mirror of
https://github.com/zeldaret/tp
synced 2026-06-24 01:31:37 -04:00
Merge branch 'master' of https://github.com/zeldaret/tp
This commit is contained in:
@@ -10,10 +10,10 @@
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_ext/m_Do_ext.h"
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#include "msl_c/math.h"
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#include "msl_c/string.h"
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extern "C" {
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double func_8036C668(double);
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int strcmp(const char*, const char*);
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void __ct__7cSAngleFRC7cSAngle(void);
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void __ct__7cSAngleFs(void);
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void __ct__7cSGlobeFRC4cXyz(void);
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@@ -61,7 +61,6 @@ void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
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void mDoExt_J3DModel__create(void);
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void mDoExt_modelUpdateDL(void);
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void mDoExt_restoreCurrentHeap(void);
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void memcpy(void*, const void*, int);
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void Z2SeqMgr_NS_bgmNowBattle(void);
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}
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+2
-3
@@ -16,13 +16,12 @@
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic/m_Do_graphic.h"
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#include "msl_c/math.h"
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#include "msl_c/string.h"
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extern "C" {
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void fopCamM_GetParam__FP12camera_class(void);
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void __dt__8cM3dGLinFv(void);
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double func_8036C668(double);
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int func_80368954(char*, char*, u32);
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int strcmp(const char*, const char*);
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void __ami__7cSAngleFRC7cSAngle(void);
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void __amu__7cSAngleFf(void);
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void __apl__7cSAngleFRC7cSAngle(void);
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@@ -9,18 +9,17 @@
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_ext/m_Do_ext.h"
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#include "msl_c/string.h"
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extern "C" {
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bool dComIfGp_checkMapShow(void);
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BOOL dComIfGp_isLightDropMapVisible(void);
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BOOL isTransformLV__21dSv_player_status_b_cCFi(int);
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char* strcpy(char*, const char*);
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const char* dComIfGs_getWarpStageName(void);
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int dComIfGs_getWarpRoomNo(void);
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int dKy_daynight_check(void);
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int dStage_roomControl_c_NS_getZoneNo(int);
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int getTimerMode__14dComIfG_play_cFv(void);
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int strcmp(const char*, const char*);
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s16 dComIfGs_getWarpPlayerAngleY(void);
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u16 dComIfGs_getMaxLifeGauge(void);
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u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
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@@ -280,7 +279,6 @@ void setBombNum__24dSv_player_item_record_cFUcUc(void);
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void setBottleNum__24dSv_player_item_record_cFUcUc(u8, u8);
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void setCollect__20dSv_player_collect_cFiUc(int, u8);
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void setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc(void);
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void* memset(void* dest, int ch, u32 count);
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void ct__13dComIfG_inf_cFv(void);
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}
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@@ -1,10 +1,10 @@
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#include "d/d_item/d_item/d_item.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "global.h"
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#include "msl_c/string.h"
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extern "C" {
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int checkItemGet__FUci(u8, int);
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int func_80368954(char*, char*, u32);
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int item_getcheck_func_FISHING_ROD_1(void);
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u16 dComIfGs_getMaxLifeGauge(void);
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u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
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+2
-5
@@ -7,14 +7,13 @@
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_graphic/m_Do_graphic.h"
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#include "msl_c/math.h"
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#include "msl_c/string.h"
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#include "os/OS.h"
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extern "C" {
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double func_8036C028(double);
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double func_8036C590(double);
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int abs(int);
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int func_8036608C(const void*, const void*, u32);
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int strcmp(const char*, const char*);
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void __dl__FPv(void);
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void __mi__4cXyzCFRC3Vec(void);
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void __ml__4cXyzCFf(void);
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@@ -135,7 +134,6 @@ void mDoGph_gInf_c_NS_bloom_c_NS_create(void);
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void mDoLib_project(void);
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void mDoMtx_inverseTranspose(void);
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void mDoMtx_lookAt(void);
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void memcpy(void*, const void*, int);
