standard compiler compatibility changes (#3040)

* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG
This commit is contained in:
kipcode66
2026-01-12 17:48:25 -05:00
committed by GitHub
parent 53aaed17c0
commit dd03bf861f
164 changed files with 296 additions and 240 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include <math>
#include <cmath>
enum B_bq_RES_File_ID {
/* BCK */
+1 -1
View File
@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_b_tn.h"
#include <math>
#include <cmath>
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_boomerang.h"
#include "d/actor/d_a_nbomb.h"
+1 -1
View File
@@ -17,7 +17,7 @@
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include "JSystem/JAudio2/JAUSectionHeap.h"
#include <math>
#include <cmath>
enum Joint {
/* 0x00 */ JNT_CENTER,
+1 -1
View File
@@ -10,7 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
int daB_ZANTM_c::draw() {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
+1 -1
View File
@@ -11,7 +11,7 @@
#include "d/d_cc_uty.h"
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
namespace {
dCcD_SrcSph cc_zant_src = {
+1 -1
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_bg_obj.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include <stdio>
#include <cstdio>
#include "dolphin/os.h"
#include "d/actor/d_a_set_bgobj.h"
#include "d/d_s_play.h"
+11 -11
View File
@@ -213,7 +213,7 @@ void daCow_c::setActetcStatus() {
bool daCow_c::checkNadeNadeFinish() {
if (GET_FLAG(daCow_c::Flag_NaderuFinish)) {
UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish);
UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish, u16);
mNadeNade = false;
return true;
}
@@ -222,7 +222,7 @@ bool daCow_c::checkNadeNadeFinish() {
bool daCow_c::checkNadeNade() {
if (GET_FLAG(daCow_c::Flag_Naderu)) {
UNSET_FLAG(mFlags, daCow_c::Flag_Naderu);
UNSET_FLAG(mFlags, daCow_c::Flag_Naderu, u16);
mNadeNade = true;
return 1;
}
@@ -246,13 +246,13 @@ bool daCow_c::checkThrow() {
if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
setProcess(&daCow_c::action_thrown, false);
initCrazyBeforeCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
return true;
}
if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
setProcess(&daCow_c::action_thrown, false);
initCrazyCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
return true;
}
}
@@ -1877,11 +1877,11 @@ void daCow_c::calcCatchPos(f32 distance, BOOL someBool) {
void daCow_c::executeCrazyWait() {
if (GET_FLAG(daCow_c::Flag_CrazyReady)) {
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady, u16);
}
if (GET_FLAG(daCow_c::Flag_CrazyReadyDrawOn)) {
mDrawOff = false;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn, u16);
}
if (GET_FLAG(daCow_c::Flag_CrazyGo)) {
mCrazy = daCow_c::Crazy_Dash;
@@ -1914,16 +1914,16 @@ void daCow_c::executeCrazyDash() {
if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
initCrazyBeforeCatch(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
} else if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
initCrazyCatch(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
initCrazyAttack(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
}
} else {
if (mPointIndex == 4) {
@@ -1993,7 +1993,7 @@ void daCow_c::executeCrazyBeforeCatch() {
calcCatchPos(-220.0f, 1);
if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
initCrazyCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
if (!daPy_getPlayerActorClass()->speedF) {
@@ -2001,7 +2001,7 @@ void daCow_c::executeCrazyBeforeCatch() {
} else {
initCrazyAttack(1);
}
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
}
}
+1 -1
View File
@@ -9,7 +9,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include <math>
#include <cmath>
#define ACTION_MODE_WAIT 0
#define ACTION_MODE_CHASE 1
+1 -1
View File
@@ -9,7 +9,7 @@
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_bomb.h"
#include <math>
#include <cmath>
#include "Z2AudioLib/Z2Instances.h"
class daE_SW_HIO_c {
+1 -1
View File
@@ -9,7 +9,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
+1 -1
View File
@@ -7,7 +7,7 @@
#include "d/actor/d_a_e_ws.h"
#include "d/actor/d_a_obj_carry.h"
#include <math>
#include <cmath>
#include "f_op/f_op_actor_enemy.h"
class daE_WS_HIO_c : public JORReflexible {
+1 -1
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@@ -11,7 +11,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_camera_mng.h"
#include <math>
#include <cmath>
#include "Z2AudioLib/Z2Instances.h"
struct daE_YMB_HIO_c {
+1 -1
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@@ -17,7 +17,7 @@
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include "JSystem/JAudio2/JAUSectionHeap.h"
#include <math>
#include <cmath>
#define ANM_HS_BACK_WALK 6
#define ANM_HS_WALK_START 7
+1 -1
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@@ -10,7 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_msg_object.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_balloon_2D.h"
#include "d/actor/d_a_e_ym.h"
+3 -2
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@@ -22,7 +22,7 @@
#include "c/c_damagereaction.h"
#include "SSystem/SComponent/c_counter.h"
#include "Z2AudioLib/Z2Instances.h"
#include <math>
#include <cmath>
class dmg_rod_HIO_c : public JORReflexible {
public:
@@ -5493,7 +5493,7 @@ static void play_camera_u(dmg_rod_class* i_this) {
