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Use composition instead of inheritance for most f_op classes (#2700)
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@@ -113,7 +113,7 @@ void daObjL4DigSand_c::mode_wait() {
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*/
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void daObjL4DigSand_c::mode_init_dig() {
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dBgS_ObjGndChk gndchk;
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gndchk.SetActorPid(base.id);
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gndchk.SetActorPid(base.base.id);
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gndchk.SetPos(¤t.pos);
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f32 gnd_y = dComIfG_Bgsp().GroundCross(&gndchk);
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