mirror of
https://github.com/zeldaret/tp
synced 2026-09-03 10:09:35 -04:00
standard compiler compatibility changes (#3040)
* move math to cmath * replace stdarg to cstdarg * change stdint to stdint.h * minor fixes * change stdio to cstdio * change stdlib to stdlib * renamed ctype to cctype * fix missing argument for UNSET_FLAG
This commit is contained in:
@@ -16,7 +16,7 @@
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "SSystem/SComponent/c_math.h"
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#include "c/c_damagereaction.h"
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#include <math>
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#include <cmath>
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enum B_bq_RES_File_ID {
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/* BCK */
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@@ -6,7 +6,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_b_tn.h"
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#include <math>
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#include <cmath>
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#include "Z2AudioLib/Z2Instances.h"
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#include "d/actor/d_a_boomerang.h"
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#include "d/actor/d_a_nbomb.h"
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@@ -17,7 +17,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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#include <math>
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#include <cmath>
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enum Joint {
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/* 0x00 */ JNT_CENTER,
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@@ -10,7 +10,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "SSystem/SComponent/c_math.h"
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#include <math>
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#include <cmath>
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int daB_ZANTM_c::draw() {
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g_env_light.settingTevStruct(0, ¤t.pos, &tevStr);
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@@ -11,7 +11,7 @@
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#include "d/d_cc_uty.h"
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#include "d/actor/d_a_player.h"
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#include "SSystem/SComponent/c_math.h"
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#include <math>
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#include <cmath>
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namespace {
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dCcD_SrcSph cc_zant_src = {
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_bg_obj.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include <stdio>
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#include <cstdio>
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#include "dolphin/os.h"
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#include "d/actor/d_a_set_bgobj.h"
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#include "d/d_s_play.h"
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+11
-11
@@ -213,7 +213,7 @@ void daCow_c::setActetcStatus() {
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bool daCow_c::checkNadeNadeFinish() {
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if (GET_FLAG(daCow_c::Flag_NaderuFinish)) {
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UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish);
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UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish, u16);
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mNadeNade = false;
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return true;
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}
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@@ -222,7 +222,7 @@ bool daCow_c::checkNadeNadeFinish() {
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bool daCow_c::checkNadeNade() {
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if (GET_FLAG(daCow_c::Flag_Naderu)) {
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UNSET_FLAG(mFlags, daCow_c::Flag_Naderu);
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UNSET_FLAG(mFlags, daCow_c::Flag_Naderu, u16);
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mNadeNade = true;
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return 1;
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}
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@@ -246,13 +246,13 @@ bool daCow_c::checkThrow() {
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if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
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setProcess(&daCow_c::action_thrown, false);
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initCrazyBeforeCatch(0);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
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return true;
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}
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if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
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setProcess(&daCow_c::action_thrown, false);
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initCrazyCatch(0);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
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return true;
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}
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}
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@@ -1877,11 +1877,11 @@ void daCow_c::calcCatchPos(f32 distance, BOOL someBool) {
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void daCow_c::executeCrazyWait() {
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if (GET_FLAG(daCow_c::Flag_CrazyReady)) {
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady, u16);
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}
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if (GET_FLAG(daCow_c::Flag_CrazyReadyDrawOn)) {
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mDrawOff = false;
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn, u16);
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}
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if (GET_FLAG(daCow_c::Flag_CrazyGo)) {
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mCrazy = daCow_c::Crazy_Dash;
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@@ -1914,16 +1914,16 @@ void daCow_c::executeCrazyDash() {
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if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
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initCrazyBeforeCatch(0);
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mPointIndex = 6;
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
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} else if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
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initCrazyCatch(0);
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mPointIndex = 6;
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
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dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
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initCrazyAttack(0);
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mPointIndex = 6;
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
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}
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} else {
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if (mPointIndex == 4) {
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@@ -1993,7 +1993,7 @@ void daCow_c::executeCrazyBeforeCatch() {
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calcCatchPos(-220.0f, 1);
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if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
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initCrazyCatch(0);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
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dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
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if (!daPy_getPlayerActorClass()->speedF) {
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@@ -2001,7 +2001,7 @@ void daCow_c::executeCrazyBeforeCatch() {
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} else {
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initCrazyAttack(1);
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}
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash);
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UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
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}
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}
