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https://github.com/zeldaret/tp
synced 2026-06-25 10:02:05 -04:00
move more of d_save / d_com_inf_game (#141)
* some d_save matches / fixes * more d_save cleanup * fopAc_ac_c changes * move a bunch of d_save / d_com_inf_game stuff * format + remove asm * move bit labels to correct header * format * move d_item * fix check_itemno doc * move * fixes * getLayerNo_common_common almost matching just regalloc issues * small fixes * few more matches * fix
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@@ -24,8 +24,6 @@ struct daSus_c {
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/* 800314D4 */ void check(fopAc_ac_c*);
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};
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struct J3DModelData {};
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struct dScnKy_env_light_c {
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/* 801A4DA0 */ void setLightTevColorType_MAJI(J3DModelData*, dKy_tevstr_c*);
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};
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@@ -150,7 +148,6 @@ extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" extern u8 g_env_light[4880];
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extern "C" f32 Zero__4cXyz[3];
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extern "C" extern u8 g_dComIfAc_gameInfo[8];
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extern "C" extern u8 struct_80450D64[4];
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extern "C" u8 m_object__7dDemo_c[4];
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extern "C" extern u8 struct_80451124[4];
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