diff --git a/include/d/actor/d_a_e_mk.h b/include/d/actor/d_a_e_mk.h index 9bdb6a0b68..f9c5c2abd7 100644 --- a/include/d/actor/d_a_e_mk.h +++ b/include/d/actor/d_a_e_mk.h @@ -15,7 +15,8 @@ * * @details * - */ +*/ + class e_mk_class { public: enum e_mk_ACTION { @@ -30,98 +31,102 @@ public: ACT_R04_DEMO = 35, }; - /* 0x000 */ fopEn_enemy_c enemy; - /* 0x5AC */ request_of_phase_process_class mPhase; - /* 0x5B4 */ s16 mMode; - /* 0x5B6 */ u8 mParam; - /* 0x5B7 */ u8 field_0x5b7; - /* 0x5B8 */ cXyz field_0x5b8; + enum Demo_Mode { + /* 0x0 */ DEMO_MODE_NONE, + /* 0x1 */ DEMO_MODE_START, + /* 0x2 */ DEMO_MODE_END, + /* 0x3 */ DEMO_MODE_R04, + /* 0x4 */ DEMO_MODE_BOHIT, + /* 0xA */ DEMO_MODE_FINISH = 0xA, + }; + + /* 0x000 */ fopEn_enemy_c actor; + /* 0x5AC */ request_of_phase_process_class phase; + /* 0x5B4 */ s16 mode; + /* 0x5B6 */ u8 arg0; + /* 0x5B8 */ cXyz posTarget; /* 0x5C4 */ u8 field_0x5c4[0x5c8 - 0x5c4]; - /* 0x5C8 */ mDoExt_McaMorfSO* mpModelMorf; - /* 0x5CC */ int mAnm; - /* 0x5D0 */ mDoExt_btpAnm* mBtp; + /* 0x5C8 */ mDoExt_McaMorfSO* anmP; + /* 0x5CC */ int anmNo; + /* 0x5D0 */ mDoExt_btpAnm* btpP; /* 0x5D4 */ s16 field_0x5d4; - /* 0x5D8 */ f32 field_0x5d8; - /* 0x5DC */ mDoExt_McaMorf* mpCrownModelMorf; - /* 0x5E0 */ s8 field_0x5e0; - /* 0x5E4 */ cXyz field_0x5e4; - /* 0x5F0 */ csXyz field_0x5f0; - /* 0x5F6 */ u8 field_0x5f6[0x5fc - 0x5f6]; + /* 0x5D8 */ f32 btpFrame; + /* 0x5DC */ mDoExt_McaMorf* crownAnmP; + /* 0x5E0 */ s8 unkFlag1; + /* 0x5E4 */ cXyz crownPos; + /* 0x5F0 */ csXyz unkRotation; + /* 0x5F6 */ csXyz field_0x5f6; /* 0x5FC */ f32 field_0x5fc; /* 0x600 */ f32 field_0x600; /* 0x604 */ f32 field_0x604; - /* 0x608 */ J3DModel* mpBoomerangModel; - /* 0x60C */ s8 field_0x60c; - /* 0x60D */ s8 field_0x60d; - /* 0x60E */ s8 field_0x60e; - /* 0x60F */ u8 field_0x60f; - /* 0x610 */ Z2CreatureEnemy mSound; + /* 0x608 */ J3DModel* boomerangModelP; + /* 0x60C */ s8 crownStatus; + /* 0x60D */ s8 boomerangStatus; + /* 0x60E */ s8 btpFrameFlag; + /* 0x610 */ Z2CreatureEnemy sound; /* 0x6B4 */ s16 field_0x6b4; - /* 0x6B6 */ s16 mAction; - /* 0x6B8 */ f32 mDistToPlayer; - /* 0x6BC */ s16 mAngleToPlayer; - /* 0x6BE */ s8 field_0x6be; - /* 0x6BF */ u8 field_0x6bf; - /* 0x6C0 */ cXyz field_0x6c0; - /* 0x6CC */ cXyz field_0x6cc; - /* 0x6D8 */ f32 field_0x6d8; - /* 0x6DC */ cXyz field_0x6dc; - /* 0x6E8 */ daPillar_c* mPillar; - /* 0x6EC */ daPillar_c* mHasira; - /* 0x6F0 */ u32 mShadowKey1; - /* 0x6F4 */ u32 mShadowKey2; - /* 0x6F8 */ s8 field_0x6f8; - /* 0x6F9 */ u8 field_0x6f9; - /* 0x6FA */ s16 field_0x6fa; - /* 0x6FC */ s16 field_0x6fc[4]; - /* 0x704 */ s16 field_0x704; - /* 0x706 */ s8 field_0x706; - /* 0x707 */ s8 field_0x707; - /* 0x708 */ fpc_ProcID field_0x708; - /* 0x70C */ e_db_class* field_0x70c; - /* 0x710 */ fpc_ProcID mBabaChildID; - /* 0x714 */ fpc_ProcID mBabaChildID2; - /* 0x718 */ s8 field_0x718; - /* 0x719 */ s8 field_0x719; - /* 0x71A */ s8 field_0x71a; - /* 0x71B */ s8 field_0x71b; - /* 0x71C */ s8 field_0x71c; - /* 0x71D */ s8 field_0x71d; - /* 0x71E */ s8 field_0x71e; - /* 0x71F */ u8 field_0x71f; - /* 0x720 */ dBgS_AcchCir mAcchCir; - /* 0x760 */ dBgS_ObjAcch mAcch; - /* 0x938 */ dCcU_AtInfo mAtInfo; - /* 0x95C */ dCcD_Stts field_0x95c; - /* 0x998 */ dCcD_Sph field_0x998; - /* 0xAD0 */ dCcD_Sph field_0xad0; + /* 0x6B6 */ s16 action; + /* 0x6B8 */ f32 distToPl; + /* 0x6BC */ s16 angleToPl; + /* 0x6BE */ s8 unkFlag2; + /* 0x6C0 */ cXyz prevPos; + /* 0x6CC */ cXyz prevPosTarget; + /* 0x6D8 */ f32 PosYTransOffset; + /* 0x6DC */ cXyz posTargetStep; + /* 0x6E8 */ daPillar_c* prevHasira; + /* 0x6EC */ daPillar_c* hasira; + /* 0x6F0 */ u32 shadowKey1; + /* 0x6F4 */ u32 shadowKey2; + /* 0x6F8 */ s8 unkFlag3; + /* 0x6FA */ s16 unkCounter1; + /* 0x6FC */ s16 timer[4]; + /* 0x704 */ s16 invulnerabilityTimer; + /* 0x706 */ s8 tubaTimer; + /* 0x707 */ s8 unkFlag4; + /* 0x708 */ fpc_ProcID boomerangId; + /* 0x70C */ e_db_class* db; + /* 0x710 */ fpc_ProcID dbId1; + /* 0x714 */ fpc_ProcID dbId2; + /* 0x718 */ s8 unkFlag5; + /* 0x719 */ s8 unkCounter2; + /* 0x71A */ s8 unkTimer1; + /* 0x71B */ s8 setSmokeFlag; + /* 0x71C */ s8 unkCounter3; + /* 0x71D */ s8 firstHasiraFlag; + /* 0x71E */ s8 demoHasiraFlag; + /* 0x720 */ dBgS_AcchCir acchcir; + /* 0x760 */ dBgS_ObjAcch acch; + /* 0x938 */ dCcU_AtInfo atInfo; + /* 0x95C */ dCcD_Stts stts; + /* 0x998 */ dCcD_Sph sph; + /* 0xAD0 */ dCcD_Sph tgSph; /* 0xC08 */ u32 field_0xc08; /* 0xC0C */ u32 field_0xc0c; /* 0xC10 */ u32 field_0xc10; /* 0xC14 */ u32 field_0xc14; - /* 0xC18 */ u32 field_0xc18[2]; - /* 0xC20 */ u32 field_0xc20[4]; - /* 0xC30 */ s16 field_0xc30; - /* 0xC32 */ s16 mDemoMode; - /* 0xC34 */ s16 mDemoCamTimer; - /* 0xC38 */ cXyz mCamEye; - /* 0xC44 */ cXyz mCamCenter; - /* 0xC50 */ cXyz field_0xc50; - /* 0xC5C */ cXyz field_0xc5c; - /* 0xC68 */ cXyz field_0xc68; - /* 0xC74 */ cXyz field_0xc74; - /* 0xC80 */ f32 mDemoCamFovy; - /* 0xC84 */ f32 field_0xc84; - /* 0xC88 */ f32 field_0xc88; + /* 0xC18 */ u32 boEno1Prtcls[2]; + /* 0xC20 */ u32 boEno0Prtcls[4]; + /* 0xC30 */ s16 demoMode; + /* 0xC32 */ s16 demoSubMode; + /* 0xC34 */ s16 demoCamCounter; + /* 0xC38 */ cXyz camEye; + /* 0xC44 */ cXyz camCenter; + /* 0xC50 */ cXyz camEyeTarget; + /* 0xC5C */ cXyz camCenterTarget; + /* 0xC68 */ cXyz distToCamEyeTarget; + /* 0xC74 */ cXyz distToCamCenterTarget; + /* 0xC80 */ f32 demoCamFovy; + /* 0xC84 */ f32 camStepScale1; + /* 0xC88 */ f32 camStepScale2; /* 0xC8C */ f32 field_0xc8c; /* 0xC90 */ f32 field_0xc90; /* 0xC94 */ u8 field_0xc94[0xc98 - 0xc94]; /* 0xC98 */ f32 field_0xc98; /* 0xC9C */ f32 field_0xc9c; - /* 0xCA0 */ s16 field_0xca0; - /* 0xCA4 */ dMsgFlow_c mMsgFlow; + /* 0xCA0 */ s16 prevPlShapeAngle; + /* 0xCA4 */ dMsgFlow_c msgFlow; /* 0xCF0 */ u8 field_0xcf0[0xcf5 - 0xcf0]; - /* 0xCF5 */ u8 field_0xcf5; + /* 0xCF5 */ u8 hioInit; }; STATIC_ASSERT(sizeof(e_mk_class) == 0xcf8); diff --git a/include/d/actor/d_a_e_mk_bo.h b/include/d/actor/d_a_e_mk_bo.h index b532df2e23..b53fe1c904 100644 --- a/include/d/actor/d_a_e_mk_bo.h +++ b/include/d/actor/d_a_e_mk_bo.h @@ -12,7 +12,8 @@ * * @details * - */ +*/ + class e_mk_bo_class { public: /* 0x000 */ fopEn_enemy_c enemy; @@ -21,7 +22,7 @@ public: /* 0x5B8 */ Z2SoundObjSimple sound; /* 0x5D8 */ s16 counter; /* 0x5DA */ s16 action; - /* 0x5DC */ s16 field_0x5dc; + /* 0x5DC */ s16 mode; /* 0x5E0 */ cXyz field_0x5e0; /* 0x5EC */ s16 field_0x5ec; /* 0x5EE */ s16 field_0x5ee; diff --git a/src/d/actor/d_a_e_mk.cpp b/src/d/actor/d_a_e_mk.cpp index 0abd2cd7c1..4f2b71e450 100644 --- a/src/d/actor/d_a_e_mk.cpp +++ b/src/d/actor/d_a_e_mk.cpp @@ -6,11 +6,11 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_mk.h" +#include "..\assets\GZ2E01\res\Object\E_mk.h" #include "d/d_cc_d.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_obj_pillar.h" #include "d/actor/d_a_e_db.h" -#include "d/actor/d_a_e_db_leaf.h" #include "d/actor/d_a_player.h" #include "d/d_s_play.h" #include "d/actor/d_a_npc_ks.h" @@ -22,87 +22,107 @@ class daE_MK_HIO_c : public JORReflexible { public: - daE_MK_HIO_c(); virtual ~daE_MK_HIO_c() {} + daE_MK_HIO_c(); void genMessage(JORMContext*); - /* 0x04 */ s8 field_0x4; - /* 0x08 */ f32 mSize; - /* 0x0C */ f32 mBoomerangRatio; - /* 0x10 */ f32 mPlayerThrowDistMax; - /* 0x14 */ u8 mHaltAction; - /* 0x18 */ Vec mCrownPosAdjust; + /* 0x04 */ s8 no; + /* 0x08 */ f32 size; + /* 0x0C */ f32 boomerang_ratio; + /* 0x10 */ f32 pl_throw_dist_max; + /* 0x14 */ u8 halt_action; + /* 0x18 */ Vec crown_pos_adjust; }; daE_MK_HIO_c::daE_MK_HIO_c() { - field_0x4 = -1; - mSize = 1.3f; - mBoomerangRatio = 1.0f; - mPlayerThrowDistMax = 1800.0f; - mHaltAction = 0; - mCrownPosAdjust.x = 0.0f; - mCrownPosAdjust.y = 0.0f; - mCrownPosAdjust.z = 0.0f; + no = -1; + size = 1.3f; + boomerang_ratio = 1.0f; + pl_throw_dist_max = 1800.0f; + halt_action = 0; + crown_pos_adjust.x = 0.0f; + crown_pos_adjust.y = 0.0f; + crown_pos_adjust.z = 0.0f; } +#if DEBUG +void daE_MK_HIO_c::genMessage(JORMContext* ctx) { + ctx->genLabel(" ブーメラン猿", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("基本サイズ", &size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("ブーメラン比率", &boomerang_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("PL投max距離", &pl_throw_dist_max, 0.0f, 4000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genCheckBox("動作停止", &halt_action, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("王冠位置補正", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider(" X", &crown_pos_adjust.x, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider(" Y", &crown_pos_adjust.y, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider(" Z", &crown_pos_adjust.z, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); +} +#endif + static void anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { - i_this->mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), + i_this->anmP->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f); - i_this->mAnm = i_index; + i_this->anmNo = i_index; } static void ok_anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_mode, f32 i_speed) { - i_this->mpCrownModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), + i_this->crownAnmP->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); } static int daE_MK_Draw(e_mk_class* i_this) { - J3DModel* model_p = i_this->mpModelMorf->getModel(); - g_env_light.settingTevStruct(0, &i_this->enemy.current.pos, &i_this->enemy.tevStr); - g_env_light.setLightTevColorType_MAJI(model_p, &i_this->enemy.tevStr); + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + J3DModel* model_p = i_this->anmP->getModel(); + g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); + g_env_light.setLightTevColorType_MAJI(model_p, &actor->tevStr); J3DModelData* i_modelData = model_p->getModelData(); - i_this->mBtp->entry(i_modelData); - i_this->mpModelMorf->entryDL(); + i_this->btpP->entry(i_modelData); + i_this->anmP->entryDL(); - cXyz sp38; - if (i_this->field_0x6f8 != 0) { - sp38.set(i_this->enemy.current.pos.x, i_this->enemy.current.pos.y + 50.0f, i_this->enemy.current.pos.z); - i_this->mShadowKey1 = dComIfGd_setShadow(i_this->mShadowKey1, 1, model_p, &sp38, - 1200.0f, 0.0f, i_this->enemy.current.pos.y, - i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, - &i_this->enemy.tevStr, 0, 1.0f, + cXyz pos; + if (i_this->unkFlag3 != 0) { + pos.set(actor->current.pos.x, actor->current.pos.y + 50.0f + BREG_F(18), actor->current.pos.z); + i_this->shadowKey1 = dComIfGd_setShadow(i_this->shadowKey1, 1, model_p, &pos, + BREG_F(19) + 1200.0f, 0.0f, actor->current.pos.y, + i_this->acch.GetGroundH(), i_this->acch.m_gnd, + &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } - if (i_this->field_0x60c != 0) { - model_p = i_this->mpCrownModelMorf->getModel(); - g_env_light.setLightTevColorType_MAJI(model_p, &i_this->enemy.tevStr); - i_this->mpCrownModelMorf->entryDL(); - if (i_this->field_0x5e0 != 0) { - sp38.set(i_this->field_0x5e4.x, i_this->enemy.current.pos.y + 50.0f, i_this->field_0x5e4.z); - i_this->mShadowKey2 = dComIfGd_setShadow(i_this->mShadowKey2, 1, i_this->mpCrownModelMorf->getModel(), - &sp38, 500.0f, 0.0f, i_this->enemy.current.pos.y, - i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, - &i_this->enemy.tevStr, 0, 1.0f, + if (i_this->crownStatus != 0) { + model_p = i_this->crownAnmP->getModel(); + g_env_light.setLightTevColorType_MAJI(model_p, &actor->tevStr); + i_this->crownAnmP->entryDL(); + if (i_this->unkFlag1 != 0) { + pos.set(i_this->crownPos.x, actor->current.pos.y + 50.0f + BREG_F(18), i_this->crownPos.z); + i_this->shadowKey2 = dComIfGd_setShadow(i_this->shadowKey2, 1, i_this->crownAnmP->getModel(), + &pos, BREG_F(19) + 500.0f, 0.0f, actor->current.pos.y, + i_this->acch.GetGroundH(), i_this->acch.m_gnd, + &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } } - if (i_this->field_0x60d != 0) { - g_env_light.setLightTevColorType_MAJI(i_this->mpBoomerangModel, &i_this->enemy.tevStr); - mDoExt_modelUpdateDL(i_this->mpBoomerangModel); + if (i_this->boomerangStatus != 0) { + g_env_light.setLightTevColorType_MAJI(i_this->boomerangModelP, &actor->tevStr); + mDoExt_modelUpdateDL(i_this->boomerangModelP); } return 1; } static void* s_obj_delete(void* i_actor, void* i_data) { + i_data; + if (fopAcM_IsActor(i_actor)) { - if (fopAcM_GetName(i_actor) == PROC_E_DB) { - static_cast(i_actor)->enemy.health = 1000; - } else if (fopAcM_GetName(i_actor) == PROC_E_DB_LEAF) { - fopAcM_delete(static_cast(i_actor)); + fopAc_ac_c* actor = (fopAc_ac_c*)i_actor; + if (fopAcM_GetName(actor) == PROC_E_DB) { + actor->health = 1000; + } else if (fopAcM_GetName(actor) == PROC_E_DB_LEAF) { + fopAcM_delete(actor); } } @@ -121,7 +141,7 @@ static cXyz STAGE_CENTER_POS; static s16 STAGE_ANGLE_Y; /* 8071CB0A 0001+00 .bss */ -u8 lbl_210_bss_AA; +u8 l_initHIO; static daE_MK_HIO_c l_HIO; @@ -130,6 +150,8 @@ static void* target_info[20]; static int target_info_count; static void* s_h_sub(void* i_actor, void* i_data) { + i_data; + if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_Obj_Pillar) && target_info_count < 20) { target_info[target_info_count] = (daPillar_c*)i_actor; target_info_count++; @@ -139,6 +161,10 @@ static void* s_h_sub(void* i_actor, void* i_data) { } static daPillar_c* search_hasira(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + daPillar_c* pillar_p; + daPillar_c* rv; + target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; @@ -146,28 +172,28 @@ static daPillar_c* search_hasira(e_mk_class* i_this) { fpcM_Search(s_h_sub, i_this); - if (i_this->field_0x71d == 0) { - i_this->field_0x71d++; - return (daPillar_c*)target_info[5]; + if (i_this->firstHasiraFlag == 0) { + i_this->firstHasiraFlag++; + return (daPillar_c*)target_info[TREG_S(7) + 5]; } - f32 fVar1 = 1500.0f; + f32 dist = TREG_F(12) + 1500.0f; + s16 angle = 0x7000; // 157.5° if (target_info_count != 0) { - cXyz sp44; - daPillar_c* pPillar; - daPillar_c* rv = NULL; + cXyz pos_delta; + rv = NULL; int iVar1 = 0; - int i = 0; - while (i < target_info_count) { - pPillar = (daPillar_c*)target_info[i]; - sp44 = pPillar->current.pos - i_this->enemy.current.pos; - f32 fVar2 = sp44.abs(); - if (fVar2 > 700.0f && fVar2 < fVar1) { - s16 sVar1 = i_this->enemy.current.angle.y - cM_atan2s(sp44.x, sp44.z); - if (sVar1 < 0x7000 && sVar1 > -0x7000) { + for (int i = 0; i < target_info_count;) { + pillar_p = (daPillar_c*)target_info[i]; + pos_delta = pillar_p->current.pos - actor->current.pos; + f32 abs_val = pos_delta.abs(); + if (abs_val > TREG_F(16) + 700.0f && abs_val < dist) { + s16 angle_delta = actor->current.angle.y - cM_atan2s(pos_delta.x, pos_delta.z); + if (angle_delta < angle && angle_delta > (s16)-angle) { if (iVar1 == 0 || cM_rndF(1.0f) < 0.3f) { - rv = pPillar; + rv = pillar_p; } + iVar1++; } } @@ -175,10 +201,11 @@ static daPillar_c* search_hasira(e_mk_class* i_this) { i++; if (i == target_info_count) { i = 0; - fVar1 += 100.0f; - if (fVar1 > 2000.0f) { + dist += 100.0f; + if (dist > 2000.0f) { return NULL; } + if (rv != NULL) { return rv; } @@ -192,16 +219,24 @@ static daPillar_c* search_hasira(e_mk_class* i_this) { } static void* s_d_sub(void* i_actor, void* i_data) { - if (((fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_DB) && static_cast(i_actor)->action == 10) - && (static_cast(i_actor)->mode >= 1 && target_info_count < 20)) { - target_info[target_info_count] = i_actor; - target_info_count++; + i_data; + + if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_DB)) { + e_db_class* actor = (e_db_class*)i_actor; + if (actor->action == 10) { + if (actor->mode >= 1 && target_info_count < 20) { + target_info[target_info_count] = i_actor; + target_info_count++; + } + } } return NULL; } static e_db_class* search_db(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; @@ -209,25 +244,24 @@ static e_db_class* search_db(e_mk_class* i_this) { fpcM_Search(s_d_sub, i_this); - f32 fVar1 = 2000.0f; + f32 dist = 2000.0f; if (target_info_count != 0) { - cXyz sp44; - e_db_class* pDekuBaba; - int i = 0; - while (i < target_info_count) { - pDekuBaba = (e_db_class*)target_info[i]; - sp44 = pDekuBaba->enemy.current.pos - i_this->enemy.current.pos; + cXyz pos_delta; + e_db_class* actor_p; + for (int i = 0; i < target_info_count;) { + actor_p = (e_db_class*)target_info[i]; + pos_delta = actor_p->enemy.current.pos - actor->current.pos; + f32 abs_val = pos_delta.abs(); - f32 fVar2 = sp44.abs(); - if ((cM_rndF(1.0f) < 0.5f && fVar2 > 500.0f) && fVar2 < fVar1) { - return pDekuBaba; + if (cM_rndF(1.0f) < 0.5f && abs_val > 500.0f && abs_val < dist) { + return actor_p; } i++; if (i == target_info_count) { i = 0; - fVar1 += 50.0f; - if (fVar1 > 5000.0f) { + dist += 50.0f; + if (dist > 