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https://github.com/zeldaret/tp
synced 2026-06-27 10:43:03 -04:00
detect more floats/doubles, including from relocations
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@@ -11,13 +11,13 @@
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// Types:
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//
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struct Z2CreatureEnemy {};
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template <typename A0>
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struct JSULink {};
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/* JSULink<Z2CreatureEnemy> */
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struct JSULink__template2 {};
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struct Z2CreatureEnemy {};
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struct Z2SoundObjMgr {
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/* 802BF920 */ Z2SoundObjMgr();
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/* 802BF980 */ void setForceBattleArea(bool, u16, u16, u16);
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@@ -142,7 +142,7 @@ SECTION_RODATA static u8 const lit_3380[12 + 4 /* padding */] = {
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0x00,
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0x00,
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};
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SECTION_DEAD void* const cg_8039C240 = (void*)(&lit_3380);
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COMPILER_STRIP_GATE(8039C240, &lit_3380);
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/* 803CAD70-803CB170 027E90 0400+00 3/3 0/0 0/0 .data mEnemyInfo */
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SECTION_DATA static u8 mEnemyInfo[1024] = {
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