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d_a_obj_bbox mostly OK (#1972)
* d_a_obj_bbox mostly OK * remove unused asm * better description
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@@ -1,6 +1,29 @@
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#ifndef D_A_OBJ_BBOX_H
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#define D_A_OBJ_BBOX_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBBox_c : public dBgS_MoveBgActor {
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public:
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/* 80BACD38 */ void initBaseMtx();
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/* 80BACD74 */ void setBaseMtx();
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/* 80BACDD8 */ int Create();
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/* 80BACE50 */ int CreateHeap();
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/* 80BACEC0 */ int create1st();
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/* 80BAD0C0 */ int Execute(Mtx**);
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/* 80BAD234 */ int Draw();
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/* 80BAD2D8 */ int Delete();
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u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ dCcD_Stts mStts;
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/* 0x5E8 */ dCcD_Cyl mCyl;
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}; // Size: 0x724
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#endif /* D_A_OBJ_BBOX_H */
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