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d_camera work (#2369)
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
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@@ -536,8 +536,7 @@ static void e_s1_roof(e_s1_class* i_this) {
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case 1:
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roof_wait = true;
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if (i_this->mSwBit != 0xFF) {
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s32 room_no = dComIfGp_roomControl_getStayNo();
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if (dComIfGs_isSwitch(i_this->mSwBit, room_no)) {
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if (dComIfGs_isSwitch(i_this->mSwBit, dComIfGp_roomControl_getStayNo())) {
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i_this->mMode = 2;
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}
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} else if (fopAcM_searchPlayerDistanceXZ(a_this) < i_this->mPrm1 * 100.0f) {
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