d_file_select work + misc changes (#1873)

* setup TU

* JASResArcLoader OK

* d_a_obj_stoneMark work

* some funcs in d_a_obj_stoneMark

* many changes

* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile

* d_file_select functions + pr cleanup

* match many dfile_select_c methods

* m_Do_main OK

* selFileWakuAnm & bookIconAnm

* selCopyFileWakuAnm & copyBookIconAnm

* dataDelEffAnm & dataCopyEffAnm

* selectDataBaseMoveAnmInitSet & selectDataBaseMoveAnm

* dataSelectIn

* _move & dataSelectInit

* match a few more

* comment

* J2DPicture::drawTexCoord

* draw_function

* dScnPly_Create + fix typing on request_of_phase_process_fn

* checkpoint

* checkpoint

* checkpoint

* checkpoint 2 (fixed)

* dFile_select_c::dataSelectAnmSet

* dFile_select_c::selectDataOpenMove

* dFile_select_c::copySelMoveAnmInitSet

* fix brightcheck issues

* rm comments, fix status update

* small mod to pr template
This commit is contained in:
Pheenoh
2023-08-10 03:57:49 -06:00
committed by GitHub
parent 244892aeb8
commit d24b09c2d9
45 changed files with 1702 additions and 1110 deletions
+5 -2
View File
@@ -982,8 +982,11 @@ int cDylPhs::phase_03(void* param_0) {
/* 8001884C-80018890 01318C 0044+00 0/0 2/2 0/0 .text
* Link__7cDylPhsFP30request_of_phase_process_classs */
int cDylPhs::Link(request_of_phase_process_class* i_phase, s16 param_1) {
static int (*l_method[3])(void*) = {cDylPhs::phase_01, (int (*)(void*))cDylPhs::phase_02,
cDylPhs::phase_03};
static request_of_phase_process_fn l_method[3] = {
(request_of_phase_process_fn)cDylPhs::phase_01,
(request_of_phase_process_fn)cDylPhs::phase_02,
(request_of_phase_process_fn)cDylPhs::phase_03
};
if (i_phase->id == cPhs_TWO_e) {
return cPhs_COMPLEATE_e;
+1 -1
View File
@@ -401,4 +401,4 @@ asm dDlst_BrightCheck_c::~dDlst_BrightCheck_c() {
}
#pragma pop
/* 803949D8-803949D8 021038 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
/* 803949D8-803949D8 021038 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
+1123 -196
View File
File diff suppressed because it is too large Load Diff
+89 -60
View File
@@ -10,6 +10,7 @@
#include "d/meter/d_meter2_info.h"
#include "dolphin/types.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_mng.h"
#include "f_pc/f_pc_manager.h"
#include "global.h"
@@ -18,69 +19,92 @@
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_mtx.h"
//
// Types:
//
class dSn_HIO_c {
public:
/* 8025878C */ dSn_HIO_c();
/* 802592DC */ virtual ~dSn_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x5 */ u8 mFileSelWaitTime;
};
// TODO: Remove when dFile_select_c virtual functions are properly defined in header
class dFile_select_c {
public:
/* 8018366C */ dFile_select_c(JKRArchive*);
/* 8018375C */ virtual ~dFile_select_c();
/* 801843CC */ void _create();
/* 801844FC */ void _move();
/* 8018DD38 */ void _draw();
bool getFadeFlag() { return mFadeFlag; }
int isDataNew(u8 i) { return mDataNew[i]; }
int isSelectEnd() { return mSelectEnd; }
u8 getSelectNum() { return mSelectNum; }
void setUseType(u8 type) { mUseType = type; }
private:
u8 field_0x4[0x254];
/* 0x0258 */ u8 mDataNew[3];
/* 0x025B */ u8 field_0x25b[0x265 - 0x25b];
/* 0x0265 */ u8 mSelectNum;
/* 0x0266 */ u8 field_0x266[0x270 - 0x266];
/* 0x0270 */ bool mSelectEnd;
/* 0x0271 */ u8 field_0x271[0x3b0 - 0x271];
