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Fix misspelled dSv_config_language enum values (#3056)
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@@ -3232,7 +3232,7 @@ static int daMg_Fish_Execute(mg_fish_class* i_this) {
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#if VERSION == VERSION_GCN_JPN
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lit_1008 = 0;
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#elif VERSION == VERSION_GCN_PAL
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_ENGLISH) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
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lit_1008 = 2;
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} else {
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lit_1008 = 0;
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@@ -3845,7 +3845,7 @@ static int daMg_Fish_Create(fopAc_ac_c* i_this) {
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#if VERSION == VERSION_GCN_JPN
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lit_1008 = 0;
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#elif VERSION == VERSION_GCN_PAL
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_ENGLISH) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
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lit_1008 = 2;
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} else {
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lit_1008 = 0;
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@@ -1614,13 +1614,13 @@ static int daFshop_Create(fopAc_ac_c* actor) {
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u8 sp10 = 1;
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#if VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_ENGLISH) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
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sp10 = 2;
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} else {
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sp10 = 0;
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}
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#elif PLATFORM_SHIELD
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_GERMAN) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
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sp10 = 2;
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} else {
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sp10 = 0;
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