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@@ -9,7 +9,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include <math>
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#include <cmath>
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#define ACTION_MODE_WAIT 0
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#define ACTION_MODE_CHASE 1
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@@ -9,7 +9,7 @@
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_bomb.h"
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#include <math>
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#include <cmath>
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#include "Z2AudioLib/Z2Instances.h"
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class daE_SW_HIO_c {
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@@ -9,7 +9,7 @@
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "SSystem/SComponent/c_math.h"
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#include "c/c_damagereaction.h"
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#include <math>
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#include <cmath>
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_e_ws.h"
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#include "d/actor/d_a_obj_carry.h"
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#include <math>
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#include <cmath>
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#include "f_op/f_op_actor_enemy.h"
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class daE_WS_HIO_c : public JORReflexible {
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@@ -11,7 +11,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_camera_mng.h"
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#include <math>
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#include <cmath>
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#include "Z2AudioLib/Z2Instances.h"
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struct daE_YMB_HIO_c {
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@@ -17,7 +17,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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#include <math>
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#include <cmath>
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#define ANM_HS_BACK_WALK 6
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#define ANM_HS_WALK_START 7
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@@ -10,7 +10,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_msg_object.h"
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#include <math>
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#include <cmath>
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#include "d/actor/d_a_balloon_2D.h"
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#include "d/actor/d_a_e_ym.h"
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@@ -22,7 +22,7 @@
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#include "c/c_damagereaction.h"
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#include "SSystem/SComponent/c_counter.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include <math>
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#include <cmath>
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class dmg_rod_HIO_c : public JORReflexible {
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public:
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@@ -5493,7 +5493,7 @@ static void play_camera_u(dmg_rod_class* i_this) {
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break;
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}
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case 20:
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case 21:
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case 21: {
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if (!actor->eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0);
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actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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@@ -5647,6 +5647,7 @@ static void play_camera_u(dmg_rod_class* i_this) {
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daAlink_getAlinkActorClass()->changeFishGetFace(0);
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}
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break;
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}
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case 90:
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sp18 = 1;
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break;
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@@ -11,7 +11,7 @@
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "c/c_damagereaction.h"
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#include <math>
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#include <cmath>
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#include "d/actor/d_a_alink.h"
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#include "d/actor/d_a_canoe.h"
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#include "d/actor/d_a_mg_fshop.h"
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@@ -11,7 +11,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "d/actor/d_a_player.h"
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#include <math>
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#include <cmath>
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void daObjBhbridge_c::RideOn_Angle(s16& param_1, f32 param_2, s16 param_3, f32 param_4) {
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cLib_addCalcAngleS(¶m_1, param_3 * (param_2 / param_4), 1, 0x100, 1);
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_obj_carry.h"
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#include "d/actor/d_a_player.h"
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#include <math>
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#include <cmath>
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#include "d/d_com_inf_game.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/actor/d_a_obj_swBallA.h"
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@@ -12,7 +12,7 @@
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#include "Z2AudioLib/Z2Instances.h"
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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#include <math>
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#include <cmath>
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void daObjCwall_c::initBaseMtx() {
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mWallModel->setBaseScale(scale);
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@@ -8,7 +8,7 @@
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#include "d/actor/d_a_obj_digsnow.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include <math>
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#include <cmath>
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void daObjDigSnow_c::initBaseMtx() {
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mpModel->setBaseScale(scale);
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_obj_drop.h"
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#include "SSystem/SComponent/c_math.h"
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#include <math>
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#include <cmath>
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#include "d/actor/d_a_player.h"
|
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#include "d/d_com_inf_game.h"
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#include "d/d_camera.h"
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@@ -1,7 +1,7 @@
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#include "d/actor/d_a_obj_gra2.h"
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#include "d/d_camera.h"
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#include "d/actor/d_a_tag_gra.h"
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#include <math>
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#include <cmath>
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f32 daObj_GrA_c::getSrchCircleR() {
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f32 srchCircleR;
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|
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@@ -12,7 +12,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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#include "d/d_s_play.h"
|
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#include <math>
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#include <cmath>
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|
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f32 dummyLiteral() {
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return 0.0f;
|
