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d_a_obj_lv3saka00 OK (#1933)
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@@ -1,6 +1,27 @@
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#ifndef D_A_OBJ_LV3SAKA00_H
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#define D_A_OBJ_LV3SAKA00_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjLv3saka_c : public dBgS_MoveBgActor {
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public:
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/* 80C5BE58 */ void initBaseMtx();
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/* 80C5BE78 */ void setBaseMtx();
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/* 80C5BED8 */ int Create();
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/* 80C5BFA0 */ int CreateHeap();
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/* 80C5C058 */ int create1st();
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/* 80C5C0FC */ int Execute(Mtx**);
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/* 80C5C17C */ void setNrmDzb();
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/* 80C5C1F8 */ void setWtrDzb();
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/* 80C5C274 */ int Draw();
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/* 80C5C27C */ int Delete();
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u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
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u8 getType() { return fopAcM_GetParamBit(this, 28, 4) & 0xFF; }
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ dBgW* mpBgW2;
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};
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#endif /* D_A_OBJ_LV3SAKA00_H */
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