/* 0x03B0 */ u8 mUseType;
/* 0x03B1 */ u8 field_0x3b1[0x2374 - 0x3b1];
/* 0x2374 */ bool mFadeFlag;
/* 0x2375 */ u8 field_0x2375[0x237c - 0x2375];
};
// TODO: Remove when dBrightCheck_c virtual functions are properly defined in header
class dBrightCheck_c {
public:
/* 80192F10 */ dBrightCheck_c(JKRArchive*);
/* 80192F98 */ virtual ~dBrightCheck_c();
/* 801934D0 */ void _move();
/* 80193594 */ void _draw();
bool isEnd() { return mEnd; }
u8 field_0x4[0x15];
/* 0x19 */ bool mEnd;
};
#include "f_op/f_op_overlap_mng.h"
//
// Forward References:
//
extern "C" void __ct__9dSn_HIO_cFv();
extern "C" static void phase_1__FPc();
extern "C" static void phase_2__FPc();
extern "C" static void resLoad__FP30request_of_phase_process_classPc();
extern "C" void create__10dScnName_cFv();
extern "C" void setView__10dScnName_cFv();
extern "C" void execute__10dScnName_cFv();
extern "C" void draw__10dScnName_cFv();
extern "C" void __dt__10dScnName_cFv();
extern "C" void FileSelectOpen__10dScnName_cFv();
extern "C" void FileSelectMain__10dScnName_cFv();
extern "C" void FileSelectMainNormal__10dScnName_cFv();
extern "C" void FileSelectClose__10dScnName_cFv();
extern "C" void brightCheckOpen__10dScnName_cFv();
extern "C" void brightCheck__10dScnName_cFv();
extern "C" void changeGameScene__10dScnName_cFv();
extern "C" static void dScnName_Draw__FP10dScnName_c();
extern "C" static void dScnName_Execute__FP10dScnName_c();
extern "C" static void dScnName_IsDelete__FP10dScnName_c();
extern "C" static void dScnName_Delete__FP10dScnName_c();
extern "C" static void dScnName_Create__FP11scene_class();
extern "C" void __dt__17dScnName_camera_cFv();
extern "C" void __dt__9dSn_HIO_cFv();
extern "C" void __sinit_d_s_name_cpp();
extern "C" extern char const* const d_s_d_s_name__stringBase0;
//
// External References:
//
extern "C" void mDoMtx_lookAt__FPA4_fPC3VecPC3Vecs();
extern "C" void mDoMtx_concatProjView__FPA4_CfPA4_CfPA4_f();
extern "C" void mDoExt_getGameHeap__Fv();
extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap();
extern "C" void fopOvlpM_IsPeek__Fv();
extern "C" void fopScnM_ChangeReq__FP11scene_classssUs();
extern "C" void dComIfG_resetToOpening__FP11scene_class();
extern "C" void dComIfGp_setNextStage__FPCcsScSc();
extern "C" void dComIfGs_gameStart__Fv();
extern "C" void dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv();
extern "C" void offFirstBit__21dSv_player_get_item_cFUc();
extern "C" void setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap();
extern "C" void syncRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void deleteRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void cleanup__13dPa_control_cFv();
extern "C" void setViewPort__14dDlst_window_cFffffff();
extern "C" void setScissor__14dDlst_window_cFffff();
extern "C" void Run__12dVibration_cFv();
extern "C" void Init__12dVibration_cFv();
extern "C" void __ct__14dFile_select_cFP10JKRArchive();
extern "C" void _create__14dFile_select_cFv();
extern "C" void _move__14dFile_select_cFv();
extern "C" void _draw__14dFile_select_cFv();
extern "C" void __ct__14dBrightCheck_cFP10JKRArchive();
extern "C" void _move__14dBrightCheck_cFv();
extern "C" void _draw__14dBrightCheck_cFv();
extern "C" void dKy_clear_game_init__Fv();
extern "C" void dKy_setLight_init__Fv();
