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Use composition instead of inheritance for most f_op classes (#2700)
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@@ -449,7 +449,7 @@ void daObjLv4Chan_c::chkGnd() {
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cStack_18 = field_0x23bc;
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cStack_18.y += 300.0f;
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mGndChk.SetPos(&cStack_18);
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mGndChk.SetActorPid(base.id);
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mGndChk.SetActorPid(base.base.id);
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field_0x247c = dComIfG_Bgsp().GroundCross(&mGndChk);
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}
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