move more of d_save / d_com_inf_game (#141)

* some d_save matches / fixes

* more d_save cleanup

* fopAc_ac_c changes

* move a bunch of d_save / d_com_inf_game stuff

* format + remove asm

* move bit labels to correct header

* format

* move d_item

* fix check_itemno doc

* move

* fixes

* getLayerNo_common_common almost matching

just regalloc issues

* small fixes

* few more matches

* fix
This commit is contained in:
TakaRikka
2021-08-23 13:47:18 -07:00
committed by GitHub
parent f6df420a61
commit e14b04c54a
422 changed files with 4869 additions and 14588 deletions
+1 -3
View File
@@ -171,12 +171,10 @@ extern "C" void _restgpr_25();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" u8 mDemoArcName__20dStage_roomControl_c[10 + 2 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" u8 sincosTable___5JMath[65536];
extern "C" extern u32 __float_nan;
extern "C" extern u8 struct_80450D64[4];
extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
@@ -549,7 +547,7 @@ static u8 map_tool_name_4449[17 + 3 /* padding */];
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dEvent_manager_c::getEventIdx(char const* param_0, u8 param_1, s32 param_2) {
asm int dEvent_manager_c::getEventIdx(char const* param_0, u8 param_1, s32 param_2) {
nofralloc
#include "asm/d/event/d_event_manager/getEventIdx__16dEvent_manager_cFPCcUcl.s"
}