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|
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@@ -12,7 +12,7 @@
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#include "d/d_s_play.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_math.h"
|
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#include <math>
|
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#include <cmath>
|
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|
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class daOBJ_ICE_S_HIO_c : public JORReflexible {
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public:
|
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|
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@@ -11,7 +11,7 @@
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#include "d/actor/d_a_npc_tk.h"
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#include "d/d_s_play.h"
|
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#include "Z2AudioLib/Z2Instances.h"
|
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#include <math>
|
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#include <cmath>
|
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|
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#define PARTS_ALL 0x3FFFF
|
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#define PART_TOP_LEFT_UNDER (1 << 0)
|
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|
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@@ -9,7 +9,7 @@
|
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#include "d/d_com_inf_game.h"
|
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#include "d/actor/d_a_player.h"
|
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#include "d/d_item.h"
|
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#include <math>
|
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#include <cmath>
|
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|
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void daObjL4DigSand_c::initBaseMtx() {
|
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mpModel->setBaseScale(scale);
|
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|
||||
@@ -9,7 +9,7 @@
|
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#include "d/actor/d_a_player.h"
|
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#include "SSystem/SComponent/c_lib.h"
|
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#include "SSystem/SComponent/c_math.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
#include "d/d_com_inf_game.h"
|
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#include "d/d_bg_w.h"
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
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#include "d/d_com_inf_game.h"
|
||||
#include "d/d_cc_d.h"
|
||||
#include "d/d_item_data.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
const static dCcD_SrcCyl l_cyl_src = {
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "global.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
const static int l_bmdIdx[2] = {3, 3};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "SSystem/SComponent/c_lib.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_bg_w.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
static u32 const l_bmd[2] = {
|
||||
4, 4,
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
static daWdStick_HIO_c l_HIO;
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_set_bgobj.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
static const char l_specName[] = "spec.dat";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_tag_camera.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_horse.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_tag_chkpoint.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
#include "d/actor/d_a_player.h"
|
||||
|
||||
int daTag_Chk_c::execute() {
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_tag_firewall.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_bomb.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "d/actor/d_a_tag_sppath.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
static dCcD_SrcCyl l_cylSrc = {
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
static const f32 l_cull_size_box[6] = { -150.0f, -10.0f, -150.0f, 150.0f, 300.0f, 100.0f };
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "d/d_bg_s_cap_poly.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
|
||||
#include "SSystem/SComponent/c_m2d.h"
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
|
||||
#if DEBUG
|
||||
#include "d/d_debug_pad.h"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
void dComIfG_play_c::ct() {
|
||||
mWindowNum = 0;
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "d/actor/d_a_tag_magne.h"
|
||||
#include "d/actor/d_a_tag_mist.h"
|
||||
#include "d/actor/d_a_tag_stream.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
void daSus_c::data_c::set(s8 i_roomNo, cXyz const& param_1, cXyz const& param_2, u8 param_3,
|
||||
u8 param_4, u8 i_type) {
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_pane_class_alpha.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
dFile_info_c::dFile_info_c(JKRArchive* i_archive, u8 param_1) {
|
||||
mArchive = i_archive;
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@
|
||||
#include "f_op/f_op_kankyo.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include <stdlib>
|
||||
#include <cstdlib>
|
||||
|
||||
static void GxXFog_set();
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
|
||||
#include <math>
|
||||
#include <cmath>
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_map_path_dmap.h"
|
||||
#include "d/d_menu_dmap.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "JSystem/JKernel/JKRAramArchive.h"
|
||||
#include "JSystem/JKernel/JKRExpHeap.h"
|
||||
#include "JSystem/JKernel/JKRMemArchive.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_lib.h"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
typedef void (dMenu_Insect_c::*initFunc)();
|
||||
static initFunc map_init_process[] = {
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "JSystem/J2DGraph/J2DTextBox.h"
|
||||
#include "JSystem/JKernel/JKRExpHeap.h"
|
||||
#include "JSystem/JUtility/JUTTexture.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_item.h"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "JSystem/J2DGraph/J2DGrafContext.h"
|
||||
#include "JSystem/J2DGraph/J2DTextBox.h"
|
||||
#include "JSystem/JKernel/JKRMemArchive.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_select_cursor.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <string>
|
||||
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
typedef void (dMenu_Ring_c::*initFunc)();
|
||||
static initFunc stick_init[] = {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "d/d_menu_save.h"
|
||||
#include "JSystem/JKernel/JKRExpHeap.h"
|
||||
#include "JSystem/JKernel/JKRMemArchive.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_lib.h"
|
||||
#include "d/d_select_cursor.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/d_msg_class.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_msg_unit.h"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "d/d_meter2.h"
|
||||
#include "d/actor/d_a_midna.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include "JSystem/JKernel/JKRExpHeap.h"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "d/d_pane_class.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define STR_BUF_LEN 528
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "d/d_msg_unit.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/d_kankyo.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "d/d_lib.h"
|
||||
#include "m_Do/m_Do_audio.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "JSystem/J2DGraph/J2DAnmLoader.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "JSystem/JParticle/JPAResourceManager.h"
|
||||
#include "JSystem/JMath/JMATrigonometric.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
dRes_info_c::dRes_info_c() {
|
||||
mCount = 0;
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@
|
||||
#include "JSystem/JUtility/JUTDbPrint.h"
|
||||
#include "JSystem/JUtility/JUTReport.h"
|
||||
|
||||
#include <stdlib>
|
||||
#include <cstdlib>
|
||||
|
||||
#if DEBUG
|
||||
void dScnMenu_setItem(int i_slotNo, u8 i_itemNo);
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
#include "d/d_s_play.h"
|
||||
#include "d/d_s_room.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
static int dScnRoom_Draw(room_of_scene_class* i_this) {
|
||||
return 1;
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@
|
||||
#include "d/d_save.h"
|
||||
#include "d/d_save_init.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
#if PLATFORM_WII || PLATFORM_SHIELD
|
||||
#include <revolution/sc.h>
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include <stdio>
|
||||
#include <cstdio>
|
||||
|
||||
void dStage_nextStage_c::set(const char* i_stage, s8 i_roomId, s16 i_point, s8 i_layer, s8 i_wipe,
|
||||
u8 i_speed) {
|
||||
|
||||
Reference in New Issue
Block a user