mirror of
https://github.com/zeldaret/tp
synced 2026-06-07 20:11:27 -04:00
move J2D / JUTResFont (#144)
* move some JSystem and meter2_info stuff * more J2D / JUTTexture / JUTPalette * setup dScnKy_env_light_c
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@@ -2,11 +2,13 @@
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#define Z2AUDIOMGR_H
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#include "JSystem/JAudio2/JAISound.h"
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#include "JSystem/JAudio2/JASAudioReseter.h"
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#include "JSystem/JKernel/JKRArchive.h"
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "Z2AudioLib/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2StatusMgr.h"
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#include "dolphin/types.h"
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@@ -30,8 +32,8 @@ private:
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/* 0x03D0 */ Z2SeqMgr mSeqMgr;
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/* 0x04A4 */ Z2SceneMgr mSceneMgr;
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/* 0x04C4 */ Z2StatusMgr mStatusMgr;
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/* 0x04F4 */ // Z2SoundObjMgr mSoundObjMgr;
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/* 0x051C */ // JASAudioReseter mAudioReseter;
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/* 0x04F4 */ Z2SoundObjMgr mSoundObjMgr;
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/* 0x051C */ JASAudioReseter mAudioReseter;
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/* 0x052C */ Z2SoundStarter mSoundStarter;
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/* 0x0530 */ // Z2SoundMgr mSoundMgr;
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/* 0x0D40 */ // JAISoundInfo mSoundInfo;
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@@ -96,6 +96,10 @@ private:
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class Z2CreatureRide {
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public:
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Z2CreatureRide();
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~Z2CreatureRide();
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void deleteObject();
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void init(Vec*, Vec*, u8, u8);
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void setLinkRiding(bool);
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private:
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@@ -1,6 +1,47 @@
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#ifndef Z2ENVSEMGR_H
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#define Z2ENVSEMGR_H
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#include "dolphin/mtx/mtxvec.h"
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#include "dolphin/types.h"
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struct Z2EnvSeMgr {
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/* 802C611C */ Z2EnvSeMgr();
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/* 802C6540 */ ~Z2EnvSeMgr();
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/* 802C66B0 */ void framework();
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/* 802C6998 */ void resetScene();
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/* 802C699C */ void resetSceneInner();
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/* 802C6AC0 */ void initSceneEnvSe(s32, s8, f32);
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/* 802C6C1C */ void playSceneEnvSe();
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/* 802C6C84 */ void initStaticEnvSe(u8, u8, u8, u8, Vec*);
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/* 802C70C8 */ void startStaticEnvSe(s8);
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/* 802C780C */ void registWindowPos(Vec*);
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/* 802C7830 */ void startRainSe(s32, s8);
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/* 802C7CF4 */ void startNearThunderSe(s8);
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/* 802C7E68 */ void startFarThunderSe(Vec*, s8);
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/* 802C7FB4 */ void setSnowPower(s8);
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/* 802C7FBC */ void initStrongWindSe();
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/* 802C7FC8 */ void setWindDirection(Vec*);
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/* 802C800C */ void startStrongWindSe(s8);
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/* 802C80F8 */ void initRiverSe(u8, u8, u8, u8);
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/* 802C8234 */ void registRiverSePos(Vec*);
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/* 802C8258 */ void setHyrulSewerOpen(bool);
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/* 802C8300 */ void startRiverSe(s8);
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/* 802C8730 */ void initFallSe(u8, u8, u8, u8);
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/* 802C886C */ void registFallSePos(Vec*);
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/* 802C8890 */ void startFallSe(s8);
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/* 802C8A90 */ void initEtcSe(u8, u8, u8, u8);
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/* 802C8C24 */ void registEtcSePos(Vec*);
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/* 802C8C48 */ void startEtcSe(s8);
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/* 802C92C8 */ void registWolfSmellSePos(Vec*);
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/* 802C92EC */ void startFogWipeTrigger(Vec*);
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/* 802C93A0 */ void setFogWipeWidth(f32);
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/* 802C93E4 */ void getFogDensity();
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/* 802C9400 */ void startFogSe();
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/* 802C950C */ void initLv3WaterSe(u8, u8, u8, u8);
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/* 802C9F58 */ void registLv3WaterSePos(u8, Vec*);
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/* 802CA794 */ void startLv3WaterSe(s8);
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u8 field_0x0[780];
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};
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#endif /* Z2ENVSEMGR_H */
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@@ -28,6 +28,8 @@ public:
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void loadSeWave(u32);
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void loadBgmWave(u32);
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bool isSceneExist() { return sceneExist; }
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private:
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/* 0x00 */ long BGM_ID;
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/* 0x04 */ int sceneNum;
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