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Work on c_damagereaction and f_ap_game debug (#3033)
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@@ -55,9 +55,13 @@ public:
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}
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void* getDisplayingXfb() const {
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if (mDisplayingXfbIndex >= 0)
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return mBuffer[mDisplayingXfbIndex];
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return NULL;
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void* xfb;
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if (mDisplayingXfbIndex >= 0) {
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xfb = mBuffer[mDisplayingXfbIndex];
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} else {
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xfb = NULL;
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}
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return xfb;
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}
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void setDisplayingXfbIndex(s16 index) { mDisplayingXfbIndex = index; }
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