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https://github.com/zeldaret/tp
synced 2026-06-30 03:48:59 -04:00
move more of d_save / d_com_inf_game (#141)
* some d_save matches / fixes * more d_save cleanup * fopAc_ac_c changes * move a bunch of d_save / d_com_inf_game stuff * format + remove asm * move bit labels to correct header * format * move d_item * fix check_itemno doc * move * fixes * getLayerNo_common_common almost matching just regalloc issues * small fixes * few more matches * fix
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@@ -171,12 +171,10 @@ extern "C" void _restgpr_25();
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extern "C" void _restgpr_27();
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extern "C" void _restgpr_28();
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extern "C" void _restgpr_29();
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extern "C" void sprintf();
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extern "C" u8 mDemoArcName__20dStage_roomControl_c[10 + 2 /* padding */];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 sincosTable___5JMath[65536];
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extern "C" extern u32 __float_nan;
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extern "C" extern u8 struct_80450D64[4];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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//
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@@ -549,7 +547,7 @@ static u8 map_tool_name_4449[17 + 3 /* padding */];
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dEvent_manager_c::getEventIdx(char const* param_0, u8 param_1, s32 param_2) {
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asm int dEvent_manager_c::getEventIdx(char const* param_0, u8 param_1, s32 param_2) {
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nofralloc
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#include "asm/d/event/d_event_manager/getEventIdx__16dEvent_manager_cFPCcUcl.s"
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}
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