAsync(void);
void CheckHeap1__9HeapCheckFv(void);
void create__12JKRSolidHeapFUlP7JKRHeapb(void);
@@ -63,7 +63,6 @@ void JUTReport__FiiiPCce(void);
void mDoDvdThd_callback_c_NS_create(void);
void mDoMch_HeapCheckAll(void);
void mDoMemCd_Ctrl_c_NS_update(void);
void memcpy(void*, const void*, int);
void read__8mDoCPd_cFv(void);
void version_check__Fv(void);
void main01__Fv(void);
-1
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@@ -54,7 +54,6 @@ void outprod__4cXyzCFRC3Vec(void);
extern u8 lbl_803DD4A0;
extern u8 lbl_804505A8;
extern u8 lbl_804505AC;
extern u8 lbl_80450AEC;
extern u8 lbl_80451B08;
extern u8 lbl_80451B0C;
extern u8 lbl_80451B10;