5000.0f) { return NULL; } } @@ -240,319 +274,329 @@ static e_db_class* search_db(e_mk_class* i_this) { } static void e_mk_move(e_mk_class* i_this) { - cXyz sp28; - int frame = i_this->mpModelMorf->getFrame(); - switch(i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + cXyz work; + int frame = i_this->anmP->getFrame(); + + switch(i_this->mode) { case 0: - i_this->field_0x6fa = cM_rndF(3.0f) + 2.0f; - i_this->mMode++; + i_this->unkCounter1 = cM_rndF(3.0f) + 2.0f; + i_this->mode++; // fallthrough case 1: - i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); - i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); - if (i_this->field_0xc30 == 2) { - i_this->mPillar = NULL; + i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); + actor->speed.set(0.0f, 0.0f, 0.0f); + if (i_this->demoMode == e_mk_class::DEMO_MODE_END) { + i_this->prevHasira = NULL; target_info_count = 0; fpcM_Search(s_h_sub, i_this); - if (i_this->field_0x71e == 0) { - sp28 = demo_jump_pos_1; - i_this->mPillar = (daPillar_c*)target_info[8]; - } else if (i_this->field_0x71e == 1) { - sp28 = demo_jump_pos_2; - i_this->mDemoMode++; - i_this->mPillar = (daPillar_c*)target_info[6]; - } else if (i_this->field_0x71e == 2) { - sp28 = demo_jump_pos_3; + if (i_this->demoHasiraFlag == 0) { + work = demo_jump_pos_1; + i_this->prevHasira = (daPillar_c*)target_info[8]; + } else if (i_this->demoHasiraFlag == 1) { + work = demo_jump_pos_2; + i_this->demoSubMode++; + i_this->prevHasira = (daPillar_c*)target_info[6]; + } else if (i_this->demoHasiraFlag == 2) { + work = demo_jump_pos_3; } else { - i_this->mAction = e_mk_class::ACT_E_DEMO; - i_this->mMode = 100; - i_this->enemy.gravity = 0.0f; - i_this->enemy.scale.x = 1.0f; + i_this->action = e_mk_class::ACT_E_DEMO; + i_this->mode = 100; + actor->gravity = 0.0f; + actor->scale.x = 1.0f; return; } - i_this->field_0x71e++; - i_this->field_0x5b8 = STAGE_CENTER_POS + sp28; - sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; - i_this->enemy.current.angle.y = cM_atan2s(sp28.x, sp28.z); - i_this->enemy.current.angle.x = -cM_atan2s(sp28.y, JMAFastSqrt(sp28.x * sp28.x + sp28.z * sp28.z)); - anm_init(i_this, 29, 5.0f, 0, 1.0f); - i_this->mMode = 3; - } else { - i_this->mPillar = (daPillar_c*)i_this->mHasira; - i_this->mHasira = search_hasira(i_this); - #ifdef DEBUG - if (i_this->mHasira == NULL) { - OSReport("E_mk HASIRA NON \n"); - } - #endif - if (i_this->mHasira != NULL) { - i_this->mMode++; - // fallthrough - case 2: - i_this->field_0x5b8 = i_this->mHasira->current.pos; - i_this->field_0x5b8.y += 800.0f; - if (fopAcM_gc_c::gndCheck(&i_this->field_0x5b8)) { - i_this->field_0x5b8.y = fopAcM_gc_c::getGroundY(); - } + i_this->demoHasiraFlag++; + i_this->posTarget = STAGE_CENTER_POS + work; + work = i_this->posTarget - actor->current.pos; + actor->current.angle.y = cM_atan2s(work.x, work.z); + actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_START_e, TREG_F(1) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 3; + break; + } + + i_this->prevHasira = (daPillar_c*)i_this->hasira; + i_this->hasira = search_hasira(i_this); - sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; - i_this->enemy.current.angle.y = cM_atan2s(sp28.x, sp28.z); - i_this->enemy.current.angle.x = -cM_atan2s(sp28.y, JMAFastSqrt(sp28.x * sp28.x + sp28.z * sp28.z)); - anm_init(i_this, 29, 5.0f, 0, 1.0f); - i_this->mMode++; + if (i_this->hasira != NULL) { + i_this->mode++; + } else { + OS_REPORT("E_mk HASIRA NON \n"); + break; + } + // fallthrough + case 2: + i_this->posTarget = i_this->hasira->current.pos; + i_this->posTarget.y += TREG_F(8) + 800.0f; + if (fopAcM_gc_c::gndCheck(&i_this->posTarget)) { + i_this->posTarget.y = fopAcM_gc_c::getGroundY(); + } + + work = i_this->posTarget - actor->current.pos; + actor->current.angle.y = cM_atan2s(work.x, work.z); + actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_START_e, TREG_F(1) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode++; + break; + + case 3: + // At frame 9 of the mk_jump_start animation, Ook's feet begin lifting off the ground + if (frame == TREG_S(0) + 9) { + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + cMtx_XrotM(*calc_mtx, actor->current.angle.x); + work.x = 0.0f; + work.y = 0.0f; + work.z = TREG_F(10) + 70.0f; + MtxPosition(&work, &actor->speed); + i_this->unkFlag2 = 1; + i_this->prevPos = actor->current.pos; + i_this->prevPosTarget = i_this->posTarget; + + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_JUMP, -1); + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); + if (i_this->unkFlag5 != 0) { + i_this->setSmokeFlag = 2; + } + + if (i_this->prevHasira != NULL) { + work = i_this->prevHasira->current.pos; + work.y += 500.0f; + work -= actor->current.pos; + if (work.abs() < 200.0f) { + i_this->prevHasira->setShake(2); + } + } + } + + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_MIDDLE_e, TREG_F(2) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode++; + } + break; + + case 4: + work = i_this->posTarget - actor->current.pos; + if (work.abs() < TREG_F(13) + 300.0f) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_END_e, TREG_F(3) + 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode++; + i_this->posTargetStep = actor->speed; + actor->speed.set(0.0f, 0.0f, 0.0f); + } + break; + + case 5: + if (i_this->anmP->isStop() != 0) { + i_this->unkFlag2 = 0; + if (i_this->unkFlag5 != 0) { + i_this->mode = 10; + i_this->unkFlag5 = 0; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PICKUP_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + } else { + i_this->unkCounter1--; + if (i_this->unkCounter1 == 0) { + if (cM_rndF(1.0f) < 0.75f) { + i_this->action = e_mk_class::ACT_SHOOT; + if ((cM_rndF(1.0f) < 0.5f && i_this->unkCounter3 >= 3) || i_this->distToPl > l_HIO.pl_throw_dist_max) { + i_this->mode = 1; + } else { + i_this->mode = 0; + i_this->unkCounter3++; + } + i_this->unkTimer1 = 0; + } else { + i_this->action = e_mk_class::ACT_WAIT; + i_this->mode = 0; + } + } else { + i_this->mode = 1; + } } } break; - case 3: - if (frame == 9) { - cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); - cMtx_XrotM(*calc_mtx, i_this->enemy.current.angle.x); - sp28.x = 0.0f; - sp28.y = 0.0f; - sp28.z = 70.0f; - MtxPosition(&sp28, &i_this->enemy.speed); - i_this->field_0x6be = 1; - i_this->field_0x6c0 = i_this->enemy.current.pos; - i_this->field_0x6cc = i_this->field_0x5b8; - - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_JUMP, -1); - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); - if (i_this->field_0x718 != 0) { - i_this->field_0x71b = 2; + case 10: + if (frame == 5) { + i_this->unkFlag4 = 6; + i_this->boomerangStatus = 1; } - if (i_this->mPillar != NULL) { - sp28 = i_this->mPillar->current.pos; - sp28.y += 500.0f; - sp28 -= i_this->enemy.current.pos; - if (sp28.abs() < 200.0f) { - i_this->mPillar->setShake(2); - } + if (i_this->anmP->isStop()) { + i_this->mode = 1; } - } - - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 28, 5.0f, 0, 1.0f); - i_this->mMode++; - } - break; - - case 4: - sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; - if (sp28.abs() < 300.0f) { - anm_init(i_this, 26, 2.0f, 0, 1.0f); - i_this->mMode++; - i_this->field_0x6dc = i_this->enemy.speed; - i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); - } - break; - - case 5: - if (i_this->mpModelMorf->isStop() != 0) { - i_this->field_0x6be = 0; - if (i_this->field_0x718 != 0) { - i_this->mMode = 10; - i_this->field_0x718 = 0; - anm_init(i_this, 30, 3.0f, 0, 1.0f); - } else { - i_this->field_0x6fa--; - if (i_this->field_0x6fa == 0) { - if (cM_rndF(1.0f) < 0.75f) { - i_this->mAction = e_mk_class::ACT_SHOOT; - if ((cM_rndF(1.0f) < 0.5f && i_this->field_0x71c >= 3) || i_this->mDistToPlayer > l_HIO.mPlayerThrowDistMax) { - i_this->mMode = 1; - } else { - i_this->mMode = 0; - i_this->field_0x71c++; - } - i_this->field_0x71a = 0; - } else { - i_this->mAction = e_mk_class::ACT_WAIT; - i_this->mMode = 0; - } - } else { - i_this->mMode = 1; - } - } - } - break; - - case 10: - if (frame == 5) { - i_this->field_0x707 = 6; - i_this->field_0x60d = 1; - } - - if (i_this->mpModelMorf->isStop()) { - i_this->mMode = 1; - } } - cLib_addCalc2(&i_this->enemy.current.pos.x, i_this->field_0x5b8.x, 1.0f, fabsf(i_this->field_0x6dc.x)); - cLib_addCalc2(&i_this->enemy.current.pos.z, i_this->field_0x5b8.z, 1.0f, fabsf(i_this->field_0x6dc.z)); - cLib_addCalc2(&i_this->enemy.current.pos.y, i_this->field_0x5b8.y, 1.0f, fabsf(i_this->field_0x6dc.y)); + cLib_addCalc2(&actor->current.pos.x, i_this->posTarget.x, 1.0f, fabsf(i_this->posTargetStep.x)); + cLib_addCalc2(&actor->current.pos.z, i_this->posTarget.z, 1.0f, fabsf(i_this->posTargetStep.z)); + cLib_addCalc2(&actor->current.pos.y, i_this->posTarget.y, 1.0f, fabsf(i_this->posTargetStep.y)); } static void e_mk_wait(e_mk_class* i_this) { - switch (i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + + switch (i_this->mode) { case 0: - i_this->field_0x6fc[0] = cM_rndF(40.0f) + 40.0f; + i_this->timer[0] = cM_rndF(40.0f) + 40.0f; if (cM_rndF(1.0f) < 0.5f) { - anm_init(i_this, 32, 10.0f, 2, 1.0f); - i_this->mMode = 1; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_02_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 1; } else { - anm_init(i_this, 33, 10.0f, 0, 1.0f); - i_this->mMode = 2; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 2; } break; case 1: - if (i_this->field_0x6fc[0] == 0) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 0; + if (i_this->timer[0] == 0) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 0; } break; case 2: - if (i_this->mpModelMorf->isStop()) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 0; + if (i_this->anmP->isStop()) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 0; } } - cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->mAngleToPlayer, 2, 0x1000); - if (i_this->mDistToPlayer < 800.0f) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 0; + cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angleToPl, 2, 0x1000); + if (i_this->distToPl < TREG_F(19) + 800.0f) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 0; + OS_REPORT("E_MK PL NEAR \n"); } } static void e_mk_shoot(e_mk_class* i_this) { - cXyz sp48; - int frame = i_this->mpModelMorf->getFrame(); - fopAc_ac_c* actor = fopAcM_SearchByID(i_this->field_0x708); - daPillar_c* pHasira = i_this->mHasira; - s8 bVar5 = 0; - switch(i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + int frame = i_this->anmP->getFrame(); + cXyz work; + fopAc_ac_c* actor_p = fopAcM_SearchByID(i_this->boomerangId); + daPillar_c* hasira = i_this->hasira; + s8 unk_flag = 0; + + switch(i_this->mode) { case 0: - i_this->field_0x70c = NULL; - anm_init(i_this, 38, 5.0f, 0, 1.0f); - i_this->mMode = 2; + i_this->db = NULL; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_THROW_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 2; break; case 1: - i_this->field_0x70c = search_db(i_this); - if (i_this->field_0x70c != NULL) { - anm_init(i_this, 39, 5.0f, 0, 1.0f); - i_this->mMode = 10; + i_this->db = search_db(i_this); + if (i_this->db != NULL) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_THROW_UP_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 10; } else { - i_this->mMode = 0; + OS_REPORT("E_MK DB NON \n"); + i_this->mode = 0; } break; case 2: - cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->mAngleToPlayer, 2, 0x1000); + cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angleToPl, 2, 0x1000); - if (i_this->mpModelMorf->checkFrame(15.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); + if (i_this->anmP->checkFrame(15.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } - if (frame == 17) { - i_this->field_0x707 = 7; + if (frame == hREG_S(2) + 17) { + i_this->unkFlag4 = 7; } - if (frame == 27) { - i_this->field_0x707 = 1; + if (frame == hREG_S(3) + 27) { + i_this->unkFlag4 = 1; } - if (frame == 27) { - i_this->field_0x60d = 0; - i_this->mMode = 3; + if (frame == hREG_S(4) + 27) { + i_this->boomerangStatus = 0; + i_this->mode = 3; } break; case 3: - if (i_this->mpModelMorf->isStop()) { - i_this->mMode = 20; + if (i_this->anmP->isStop()) { + i_this->mode = 20; if (cM_rndF(1.0f) < 0.333f) { - anm_init(i_this, 31, 10.0f, 2, 1.0f); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_01_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else { - anm_init(i_this, 40, 10.0f, 2, 1.0f); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } } - bVar5 = 1; + unk_flag = 1; break; case 10: - sp48 = i_this->field_0x70c->enemy.current.pos - i_this->enemy.current.pos; - cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, cM_atan2s(sp48.x, sp48.z), 2, 0x1000); - if (i_this->mpModelMorf->checkFrame(15.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); + work = i_this->db->enemy.current.pos - actor->current.pos; + cLib_addCalcAngleS2(&actor->current.angle.y, cM_atan2s(work.x, work.z), 2, 0x1000); + if (i_this->anmP->checkFrame(15.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } - if (frame == 17) { - i_this->field_0x707 = 7; + if (frame == hREG_S(2) + 17) { + i_this->unkFlag4 = 7; } - if (frame == 27) { - i_this->field_0x707 = 1; + if (frame == hREG_S(3) + 27) { + i_this->unkFlag4 = 1; } - if (frame == 27) { - i_this->field_0x60d = 0; - i_this->mMode = 3; + if (frame == hREG_S(4) + 27) { + i_this->boomerangStatus = 0; + i_this->mode = 3; } break; case 15: - if (i_this->mpModelMorf->isStop()) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 0; + if (i_this->anmP->isStop()) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 0; } - bVar5 = 3; + unk_flag = 3; break; case 20: - bVar5 = 2; + unk_flag = 2; } - if (bVar5 != 0) { - if ((bVar5 == 2) && (actor != NULL)) { - cXyz sp54 = actor->current.pos - i_this->enemy.current.pos; - cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, cM_atan2s(sp54.x,sp54.z), 2, 0x800); + if (unk_flag != 0) { + if ((unk_flag == 2) && (actor_p != NULL)) { + cXyz pos_delta = actor_p->current.pos - actor->current.pos; + cLib_addCalcAngleS2(&actor->current.angle.y, cM_atan2s(pos_delta.x,pos_delta.z), 2, 0x800); } - if (bVar5 <= 2) { - if (i_this->field_0x707 == 5) { - i_this->field_0x707 = 0; - i_this->field_0x71a = 47; + + if (unk_flag <= 2) { + if (i_this->unkFlag4 == 5) { + i_this->unkFlag4 = 0; + i_this->unkTimer1 = 47; } - if (i_this->field_0x71a == 35) { - anm_init(i_this, 25, 5.0f, 2, 1.0f); - i_this->mMode = 20; + if (i_this->unkTimer1 == 35) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 20; } - if (i_this->field_0x71a == 1) { - anm_init(i_this, 40, 10.0f, 2, 1.0f); + if (i_this->unkTimer1 == 1) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } - if (i_this->field_0x707 == 2) { - anm_init(i_this, 9, 3.0f, 0, 0.0f); - i_this->field_0x707 = 0; + if (i_this->unkFlag4 == 2) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); + i_this->unkFlag4 = 0; } - if (i_this->field_0x707 == 3) { - i_this->field_0x707 = 0; - i_this->field_0x60d = 1; - anm_init(i_this, 9, 1.0f, 0, 1.0f); - i_this->mMode = 15; + if (i_this->unkFlag4 == 3) { + i_this->unkFlag4 = 0; + i_this->boomerangStatus = 1; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 15; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); - i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); + i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); #if VERSION == VERSION_GCN_JPN return; @@ -560,14 +604,13 @@ static void e_mk_shoot(e_mk_class* i_this) { } } - if ((pHasira != NULL) && pHasira->checkRollAttack()) { - i_this->mAction = e_mk_class::ACT_YORO; - i_this->mMode = 0; - if (i_this->field_0x60d != 0) { - i_this->field_0x6fc[0] = 40; - } - else { - i_this->field_0x6fc[0] = 250; + if ((hasira != NULL) && hasira->checkRollAttack()) { + i_this->action = e_mk_class::ACT_YORO; + i_this->mode = 0; + if (i_this->boomerangStatus != 0) { + i_this->timer[0] = 40; + } else { + i_this->timer[0] = 250; } } } @@ -576,81 +619,87 @@ static void e_mk_shoot(e_mk_class* i_this) { static s8 lbl_210_bss_130; static void e_mk_yoro(e_mk_class* i_this) { - switch (i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + + switch (i_this->mode) { case 0: - i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); - anm_init(i_this, 8, 5.0f, 0, 1.0f); - i_this->mMode = 1; + i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_BALANCE_START_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 1; break; case 1: - i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 7, 5.0f, 2, 1.0f); - i_this->mMode = 2; + i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_BALANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 2; } break; case 2: - i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); - if (i_this->field_0x6fc[0] == 0) { - i_this->mAction = e_mk_class::ACT_WAIT; - i_this->mMode = 0; - i_this->field_0x707 = 6; - i_this->field_0x60d = 1; + i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); + if (i_this->timer[0] == 0) { + i_this->action = e_mk_class::ACT_WAIT; + i_this->mode = 0; + i_this->unkFlag4 = 6; + i_this->boomerangStatus = 1; } } - if (i_this->field_0x707 == 4) { - i_this->field_0x707 = 0; - i_this->mAction = e_mk_class::ACT_DROP; - i_this->mMode = 0; + if (i_this->unkFlag4 == 4) { + i_this->unkFlag4 = 0; + i_this->action = e_mk_class::ACT_DROP; + i_this->mode = 0; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_HIT_BOOM, -1); - i_this->mSound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_HIT_BOOM, -1); + i_this->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); - i_this->field_0x704 = 5; - i_this->field_0x706 = 5; + i_this->invulnerabilityTimer = 5; + i_this->tubaTimer = 5; if (lbl_210_bss_130 == 0) { lbl_210_bss_130 = 1; - i_this->field_0xc30 = 4; - i_this->mDemoMode = 1; + i_this->demoMode = e_mk_class::DEMO_MODE_BOHIT; + i_this->demoSubMode = 1; } } } static void e_mk_drop(e_mk_class* i_this) { - cXyz sp24; - int frame = i_this->mpModelMorf->getFrame(); - switch (i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + cXyz work; + int frame = i_this->anmP->getFrame(); + + switch (i_this->mode) { case 0: - anm_init(i_this, 23, 3.0f, 0, 1.0f); - i_this->mMode = 1; - cMtx_YrotS(*calc_mtx, i_this->enemy.shape_angle.y); - sp24.x = 0.0; - sp24.y = 30.0; - sp24.z = -10.0; - MtxPosition(&sp24, &i_this->enemy.speed); - i_this->field_0x704 = 50; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_FALL_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 1; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = 0.0; + work.y = KREG_F(8) + 30.0f; + work.z = KREG_F(9) + -10.0f; + MtxPosition(&work, &actor->speed); + i_this->invulnerabilityTimer = 50; break; case 1: - if (frame >= 14) { - i_this->mpModelMorf->setPlaySpeed(0.0f); - i_this->mMode = 2; + if (frame >= TREG_S(3) + 14) { + i_this->anmP->setPlaySpeed(0.0f); + i_this->mode = 2; } break; case 2: - i_this->field_0x704 = 5; - if (i_this->mAcch.ChkGroundHit()) { - i_this->mpModelMorf->setPlaySpeed(1.0f); - i_this->mMode = 3; - dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f)); - i_this->mSound.startCreatureSound(Z2SE_EN_MK_FALL_GROUND, 0, -1); - i_this->field_0x71b = 1; - i_this->field_0x719 = 0; + i_this->invulnerabilityTimer = 5; + if (i_this->acch.ChkGroundHit()) { + i_this->anmP->setPlaySpeed(1.0f); + i_this->mode = 3; + dComIfGp_getVibration().StartShock((int)YREG_S(2) + VIBMODE_S_POWER5, 15, cXyz(0.0f, 1.0f, 0.0f)); + i_this->sound.startCreatureSound(Z2SE_EN_MK_FALL_GROUND, 0, -1); + actor->speed.x *= TREG_F(9) + 1.0f; + actor->speed.z *= TREG_F(9) + 1.0f; + i_this->setSmokeFlag = 1; + i_this->unkCounter2 = 0; Z2GetAudioMgr()->changeSubBgmStatus(1); dComIfGs_onOneZoneSwitch(5, -1); } @@ -658,41 +707,41 @@ static void e_mk_drop(e_mk_class* i_this) { case 3: if (frame == 22 || frame == 32) { - i_this->field_0x71b = 1; + i_this->setSmokeFlag = 1; } if (frame >= 45) { - i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); + actor->speed.set(0.0f, 0.0f, 0.0f); } - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 10, 5.0f, 2, 1.0f); - i_this->mMode = 4; - i_this->field_0x6fc[0] = 150; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 4; + i_this->timer[0] = 150; } break; case 4: - if (i_this->field_0x6fc[0] == 0) { - anm_init(i_this, 36, 5.0f, 0, 1.0f); - i_this->mMode = 5; - i_this->field_0x719 = 4; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_AWAKE, -1); + if (i_this->timer[0] == 0) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_STANDUP_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 5; + i_this->unkCounter2 = 4; + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_AWAKE, -1); } break; case 5: - if (i_this->mAnm == 35 && ((frame == 9 || (frame == 24)) || (frame == 35))) { - i_this->field_0x71b = 2; + if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_SPRING_e && ((frame == 9 || (frame == 24)) || (frame == 35))) { + i_this->setSmokeFlag = 2; } - if (i_this->mpModelMorf->isStop()) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 2; - i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); - i_this->field_0x6fa = cM_rndF(3.0f) + 2.0f; - i_this->field_0x718 = 1; - if (i_this->enemy.health > 100) { + if (i_this->anmP->isStop()) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 2; + i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); + i_this->unkCounter1 = cM_rndF(3.0f) + 2.0f; + i_this->unkFlag5 = 1; + if (actor->health > 100) { Z2GetAudioMgr()->changeSubBgmStatus(2); } else { Z2GetAudioMgr()->changeSubBgmStatus(3); @@ -702,232 +751,243 @@ static void e_mk_drop(e_mk_class* i_this) { } static void e_mk_damage(e_mk_class* i_this) { - switch (i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + + switch (i_this->mode) { case 0: - i_this->field_0x719++; - i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); - if (i_this->field_0x719 >= 4) { - anm_init(i_this, 35, 3.0f, 0, 1.0f); - i_this->mAction = e_mk_class::ACT_DROP; - i_this->mMode = 5; - i_this->field_0x704 = 60; + i_this->unkCounter2++; + actor->speed.set(0.0f, 0.0f, 0.0f); + if (i_this->unkCounter2 >= 4) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_SPRING_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->action = e_mk_class::ACT_DROP; + i_this->mode = 5; + i_this->invulnerabilityTimer = 60; } else { - anm_init(i_this, 12, 3.0f, 0, 1.0f); - i_this->mMode = 1; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE, -1); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DAMAGE_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 1; + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE, -1); } break; case 1: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this,10, 5.0f, 2, 1.0f); - i_this->mAction = e_mk_class::ACT_DROP; - i_this->mMode = 4; + if (i_this->anmP->isStop()) { + anm_init(i_this,dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->action = e_mk_class::ACT_DROP; + i_this->mode = 4; } break; } } static void damage_check(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); - if (i_this->field_0x704 == 0) { - i_this->field_0x95c.Move(); - if (i_this->mAction >= 9) { - if (i_this->field_0xad0.ChkTgHit()) { - i_this->mAtInfo.mpCollider = i_this->field_0xad0.GetTgHitObj(); - cc_at_check(&i_this->enemy, &i_this->mAtInfo); - if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK) != 0) { - i_this->field_0x704 = 20; + + if (i_this->invulnerabilityTimer == 0) { + i_this->stts.Move(); + + if (i_this->action >= 9) { + if (i_this->tgSph.ChkTgHit()) { + i_this->atInfo.mpCollider = i_this->tgSph.GetTgHitObj(); + cc_at_check(actor, &i_this->atInfo); + if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_UNK) != 0) { + i_this->invulnerabilityTimer = 20; } else { - i_this->field_0x704 = 10; + i_this->invulnerabilityTimer = 10; } - if (i_this->enemy.health <= 0) { + if (actor->health <= 0) { fpcM_Search(s_obj_delete, i_this); - i_this->mAction = 30; - i_this->mMode = 0; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DEAD, -1); - i_this->field_0x704 = 20000; + i_this->action = 30; + i_this->mode = 0; + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DEAD, -1); + i_this->invulnerabilityTimer = 20000; Z2GetAudioMgr()->subBgmStop(); + + #if !DEBUG dScnPly_c::nextPauseTimer = 0; + #endif } else { - i_this->mAction = 10; - i_this->mMode = 0; + i_this->action = 10; + i_this->mode = 0; if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) { - i_this->field_0x704 = 3; + i_this->invulnerabilityTimer = 3; } } } } - if (i_this->enemy.health <= 1) { - i_this->enemy.health = 0; - i_this->field_0xad0.SetTgHitMark((CcG_Tg_HitMark )3); + if (actor->health <= 1) { + actor->health = 0; + i_this->tgSph.SetTgHitMark((CcG_Tg_HitMark )3); } } } static void e_mk_s_demo(e_mk_class* i_this) { - int frame = i_this->mpModelMorf->getFrame(); - i_this->field_0x704 = 5; - switch (i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + int frame = i_this->anmP->getFrame(); + i_this->invulnerabilityTimer = 5; + + switch (i_this->mode) { case 0: - anm_init(i_this, 40, 1.0f, 2, 1.0f); - i_this->mMode = 1; - i_this->field_0x6fc[0] = 0; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 1; + i_this->timer[0] = (s16)TREG_S(9); // fallthrough case 1: - if (i_this->field_0x6fc[0] == 0) { - i_this->mMode = 100; - i_this->field_0xc30 = 1; - i_this->mDemoMode = 1; + if (i_this->timer[0] == 0) { + i_this->mode = 100; + i_this->demoMode = e_mk_class::DEMO_MODE_START; + i_this->demoSubMode = 1; } break; case 2: - i_this->mSound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); - anm_init(i_this, 20, 5.0f, 0, 1.0f); - i_this->mMode = 3; + i_this->sound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_RAISE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 3; break; case 3: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 21, 2.0f, 2, 1.0f); - i_this->mMode = 100; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 100; } break; case 4: - anm_init(i_this, 19, 1.0f, 0 ,1.0f); - i_this->mMode = 5; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e, 1.0f, J3DFrameCtrl::EMode_NONE ,1.0f); + i_this->mode = 5; + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); break; case 5: - if (frame == 8) { - i_this->field_0x707 = 1; + if (frame == hREG_S(3) + 8) { + i_this->unkFlag4 = 1; Z2GetAudioMgr()->bgmStreamPlay(); } - if (frame == 8) { - i_this->field_0x60d = 0; + if (frame == hREG_S(4) + 8) { + i_this->boomerangStatus = 0; } - if (frame == 14) { - i_this->mMode = 6; - i_this->mDemoMode = 7; - anm_init(i_this, 40, 10.0f, 2, 1.0f); + if (frame == TREG_S(5) + 14) { + i_this->mode = 6; + i_this->demoSubMode = 7; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 6: - if (i_this->field_0x707 == 2) { - anm_init(i_this, 9, 3.0f, 0, 0.0f); - i_this->field_0x707 = 0; + if (i_this->unkFlag4 == 2) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); + i_this->unkFlag4 = 0; } - if (i_this->field_0x707 == 3) { - i_this->field_0x707 = 0; - i_this->field_0x60d = 1; - anm_init(i_this, 9, 1.0f, 0, 1.0f); - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); - i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); - i_this->mMode = 7; + if (i_this->unkFlag4 == 3) { + i_this->unkFlag4 = 0; + i_this->boomerangStatus = 1; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); + i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); + i_this->mode = 7; } break; case 7: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 15, 5.0f, 2, 1.0f); - i_this->field_0x6fc[0] = 30; - i_this->mMode = 8; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->timer[0] = 30; + i_this->mode = 8; } break; case 8: - if (i_this->field_0x6fc[0] == 0) { - anm_init(i_this, 33, 10.0f, 0, 1.0f); - i_this->mMode = 9; + if (i_this->timer[0] == 0) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 9; } break; case 9: - if (i_this->mpModelMorf->isStop()) { - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->field_0x6fa = cM_rndF(2.0f) + 7.0f; - i_this->mMode = 1; - i_this->mDemoMode = 11; - i_this->mDemoCamTimer = 0; + if (i_this->anmP->isStop()) { + i_this->action = e_mk_class::ACT_MOVE; + i_this->unkCounter1 = cM_rndF(2.0f) + 7.0f; + i_this->mode = 1; + i_this->demoSubMode = 11; + i_this->demoCamCounter = 0; } break; case 100: - return; + break; } } -static int e_mk_e_demo(e_mk_class* i_this) { - f32 fVar1; - cXyz sp38, sp44; - int frame = i_this->mpModelMorf->getFrame(); - int rv = 1; - s8 cVar6 = 0; +static s8 e_mk_e_demo(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + f32 sqrt_val; + cXyz work, offset; + int frame = i_this->anmP->getFrame(); + s8 rv = 1; + s8 unk_flag = 0; - switch (i_this->mMode) { + switch (i_this->mode) { case -100: - anm_init(i_this, 10, 5.0f, 2, 1.0f); - i_this->mMode++; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode++; break; case 0: - anm_init(i_this, 18, 1.0f, 0, 1.0f); - i_this->mMode = 1; - i_this->field_0xc30 = 2; - i_this->mDemoMode = 1; - dComIfGs_onSwitch(108, fopAcM_GetRoomNo(&i_this->enemy)); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_START_SPRING_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 1; + i_this->demoMode = e_mk_class::DEMO_MODE_END; + i_this->demoSubMode = 1; + dComIfGs_onSwitch(108, fopAcM_GetRoomNo(actor)); break; case 1: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 17, 1.0f, 2, 1.0f); - i_this->mMode = 2; - i_this->enemy.current.angle.y = STAGE_ANGLE_Y + -0x4000; - cMtx_YrotS(*calc_mtx,i_this->enemy.current.angle.y); - sp38.x = 0.0; - sp38.y = 0.0; - sp38.z = -1000.0; - MtxPosition(&sp38, &sp44); - i_this->enemy.current.pos = STAGE_CENTER_POS + sp44; - i_this->enemy.old.pos = STAGE_CENTER_POS + sp44; - i_this->mDemoMode = 4; - i_this->mDemoCamTimer = 0; - i_this->enemy.gravity = -10.0f; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_SPRING_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 2; + actor->current.angle.y = STAGE_ANGLE_Y + -0x4000; + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + work.x = 0.0; + work.y = 0.0; + work.z = AREG_F(12) + -1000.0f; + MtxPosition(&work, &offset); + actor->current.pos = STAGE_CENTER_POS + offset; + actor->old.pos = STAGE_CENTER_POS + offset; + i_this->demoSubMode = 4; + i_this->demoCamCounter = 0; + actor->gravity = AREG_F(15) + -10.0f; } break; case 2: - if (i_this->mAcch.ChkGroundHit()) { - i_this->enemy.speedF = 0.0f; + if (i_this->acch.ChkGroundHit()) { + actor->speedF = 0.0f; } - if (frame == 1 || frame == 18) { - i_this->enemy.speed.y = 50.0f; - i_this->enemy.speedF = 30.0f; - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); + if (frame == AREG_S(1) + 1 || frame == AREG_S(2) + 18) { + actor->speed.y = AREG_F(14) + 50.0f; + actor->speedF = AREG_F(13) + 30.0f; + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } - sp38 = STAGE_CENTER_POS - i_this->enemy.current.pos; - fVar1 = JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z); - if (fVar1 < 200.0f) { + work = STAGE_CENTER_POS - actor->current.pos; + sqrt_val = JMAFastSqrt(work.x * work.x + work.z * work.z); + if (sqrt_val < AREG_F(16) + 200.0f) { rv = 2; - if (fVar1 < 100.0f) { - i_this->mMode = 3; - anm_init(i_this, 16, 2.0f, 0, 1.0f); - i_this->enemy.speedF = 0.0f; - i_this->enemy.gravity = 0.0f; - i_this->enemy.speed.y = 0.0f; - i_this->field_0x6fc[0] = 40; - cVar6 = 60; + if (sqrt_val mode = 3; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_HIT_e, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + actor->speedF = 0.0f; + actor->gravity = 0.0f; + actor->speed.y = 0.0f; + i_this->timer[0] = 40; + unk_flag = 60; target_info_count = 0; fpcM_Search(s_h_sub, i_this); static_cast(target_info[8])->setShake(1); @@ -938,87 +998,87 @@ static int e_mk_e_demo(e_mk_class* i_this) { case 3: rv = 2; i_this->field_0x5d4 = 0; - if (i_this->field_0x6fc[0] < 12) { - i_this->field_0x5d8 = i_this->field_0x6fc[0] << 1; - if (i_this->field_0x5d8 >= 12.0f) { - i_this->field_0x5d8 = i_this->field_0x5d8 - 12.0f; + if (i_this->timer[0] < 12) { + i_this->btpFrame = i_this->timer[0] << 1; + if (i_this->btpFrame >= 12.0f) { + i_this->btpFrame = i_this->btpFrame - 12.0f; } } - if (i_this->field_0x6fc[0] == 0) { - i_this->enemy.gravity = -0.03f; - if (i_this->enemy.speed.y < -1.0f) { - anm_init(i_this, 14, 10.0f, 0, 1.0f); - i_this->enemy.speedF = 0.0f; - i_this->enemy.gravity = -2.0f; - i_this->mMode = 4; + if (i_this->timer[0] == 0) { + actor->gravity = AREG_F(18) + -0.03f; + if (actor->speed.y < AREG_F(19) + -1.0f) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_FALL_e, WREG_F(2) + 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + actor->speedF = WREG_F(0); + actor->gravity = WREG_F(1) + -2.0f; + i_this->mode = 4; } } break; case 4: - if (i_this->mAcch.ChkGroundHit()) { - i_this->enemy.speedF = 0.0f; - i_this->field_0x71b = 2; - cVar6 = 30; - i_this->mMode = 100; - i_this->field_0x5e0 = 1; - ok_anm_init(i_this, 43, 1.0f, 2, 1.0f); - cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); - sp38.x = 0.0f; - sp38.y = 0.0f; - sp38.z = -50.0f; - MtxPosition(&sp38, &sp44); - i_this->field_0x5e4 += sp44; - i_this->field_0x5f0 = i_this->enemy.shape_angle; - i_this->field_0x5f0.x = 0x4000; - i_this->field_0x5fc = 30.0f; - i_this->field_0x600 = -20.0f; - i_this->mDemoMode = 5; - i_this->mDemoCamTimer = 0; - i_this->field_0x60e = 1; + if (i_this->acch.ChkGroundHit()) { + actor->speedF = 0.0f; + i_this->setSmokeFlag = 2; + unk_flag = 30; + i_this->mode = 100; + i_this->unkFlag1 = 1; + ok_anm_init(i_this, dRes_INDEX_E_MK_BCK_OK_DEMO_DROP_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + work.x = 0.0f; + work.y = 0.0f; + work.z = WREG_F(6) + -50.0f; + MtxPosition(&work, &offset); + i_this->crownPos += offset; + i_this->unkRotation = actor->shape_angle; + i_this->unkRotation.x = 0x4000; // 90° + i_this->field_0x5fc = WREG_F(8) + 30.0f; + i_this->field_0x600 = WREG_F(9) + -20.0f; + i_this->demoSubMode = 5; + i_this->demoCamCounter = 0; + i_this->btpFrameFlag = 1; } break; case 5: - anm_init(i_this, 22, 1.0f, 0, 1.0f); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_WAKEUP_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->field_0x5d4 = 60; - i_this->mMode++; + i_this->mode++; break; case 6: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 13, 5.0f, 0, 1.0f); - i_this->mMode++; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_ESCAPE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode++; i_this->field_0x5d4 = 125; - i_this->mDemoMode = 8; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 8; + i_this->demoCamCounter = 0; } break; case 7: if (frame == 144) { - i_this->field_0x718 = 0; - i_this->field_0x6fa = 100; - i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); - i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); - i_this->field_0x5b8 = STAGE_CENTER_POS; - i_this->field_0x5b8.y += 500.0f; - sp38 = i_this->field_0x5b8 - i_this->enemy.current.pos; - i_this->enemy.current.angle.y = cM_atan2s(sp38.x, sp38.z); - i_this->enemy.current.angle.x = -cM_atan2s(sp38.y, JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z)); - cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); - cMtx_XrotM(*calc_mtx, i_this->enemy.current.angle.x); - sp38.x = 0.0; - sp38.y = 0.0; - sp38.z = 70.0; - MtxPosition(&sp38, &i_this->enemy.speed); - i_this->field_0x6be = 1; - i_this->field_0x6c0 = i_this->enemy.current.pos; - i_this->field_0x6cc = i_this->field_0x5b8; - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); - i_this->mAction = e_mk_class::ACT_MOVE; - i_this->mMode = 4; + i_this->unkFlag5 = 0; + i_this->unkCounter1 = 100; + i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); + actor->speed.set(0.0f, 0.0f, 0.0f); + i_this->posTarget = STAGE_CENTER_POS; + i_this->posTarget.y += 500.0f; + work = i_this->posTarget - actor->current.pos; + actor->current.angle.y = cM_atan2s(work.x, work.z); + actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + cMtx_XrotM(*calc_mtx, actor->current.angle.x); + work.x = 0.0; + work.y = 0.0; + work.z = TREG_F(10) + 70.0f; + MtxPosition(&work, &actor->speed); + i_this->unkFlag2 = 1; + i_this->prevPos = actor->current.pos; + i_this->prevPosTarget = i_this->posTarget; + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); + i_this->action = e_mk_class::ACT_MOVE; + i_this->mode = 4; return 0; } break; @@ -1028,834 +1088,846 @@ static int e_mk_e_demo(e_mk_class* i_this) { break; } - cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); - sp38.x = 0.0f; - sp38.y = 0.0f; - sp38.z = i_this->enemy.speedF; - MtxPosition(&sp38, &sp44); - i_this->enemy.speed.x = sp44.x; - i_this->enemy.speed.z = sp44.z; - if (cVar6 != 0) { - dComIfGp_getVibration().StartShock(5, 1, cXyz(0.0f, 1.0f, 0.0f)); - i_this->mSound.startCreatureSound(Z2SE_EN_FM_FOOTNOTE, 0, -1); - i_this->field_0xc98 = cVar6; + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + work.x = 0.0f; + work.y = 0.0f; + work.z = actor->speedF; + MtxPosition(&work, &offset); + actor->speed.x = offset.x; + actor->speed.z = offset.z; + if (unk_flag != 0) { + dComIfGp_getVibration().StartShock((int)YREG_S(2) + VIBMODE_S_POWER5, 1, cXyz(0.0f, 1.0f, 0.0f)); + i_this->sound.startCreatureSound(Z2SE_EN_FM_FOOTNOTE, 0, -1); + i_this->field_0xc98 = unk_flag; } return rv; } +/* Acotr logic for the cutscene in the Forest Temple when Ook cuts down the bridge with the boomerang */ static void e_mk_r04_demo(e_mk_class* i_this) { - int frame = i_this->mpModelMorf->getFrame(); - f32 fVar2 = 0.0f; - i_this->field_0x704 = 5; - switch(i_this->mMode) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + cXyz work, offset; + int frame = i_this->anmP->getFrame(); + f32 target_speedF = 0.0f; + i_this->invulnerabilityTimer = 5; + + switch(i_this->mode) { case 0: - anm_init(i_this, 40, 1.0f, 2, 1.0f); - i_this->mMode = 1; - i_this->field_0xc30 = 3; - i_this->mDemoMode = 1; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 1; + i_this->demoMode = e_mk_class::DEMO_MODE_R04; + i_this->demoSubMode = 1; break; case 2: - anm_init(i_this, 34, 3.0f, 2, 1.0f); - i_this->mMode = 3; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_RUN_e, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 3; break; case 3: - fVar2 = 30.0f; - if (i_this->enemy.current.pos.z > -600.0f) { - i_this->mMode = 4; - anm_init(i_this, 40, 5.0f, 2, 1.0f); - i_this->field_0x6fc[0] = 0; + target_speedF = KREG_F(8) + 30.0f; + if (actor->current.pos.z > -600.0f) { + i_this->mode = 4; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->timer[0] = 0; } break; case 4: - if (i_this->field_0x6fc[0] == 0) { - i_this->mSound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); - anm_init(i_this, 20, 5.0f, 0, 1.0f); - i_this->mMode = 5; + if (i_this->timer[0] == 0) { + i_this->sound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_RAISE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 5; } break; case 5: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 21, 2.0f, 2, 1.0f); - i_this->mMode = 6; - i_this->field_0x6fc[0] = 95; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 6; + i_this->timer[0] = VREG_S(7) + 95; } break; case 6: - if (i_this->field_0x6fc[0] == 0) { - anm_init(i_this, 19, 1.0f, 0, 1.0f); - i_this->mMode = 7; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); - i_this->field_0x707 = 7; + if (i_this->timer[0] == 0) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 7; + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); + i_this->unkFlag4 = 7; } break; case 7: - if (frame == 8) { - i_this->field_0x707 = 1; + if (frame == hREG_S(3) + 8) { + i_this->unkFlag4 = 1; } - if (frame == 8) { - i_this->field_0x60d = 0; + if (frame == hREG_S(4) + 8) { + i_this->boomerangStatus = 0; } - if (frame == 14) { - i_this->mMode = 8; - anm_init(i_this, 40, 10.0f, 2, 1.0f); + if (frame == hREG_S(5) + 14) { + i_this->mode = 8; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 8: - if (i_this->field_0x707 == 2) { - anm_init(i_this, 9, 3.0f, 0, 0.0f); - i_this->field_0x707 = 0; + if (i_this->unkFlag4 == 2) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); + i_this->unkFlag4 = 0; } - if (i_this->field_0x707 == 3) { - i_this->field_0x707 = 0; - i_this->field_0x60d = 1; - anm_init(i_this, 9, 1.0f, 0, 1.0f); - i_this->mMode = 9; + if (i_this->unkFlag4 == 3) { + i_this->unkFlag4 = 0; + i_this->boomerangStatus = 1; + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 9; - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); - i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); + i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); } break; case 9: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 15, 5.0f, 2, 1.0f); - i_this->field_0x6fc[0] = 30; - i_this->mMode = 10; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->timer[0] = 30; + i_this->mode = 10; } break; case 10: - if (i_this->field_0x6fc[0] == 0) { - anm_init(i_this, 33, 10.0f, 0, 1.0f); - i_this->mMode = 11; + if (i_this->timer[0] == 0) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); + i_this->mode = 11; } break; case 11: - if (i_this->mpModelMorf->isStop()) { - anm_init(i_this, 34, 3.0f, 2, 1.0f); - i_this->mMode = 12; - i_this->field_0x6fc[0] = 10; + if (i_this->anmP->isStop()) { + anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_RUN_e, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); + i_this->mode = 12; + i_this->timer[0] = 10; } break; case 12: - if (i_this->field_0x6fc[0] == 0) { - fVar2 = 30.0f; + if (i_this->timer[0] == 0) { + target_speedF = KREG_F(8) + 30.0f; } - cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->enemy.home.angle.y + (u16)-0x8000, 2, 0x1000); + cLib_addCalcAngleS2(&actor->current.angle.y, actor->home.angle.y + (u16)-0x8000, 2, 0x1000); break; } - cLib_addCalc2(&i_this->enemy.speedF, fVar2, 1.0f, 5.0f); - i_this->enemy.gravity = -10.0f; - cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); - cXyz sp2c, sp38; - sp2c.x = 0.0f; - sp2c.y = 0.0f; - sp2c.z = i_this->enemy.speedF; - MtxPosition(&sp2c, &sp38); - i_this->enemy.speed.x = sp38.x; - i_this->enemy.speed.z = sp38.z; - i_this->enemy.current.pos += i_this->enemy.speed; - i_this->enemy.speed.y += i_this->enemy.gravity; + cLib_addCalc2(&actor->speedF, target_speedF, 1.0f, 5.0f); + actor->gravity = AREG_F(15) + -10.0f; + cMtx_YrotS(*calc_mtx, actor->current.angle.y); + work.x = 0.0f; + work.y = 0.0f; + work.z = actor->speedF; + MtxPosition(&work, &offset); + actor->speed.x = offset.x; + actor->speed.z = offset.z; + actor->current.pos += actor->speed; + actor->speed.y += actor->gravity; } -static void cam_3d_morf(e_mk_class* i_this, f32 param_2) { - cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0xc5c.x, param_2, i_this->field_0xc74.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0xc5c.y, param_2, i_this->field_0xc74.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0xc5c.z, param_2, i_this->field_0xc74.z * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.x, i_this->field_0xc50.x, param_2, i_this->field_0xc68.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.y, i_this->field_0xc50.y, param_2, i_this->field_0xc68.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.z, i_this->field_0xc50.z, param_2, i_this->field_0xc68.z * i_this->field_0xc84); +static void cam_3d_morf(e_mk_class* i_this, f32 i_scale) { + cLib_addCalc2(&i_this->camCenter.x, i_this->camCenterTarget.x, i_scale, i_this->distToCamCenterTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.y, i_this->camCenterTarget.y, i_scale, i_this->distToCamCenterTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.z, i_this->camCenterTarget.z, i_scale, i_this->distToCamCenterTarget.z * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.x, i_this->camEyeTarget.x, i_scale, i_this->distToCamEyeTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.y, i_this->camEyeTarget.y, i_scale, i_this->distToCamEyeTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.z, i_this->camEyeTarget.z, i_scale, i_this->distToCamEyeTarget.z * i_this->camStepScale1); } +/* Camera logic for cutscene at start of Ook battle */ static void demo_camera_start(e_mk_class* i_this) { - fopAc_ac_c* a_this = &i_this->enemy; + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); - fopAc_ac_c* actor_sp1c; // sp1c - fopAc_ac_c* actor_sp18; // sp18 - fopAc_ac_c* actor_sp14; // sp14 - actor_sp14 = fopAcM_SearchByID(i_this->field_0x708); + fopAc_ac_c* deku_baba_1_p; + fopAc_ac_c* deku_baba_2_p; + fopAc_ac_c* boomerang_p; + boomerang_p = fopAcM_SearchByID(i_this->boomerangId); camera_class* camera1 = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* camera2 = (camera_class*)dComIfGp_getCamera(0); - cXyz sp34, sp40, sp4c, sp58; + cXyz work, offset, offset_2, unused; - switch (i_this->mDemoMode) { + switch (i_this->demoSubMode) { case 0: break; + case 1: - if (!a_this->eventInfo.checkCommandDemoAccrpt()) { - fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); - a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); + if (!actor->eventInfo.checkCommandDemoAccrpt()) { + fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); + actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera1->mCamera.Stop(); - i_this->mDemoMode = 2; - i_this->mDemoCamTimer = 0; - i_this->mDemoCamFovy = 50.0f + NREG_F(10); + i_this->demoSubMode = 2; + i_this->demoCamCounter = 0; + i_this->demoCamFovy = 50.0f + NREG_F(10); camera1->mCamera.SetTrimSize(3); - i_this->field_0xc90 = 2500.0f + NREG_F(11); + i_this->field_0xc90 = 2500.0f + NREG_F(1); daPy_getPlayerActorClass()->changeOriginalDemo(); Z2GetAudioMgr()->bgmStreamPrepare(0x200000D); - i_this->mCamEye = camera2->lookat.eye; - i_this->mCamCenter = camera2->lookat.center; - i_this->field_0xc50.set(-271.0f, 4559.0f, -7241.0f); - i_this->field_0xc5c.set(-70.0f, 4378.0f, -6233.0f); + i_this->camEye = camera2->lookat.eye; + i_this->camCenter = camera2->lookat.center; + i_this->camEyeTarget.set(-271.0f, 4559.0f, -7241.0f); + i_this->camCenterTarget.set(-70.0f, 4378.0f, -6233.0f); - i_this->field_0xc68.x = fabsf(i_this->field_0xc50.x - i_this->mCamEye.x); - i_this->field_0xc68.y = fabsf(i_this->field_0xc50.y - i_this->mCamEye.y); - i_this->field_0xc68.z = fabsf(i_this->field_0xc50.z - i_this->mCamEye.z); - i_this->field_0xc74.x = fabsf(i_this->field_0xc5c.x - i_this->mCamCenter.x); - i_this->field_0xc74.y = fabsf(i_this->field_0xc5c.y - i_this->mCamCenter.y); - i_this->field_0xc74.z = fabsf(i_this->field_0xc5c.z - i_this->mCamCenter.z); + i_this->distToCamEyeTarget.x = fabsf(i_this->camEyeTarget.x - i_this->camEye.x); + i_this->distToCamEyeTarget.y = fabsf(i_this->camEyeTarget.y - i_this->camEye.y); + i_this->distToCamEyeTarget.z = fabsf(i_this->camEyeTarget.z - i_this->camEye.z); + i_this->distToCamCenterTarget.x = fabsf(i_this->camCenterTarget.x - i_this->camCenter.x); + i_this->distToCamCenterTarget.y = fabsf(i_this->camCenterTarget.y - i_this->camCenter.y); + i_this->distToCamCenterTarget.z = fabsf(i_this->camCenterTarget.z - i_this->camCenter.z); - dComIfGp_getEvent().startCheckSkipEdge(a_this); + dComIfGp_getEvent().startCheckSkipEdge(actor); // fallthrough case 2: - if (i_this->mDemoCamTimer == (s16)(8 + VREG_S(0))) { + if (i_this->demoCamCounter == (s16)(8 + VREG_S(0))) { ((daPy_py_c*)daPy_getPlayerActorClass())->changeDemoMode(25, 0, 0, 0); } - if (i_this->mDemoCamTimer >= (s16)(35 + VREG_S(1))) { + if (i_this->demoCamCounter >= (s16)(35 + VREG_S(1))) { cam_3d_morf(i_this, 0.1f); - cLib_addCalc2(&i_this->field_0xc84, 0.03f + VREG_F(1), 1.0f, 0.0005f + VREG_F(2)); + cLib_addCalc2(&i_this->camStepScale1, 0.03f + VREG_F(1), 1.0f, 0.0005f + VREG_F(2)); } - if (i_this->mDemoCamTimer >= (s16)(160 + VREG_S(2))) { - i_this->mDemoCamTimer = 0; - i_this->mDemoMode = 3; + if (i_this->demoCamCounter >= (s16)(160 + VREG_S(3))) { + i_this->demoCamCounter = 0; + i_this->demoSubMode = 3; } break; + case 3: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = 0.0f; - sp34.y = 150.0f + NREG_F(6); - sp34.z = 250.0f + NREG_F(7); - MtxPosition(&sp34, &sp40); - i_this->mCamEye = a_this->current.pos + sp40; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 150.0f + NREG_F(8); - if (i_this->mDemoCamTimer >= 60) { - i_this->mDemoCamTimer = 0; - i_this->mDemoMode = 4; - i_this->mMode = 2; + work.x = 0.0f; + work.y = 150.0f + NREG_F(6); + work.z = 250.0f + NREG_F(7); + MtxPosition(&work, &offset); + i_this->camEye = actor->current.pos + offset; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += 150.0f + NREG_F(8); + if (i_this->demoCamCounter >= 60) { + i_this->demoCamCounter = 0; + i_this->demoSubMode = 4; + i_this->mode = 2; } break; - case 4: + case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = 0.0f; - sp34.y = 150.0f + NREG_F(9); - sp34.z = 700.0f + NREG_F(10); - MtxPosition(&sp34, &sp40); - i_this->mCamEye = a_this->current.pos + sp40; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 230.0f + NREG_F(11); + work.x = 0.0f; + work.y = 150.0f + NREG_F(9); + work.z = 700.0f + NREG_F(10); + MtxPosition(&work, &offset); + i_this->camEye = actor->current.pos + offset; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += 230.0f + NREG_F(11); - if (i_this->mDemoCamTimer == 35) { + if (i_this->demoCamCounter == 35) { daPy_getPlayerActorClass()->changeDemoMode(12, 0, 1, 0); } - if (i_this->mDemoCamTimer >= (s16)(95 + XREG_S(0))) { - i_this->mDemoCamTimer = 0; - i_this->mDemoMode = 5; + if (i_this->demoCamCounter >= (s16)(95 + XREG_S(0))) { + i_this->demoCamCounter = 0; + i_this->demoSubMode = 5; i_this->field_0xc9c = 1100.0f; - i_this->field_0xc84 = 0.0f; + i_this->camStepScale1 = 0.0f; i_this->field_0xc90 = 2500.0f + NREG_F(12); cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 1700 + NREG_S(2)); - sp34.x = 0.0f; - sp34.y = 0.0f; - sp34.z = i_this->field_0xc90; - MtxPosition(&sp34, &sp4c); - sp4c += a_this->current.pos; + work.x = 0.0f; + work.y = 0.0f; + work.z = i_this->field_0xc90; + MtxPosition(&work, &offset_2); + offset_2 += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = NREG_F(2) - 300.0f; - sp34.y = 0.0f; - sp34.z = 0.0f; - MtxPosition(&sp34, &sp40); - sp4c += sp40; - sp34.x = 100.0f + NREG_F(13); - sp34.y = 0.0f; - sp34.z = 200.0f + NREG_F(14); - MtxPosition(&sp34, &sp40); - sp40 += sp4c; - sp40.y = player->current.pos.y; - player->setPlayerPosAndAngle(&sp40, a_this->current.angle.y + (u16)-0x8000, 0); + work.x = NREG_F(2) - 300.0f; + work.y = 0.0f; + work.z = 0.0f; + MtxPosition(&work, &offset); + offset_2 += offset; + work.x = 100.0f + NREG_F(13); + work.y = 0.0f; + work.z = 200.0f + NREG_F(14); + MtxPosition(&work, &offset); + offset += offset_2; + offset.y = player->current.pos.y; + player->setPlayerPosAndAngle(&offset, actor->current.angle.y + (u16)-0x8000, 0); } break; + case 5: i_this->field_0xc90 = 2500.0f + NREG_F(12) - 50.0f; i_this->field_0xc9c = -700.0f + TREG_F(14) + 200.0f + 1000.0f; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, i_this->field_0xc9c); - sp34.x = 0.0f; - sp34.y = 0.0f; - sp34.z = 3500.0f + NREG_F(0); - MtxPosition(&sp34, &i_this->mCamCenter); - i_this->mCamCenter += a_this->current.pos; + work.x = 0.0f; + work.y = 0.0f; + work.z = 3500.0f + NREG_F(0); + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 2000 + NREG_S(2)); - sp34.x = 0.0f; - sp34.y = 0.0f; - sp34.z = i_this->field_0xc90; - MtxPosition(&sp34, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; + work.x = 0.0f; + work.y = 0.0f; + work.z = i_this->field_0xc90; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = NREG_F(2) - 300.0f; - sp34.y = 0.0f; - sp34.z = 0.0f; - MtxPosition(&sp34, &sp40); - i_this->mCamEye += sp40; + work.x = NREG_F(2) - 300.0f; + work.y = 0.0f; + work.z = 0.0f; + MtxPosition(&work, &offset); + i_this->camEye += offset; - if (i_this->mDemoCamTimer == 5) { + if (i_this->demoCamCounter == 5) { daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0); } - if (i_this->mDemoCamTimer >= 50) { - i_this->mDemoCamTimer = 0; - i_this->mDemoMode = 6; + if (i_this->demoCamCounter >= 50) { + i_this->demoCamCounter = 0; + i_this->demoSubMode = 6; } break; + case 6: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = 0.0f; - sp34.y = 150.0f + NREG_F(9); - sp34.z = 700.0f + NREG_F(10); - MtxPosition(&sp34, &sp40); - i_this->mCamEye = a_this->current.pos + sp40; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 230.0f + NREG_F(11); + work.x = 0.0f; + work.y = 150.0f + NREG_F(9); + work.z = 700.0f + NREG_F(10); + MtxPosition(&work, &offset); + i_this->camEye = actor->current.pos + offset; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += 230.0f + NREG_F(11); - if (i_this->mDemoCamTimer == 2) { - i_this->field_0x707 = 7; + if (i_this->demoCamCounter == 2) { + i_this->unkFlag4 = 7; } - if (i_this->mDemoCamTimer >= 10) { - i_this->mMode = 4; - i_this->mDemoMode = 100; - sp34.x = 200.0f + JREG_F(14); - sp34.y = 0.0f; - sp34.z = -150.0f + JREG_F(15); - MtxPosition(&sp34, &sp40); - sp40 += player->current.pos; - player->setPlayerPosAndAngle(&sp40, a_this->current.angle.y + (u16)-0x8000, 0); + if (i_this->demoCamCounter >= 10) { + i_this->mode = 4; + i_this->demoSubMode = 100; + work.x = 200.0f + JREG_F(14); + work.y = 0.0f; + work.z = -150.0f + JREG_F(15); + MtxPosition(&work, &offset); + offset += player->current.pos; + player->setPlayerPosAndAngle(&offset, actor->current.angle.y + (u16)-0x8000, 0); } break; - case 7: - if (actor_sp14 == NULL) break; - i_this->mCamCenter = actor_sp14->current.pos; + case 7: + if (boomerang_p == NULL) break; + + i_this->camCenter = boomerang_p->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = 300.0f + NREG_F(16); - sp34.y = -200.0f + NREG_F(17); - sp34.z = 1000.0f + NREG_F(18); - MtxPosition(&sp34, &sp40); - i_this->mCamEye = a_this->current.pos + sp40; - i_this->mDemoMode = 8; - i_this->mDemoCamTimer = 0; + work.x = 300.0f + NREG_F(16); + work.y = -200.0f + NREG_F(17); + work.z = 1000.0f + NREG_F(18); + MtxPosition(&work, &offset); + i_this->camEye = actor->current.pos + offset; + i_this->demoSubMode = 8; + i_this->demoCamCounter = 0; // fallthrough case 8: - cLib_addCalc2(&i_this->mCamCenter.x, actor_sp14->current.pos.x, 0.2f, 100.0f); - cLib_addCalc2(&i_this->mCamCenter.y, actor_sp14->current.pos.y + i_this->field_0xc8c, 0.2f, 100.0f); - cLib_addCalc2(&i_this->mCamCenter.z, actor_sp14->current.pos.z, 0.2f, 100.0f); + cLib_addCalc2(&i_this->camCenter.x, boomerang_p->current.pos.x, 0.2f, 100.0f); + cLib_addCalc2(&i_this->camCenter.y, boomerang_p->current.pos.y + i_this->field_0xc8c, 0.2f, 100.0f); + cLib_addCalc2(&i_this->camCenter.z, boomerang_p->current.pos.z, 0.2f, 100.0f); cLib_addCalc2(&i_this->field_0xc8c, -300.0f + JREG_F(7), 1.0f, 5.0f + JREG_F(8)); - i_this->mCamEye += actor_sp14->speed * (0.45f + TREG_F(19)); - i_this->mCamEye.y -= 3.0f + JREG_F(3); - if (i_this->mDemoCamTimer < 65) { + i_this->camEye += boomerang_p->speed * (0.45f + TREG_F(19)); + i_this->camEye.y -= 3.0f + JREG_F(3); + if (i_this->demoCamCounter < 65) { break; } - i_this->mDemoMode = 9; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 9; + i_this->demoCamCounter = 0; // fallthrough case 9: - actor_sp18 = fopAcM_SearchByID(i_this->mBabaChildID); - actor_sp1c = fopAcM_SearchByID(i_this->mBabaChildID2); - if (i_this->mDemoCamTimer == 0) { - actor_sp18->current.pos.x = player->current.pos.x - 200.0f; - actor_sp18->current.pos.y = player->current.pos.y + 500.0f; - actor_sp18->current.pos.z = player->current.pos.z - 1200.0f; - actor_sp18->speed.y = 0.0f; - actor_sp1c->current.pos.x = player->current.pos.x + 200.0f; - actor_sp1c->current.pos.y = player->current.pos.y + 1000.0f; - actor_sp1c->current.pos.z = player->current.pos.z - 1000.0f; - actor_sp1c->speed.y = 0.0f; - i_this->mCamCenter.x = actor_sp18->current.pos.x; - i_this->mCamCenter.z = actor_sp18->current.pos.z; + deku_baba_1_p = fopAcM_SearchByID(i_this->dbId1); + deku_baba_2_p = fopAcM_SearchByID(i_this->dbId2); + if (i_this->demoCamCounter == 0) { + deku_baba_1_p->current.pos.x = player->current.pos.x - 200.0f; + deku_baba_1_p->current.pos.y = player->current.pos.y + 500.0f; + deku_baba_1_p->current.pos.z = player->current.pos.z - 1200.0f; + deku_baba_1_p->speed.y = 0.0f; + deku_baba_2_p->current.pos.x = player->current.pos.x + 200.0f; + deku_baba_2_p->current.pos.y = player->current.pos.y + 1000.0f; + deku_baba_2_p->current.pos.z = player->current.pos.z - 1000.0f; + deku_baba_2_p->speed.y = 0.0f; + i_this->camCenter.x = deku_baba_1_p->current.pos.x; + i_this->camCenter.z = deku_baba_1_p->current.pos.z; } - i_this->mCamEye.x = player->current.pos.x + 100.0f + ZREG_F(0); - i_this->mCamEye.y = player->current.pos.y + 100.0f + ZREG_F(1); - i_this->mCamEye.z = player->current.pos.z - 400.0f + ZREG_F(2); - i_this->mCamCenter.y = actor_sp18->current.pos.y + ZREG_F(3); + i_this->camEye.x = player->current.pos.x + 100.0f + ZREG_F(0); + i_this->camEye.y = player->current.pos.y + 100.0f + ZREG_F(1); + i_this->camEye.z = player->current.pos.z - 400.0f + ZREG_F(2); + i_this->camCenter.y = deku_baba_1_p->current.pos.y + ZREG_F(3); - cLib_addCalc2(&i_this->mCamCenter.x, actor_sp18->current.pos.x + 100.0f, 0.1f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.z, actor_sp18->current.pos.z, 0.1f, 50.0f); + cLib_addCalc2(&i_this->camCenter.x, deku_baba_1_p->current.pos.x + 100.0f, 0.1f, 50.0f); + cLib_addCalc2(&i_this->camCenter.z, deku_baba_1_p->current.pos.z, 0.1f, 50.0f); - if (i_this->mDemoCamTimer <= (s16)(60 + AREG_S(0))) { - actor_sp14->current.pos -= actor_sp14->speed; + if (i_this->demoCamCounter <= (s16)(60 + AREG_S(0))) { + boomerang_p->current.pos -= boomerang_p->speed; } - if (i_this->mDemoCamTimer >= (s16)(80 + AREG_S(0))) { - i_this->mDemoMode = 10; - i_this->mDemoCamTimer = 0; + if (i_this->demoCamCounter >= (s16)(80 + AREG_S(0))) { + i_this->demoSubMode = 10; + i_this->demoCamCounter = 0; } break; + case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp34.x = 0.0f; - sp34.y = 150.0f + NREG_F(9); - sp34.z = 700.0f + NREG_F(10); - MtxPosition(&sp34, &sp40); - i_this->mCamEye = a_this->current.pos + sp40; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 230.0f + NREG_F(11); + work.x = 0.0f; + work.y = 150.0f + NREG_F(9); + work.z = 700.0f + NREG_F(10); + MtxPosition(&work, &offset); + i_this->camEye = actor->current.pos + offset; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += 230.0f + NREG_F(11); - actor_sp18 = fopAcM_SearchByID(i_this->mBabaChildID); - actor_sp1c = fopAcM_SearchByID(i_this->mBabaChildID2); - actor_sp18->current.pos.x = player->current.pos.x - 200.0f; - actor_sp18->current.pos.z = player->current.pos.z - 1200.0f; - actor_sp1c->current.pos.x = player->current.pos.x + 200.0f; - actor_sp1c->current.pos.z = player->current.pos.z - 1000.0f; + deku_baba_1_p = fopAcM_SearchByID(i_this->dbId1); + deku_baba_2_p = fopAcM_SearchByID(i_this->dbId2); + deku_baba_1_p->current.pos.x = player->current.pos.x - 200.0f; + deku_baba_1_p->current.pos.z = player->current.pos.z - 1200.0f; + deku_baba_2_p->current.pos.x = player->current.pos.x + 200.0f; + deku_baba_2_p->current.pos.z = player->current.pos.z - 1000.0f; break; + case 11: - if (i_this->mDemoCamTimer >= (s16)(30 + JREG_S(9))) { + if (i_this->demoCamCounter >= (s16)(30 + JREG_S(9))) { cMtx_YrotS(*calc_mtx, player->shape_angle.y); - sp34.x = 0.0f; - sp34.y = 200.0f; - sp34.z = -400.0f; - MtxPosition(&sp34, &i_this->mCamEye); - i_this->mCamEye += player->current.pos; - i_this->mCamCenter = player->current.pos; - i_this->mCamCenter.y += 100.0f; - i_this->field_0xc30 = 10; - fopAcM_OffStatus(a_this, 0x4000); + work.x = 0.0f; + work.y = 200.0f; + work.z = -400.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += player->current.pos; + i_this->camCenter = player->current.pos; + i_this->camCenter.y += 100.0f; + i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; + fopAcM_OffStatus(actor, 0x4000); Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } - actor_sp18 = fopAcM_SearchByID(i_this->mBabaChildID); - actor_sp1c = fopAcM_SearchByID(i_this->mBabaChildID2); - actor_sp18->current.pos.x = player->current.pos.x - 200.0f; - actor_sp18->current.pos.z = player->current.pos.z - 1200.0f; - actor_sp1c->current.pos.x = player->current.pos.x + 200.0f; - actor_sp1c->current.pos.z = player->current.pos.z - 1000.0f; + deku_baba_1_p = fopAcM_SearchByID(i_this->dbId1); + deku_baba_2_p = fopAcM_SearchByID(i_this->dbId2); + deku_baba_1_p->current.pos.x = player->current.pos.x - 200.0f; + deku_baba_1_p->current.pos.z = player->current.pos.z - 1200.0f; + deku_baba_2_p->current.pos.x = player->current.pos.x + 200.0f; + deku_baba_2_p->current.pos.z = player->current.pos.z - 1000.0f; break; + case 100: break; } if (dComIfGp_getEvent().checkSkipEdge()) { - u8 i_no = (fopAcM_GetParam(i_this) & 0xff0000) >> 16; - if (i_no != 0xff) { - dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(a_this)); + u8 sw_bit = (fopAcM_GetParam(actor) & 0xff0000) >> 16; + if (sw_bit != 0xff) { + dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); } - dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(a_this), 0, -1); + dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(actor), 0, -1); } } static void demo_camera_end(e_mk_class* i_this) { - fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy; + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); - fopAc_ac_c* actor = (fopAc_ac_c*)fopAcM_SearchByID(i_this->field_0x708); + fopAc_ac_c* boomerang_p = (fopAc_ac_c*)fopAcM_SearchByID(i_this->boomerangId); camera_class* camera = (camera_class*)dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); - cXyz sp2c, i_pos, sp44, sp50; + cXyz work, pos, unused_1, unused_2; - switch (i_this->mDemoMode) { + switch (i_this->demoSubMode) { case 1: - if (!a_this->eventInfo.checkCommandDemoAccrpt()) { - fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); - a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); + if (!actor->eventInfo.checkCommandDemoAccrpt()) { + fopAcM_orderPotentialEvent(actor, 2, 0xffff, 0); + actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); - i_this->mDemoMode = 2; - i_this->mDemoCamTimer = 0; - i_this->mDemoCamFovy = 55.0f; + i_this->demoSubMode = 2; + i_this->demoCamCounter = 0; + i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); - actor->current.pos.y += 10000.0f; + boomerang_p->current.pos.y += 10000.0f; Z2GetAudioMgr()->bgmStreamPrepare(0x200000E); dComIfGs_onStageMiddleBoss(); // fallthrough case 2: - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = 0.0f; - sp2c.y = 130.0f; - sp2c.z = 0.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += a_this->current.pos; - sp2c.x = 400.0f; - sp2c.y = 100.0f; - sp2c.z = 200.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; - sp2c.x = 0.0f; - sp2c.y = 0.0f; - sp2c.z = -300.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += a_this->current.pos; - player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = AREG_F(0); + work.y = AREG_F(1) + 130.0f; + work.z = AREG_F(2); + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += actor->current.pos; + work.x = AREG_F(3) + 400.0f; + work.y = AREG_F(4) + 100.0f; + work.z = AREG_F(5) + 200.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; + work.x = AREG_F(6); + work.y = AREG_F(7); + work.z = AREG_F(8) + -300.0f; + MtxPosition(&work, &pos); + pos += actor->current.pos; + player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); - if (i_this->mDemoCamTimer < 30) { + if (i_this->demoCamCounter < (s16)(AREG_S(0) + 30)) { return; } - i_this->mDemoMode++; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode++; + i_this->demoCamCounter = 0; return; case 3: - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = -300.0f; - sp2c.y = 0.0f; - sp2c.z = -150.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += a_this->current.pos; - sp2c.x = 100.0f; - sp2c.y = 1000.0f; - sp2c.z = 0.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = AREG_F(0) + -300.0f; + work.y = AREG_F(1); + work.z = AREG_F(2) + -150.0f; + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += actor->current.pos; + work.x = AREG_F(3) + 100.0f; + work.y = AREG_F(4) + 1000.0f; + work.z = AREG_F(5); + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; return; case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 250.0f; - sp2c.y = 0.0f; - sp2c.z = -200.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += STAGE_CENTER_POS; - sp2c.x = 250.0f; - sp2c.y = 700.0f; - sp2c.z = 300.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; + work.x = AREG_F(6) + 250.0f; + work.y = AREG_F(7); + work.z = AREG_F(8) + -200.0f; + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += STAGE_CENTER_POS; + work.x = AREG_F(9) + 250.0f; + work.y = AREG_F(10) + 700.0f; + work.z = AREG_F(11) + 300.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; return; case 5: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 450.0f; - sp2c.y = 0.0f; - sp2c.z = -100.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += STAGE_CENTER_POS; - sp2c.x = 250.0f; - sp2c.y = 300.0f; - sp2c.z = 300.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; - sp2c.x = 800.0f; - sp2c.y = 100.0f; - sp2c.z = 100.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - i_this->field_0xc68.x = fabsf(i_pos.x - i_this->mCamEye.x) * 0.02f; - i_this->field_0xc68.y = fabsf(i_pos.y - i_this->mCamEye.y) * 0.02f; - i_this->field_0xc68.z = fabsf(i_pos.z - i_this->mCamEye.z) * 0.02f; - i_this->mDemoMode = 6; - i_this->field_0xc84 = 0; - sp2c.x = 1400.0f; - sp2c.y = 0.0f; - sp2c.z = 500.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); + work.x = AREG_F(6) + 450.0f; + work.y = AREG_F(7); + work.z = AREG_F(8) + -100.0f; + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += STAGE_CENTER_POS; + work.x = AREG_F(9) + 250.0f; + work.y = AREG_F(10) + 300.0f; + work.z = AREG_F(11) + 300.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; + work.x = AREG_F(9) + 800.0f; + work.y = AREG_F(10) + 100.0f; + work.z = AREG_F(11) + 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + i_this->distToCamEyeTarget.x = fabsf(pos.x - i_this->camEye.x) * 0.02f; + i_this->distToCamEyeTarget.y = fabsf(pos.y - i_this->camEye.y) * 0.02f; + i_this->distToCamEyeTarget.z = fabsf(pos.z - i_this->camEye.z) * 0.02f; + i_this->demoSubMode = 6; + i_this->camStepScale1 = 0; + work.x = WREG_F(12) + 1400.0f; + work.y = WREG_F(13); + work.z = WREG_F(14) + 500.