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add gameinfo class / rename unk vars in d_save (#15)
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@@ -0,0 +1,9 @@
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#include "d/d_save/d_save/d_save.h"
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class dComIfG_gameInfo{
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public:
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dSv_save_c save_file;
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u8 padding[0x1dc25]; //temp padding
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};
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extern dComIfG_gameInfo lbl_804061C0;
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@@ -154,7 +154,7 @@ class dSv_player_status_b_c {
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u8 dark_clear_level_flag;
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u8 unk10;
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u8 unk11;
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float unk12;
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float time_of_day;
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u16 unk16;
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u8 unk18[3];
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u8 padding61[3];
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@@ -296,7 +296,7 @@ class dSv_player_item_max_c {
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u8 getBombNum(u8) const;
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private:
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u8 unk0[8];
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u8 item_capacities[8];
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};
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class dSv_player_collect_c {
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@@ -337,7 +337,7 @@ class dSv_light_drop_c {
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bool isLightDropGetFlag(u8) const;
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private:
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u8 unk0[4];
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u8 light_drop_counts[4];
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u8 light_drop_get_flag;
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u8 unk5[3];
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};
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