break;
}
case 20:
case 21:
case 21: {
if (!actor->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0);
actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
@@ -5647,6 +5647,7 @@ static void play_camera_u(dmg_rod_class* i_this) {
daAlink_getAlinkActorClass()->changeFishGetFace(0);
}
break;
}
case 90:
sp18 = 1;
break;
+1 -1
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@@ -11,7 +11,7 @@
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "Z2AudioLib/Z2Instances.h"
#include "c/c_damagereaction.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_canoe.h"
#include "d/actor/d_a_mg_fshop.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/actor/d_a_player.h"
#include <math>
#include <cmath>
void daObjBhbridge_c::RideOn_Angle(s16& param_1, f32 param_2, s16 param_3, f32 param_4) {
cLib_addCalcAngleS(&param_1, param_3 * (param_2 / param_4), 1, 0x100, 1);
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_obj_carry.h"
#include "d/actor/d_a_player.h"
#include <math>
#include <cmath>
#include "d/d_com_inf_game.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_swBallA.h"
+1 -1
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@@ -12,7 +12,7 @@
#include "Z2AudioLib/Z2Instances.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include <math>
#include <cmath>
void daObjCwall_c::initBaseMtx() {
mWallModel->setBaseScale(scale);
+1 -1
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@@ -8,7 +8,7 @@
#include "d/actor/d_a_obj_digsnow.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include <math>
#include <cmath>
void daObjDigSnow_c::initBaseMtx() {
mpModel->setBaseScale(scale);
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_obj_drop.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_camera.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "d/actor/d_a_obj_gra2.h"
#include "d/d_camera.h"
#include "d/actor/d_a_tag_gra.h"
#include <math>
#include <cmath>
f32 daObj_GrA_c::getSrchCircleR() {
f32 srchCircleR;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "d/d_s_play.h"
#include <math>
#include <cmath>
f32 dummyLiteral() {
return 0.0f;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/d_s_play.h"
#include "SSystem/SComponent/c_lib.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
class daOBJ_ICE_S_HIO_c : public JORReflexible {
public:
+1 -1
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@@ -11,7 +11,7 @@
#include "d/actor/d_a_npc_tk.h"
#include "d/d_s_play.h"
#include "Z2AudioLib/Z2Instances.h"
#include <math>
#include <cmath>
#define PARTS_ALL 0x3FFFF
#define PART_TOP_LEFT_UNDER (1 << 0)
+1 -1
View File
@@ -9,7 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_item.h"
#include <math>
#include <cmath>
void daObjL4DigSand_c::initBaseMtx() {
mpModel->setBaseScale(scale);
+1 -1
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@@ -9,7 +9,7 @@
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_lib.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_cc_d.h"
#include "d/d_item_data.h"
#include <math>
#include <cmath>
const static dCcD_SrcCyl l_cyl_src = {
{
+1 -1
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@@ -14,7 +14,7 @@
#include "f_op/f_op_kankyo_mng.h"
#include "global.h"
#include "SSystem/SComponent/c_math.h"
#include <math>
#include <cmath>
const static int l_bmdIdx[2] = {3, 3};
+1 -1
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@@ -11,7 +11,7 @@
#include "SSystem/SComponent/c_lib.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
#include <math>
#include <cmath>
static u32 const l_bmd[2] = {
4, 4,
+1 -1
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@@ -10,7 +10,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_kankyo_mng.h"
#include <math>
#include <cmath>
static daWdStick_HIO_c l_HIO;
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_set_bgobj.h"
#include <stdio>
#include <cstdio>
#include "f_op/f_op_actor_mng.h"
static const char l_specName[] = "spec.dat";
+1 -1
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@@ -1,7 +1,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_camera.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_alink.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_horse.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_chkpoint.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_player.h"
int daTag_Chk_c::execute() {
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_firewall.h"
#include <math>
#include <cmath>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_tag_sppath.h"
#include "d/actor/d_a_player.h"
#include <math>
#include <cmath>
static dCcD_SrcCyl l_cylSrc = {
{
+1 -1
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@@ -9,7 +9,7 @@
#include "f_op/f_op_camera_mng.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include <math>
#include <cmath>
static const f32 l_cull_size_box[6] = { -150.0f, -10.0f, -150.0f, 150.0f, 300.0f, 100.0f };
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_bg_s_cap_poly.h"
#include <algorithm>
#include <math>
#include <cmath>
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
#include "SSystem/SComponent/c_m2d.h"
+1 -1
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@@ -20,7 +20,7 @@
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_lib.h"