extern "C" void changeWater__13dMeter2Info_cFUc();
extern "C" void bgmStart__8Z2SeqMgrFUlUll();
extern "C" void bgmStop__8Z2SeqMgrFUll();
extern "C" void bgmStreamPrepare__8Z2SeqMgrFUl();
extern "C" void bgmStreamPlay__8Z2SeqMgrFv();
extern "C" void becomeCurrentHeap__7JKRHeapFv();
extern "C" void destroy__7JKRHeapFv();
extern "C" void* __nw__FUl();
extern "C" void __dl__FPv();
extern "C" void create__10JKRExpHeapFUlP7JKRHeapb();
extern "C" void __register_global_object();
extern "C" void __ptmf_scall();
extern "C" void _savegpr_28();
extern "C" void _restgpr_28();
extern "C" void* mRenderModeObj__15mDoMch_render_c[1 + 1 /* padding */];
extern "C" u8 mFader__13mDoGph_gInf_c[4];
extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" u8 sManager__10JFWDisplay[4];
extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
// Declarations:
//
@@ -130,9 +154,12 @@ static s32 phase_2(char* resName) {
/* 80258878-802588A0 2531B8 0028+00 1/1 0/0 0/0 .text
* resLoad__FP30request_of_phase_process_classPc */
static s32 resLoad(request_of_phase_process_class* i_phase, char* param_1) {
static s32 (*l_method[2])(char*) = {phase_1, phase_2};
static request_of_phase_process_fn l_method[2] = {
(request_of_phase_process_fn)phase_1,
(request_of_phase_process_fn)phase_2
};
return dComLbG_PhaseHandler(i_phase, (request_of_phase_process_fn)l_method, param_1);
return dComLbG_PhaseHandler(i_phase, l_method, param_1);
}
/* ############################################################################################## */
@@ -313,10 +340,11 @@ void dScnName_c::brightCheck() {
if (mBrightCheck->isEnd()) {
dComIfGs_setSaveTotalTime(dComIfGs_getTotalTime());
dComIfGs_setSaveStartTime(OSGetTime());
mDoAud_bgmStop(0x2D);
field_0x41f = 0;
field_0x41d = 5;
dComIfGs_offItemFirstBit(GREEN_RUPEE);
dComIfGs_offItemFirstBit(BLUE_RUPEE);
dComIfGs_offItemFirstBit(YELLOW_RUPEE);
@@ -339,6 +367,7 @@ void dScnName_c::changeGameScene() {
if (dFs_c->isDataNew(dFs_c->getSelectNum())) {
dComIfGp_setNextStage("F_SP108", 21, 1, 13);
}
dKy_clear_game_init();
dComIfGs_resetDan();
dComIfGs_setRestartRoomParam(0);
+2 -13
View File
@@ -984,20 +984,9 @@ static int phase_compleate(void* param_0) {
}
/* 8025AB94-8025ABC4 2554D4 0030+00 1/0 0/0 0/0 .text dScnPly_Create__FP11scene_class */
#ifdef NONMATCHING
static void dScnPly_Create(scene_class* scn) {
dComLbG_PhaseHandler(&scn->field_0x1c4, l_method[0], scn);
static void dScnPly_Create(scene_class* i_this) {
dComLbG_PhaseHandler(&static_cast<dScnPly_c*>(i_this)->field_0x1c4, l_method, i_this);
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void dScnPly_Create(scene_class* param_0) {
nofralloc
#include "asm/d/s/d_s_play/dScnPly_Create__FP11scene_class.s"
}
#pragma pop
#endif
/* 8025ABC4-8025AC0C 255504 0048+00 1/0 0/0 0/0 .text __dt__22dScnPly_env_debugHIO_cFv */
#pragma push
+1 -1
View File
@@ -431,4 +431,4 @@ JKRExpHeap* fopMsgM_createExpHeap(u32 i_heapSize, JKRHeap* i_heap) {
/* 800203E0-80020400 01AD20 0020+00 0/0 3/3 0/0 .text fopMsgM_destroyExpHeap__FP10JKRExpHeap */
void fopMsgM_destroyExpHeap(JKRExpHeap* i_heap) {
i_heap->destroy();
}
}
+1
View File
@@ -27,6 +27,7 @@
#include "m_Do/m_Do_machine_exception.h"
#include "m_Do/m_Do_main.h"
//
// Forward References:
//
+49 -107
View File
@@ -32,23 +32,7 @@