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void offEventBit__11dSv_event_cFUs(void);
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void SetPos__11cBgS_GndChkFPC4cXyz(void);
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void WIND_INF_ENTITY_NS_dtor(void);
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@@ -144,7 +142,6 @@ void Z2EnvSeMgr_NS_dtor(void);
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void Z2EnvSeMgr_NS_resetScene(void);
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void Z2EnvSeMgr(void);
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void Z2SceneMgr_NS_load2ndDynamicWave(void);
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void* memset(void* dest, int ch, u32 count);
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}
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extern "C" {
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@@ -6,10 +6,9 @@
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "d/d_kankyo/d_kankyo.h"
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#include "global.h"
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#include "msl_c/math.h"
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extern "C" {
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double func_8036C028(double);
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double func_8036C590(double);
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double func_8036CA54(double);
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int dKy_daynight_check(void);
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int func_8036608C(const void*, const void*, u32);
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@@ -66,7 +65,6 @@ void dStage_roomControl_c_NS_getStatusRoomDt(void);
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void fopKyM_create(void);
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void func_80361C24(void);
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void func_80361D60(void);
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void func_8036C720(void);
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void GXLoadPosMtxImm(void);
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void GXLoadTexMtxImm(void);
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void GXSetAlphaCompare(void);
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@@ -3,10 +3,9 @@
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// #include "d/d_meter2/d_meter2_info/d_meter2_info.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "global.h"
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#include "msl_c/string.h"
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extern "C" {
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char* strcpy(char*, const char*);
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int strcmp(const char*, const char*);
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u8 dComIfGs_getMixItemIndex(int);
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u8 getBombNum__24dSv_player_item_record_cCFUc(u8);
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unsigned int getSelectItemIndex__21dSv_player_status_a_cCFi(int);
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@@ -48,7 +47,6 @@ void getItem__17dSv_player_item_cCFib(void);
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void isEventBit__11dSv_event_cCFUs(void);
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void isLetterGetFlag__17dSv_letter_info_cCFi(void);
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void isLightDropGetFlag__16dSv_light_drop_cCFUc(void);
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void memcpy(void*, const void*, int);
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void offFirstBit__21dSv_player_get_item_cFUc(void);
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void onLetterGetFlag__17dSv_letter_info_cFi(void);
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void readIdxResource__10JKRArchiveFPvUlUl(void);
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@@ -2,10 +2,10 @@
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "d/d_save/d_save_init/d_save_init.h"
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#include "msl_c/string.h"
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#include "os/OS.h"
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extern "C" {
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char* strcpy(char*, const char*);
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int dStage_roomControl_c_NS_getZoneNo(int);
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u32 getBombNum__21dSv_player_item_max_cCFUc(u8);
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u8 dComIfGs_getBottleMax(void);
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@@ -32,7 +32,6 @@ void getVibration__19dSv_player_config_cFv(void);
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void init__10dSv_save_cFv(void);
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void isEventBit__11dSv_event_cCFUs(void);
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void isFirstBit__21dSv_player_get_item_cCFUc(void);
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void memcpy(void*, const void*, int);
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void offEventBit__11dSv_event_cFUs(void);
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void onEventBit__11dSv_event_cFUs(void);
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void setBombNum__24dSv_player_item_record_cFUcUc(void);
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@@ -371,8 +370,8 @@ u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const {
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return 0xFF;
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}
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}
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// 合成アイテム不定===>%d, %d\n
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// Uncertain combination item===>%d, %d\n
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// 合成アイテム不定===>%d, %d\n
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// Uncertain combination item===>%d, %d\n
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OSReport_Error(lbl_80379234 + 9, item_id_2, item_id_1);
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}
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}
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+1
-1
@@ -59,7 +59,7 @@ void func_80361CE8(void);
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void func_80361D60(void);
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void func_803664DC(void);
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void func_803665BC(void);
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void func_80368AE8(void);
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void strncpy(void);
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void getSave__10dSv_info_cFi(void);
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void init__12dSv_danBit_cFSc(void);
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void init__20dStage_roomControl_cFvZone(void);
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