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); // fallthrough case 6: - cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0x5e4.x, 0.1f, i_this->field_0xc84 * 20.0f); - cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0x5e4.y + 30.0f, 0.1f, i_this->field_0xc84 * 20.0f); - cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0x5e4.z, 0.1f, i_this->field_0xc84 * 20.0f); + cLib_addCalc2(&i_this->camCenter.x, i_this->crownPos.x, 0.1f, i_this->camStepScale1 * 20.0f); + cLib_addCalc2(&i_this->camCenter.y, i_this->crownPos.y + 30.0f + WREG_F(11), 0.1f, i_this->camStepScale1 * 20.0f); + cLib_addCalc2(&i_this->camCenter.z, i_this->crownPos.z, 0.1f, i_this->camStepScale1 * 20.0f); cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 800.0f; - sp2c.y = 100.0f; - sp2c.z = 100.0f; - MtxPosition(&sp2c, &i_pos); + work.x = AREG_F(9) + 800.0f; + work.y = AREG_F(10) + 100.0f; + work.z = AREG_F(11) + 100.0f; + MtxPosition(&work, &pos); - i_pos += STAGE_CENTER_POS; - cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f , 0.1f); + pos += STAGE_CENTER_POS; + cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f , NREG_F(4) + 0.1f); - if (i_this->mDemoCamTimer >= 10) { - cLib_addCalc2(&i_this->mCamEye.x, i_pos.x, 0.1f, i_this->field_0xc68.x * i_this->field_0xc88); - cLib_addCalc2(&i_this->mCamEye.y, i_pos.y, 0.1f, i_this->field_0xc68.y * i_this->field_0xc88); - cLib_addCalc2(&i_this->mCamEye.z, i_pos.z, 0.1f, i_this->field_0xc68.z * i_this->field_0xc88); - cLib_addCalc2(&i_this->field_0xc88, 1.0f, 1.0f, 0.1f); + if (i_this->demoCamCounter >= 10) { + cLib_addCalc2(&i_this->camEye.x, pos.x, 0.1f, i_this->distToCamEyeTarget.x * i_this->camStepScale2); + cLib_addCalc2(&i_this->camEye.y, pos.y, 0.1f, i_this->distToCamEyeTarget.y * i_this->camStepScale2); + cLib_addCalc2(&i_this->camEye.z, pos.z, 0.1f, i_this->distToCamEyeTarget.z * i_this->camStepScale2); + cLib_addCalc2(&i_this->camStepScale2, 1.0f, 1.0f, NREG_F(4) + 0.1f); } - if (i_this->mDemoCamTimer == 40) { - Z2GetAudioMgr()->seStart(Z2SE_MK_DARK_INSECT_DEATH, &i_this->field_0x5e4, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); + if (i_this->demoCamCounter == 40) { + Z2GetAudioMgr()->seStart(Z2SE_MK_DARK_INSECT_DEATH, &i_this->crownPos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } - if (i_this->mDemoCamTimer < 90) { + if (i_this->demoCamCounter < 90) { return; } - if (i_this->mDemoCamTimer == 90) { - sp2c.x = 1300.0f; - sp2c.y = 0.0f; - sp2c.z = 0.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); + if (i_this->demoCamCounter == 90) { + work.x = WREG_F(12) + 1300.0f; + work.y = WREG_F(13); + work.z = WREG_F(14); + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); player->changeDemoMode(3, 1, 0, 0); - sp2c.x = 170.0f; - sp2c.y = 0.0f; - sp2c.z = 0.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += i_this->field_0x5e4; - player->changeDemoPos0(&i_pos); + work.x = WREG_F(15) + 170.0f; + work.y = 0.0f; + work.z = 0.0f; + MtxPosition(&work, &pos); + pos += i_this->crownPos; + player->changeDemoPos0(&pos); } - if (i_this->mDemoCamTimer == 130) { - ok_anm_init(i_this, 42, 1.0f, 0, 1.0f); + if (i_this->demoCamCounter == 130) { + ok_anm_init(i_this, dRes_INDEX_E_MK_BCK_OK_DEMO_DIE_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } - if (i_this->mDemoCamTimer == 180) { - i_this->field_0x60c = 0; - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = 0.0f; - sp2c.y = 0.0f; - sp2c.z = -20.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += i_this->field_0x5e4; - fopAcM_createDisappear(a_this, &i_pos, 5, 0, 0xff); + if (i_this->demoCamCounter == 180) { + i_this->crownStatus = 0; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = 0.0f; + work.y = 0.0f; + work.z = AREG_F(2) + -20.0f; + MtxPosition(&work, &pos); + pos += i_this->crownPos; + fopAcM_createDisappear(actor, &pos, 5, 0, 0xff); } - if (i_this->mDemoCamTimer != 248) { + if (i_this->demoCamCounter != 248) { return; } - i_this->mDemoMode++; - i_this->mDemoCamTimer = 0; - i_this->mMode = 5; + i_this->demoSubMode++; + i_this->demoCamCounter = 0; + i_this->mode = 5; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 300.0f; - sp2c.y = 0.0f; - sp2c.z = 300.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - a_this->current.pos.x = i_pos.x; - a_this->current.pos.z = i_pos.z; - sp2c.x = 130.0f; - sp2c.y = 100.0f; - sp2c.z = 100.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 190.0f; - sp2c.x = 400.0f; - sp2c.y = 0.0f; - sp2c.z = 700.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - sp2c.x = STAGE_CENTER_POS.x - i_pos.x; - sp2c.z = STAGE_CENTER_POS.z - i_pos.z; - player->setPlayerPosAndAngle(&i_pos, cM_atan2s(sp2c.x, sp2c.z), 0); - a_this->current.angle.y = player->shape_angle.y; + work.x = AREG_F(9) + 300.0f; + work.y = AREG_F(10); + work.z = AREG_F(11) + 300.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + actor->current.pos.x = pos.x; + actor->current.pos.z = pos.z; + work.x = AREG_F(3) + 50.0f + 80.0f; + work.y = AREG_F(4) + 120.0f - 20.0f; + work.z = AREG_F(5) + 100.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += AREG_F(12) + 150.0f + 40.0f; + work.x = AREG_F(6) + 400.0f; + work.y = AREG_F(7); + work.z = AREG_F(8) + 700.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + work.x = STAGE_CENTER_POS.x - pos.x; + work.z = STAGE_CENTER_POS.z - pos.z; + player->setPlayerPosAndAngle(&pos, cM_atan2s(work.x, work.z), 0); + actor->current.angle.y = player->shape_angle.y; Z2GetAudioMgr()->bgmStreamPlay(); // fallthrough case 7: - return; + break; case 8: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 500.0f; - sp2c.y = 300.0f; - sp2c.z = 0.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += STAGE_CENTER_POS; - sp2c.x = 50.0f; - sp2c.y = 70.0f; - sp2c.z = 1100.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; + work.x = AREG_F(0) + 500.0f; + work.y = AREG_F(1) + 300.0f; + work.z = AREG_F(2); + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += STAGE_CENTER_POS; + work.x = AREG_F(3) + 50.0f; + work.y = AREG_F(4) + 70.0f; + work.z = AREG_F(5) + 1100.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; return; case 9: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 5500.0f; - sp2c.y = 2300.0f; - sp2c.z = -5000.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += STAGE_CENTER_POS; - sp2c.x = 450.0f; - sp2c.y = 370.0f; - sp2c.z = -100.0f; - MtxPosition(&sp2c,&i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; - if (i_this->mDemoCamTimer < 300) return; - i_this->mDemoMode = 10; - i_this->mDemoCamTimer = 0; - sp2c.x = 400.0f; - sp2c.y = 0.0f; - sp2c.z = 600.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - sp2c.x = STAGE_CENTER_POS.x - player->current.pos.x; - sp2c.z = STAGE_CENTER_POS.z - player->current.pos.z; - player->setPlayerPosAndAngle(&i_pos, cM_atan2s(sp2c.x, sp2c.z), 0); + work.x = AREG_F(0) + 5500.0f; + work.y = AREG_F(1) + 2300.0f; + work.z = AREG_F(2) + -5000.0f; + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += STAGE_CENTER_POS; + work.x = AREG_F(3) + 450.0f; + work.y = AREG_F(4) + 370.0f; + work.z = AREG_F(5) + -100.0f; + MtxPosition(&work,&i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; + if (i_this->demoCamCounter < 300) return; + i_this->demoSubMode = 10; + i_this->demoCamCounter = 0; + work.x = AREG_F(16) + 400.0f; + work.y = AREG_F(17); + work.z = AREG_F(18) + 700.0f - 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + work.x = STAGE_CENTER_POS.x - player->current.pos.x; + work.z = STAGE_CENTER_POS.z - player->current.pos.z; + player->setPlayerPosAndAngle(&pos, cM_atan2s(work.x, work.z), 0); return; case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 0.0f; - sp2c.y = 300.0f; - sp2c.z = -100.0f; - MtxPosition(&sp2c, &i_this->mCamCenter); - i_this->mCamCenter += STAGE_CENTER_POS; - sp2c.x = 800.0f; - sp2c.y = 0.0f;; - sp2c.z = 500.0f; - MtxPosition(&sp2c ,&i_pos); - i_pos += STAGE_CENTER_POS; - i_this->field_0xc74.x = fabsf(i_pos.x - i_this->mCamCenter.x) * 0.01f; - i_this->field_0xc74.y = fabsf(i_pos.y - i_this->mCamCenter.y) * 0.01f; - i_this->field_0xc74.z = fabsf(i_pos.z - i_this->mCamCenter.z) * 0.01f; - sp2c.x = 450.0f; - sp2c.y = 70.0f; - sp2c.z = 900.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += STAGE_CENTER_POS; - sp2c.x = -150.0f; - sp2c.y = 45.0f; - sp2c.z = 700.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - i_this->field_0xc68.x = fabsf(i_pos.x - i_this->mCamEye.x) * 0.01f; - i_this->field_0xc68.y = fabsf(i_pos.y - i_this->mCamEye.y) * 0.01f; - i_this->field_0xc68.z = fabsf(i_pos.z - i_this->mCamEye.z) * 0.01f; - i_this->field_0xc84 = 0.0f; - i_this->mDemoMode = 11; + work.x = AREG_F(0); + work.y = AREG_F(1) + 300.0f; + work.z = AREG_F(2) - 100.0f; + MtxPosition(&work, &i_this->camCenter); + i_this->camCenter += STAGE_CENTER_POS; + work.x = AREG_F(0) + 800.0f; + work.y = AREG_F(1); + work.z = AREG_F(2) + 600.0f - 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + i_this->distToCamCenterTarget.x = fabsf(pos.x - i_this->camCenter.x) * 0.01f; + i_this->distToCamCenterTarget.y = fabsf(pos.y - i_this->camCenter.y) * 0.01f; + i_this->distToCamCenterTarget.z = fabsf(pos.z - i_this->camCenter.z) * 0.01f; + work.x = AREG_F(3) + 450.0f; + work.y = AREG_F(4) + 70.0f; + work.z = AREG_F(5) + 1000.0f - 100.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += STAGE_CENTER_POS; + work.x = AREG_F(3) + -150.0f; + work.y = AREG_F(4) + 45.0f; + work.z = AREG_F(5) + 800.0f - 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + i_this->distToCamEyeTarget.x = fabsf(pos.x - i_this->camEye.x) * 0.01f; + i_this->distToCamEyeTarget.y = fabsf(pos.y - i_this->camEye.y) * 0.01f; + i_this->distToCamEyeTarget.z = fabsf(pos.z - i_this->camEye.z) * 0.01f; + i_this->camStepScale1 = 0.0f; + i_this->demoSubMode = 11; // fallthrough case 11: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); - sp2c.x = 800.0f; - sp2c.y = 0.0f; - sp2c.z = 500.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - cLib_addCalc2(&i_this->mCamCenter.x, i_pos.x, 0.1f, i_this->field_0xc74.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.y, i_pos.y, 0.1f, i_this->field_0xc74.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.z, i_pos.z, 0.1f, i_this->field_0xc74.z * i_this->field_0xc84); - sp2c.x = -150.0f; - sp2c.y = 45.0f; - sp2c.z = 700.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += STAGE_CENTER_POS; - cLib_addCalc2(&i_this->mCamEye.x, i_pos.x, 0.1f, i_this->field_0xc68.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.y, i_pos.y, 0.1f, i_this->field_0xc68.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.z, i_pos.z, 0.1f, i_this->field_0xc68.z * i_this->field_0xc84); - cLib_addCalc2(&i_this->field_0xc84, 0.5f, 1.0f, 0.02f); + work.x = AREG_F(0) + 800.0f; + work.y = AREG_F(1); + work.z = AREG_F(2) + 600.0f - 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + cLib_addCalc2(&i_this->camCenter.x, pos.x, 0.1f, i_this->distToCamCenterTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.y, pos.y, 0.1f, i_this->distToCamCenterTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.z, pos.z, 0.1f, i_this->distToCamCenterTarget.z * i_this->camStepScale1); + work.x = AREG_F(3) + -150.0f; + work.y = AREG_F(4) + 45.0f; + work.z = AREG_F(5) + 800.0f - 100.0f; + MtxPosition(&work, &pos); + pos += STAGE_CENTER_POS; + cLib_addCalc2(&i_this->camEye.x, pos.x, 0.1f, i_this->distToCamEyeTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.y, pos.y, 0.1f, i_this->distToCamEyeTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.z, pos.z, 0.1f, i_this->distToCamEyeTarget.z * i_this->camStepScale1); + cLib_addCalc2(&i_this->camStepScale1, 0.5f, 1.0f, NREG_F(4) + 0.02f); - if (i_this->mDemoCamTimer == 2) { - fopAc_ac_c* local_b0 = fopAcM_SearchByID(i_this->field_0x708); - sp2c.x = 50.0f; - sp2c.y = 10.0f; - sp2c.z = 700.0f; - MtxPosition(&sp2c, &local_b0->current.pos); - local_b0->current.pos += STAGE_CENTER_POS; - local_b0->current.angle.y = 0; - local_b0->shape_angle.y = STAGE_ANGLE_Y; + if (i_this->demoCamCounter == 2) { + fopAc_ac_c* boomerang_p = fopAcM_SearchByID(i_this->boomerangId); + work.x = AREG_F(6) + 50.0f; + work.y = AREG_F(7) + 10.0f; + work.z = AREG_F(8) + 800.0f - 100.0f; + MtxPosition(&work, &boomerang_p->current.pos); + boomerang_p->current.pos += STAGE_CENTER_POS; + boomerang_p->current.angle.y = 0; + boomerang_p->shape_angle.y = STAGE_ANGLE_Y + YREG_S(8); } - if (i_this->mDemoCamTimer == 200) { + if (i_this->demoCamCounter == 200) { player->changeDemoMode(1, 3, 0, 0); player->changeDemoParam0(3); - dComIfGp_getEvent().setPtT(actor); + dComIfGp_getEvent().setPtT(boomerang_p); } - if (i_this->mDemoCamTimer != 250) { + if (i_this->demoCamCounter != (s16)(KREG_S(9) + 250)) { return; } - i_this->mDemoMode = 20; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 20; + i_this->demoCamCounter = 0; return; case 20: - sp2c = actor->current.pos - player->current.pos; - if (i_this->mDemoCamTimer == 3) { + work = boomerang_p->current.pos - player->current.pos; + if (i_this->demoCamCounter == 3) { player->changeDemoMode(3, 1, 0, 0); - cMtx_YrotS(*calc_mtx, cM_atan2s(sp2c.x, sp2c.z)); - sp2c.x = -20.0f; - sp2c.y = 0.0f; - sp2c.z = 200.0f; - MtxPosition(&sp2c, &i_pos); - i_pos += player->current.pos; - player->changeDemoPos0(&i_pos); - sp2c.z = 10000.0f; - MtxPosition(&sp2c, &i_pos); - a_this->current.pos = i_pos; + cMtx_YrotS(*calc_mtx, cM_atan2s(work.x, work.z)); + work.x = nREG_F(7) + -20.0f; + work.y = 0.0f; + work.z = ZREG_F(0) + 200.0f; + MtxPosition(&work, &pos); + pos += player->current.pos; + player->changeDemoPos0(&pos); + work.z = 10000.0f; + MtxPosition(&work, &pos); + actor->current.pos = pos; } - i_pos = actor->current.pos - player->eyePos; - a_this->current.pos = player->eyePos + (i_pos * 20.0f); - if (i_this->mDemoCamTimer != 20) { + pos = boomerang_p->current.pos - player->eyePos; + actor->current.pos = player->eyePos + (pos * 20.0f); + if (i_this->demoCamCounter != 20) { return; } - actor->health = 1; - i_this->mDemoMode = 21; - i_this->mDemoCamTimer = 0; - i_this->field_0xc84 = 0.0f; + boomerang_p->health = 1; + i_this->demoSubMode = 21; + i_this->demoCamCounter = 0; + i_this->camStepScale1 = 0.0f; return; case 21: - cLib_addCalc2(&i_this->mCamCenter.y, actor->current.pos.y - 20.0f, 0.2f, i_this->field_0xc84 * 200.0f); - cLib_addCalc2(&i_this->mCamCenter.x, actor->current.pos.x, 0.4f, i_this->field_0xc84 * 200.0f); - cLib_addCalc2(&i_this->mCamCenter.z, actor->current.pos.z, 0.4f, i_this->field_0xc84 * 200.0f); - cLib_addCalc2(&i_this->mCamEye.y, player->current.pos.y + 110.0f, 0.1f, i_this->field_0xc84 * 10.0f); - cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f, 0.02f); - i_pos = actor->current.pos - player->eyePos; - a_this->current.pos = player->eyePos + (i_pos * 20.0f); - if (i_this->mDemoCamTimer < 70) { + cLib_addCalc2(&i_this->camCenter.y, boomerang_p->current.pos.y + ZREG_F(4) - 20.0f, 0.2f, i_this->camStepScale1 * 200.0f); + cLib_addCalc2(&i_this->camCenter.x, boomerang_p->current.pos.x, 0.4f, i_this->camStepScale1 * 200.0f); + cLib_addCalc2(&i_this->camCenter.z, boomerang_p->current.pos.z, 0.4f, i_this->camStepScale1 * 200.0f); + cLib_addCalc2(&i_this->camEye.y, player->current.pos.y + 110.0f + ZREG_F(5), 0.1f, i_this->camStepScale1 * 10.0f); + cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f, 0.02f); + pos = boomerang_p->current.pos - player->eyePos; + actor->current.pos = player->eyePos + (pos * 20.0f); + if (i_this->demoCamCounter < 70) { return; } - if (i_this->mDemoCamTimer == 70) { - i_this->mMsgFlow.init(a_this, 102, 0, NULL); + if (i_this->demoCamCounter == 70) { + i_this->msgFlow.init(actor, 102, 0, NULL); } - if (i_this->mMsgFlow.doFlow(a_this, NULL, 0) == 0) { + if (i_this->msgFlow.doFlow(actor, NULL, 0) == 0) { return; } - actor->health = 1; + boomerang_p->health = 1; return; case 22: player->changeDemoMode(28, 0, 0, 0); - i_this->mDemoMode++; - i_this->mDemoCamTimer = 0; - i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); + i_this->demoSubMode++; + i_this->demoCamCounter = 0; + i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); // fallthrough case 23: - cLib_addCalc2(&i_this->mCamCenter.x, player->current.pos.x, 0.4f, i_this->field_0xc84 * 200.0f); - cLib_addCalc2(&i_this->mCamCenter.z, player->current.pos.z, 0.4f, i_this->field_0xc84 * 200.0f); + cLib_addCalc2(&i_this->camCenter.x, player->current.pos.x, 0.4f, i_this->camStepScale1 * 200.0f); + cLib_addCalc2(&i_this->camCenter.z, player->current.pos.z, 0.4f, i_this->camStepScale1 * 200.0f); - if (i_this->mDemoCamTimer == 20) { - fopAcM_createItemForMidBoss(&player->current.pos, 64, fopAcM_GetRoomNo(a_this), 0, 0, 0, -1); - i_this->field_0xc30 = 10; - a_this->current.pos.y += 20000.0f; + if (i_this->demoCamCounter == 20) { + fopAcM_createItemForMidBoss(&player->current.pos, 64, fopAcM_GetRoomNo(actor), 0, 0, 0, -1); + i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; + actor->current.pos.y += 20000.0f; target_info_count = 0; fpcM_Search(s_h_sub, i_this); fopAcM_delete(static_cast(target_info[0])); @@ -1870,6 +1942,8 @@ static void demo_camera_end(e_mk_class* i_this) { } static void* s_ks_sub(void* i_actor, void* i_data) { + i_data; + if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS) && static_cast(i_actor)->field_0x5b6 == 0) { return i_actor; } @@ -1878,279 +1952,285 @@ static void* s_ks_sub(void* i_actor, void* i_data) { } static void* s_brg_sub(void* i_actor, void* i_data) { + i_data; + if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_BRG) { - static_cast(i_actor)->field_0xaef4 = 500.0f; - static_cast(i_actor)->mType |= 4; + static_cast(i_actor)->field_0xaef4 = VREG_F(11) + 500.0f; + static_cast(i_actor)->mType |= (u8)4; } return NULL; } static void* s_brg_sub2(void* i_actor, void* i_data) { + i_data; + if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_BRG) { - static_cast(i_actor)->mType &= ~0x4; + static_cast(i_actor)->mType &= ~0x4 & 0xFFFFFFFB; } return NULL; } +/* Camera logic for the cutscene in the Forest Temple when Ook cuts the bridge down with the boomerang */ static void demo_camera_r04(e_mk_class* i_this) { - u8 i_no; - fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + u8 sw_bit; daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); - fopAc_ac_c* actor = fopAcM_SearchByID(i_this->field_0x708); + fopAc_ac_c* boomerang_p = fopAcM_SearchByID(i_this->boomerangId); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); - cXyz sp2c, sp38; + cXyz work, pos; - npc_ks_class* i_actor = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); - if (i_actor == NULL) { + npc_ks_class* monkey_p = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); + if (monkey_p == NULL) { return; } - switch (i_this->mDemoMode) { + switch (i_this->demoSubMode) { case 1: - if (!i_actor->actor.eventInfo.checkCommandDemoAccrpt()) { - fopAcM_orderPotentialEvent(&i_actor->actor, 2, 0xffff, 0); - i_actor->actor.eventInfo.onCondition(dEvtCnd_CANDEMO_e); + if (!monkey_p->actor.eventInfo.checkCommandDemoAccrpt()) { + fopAcM_orderPotentialEvent(&monkey_p->actor, 2, 0xffff, 0); + monkey_p->actor.