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
//
// Forward References:
//
extern "C" extern char const* const m_Do_m_Do_main__stringBase0;
//
// External References:
//
extern "C" void dump__14dRes_control_cFv();
extern "C" void dump__24DynamicModuleControlBaseFv();
//
// Declarations:
//
/* 800056C0-80005728 000000 0068+00 1/1 0/0 0/0 .text version_check__Fv */
void version_check() {
if (!strcmp("20Apr2004", "20Apr2004") && !strcmp("Patch2", "Patch2")) {
return;
@@ -60,77 +44,60 @@ void version_check() {
} while (true);
}
/* 80005728-8000578C 000068 0064+00 1/1 0/0 0/0 .text CheckHeap1__9HeapCheckFv */
void HeapCheck::CheckHeap1() {
s32 totalUsedSize = mHeap->getTotalUsedSize();
s32 freeSize = mHeap->getFreeSize();
if (mMaxTotalUsedSize < totalUsedSize) {
if (mMaxTotalUsedSize < totalUsedSize)
mMaxTotalUsedSize = totalUsedSize;
}
if (mMaxTotalFreeSize > freeSize) {
if (mMaxTotalFreeSize > freeSize)
mMaxTotalFreeSize = freeSize;
}
}
/* 803A2EE0-803A2EF4 000000 0012+02 2/2 1/1 0/0 .data COPYDATE_STRING__7mDoMain */
char mDoMain::COPYDATE_STRING[18] = "??/??/?? ??:??:??";
/* ############################################################################################## */
/* 803D32E0-803D3308 000000 0028+00 3/2 0/0 0/0 .bss RootHeapCheck */
extern "C" HeapCheck RootHeapCheck;
// static HeapCheck RootHeapCheck;
static HeapCheck RootHeapCheck = HeapCheck(0,"Root","ルート");
/* 803D3308-803D3330 000028 0028+00 1/2 0/0 0/0 .bss SystemHeapCheck */
extern "C" HeapCheck SystemHeapCheck;
// static HeapCheck SystemHeapCheck;
static HeapCheck SystemHeapCheck = HeapCheck(0,"System","システム");
/* 803D3330-803D3358 000050 0028+00 1/2 0/0 0/0 .bss ZeldaHeapCheck */
extern "C" HeapCheck ZeldaHeapCheck;
// static HeapCheck ZeldaHeapCheck;
static HeapCheck ZeldaHeapCheck = HeapCheck(0,"Zelda","ゼルダ");
/* 803D3358-803D3380 000078 0028+00 1/2 0/0 0/0 .bss GameHeapCheck */
extern "C" HeapCheck GameHeapCheck;
// static HeapCheck GameHeapCheck;
static HeapCheck GameHeapCheck = HeapCheck(0,"Game","ゲーム");
/* 803D3380-803D33A8 0000A0 0028+00 1/2 0/0 0/0 .bss ArchiveHeapCheck */
extern "C" HeapCheck ArchiveHeapCheck;
// static HeapCheck ArchiveHeapCheck;
static HeapCheck ArchiveHeapCheck = HeapCheck(0,"Archive","アーカイブ");
/* 803D33A8-803D33D0 0000C8 0028+00 1/2 0/0 0/0 .bss J2dHeapCheck */
extern "C" HeapCheck J2dHeapCheck;
// static HeapCheck J2dHeapCheck;
static HeapCheck J2dHeapCheck = HeapCheck(0,"J2d","J2D");
/* 803D33D0-803D33F8 0000F0 0028+00 1/2 0/0 0/0 .bss HostioHeapCheck */
extern "C" HeapCheck HostioHeapCheck;
// static HeapCheck HostioHeapCheck;
static HeapCheck HostioHeapCheck = HeapCheck(0,"Hostio","ホストIO");
/* 803D33F8-803D3420 000118 0028+00 1/2 0/0 0/0 .bss CommandHeapCheck */
extern "C" HeapCheck CommandHeapCheck;
/* 803A2EE0-803A2EF4 000000 0012+02 2/2 1/1 0/0 .data COPYDATE_STRING__7mDoMain */
SECTION_DATA char mDoMain::COPYDATE_STRING[18] = "??/??/?? ??:??:??";
// static HeapCheck CommandHeapCheck;
static HeapCheck CommandHeapCheck = HeapCheck(0,"Command","コマンド");
/* 803A2EF4-803A2F14 -00001 0020+00 1/2 0/0 0/0 .data HeapCheckTable */
SECTION_DATA static HeapCheck* HeapCheckTable[8] = {
static HeapCheck* HeapCheckTable[8] = {
&RootHeapCheck, &SystemHeapCheck, &ZeldaHeapCheck, &GameHeapCheck,