#include <math>
#include <cmath>
#if DEBUG
#include "d/d_debug_pad.h"
+1 -1
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@@ -22,7 +22,7 @@
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <stdio>
#include <cstdio>
void dComIfG_play_c::ct() {
mWindowNum = 0;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/actor/d_a_tag_magne.h"
#include "d/actor/d_a_tag_mist.h"
#include "d/actor/d_a_tag_stream.h"
#include <stdio>
#include <cstdio>
void daSus_c::data_c::set(s8 i_roomNo, cXyz const& param_1, cXyz const& param_2, u8 param_3,
u8 param_4, u8 i_type) {
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_pane_class_alpha.h"
#include <stdio>
#include <cstdio>
dFile_info_c::dFile_info_c(JKRArchive* i_archive, u8 param_1) {
mArchive = i_archive;
+1 -1
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@@ -24,7 +24,7 @@
#include "f_op/f_op_kankyo.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_lib.h"
#include <stdlib>
#include <cstdlib>
static void GxXFog_set();
+1 -1
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@@ -4,7 +4,7 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include <math>
#include <cmath>
#include "d/d_com_inf_game.h"
#include "d/d_map_path_dmap.h"
#include "d/d_menu_dmap.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "JSystem/JKernel/JKRAramArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include <stdio>
#include <cstdio>
#include "f_op/f_op_msg_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
+1 -1
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@@ -19,7 +19,7 @@
#include "d/d_msg_string.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <stdio>
#include <cstdio>
typedef void (dMenu_Insect_c::*initFunc)();
static initFunc map_init_process[] = {
+1 -1
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@@ -9,7 +9,7 @@
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JUtility/JUTTexture.h"
#include <stdio>
#include <cstdio>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include <stdio>
#include <cstdio>
#include "d/d_com_inf_game.h"
#include "d/d_select_cursor.h"
#include "d/d_meter2_info.h"
+1 -1
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@@ -27,7 +27,7 @@
#include "m_Do/m_Do_graphic.h"
#include <string>
#include <stdio>
#include <cstdio>
typedef void (dMenu_Ring_c::*initFunc)();
static initFunc stick_init[] = {
+1 -1
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@@ -3,7 +3,7 @@
#include "d/d_menu_save.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include <stdio>
#include <cstdio>
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_msg_class.h"
#include <stdio>
#include <cstdio>
#include "d/d_meter2_info.h"
#include "d/d_msg_object.h"
#include "d/d_msg_unit.h"
+1 -1
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@@ -22,7 +22,7 @@
#include "d/d_meter2.h"
#include "d/actor/d_a_midna.h"
#include "f_op/f_op_msg_mng.h"
#include <stdio>
#include <cstdio>
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_lib.h"
#include "JSystem/JKernel/JKRExpHeap.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_msg_string.h"
#include "d/d_pane_class.h"
#include "m_Do/m_Do_controller_pad.h"
#include <stdio>
#include <cstdio>
#if VERSION == VERSION_GCN_JPN
#define STR_BUF_LEN 528
+1 -1
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@@ -2,7 +2,7 @@
#include "d/d_msg_unit.h"
#include "d/d_com_inf_game.h"
#include <stdio>
#include <cstdio>
#include "d/d_kankyo.h"
#include "d/d_meter2_info.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_lib.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include <stdio>
#include <cstdio>
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "f_op/f_op_msg_mng.h"
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@@ -17,7 +17,7 @@
#include "JSystem/JParticle/JPAResourceManager.h"
#include "JSystem/JMath/JMATrigonometric.h"
#include "d/d_s_play.h"
#include <stdio>
#include <cstdio>
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_lib.h"
#include "m_Do/m_Do_graphic.h"
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@@ -14,7 +14,7 @@
#include "d/d_com_inf_game.h"
#include "f_op/f_op_camera_mng.h"
#include "m_Do/m_Do_graphic.h"
#include <stdio>
#include <cstdio>
dRes_info_c::dRes_info_c() {
mCount = 0;
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@@ -19,7 +19,7 @@
#include "JSystem/JUtility/JUTDbPrint.h"
#include "JSystem/JUtility/JUTReport.h"
#include <stdlib>
#include <cstdlib>
#if DEBUG
void dScnMenu_setItem(int i_slotNo, u8 i_itemNo);
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@@ -10,7 +10,7 @@
#include "d/d_s_play.h"
#include "d/d_s_room.h"
#include "m_Do/m_Do_Reset.h"
#include <stdio>
#include <cstdio>
static int dScnRoom_Draw(room_of_scene_class* i_this) {
return 1;
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@@ -13,7 +13,7 @@
#include "d/d_save.h"
#include "d/d_save_init.h"
#include "f_op/f_op_scene_mng.h"
#include <stdio>
#include <cstdio>
#if PLATFORM_WII || PLATFORM_SHIELD
#include <revolution/sc.h>
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@@ -17,7 +17,7 @@
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
#include <stdio>
#include <cstdio>
void dStage_nextStage_c::set(const char* i_stage, s8 i_roomId, s16 i_point, s8 i_layer, s8 i_wipe,
u8 i_speed) {