&ArchiveHeapCheck, &J2dHeapCheck, &HostioHeapCheck, &CommandHeapCheck,
};
/* 803D32E0-803D3308 000000 0028+00 3/2 0/0 0/0 .bss RootHeapCheck */
static HeapCheck RootHeapCheck;
/* 803D3308-803D3330 000028 0028+00 1/2 0/0 0/0 .bss SystemHeapCheck */
static HeapCheck SystemHeapCheck;
/* 803D3330-803D3358 000050 0028+00 1/2 0/0 0/0 .bss ZeldaHeapCheck */
static HeapCheck ZeldaHeapCheck;
/* 803D3358-803D3380 000078 0028+00 1/2 0/0 0/0 .bss GameHeapCheck */
static HeapCheck GameHeapCheck;
/* 803D3380-803D33A8 0000A0 0028+00 1/2 0/0 0/0 .bss ArchiveHeapCheck */
static HeapCheck ArchiveHeapCheck;
/* 803D33A8-803D33D0 0000C8 0028+00 1/2 0/0 0/0 .bss J2dHeapCheck */
static HeapCheck J2dHeapCheck;
/* 803D33D0-803D33F8 0000F0 0028+00 1/2 0/0 0/0 .bss HostioHeapCheck */
static HeapCheck HostioHeapCheck;
/* 803D33F8-803D3420 000118 0028+00 1/2 0/0 0/0 .bss CommandHeapCheck */
static HeapCheck CommandHeapCheck;
/* 8000578C-80005848 0000CC 00BC+00 1/1 0/0 0/0 .text CheckHeap__FUl */
void CheckHeap(u32 i_padNo) {
mDoMch_HeapCheckAll();
@@ -154,6 +121,7 @@ void CheckHeap(u32 i_padNo) {
}
}
/* 80005848-800058A0 000188 0058+00 2/2 0/0 0/0 .text countUsed__FP10JKRExpHeap */
static int countUsed(JKRExpHeap* heap) {
OSDisableScheduler();
int counter = 0;
@@ -168,10 +136,12 @@ static int countUsed(JKRExpHeap* heap) {
return counter;
}
/* 800058A0-800058C4 0001E0 0024+00 2/2 0/0 0/0 .text getUsedCount__9HeapCheckCFv */
s32 HeapCheck::getUsedCount() const {
return countUsed(mHeap);
}
/* 800058C4-80005AD8 000204 0214+00 1/1 0/0 0/0 .text heapDisplay__9HeapCheckCFv */
void HeapCheck::heapDisplay() const {
s32 heap_size = mHeap->getSize();
s32 used_count = heap_size - mTargetHeapSize;
@@ -199,13 +169,13 @@ void HeapCheck::heapDisplay() const {
}
/* 80450580-80450584 000000 0004+00 3/3 6/6 0/0 .sdata None */
SECTION_SDATA s8 mDoMain::developmentMode = -1;
s8 mDoMain::developmentMode = -1;
/* 80450584-80450588 000004 0004+00 0/0 1/1 0/0 .sdata memMargin__7mDoMain */
SECTION_SDATA u32 mDoMain::memMargin = 0xFFFFFFFF;
u32 mDoMain::memMargin = 0xFFFFFFFF;
/* 80450588-80450590 000008 0008+00 2/2 0/0 0/0 .sdata None */
SECTION_SDATA u8 mDoMain::mHeapBriefType = 4;
u8 mDoMain::mHeapBriefType = 4;
/* 80450B00-80450B08 000000 0008+00 1/1 0/0 0/0 .sbss None */
static u8 fillcheck_check_frame;
@@ -218,10 +188,12 @@ OSTime mDoMain::sHungUpTime;
/* 80450B18-80450B1C -00001 0004+00 3/3 0/0 0/0 .sbss None */
/* 80450B18 0001+00 data_80450B18 None */
/* 80450B19 0001+00 data_80450B19 None */
/* 80450B1A 0002+00 data_80450B1A None */
static bool mDisplayHeapSize;
/* 80450B19 0001+00 data_80450B19 None */
static u8 mSelectHeapBar;
/* 80450B1A 0002+00 data_80450B1A None */
static bool mCheckHeap;
/* 80005AD8-80005D4C 000418 0274+00 1/1 0/0 0/0 .text debugDisplay__Fv */
@@ -377,7 +349,8 @@ bool Debug_console(u32 i_padNo) {
JKRAram::getAramHeap()->dump();
}
dump__24DynamicModuleControlBaseFv();
// dump__24DynamicModuleControlBaseFv();
DynamicModuleControlBase::dump();
g_dComIfG_gameInfo.mResControl.dump();
}
@@ -416,6 +389,7 @@ s32 LOAD_COPYDATE(void*) {
return status;
}
/* 800061C8-8000628C 000B08 00C4+00 1/1 0/0 0/0 .text debug__Fv */
static void debug() {
if (mDoMain::developmentMode) {
if (mCheckHeap) {
@@ -447,8 +421,13 @@ static void debug() {
void main01(void) {
static u32 frame;
// Setup heaps, setup exception manager, set RNG seed, setup DVDError Thread, setup Memory card Thread
mDoMch_Create();
// setup FrameBuffer and ZBuffer, init display lists
mDoGph_Create();
// Setup control pad
mDoCPd_c::create();
RootHeapCheck.setHeap((JKRExpHeap*)JKRHeap::getRootHeap());
@@ -497,10 +476,10 @@ void main01(void) {
console->setPosition(32, 42);
mDoDvdThd_callback_c::create((mDoDvdThd_callback_func)LOAD_COPYDATE, NULL);
fapGm_Create();
fapGm_Create(); // init framework
fopAcM_initManager();
mDisplayHeapSize = 0;
cDyl_InitAsync();
cDyl_InitAsync(); // init RELs
g_mDoAud_audioHeap = JKRSolidHeap::create(0x14D800, JKRHeap::getCurrentHeap(), false);
@@ -514,10 +493,10 @@ void main01(void) {
g_mDoMemCd_control.update();
}
mDoCPd_c::read();
fapGm_Execute();
mDoAud_Execute();
debug();
mDoCPd_c::read(); // read controller input
fapGm_Execute(); // handle game execution
mDoAud_Execute(); // handle audio execution
debug(); // run debugger
} while (true);
}
@@ -572,8 +551,7 @@ void main() {
}
s32 priority = OSGetThreadPriority(current_thread);
OSCreateThread(&mainThread, main01, 0, stack + sizeof(mainThreadStack), sizeof(mainThreadStack),
priority, 0);
OSCreateThread(&mainThread, main01, 0, stack + sizeof(mainThreadStack), sizeof(mainThreadStack), priority, 0);
OSResumeThread(&mainThread);
OSSetThreadPriority(current_thread, 0x1F);
OSSuspendThread(current_thread);
@@ -584,42 +562,6 @@ bool JKRHeap::dump_sort() {
return true;
}
/* ############################################################################################## */
/* 803739A0-803739A0 000000 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
SECTION_DEAD static char const* const stringBase_80373C3F = "Root";
SECTION_DEAD static char const* const stringBase_80373C44 = "ルート";
SECTION_DEAD static char const* const stringBase_80373C4B = "System";
SECTION_DEAD static char const* const stringBase_80373C52 = "システム";
SECTION_DEAD static char const* const stringBase_80373C5B = "Zelda";
SECTION_DEAD static char const* const stringBase_80373C61 = "ゼルダ";
SECTION_DEAD static char const* const stringBase_80373C68 = "Game";
SECTION_DEAD static char const* const stringBase_80373C6D = "ゲーム";
SECTION_DEAD static char const* const stringBase_80373C74 = "Archive";
SECTION_DEAD static char const* const stringBase_80373C7C = "アーカイブ";
SECTION_DEAD static char const* const stringBase_80373C87 = "J2d";
SECTION_DEAD static char const* const stringBase_80373C8B = "J2D";
SECTION_DEAD static char const* const stringBase_80373C8F = "Hostio";
SECTION_DEAD static char const* const stringBase_80373C96 = "ホストIO";
SECTION_DEAD static char const* const stringBase_80373C9F = "Command";
SECTION_DEAD static char const* const stringBase_80373CA7 = "コマンド";
#pragma pop
/* 800065E0-80006798 000F20 01B8+00 0/0 1/0 0/0 .text __sinit_m_Do_main_cpp */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void __sinit_m_Do_main_cpp(){nofralloc
#include "asm/m_Do/m_Do_main/__sinit_m_Do_main_cpp.s"
}
#pragma pop
#pragma push
#pragma force_active on
REGISTER_CTORS(0x800065E0, __sinit_m_Do_main_cpp);
#pragma pop
/* ############################################################################################## */
/* 80450B38-80450B3C 000038 0004+00 0/0 2/2 0/0 .sbss
* sInstance__34JASGlobalInstance<13Z2WolfHowlMgr> */