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); - i_this->mDemoMode = 2; - i_this->mDemoCamTimer = 0; - i_this->mDemoCamFovy = 55.0f; + i_this->demoSubMode = 2; + i_this->demoCamCounter = 0; + i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); - i_this->mCamCenter.set(-711.0f, 3588.0f, 2730.0f); - i_this->mCamEye.set(116.0f, 3400.0f, 4597.0f); - i_this->field_0xc5c.set(-291.0f, 3256.0f, 2640.0f); - i_this->field_0xc50.set(1060.0f, 3795.0f, 4086.0f); + i_this->camCenter.set(-711.0f, 3588.0f, 2730.0f); + i_this->camEye.set(116.0f, 3400.0f, 4597.0f); + i_this->camCenterTarget.set(-291.0f, 3256.0f, 2640.0f); + i_this->camEyeTarget.set(1060.0f, 3795.0f, 4086.0f); - i_this->field_0xc74.x = fabsf(i_this->field_0xc5c.x - i_this->mCamCenter.x) * 0.015f; - i_this->field_0xc74.y = fabsf(i_this->field_0xc5c.y - i_this->mCamCenter.y) * 0.015f; - i_this->field_0xc74.z = fabsf(i_this->field_0xc5c.z - i_this->mCamCenter.z) * 0.015f; - i_this->field_0xc68.x = fabsf(i_this->field_0xc50.x - i_this->mCamEye.x) * 0.02f; - i_this->field_0xc68.y = fabsf(i_this->field_0xc50.y - i_this->mCamEye.y) * 0.02f; - i_this->field_0xc68.z = fabsf(i_this->field_0xc50.z - i_this->mCamEye.z) * 0.02f; + i_this->distToCamCenterTarget.x = fabsf(i_this->camCenterTarget.x - i_this->camCenter.x) * 0.015f; + i_this->distToCamCenterTarget.y = fabsf(i_this->camCenterTarget.y - i_this->camCenter.y) * 0.015f; + i_this->distToCamCenterTarget.z = fabsf(i_this->camCenterTarget.z - i_this->camCenter.z) * 0.015f; + i_this->distToCamEyeTarget.x = fabsf(i_this->camEyeTarget.x - i_this->camEye.x) * 0.02f; + i_this->distToCamEyeTarget.y = fabsf(i_this->camEyeTarget.y - i_this->camEye.y) * 0.02f; + i_this->distToCamEyeTarget.z = fabsf(i_this->camEyeTarget.z - i_this->camEye.z) * 0.02f; dComIfGp_getEvent().startCheckSkipEdge(i_this); // fallthrough case 2: - if (i_this->mDemoCamTimer > 60) { - cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0xc5c.x, 0.05f, i_this->field_0xc74.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0xc5c.y, 0.05f, i_this->field_0xc74.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0xc5c.z, 0.05f, i_this->field_0xc74.z * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.x, i_this->field_0xc50.x, 0.05f, i_this->field_0xc68.x * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.y, i_this->field_0xc50.y, 0.05f, i_this->field_0xc68.y * i_this->field_0xc84); - cLib_addCalc2(&i_this->mCamEye.z, i_this->field_0xc50.z, 0.05f, i_this->field_0xc68.z * i_this->field_0xc84); - cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f, 0.01f); + if (i_this->demoCamCounter > 60) { + cLib_addCalc2(&i_this->camCenter.x, i_this->camCenterTarget.x, 0.05f, i_this->distToCamCenterTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.y, i_this->camCenterTarget.y, 0.05f, i_this->distToCamCenterTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camCenter.z, i_this->camCenterTarget.z, 0.05f, i_this->distToCamCenterTarget.z * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.x, i_this->camEyeTarget.x, 0.05f, i_this->distToCamEyeTarget.x * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.y, i_this->camEyeTarget.y, 0.05f, i_this->distToCamEyeTarget.y * i_this->camStepScale1); + cLib_addCalc2(&i_this->camEye.z, i_this->camEyeTarget.z, 0.05f, i_this->distToCamEyeTarget.z * i_this->camStepScale1); + cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f, NREG_F(4) + 0.01f); - if (i_this->mDemoCamTimer == 258) { - i_actor->mMode = 2; - sp38.set(110.0f, 3300.0f, 4326.0f); - player->setPlayerPosAndAngle(&sp38, (s16)0xffff8000, 0); + if (i_this->demoCamCounter == ZREG_S(1) + 258) { + monkey_p->mMode = 2; + pos.set(110.0f, 3300.0f, 4326.0f); + player->setPlayerPosAndAngle(&pos, (s16)0xFFFF8000, 0); player->changeDemoMode(1, 1, 0, 0); } - if (i_this->mDemoCamTimer == 260) { - cMtx_YrotS(*calc_mtx, i_actor->actor.shape_angle.y); - sp2c.x = 200.0f; - sp2c.y = 300.0f; - sp2c.z = 300.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += i_actor->actor.current.pos; - i_this->mCamCenter = i_actor->actor.current.pos; - i_this->mCamCenter.y += 130.0f; - i_this->mDemoMode = 3; - i_this->mDemoCamTimer = 0; + if (i_this->demoCamCounter == ZREG_S(1) + 260) { + cMtx_YrotS(*calc_mtx, monkey_p->actor.shape_angle.y); + work.x = ZREG_F(0) + 200.0f; + work.y = ZREG_F(1) + 300.0f; + work.z = ZREG_F(2) + 300.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += monkey_p->actor.current.pos; + i_this->camCenter = monkey_p->actor.current.pos; + i_this->camCenter.y += ZREG_F(3) + 130.0f; + i_this->demoSubMode = 3; + i_this->demoCamCounter = 0; } } - a_this->current.pos.y = a_this->home.pos.y + 10000.0f; + actor->current.pos.y = actor->home.pos.y + 10000.0f; return; case 3: - a_this->current.pos.y = a_this->home.pos.y + 10000.0f; - cLib_addCalc2(&i_this->mCamCenter.z, i_actor->actor.current.pos.z, 0.2f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y + 130.0f + cM_ssin(i_this->mDemoCamTimer * 0xA00) * 30.0f, 0.2f, 50.0f); + actor->current.pos.y = actor->home.pos.y + 10000.0f; + cLib_addCalc2(&i_this->camCenter.z, monkey_p->actor.current.pos.z, 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + 130.0f + ZREG_F(3) + (KREG_F(18) + 30.0f) * cM_ssin(i_this->demoCamCounter * 0xA00), 0.2f, 50.0f); - if (i_this->mDemoCamTimer != 93) { + if (i_this->demoCamCounter != 93) { return; } - a_this->current.pos.y = a_this->home.pos.y; - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = 0.0f; - sp2c.y = -200.0f; - sp2c.z = 3350.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 220.0f; - i_this->mDemoMode = 4; - i_this->mDemoCamTimer = 0; - i_this->mMode = 2; - i_actor->mMode = 20; + actor->current.pos.y = actor->home.pos.y; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = ZREG_F(4); + work.y = ZREG_F(5) + -200.0f; + work.z = ZREG_F(6) + 3350.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += ZREG_F(7) + 220.0f; + i_this->demoSubMode = 4; + i_this->demoCamCounter = 0; + i_this->mode = 2; + monkey_p->mMode = 20; return; case 4: - cLib_addCalc2(&i_this->mCamCenter.z, a_this->current.pos.z, 0.2f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.y, a_this->current.pos.y + 220.0f, 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.z, actor->current.pos.z, 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.y, actor->current.pos.y + 220.0f + ZREG_F(7), 0.2f, 50.0f); - if (i_this->mDemoCamTimer != 74) { + if (i_this->demoCamCounter != 74) { return; } - i_this->mDemoMode = 45; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 45; + i_this->demoCamCounter = 0; - cMtx_YrotS(*calc_mtx, i_actor->actor.shape_angle.y); - sp2c.x = -300.0f; - sp2c.y = 200.0f; - sp2c.z = -100.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += i_actor->actor.current.pos; - i_this->mCamCenter = i_actor->actor.current.pos; - i_this->mCamCenter.y += 90.0f; + cMtx_YrotS(*calc_mtx, monkey_p->actor.shape_angle.y); + work.x = ZREG_F(5) + -300.0f; + work.y = ZREG_F(6) + 200.0f; + work.z = ZREG_F(7) + -100.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += monkey_p->actor.current.pos; + i_this->camCenter = monkey_p->actor.current.pos; + i_this->camCenter.y += ZREG_F(8) + 90.0f; return; case 45: - cLib_addCalc2(&i_this->mCamCenter.z, i_actor->actor.current.pos.z, 0.2f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y + 90.0f + 30.0f * cM_ssin(i_this->mDemoCamTimer * 0xA00), 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.z, monkey_p->actor.current.pos.z, 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + 90.0f + ZREG_F(8) + (KREG_F(18) + 30.0f) * cM_ssin(i_this->demoCamCounter * 0xA00), 0.2f, 50.0f); - if (i_this->mDemoCamTimer == 10) { - i_actor->actor.field_0x567 = 1; + if (i_this->demoCamCounter == 10) { + monkey_p->actor.field_0x567 = 1; } - if (i_this->mDemoCamTimer != 55) { + if (i_this->demoCamCounter != NREG_S(7) + 55) { return; } - i_this->mDemoMode = 46; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 46; + i_this->demoCamCounter = 0; // fallthrough case 46: - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = 0.0f; - sp2c.y = 100.0f; - sp2c.z = 600.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 220.0f; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = ZREG_F(14); + work.y = ZREG_F(15) + 100.0f; + work.z = ZREG_F(16) + 600.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += ZREG_F(17) + 220.0f; - if (i_this->mDemoCamTimer < 45) { + if (i_this->demoCamCounter < ZREG_S(9) + 45) { return; } - if (actor == NULL) { + if (boomerang_p == NULL) { return; } - i_this->mDemoMode = 5; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 5; + i_this->demoCamCounter = 0; // fallthrough case 5: - i_this->mCamCenter = actor->current.pos; - i_this->mCamEye.set(-477.0f, 3119.0f, 1643.0f); + i_this->camCenter = boomerang_p->current.pos; + i_this->camEye.set(ZREG_F(8) + -477.0f, ZREG_F(9) + 3119.0f, ZREG_F(10) + 1643.0f); - if (i_this->mDemoCamTimer == 30) { - i_actor->actor.current.pos.z = 1600.0f; - i_actor->actor.current.pos.y = 3200.0f; + if (i_this->demoCamCounter == 30) { + monkey_p->actor.current.pos.z = ZREG_F(15) + 1600.0f; + monkey_p->actor.current.pos.y = ZREG_F(17) + 3200.0f; } - if (i_this->mDemoCamTimer != 69) { + if (i_this->demoCamCounter != ZREG_S(4) + 69) { return; } - i_this->mDemoMode = 6; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 6; + i_this->demoCamCounter = 0; return; case 6: - if (i_this->mDemoCamTimer == 3) { - i_actor->mMode = 4; + if (i_this->demoCamCounter == ZREG_S(6) + 3) { + monkey_p->mMode = 4; } - if (i_this->mDemoCamTimer != 25) { + if (i_this->demoCamCounter != ZREG_S(5) + 25) { return; } - i_this->mDemoMode = 7; - i_this->mDemoCamTimer = 0; + i_this->demoSubMode = 7; + i_this->demoCamCounter = 0; - cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); - sp2c.x = -300.0f; - sp2c.y = 100.0f; - sp2c.z = 550.0f; - MtxPosition(&sp2c, &i_this->mCamEye); - i_this->mCamEye += a_this->current.pos; - i_this->mCamCenter = a_this->current.pos; - i_this->mCamCenter.y += 190.0f; + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); + work.x = ZREG_F(11) + -300.0f; + work.y = ZREG_F(12) + 100.0f; + work.z = ZREG_F(13) + 550.0f; + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; + i_this->camCenter = actor->current.pos; + i_this->camCenter.y += ZREG_F(14) + 190.0f; // fallthrough case 7: - i_actor->actor.speed.y = 0.0f; - i_actor->actor.current.pos.set(0.0f, 2500.0f, 3373.0f); + monkey_p->actor.speed.y = 0.0f; + monkey_p->actor.current.pos.set(0.0f, 2500.0f, 3373.0f); - if (i_this->mDemoCamTimer != 250) { + if (i_this->demoCamCounter != 250) { return; } - i_this->mDemoMode = 8; - i_this->mDemoCamTimer = 0; - i_actor->mMode++; - i_this->mCamEye.set(-282.0f, 2534.0f, 3147.0f); - i_this->mCamCenter = i_actor->actor.current.pos; + i_this->demoSubMode = 8; + i_this->demoCamCounter = 0; + monkey_p->mMode++; + i_this->camEye.set(-282.0f, 2534.0f, 3147.0f); + i_this->camCenter = monkey_p->actor.current.pos; + i_this->camCenter.y += ZREG_F(19); // fallthrough case 8: - cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y, 0.2f, 50.0f); + cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + ZREG_F(19), 0.2f, 50.0f); fpcM_Search(s_brg_sub, i_this); - if (i_this->mDemoCamTimer == 65) { - i_actor->actor.current.pos.set(0.0f, 3310.0f, 3427.0f); - i_actor->mMode++; - i_this->mDemoMode = 9; - i_this->mDemoCamTimer = 0; + if (i_this->demoCamCounter == (s16)(XREG_S(0) + 65)) { + monkey_p->actor.current.pos.set(0.0f, 3310.0f, 3427.0f); + monkey_p->mMode++; + i_this->demoSubMode = 9; + i_this->demoCamCounter = 0; fpcM_Search(s_brg_sub2, i_this); - i_this->mCamCenter.set(4.0f, 3393.0f, 4180.0f); - i_this->mCamEye.set(-131.0f, 3452.0f, 4552.0f); + i_this->camCenter.set(4.0f, 3393.0f, 4180.0f); + i_this->camEye.set(-131.0f, 3452.0f, 4552.0f); player->changeDemoMode(1, 1, 0, 0); } return; case 9: - if (i_this->mDemoCamTimer != 138) { + if (i_this->demoCamCounter != 138) { return; } - i_this->mCamCenter.set(30.0f, 3422.0f, 4520.0f); - i_this->mCamEye.set(343.0f, 3422.0f, 4271.0f); - i_this->mDemoMode = 10; - i_this->mDemoCamTimer = 0; - i_this->field_0xca0 = player->shape_angle.y; + i_this->camCenter.set(30.0f, 3422.0f, 4520.0f); + i_this->camEye.set(343.0f, 3422.0f, 4271.0f); + i_this->demoSubMode = 10; + i_this->demoCamCounter = 0; + i_this->prevPlShapeAngle = player->shape_angle.y; return; case 10: - cLib_addCalcAngleS2(&i_this->field_0xca0, i_actor->field_0x5c8 + (u16)-0x8000, 4, 0x800); - player->setPlayerPosAndAngle(&player->current.pos, i_this->field_0xca0, 0); + cLib_addCalcAngleS2(&i_this->prevPlShapeAngle, monkey_p->field_0x5c8 + (u16)-0x8000, 4, 0x800); + player->setPlayerPosAndAngle(&player->current.pos, i_this->prevPlShapeAngle, 0); - if (i_this->mDemoCamTimer != 60) { + if (i_this->demoCamCounter != 60) { return; } - camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); + camera->mCamera.Reset(i_this->camCenter, i_this->camEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); - fopAcM_delete(a_this); - i_no = fopAcM_GetParam(i_this) >> 16; - if (i_no == 0xFF) { + fopAcM_delete(actor); + sw_bit = fopAcM_GetParam(i_this) >> 16; + if (sw_bit == 0xFF) { return; } - dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(a_this)); + dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); return; case 0: @@ -2161,83 +2241,86 @@ static void demo_camera_r04(e_mk_class* i_this) { } static void demo_camera_bohit(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); - cXyz sp20; + cXyz work, unused_1, unused_2, unused_3; - switch (i_this->mDemoMode) { + switch (i_this->demoSubMode) { case 1: - if (!i_this->enemy.eventInfo.checkCommandDemoAccrpt()) { - fopAcM_orderPotentialEvent(&i_this->enemy, 2, 0xffff, 0); - i_this->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e); + if (!actor->eventInfo.checkCommandDemoAccrpt()) { + fopAcM_orderPotentialEvent(actor, 2, 0xffff, 0); + actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); - i_this->mDemoMode = 2; - i_this->mDemoCamTimer = 0; - i_this->mDemoCamFovy = 55.0f; + i_this->demoSubMode = 2; + i_this->demoCamCounter = 0; + i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); - cMtx_YrotS(*calc_mtx, i_this->enemy.shape_angle.y); + cMtx_YrotS(*calc_mtx, actor->shape_angle.y); if (cM_rndF(1.0f) < 0.5f) { - sp20.x = 500.0f; + work.x = AREG_F(0) + 500.0f; } else { - sp20.x = -500.0f; + work.x = -(AREG_F(0) + 500.0f); } - sp20.y = -120.0f; - sp20.z = 0.0f; - MtxPosition(&sp20, &i_this->mCamEye); - i_this->mCamEye += i_this->enemy.current.pos; - i_this->mCamCenter = i_this->enemy.current.pos; + work.y = AREG_F(1) + -120.0f; + work.z = AREG_F(2); + MtxPosition(&work, &i_this->camEye); + i_this->camEye += actor->current.pos; + i_this->camCenter = actor->current.pos; // fallthrough case 2: - cLib_addCalc2(&i_this->mCamCenter.x, i_this->enemy.current.pos.x, 0.5f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.y, i_this->enemy.current.pos.y + 100.0f, 0.5f, 50.0f); - cLib_addCalc2(&i_this->mCamCenter.z, i_this->enemy.current.pos.z, 0.5f, 50.0f); + cLib_addCalc2(&i_this->camCenter.x, actor->current.pos.x, 0.5f, 50.0f); + cLib_addCalc2(&i_this->camCenter.y, actor->current.pos.y + 100.0f + KREG_F(7), 0.5f, 50.0f); + cLib_addCalc2(&i_this->camCenter.z, actor->current.pos.z, 0.5f, 50.0f); - if (i_this->mDemoCamTimer == 25) { + if (i_this->demoCamCounter == 25) { i_this->field_0xc98 = 30.0f; } - if (i_this->mDemoCamTimer == 80) { - i_this->field_0xc30 = 10; - i_this->field_0x6fc[0] = 150; + if (i_this->demoCamCounter == 80) { + i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; + i_this->timer[0] = 150; } - return; + break; case 0: default: - return; + break; } } static void demo_camera(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); - cXyz sp34, sp40; + cXyz unused_1, unused_2; - switch (i_this->field_0xc30) { - case 1: + switch (i_this->demoMode) { + case e_mk_class::DEMO_MODE_START: demo_camera_start(i_this); break; - case 2: + case e_mk_class::DEMO_MODE_END: demo_camera_end(i_this); break; - case 3: + case e_mk_class::DEMO_MODE_R04: demo_camera_r04(i_this); if (dComIfGp_getEvent().checkSkipEdge()) { - npc_ks_class* i_actor = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); - if (i_actor != NULL) { - u8 i_no = fopAcM_GetParam(i_this) >> 16; - if (i_no != 0xFF) { - dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(&i_this->enemy)); + npc_ks_class* monkey_p = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); + if (monkey_p != NULL) { + u8 sw_bit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16; + if (sw_bit != 0xFF) { + dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); } - i_no = fopAcM_GetParam(i_actor) >> 24; - if (i_no != 0xFF) { - dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(&i_actor->actor)); + sw_bit = (fopAcM_GetParam(monkey_p) & 0xFF000000) >> 24; + if (sw_bit != 0xFF) { + dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(&monkey_p->actor)); } dComIfGp_setNextStage("D_MN05", 0, 4, 0); @@ -2245,17 +2328,17 @@ static void demo_camera(e_mk_class* i_this) { } break; - case 4: + case e_mk_class::DEMO_MODE_BOHIT: demo_camera_bohit(i_this); break; - case 10: - camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); + case e_mk_class::DEMO_MODE_FINISH: + camera->mCamera.Reset(i_this->camCenter, i_this->camEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); - i_this->field_0xc30 = 0; - i_this->mDemoMode = 0; + i_this->demoMode = e_mk_class::DEMO_MODE_NONE; + i_this->demoSubMode = 0; daPy_getPlayerActorClass()->cancelOriginalDemo(); case 5: @@ -2263,44 +2346,45 @@ static void demo_camera(e_mk_class* i_this) { case 7: case 8: case 9: - case 0: + case e_mk_class::DEMO_MODE_NONE: break; } - if (i_this->field_0xc30 != 0) { - s16 sVar1 = i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00) * 7.5f; - cXyz i_center = i_this->mCamCenter; - cXyz i_eye = i_this->mCamEye; + if (i_this->demoMode != e_mk_class::DEMO_MODE_NONE) { + s16 bank = i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00) * 7.5f; + cXyz center = i_this->camCenter; + cXyz eye = i_this->camEye; - i_center.y += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00); - i_eye.y += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00); - i_center.x += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800); - i_eye.x += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800); - i_center.z += i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00); - i_eye.z += i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00); + center.y += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00)); + eye.y += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00)); + center.x +=(KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800)); + eye.x += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800)); + center.z += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00)); + eye.z += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00)); - camera->mCamera.Set(i_center, i_eye, sVar1, i_this->mDemoCamFovy); + camera->mCamera.Set(center, eye, bank, i_this->demoCamFovy); - cLib_addCalc0(&i_this->field_0xc98, 1.0f, 3.0f); - i_this->mDemoCamTimer++; + cLib_addCalc0(&i_this->field_0xc98, 1.0f, TREG_F(16) + 3.0f); + i_this->demoCamCounter++; - if (i_this->mDemoCamTimer > 10000) { - i_this->mDemoCamTimer = 10000; + if (i_this->demoCamCounter > 10000) { + i_this->demoCamCounter = 10000; } } } static void action(e_mk_class* i_this) { - fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; - cXyz sp28, sp34; - i_this->mDistToPlayer = fopAcM_searchPlayerDistanceXZ(a_this); - i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(a_this); + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); + cXyz work, pos; + i_this->distToPl = fopAcM_searchPlayerDistanceXZ(actor); + i_this->angleToPl = fopAcM_searchPlayerAngleY(actor); damage_check(i_this); - s8 sVar1 = 1; - s8 sVar2 = 1; - i_this->field_0x6f8 = 0; + s8 boss_room_wait_flag = 1; + s8 status_flag = 1; + i_this->unkFlag3 = 0; - switch (i_this->mAction) { + switch (i_this->action) { case e_mk_class::ACT_WAIT: e_mk_wait(i_this); break; @@ -2319,172 +2403,174 @@ static void action(e_mk_class* i_this) { case e_mk_class::ACT_DROP: e_mk_drop(i_this); - i_this->field_0x6f8 = 1; + i_this->unkFlag3 = 1; break; case e_mk_class::ACT_DAMAGE: e_mk_damage(i_this); - i_this->field_0x6f8 = 1; + i_this->unkFlag3 = 1; break; case e_mk_class::ACT_S_DEMO: e_mk_s_demo(i_this); - sVar1 = 0; + boss_room_wait_flag = 0; break; case e_mk_class::ACT_E_DEMO: - i_this->field_0x6f8 = e_mk_e_demo(i_this); - sVar1 = 0; - sVar2 = 0; + i_this->unkFlag3 = e_mk_e_demo(i_this); + boss_room_wait_flag = 0; + status_flag = 0; break; case e_mk_class::ACT_R04_DEMO: e_mk_r04_demo(i_this); - i_this->field_0x6f8 = 1; + i_this->unkFlag3 = 1; } - if (sVar2) { - fopAcM_OnStatus(a_this, 0); - a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; + if (status_flag) { + fopAcM_OnStatus(actor, 0); + actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } else { - fopAcM_OffStatus(a_this, 0); - a_this->attention_info.flags = 0; + fopAcM_OffStatus(actor, 0); + actor->attention_info.flags = 0; } - cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 4, 0x2000); + cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); - if (i_this->field_0x6f8 != 0) { - a_this->current.pos += a_this->speed; - a_this->speed.y += a_this->gravity; + if (i_this->unkFlag3 != 0) { + actor->current.pos += actor->speed; + actor->speed.y += actor->gravity; - if (i_this->field_0x6f8 == 1) { - i_this->mAcch.CrrPos(dComIfG_Bgsp()); + if (i_this->unkFlag3 == 1) { + i_this->acch.CrrPos(dComIfG_Bgsp()); } } else { - a_this->current.pos += a_this->speed; + actor->current.pos += actor->speed; } - if (i_this->field_0x71b != 0) { - if (i_this->field_0x71b == 2) { - J3DModel* model = i_this->mpModelMorf->getModel(); - PSMTXCopy(model->getAnmMtx(29), *calc_mtx); - sp28.set(0.0f, 0.0f, 0.0f); - MtxPosition(&sp28, &sp34); - fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &sp34, &a_this->shape_angle, 2.5f, &a_this->tevStr, 0); + if (i_this->setSmokeFlag != 0) { + if (i_this->setSmokeFlag == 2) { + J3DModel* model = i_this->anmP->getModel(); + MTXCopy(model->getAnmMtx(MK_JNT_LEG_L_4_e), *calc_mtx); + work.set(0.0f, 0.0f, 0.0f); + MtxPosition(&work, &pos); + fopAcM_effSmokeSet2(&i_this->field_0xc08, &i_this->field_0xc0c, &pos, &actor->shape_angle, TREG_F(17) + 2.5f, &actor->tevStr); - PSMTXCopy(model->getAnmMtx(33), *calc_mtx); - MtxPosition(&sp28, &sp34); - fopAcM_effSmokeSet1(&i_this->field_0xc10, &i_this->field_0xc14, &sp34, &a_this->shape_angle, 2.5f, &a_this->tevStr, 0); + MTXCopy(model->getAnmMtx(MK_JNT_LEG_R_4_e), *calc_mtx); + MtxPosition(&work, &pos); + fopAcM_effSmokeSet2(&i_this->field_0xc10, &i_this->field_0xc14, &pos, &actor->shape_angle, TREG_F(17) + 2.5f, &actor->tevStr); } else { - fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &a_this->current.pos, &a_this->shape_angle, 2.5f, &a_this->tevStr, 1); + fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &actor->current.pos, &actor->shape_angle, TREG_F(18) + 2.5f, &actor->tevStr, 1); } - i_this->field_0x71b = 0; + i_this->setSmokeFlag = 0; } - if (sVar1) { + if (boss_room_wait_flag) { daPy_getPlayerActorClass()->onBossRoomWait(); } } static void anm_se_set(e_mk_class* i_this) { + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + static u16 bo_eno_1[2] = { - 0x8214, - 0x8215, + dPa_RM(ID_ZI_S_MKDEMO_BOOM_WAIT_A), + dPa_RM(ID_ZI_S_MKDEMO_BOOM_WAIT_B), }; static u16 bo_eno_0[4] = { - 0x8211, - 0x8212, - 0x8213, - 0x820C, + dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_A), + dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_B), + dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_C), + dPa_RM(ID_ZI_S_MKDEMO_BOOM_FLASH_A), }; - if (i_this->mAnm == 40) { - if (i_this->mpModelMorf->checkFrame(2.0f) || i_this->mpModelMorf->checkFrame(13.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); + if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_WAIT_e) { + if (i_this->anmP->checkFrame(2.0f) || i_this->anmP->checkFrame(13.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } - } else if (i_this->mAnm == 35) { - if (i_this->mpModelMorf->checkFrame(3.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE_L, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_SPRING_e) { + if (i_this->anmP->checkFrame(3.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE_L, -1); } - if ((i_this->mpModelMorf->checkFrame(21.0f) || i_this->mpModelMorf->checkFrame(31.0f)) || i_this->mpModelMorf->checkFrame(41.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); + if ((i_this->anmP->checkFrame(21.0f) || i_this->anmP->checkFrame(31.0f)) || i_this->anmP->checkFrame(41.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } - } else if (i_this->mAnm == 31 || i_this->mAnm == 32) { - if (i_this->mpModelMorf->checkFrame(1.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_A, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_01_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_02_e) { + if (i_this->anmP->checkFrame(1.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_A, -1); } - } else if (i_this->mAnm == 33) { - if (i_this->mpModelMorf->checkFrame(1.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_B, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e) { + if (i_this->anmP->checkFrame(1.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_B, -1); } - if (i_this->mpModelMorf->checkFrame(15.0f) || i_this->mpModelMorf->checkFrame(64.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); + if (i_this->anmP->checkFrame(15.0f) || i_this->anmP->checkFrame(64.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } - if (i_this->mpModelMorf->checkFrame(32.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_SCRATCH_HIP, 0, -1); + if (i_this->anmP->checkFrame(32.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_SCRATCH_HIP, 0, -1); } - } else if (i_this->mAnm == 25 || i_this->mAnm == 15) { - if (i_this->mpModelMorf->checkFrame(1.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_SNEER, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_GLAD_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e) { + if (i_this->anmP->checkFrame(1.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_SNEER, -1); } - } else if (i_this->mAnm == 10) { - if (i_this->mpModelMorf->checkFrame(1.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DOWN, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_CHANCE_e) { + if (i_this->anmP->checkFrame(1.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DOWN, -1); } - } else if (i_this->mAnm == 29) { - if (i_this->mpModelMorf->checkFrame(8.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_JUMP_START_e) { + if (i_this->anmP->checkFrame(8.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } - } else if (i_this->mAnm == 39) { - if (i_this->mpModelMorf->checkFrame(20.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_THROW_UP_e) { + if (i_this->anmP->checkFrame(20.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } - } else if (i_this->mAnm == 26) { - if (i_this->mpModelMorf->checkFrame(3.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_JUMP_END_e) { + if (i_this->anmP->checkFrame(3.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } - } else if (i_this->mAnm == 39) { - if (i_this->mpModelMorf->checkFrame(38.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_THROW_UP_e) { + if (i_this->anmP->checkFrame(38.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } - } else if (i_this->mAnm == 34) { - if (i_this->mpModelMorf->checkFrame(1.0f)) { - i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); + } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_RUN_e) { + if (i_this->anmP->checkFrame(1.0f)) { + i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } - if (i_this->mpModelMorf->checkFrame(1.0f) || i_this->mpModelMorf->checkFrame(6.0f)) { - i_this->mSound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); + if (i_this->anmP->checkFrame(1.0f) || i_this->anmP->checkFrame(6.0f)) { + i_this->sound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } } - if (i_this->mAnm == 19 || i_this->mAnm == 21) { + if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e) { for (int i = 0; i < 2; i++) { - i_this->field_0xc18[i] = dComIfGp_particle_set(i_this->field_0xc18[i], bo_eno_1[i], &i_this->enemy.current.pos, NULL, 0); + i_this->boEno1Prtcls[i] = dComIfGp_particle_set(i_this->boEno1Prtcls[i], bo_eno_1[i], &i_this->actor.current.pos, NULL, 0); - JPABaseEmitter* pEmitter1 = dComIfGp_particle_getEmitter(i_this->field_0xc18[i]); - if (pEmitter1 != NULL) { - pEmitter1->setGlobalSRTMatrix(i_this->mpBoomerangModel->getBaseTRMtx()); + JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->boEno1Prtcls[i]); + if (emitter != NULL) { + emitter->setGlobalSRTMatrix(i_this->boomerangModelP->getBaseTRMtx()); } } } - if (i_this->mAnm == 21) { + if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e) { for (int i = 0; i < 4; i++) { - i_this->field_0xc20[i] = dComIfGp_particle_set(i_this->field_0xc20[i], bo_eno_0[i], &i_this->enemy.eyePos, NULL, 0); + i_this->boEno0Prtcls[i] = dComIfGp_particle_set(i_this->boEno0Prtcls[i], bo_eno_0[i], &i_this->actor.eyePos, NULL, 0); - JPABaseEmitter* pEmitter2 = dComIfGp_particle_getEmitter(i_this->field_0xc20[i]); - if (pEmitter2 != NULL) { + JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->boEno0Prtcls[i]); + if (emitter != NULL) { if (i == 0) { - pEmitter2->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(22)); + emitter->setGlobalSRTMatrix(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_2_e)); } else { - pEmitter2->setGlobalSRTMatrix(i_this->mpBoomerangModel->getBaseTRMtx()); + emitter->setGlobalSRTMatrix(i_this->boomerangModelP->getBaseTRMtx()); } } } @@ -2492,55 +2578,55 @@ static void anm_se_set(e_mk_class* i_this) { } static int daE_MK_Execute(e_mk_class* i_this) { - cXyz sp6c, sp78, sp84; + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + cXyz work, pos, unused; i_this->field_0x6b4++; for (int i = 0; i < 4; i++) { - if (i_this->field_0x6fc[i] != 0) { - i_this->field_0x6fc[i]--; + if (i_this->timer[i] != 0) { + i_this->timer[i]--; } } - if (i_this->field_0x704 != 0) { - i_this->field_0x704--; + if (i_this->invulnerabilityTimer != 0) { + i_this->invulnerabilityTimer--; } - if (i_this->field_0x71a != 0) { - i_this->field_0x71a--; + if (i_this->unkTimer1 != 0) { + i_this->unkTimer1--; } - if (l_HIO.mHaltAction == 0) { + if (l_HIO.halt_action == 0) { action(i_this); demo_camera(i_this); } - if (i_this->field_0x6be != 0) { - sp6c = i_this->field_0x6cc - i_this->field_0x6c0; - f32 fVar1 = sp6c.abs(); + if (i_this->unkFlag2 != 0) { + work = i_this->prevPosTarget - i_this->prevPos; + f32 fVar1 = work.abs(); - sp6c = i_this->field_0x6cc - i_this->enemy.current.pos; - f32 fVar2 = sp6c.abs(); + work = i_this->prevPosTarget - actor->current.pos; + f32 fVar2 = work.abs(); - f32 fVar3 = fVar1 * 0.1f; + f32 fVar3 = fVar1 * (BREG_F(19) + 0.1f); - if (fVar3 > 200.0f) { - fVar3 = 200.0f; + if (fVar3 > BREG_F(18) + 200.0f) { + fVar3 = BREG_F(18) + 200.0f; } - int iVar1 = (fVar2 / fVar1) * 32768.0f; - i_this->field_0x6d8 = fVar3 * cM_ssin(iVar1); + i_this->PosYTransOffset = fVar3 * cM_ssin((fVar2 / fVar1) * 32768.0f); } else { - i_this->field_0x6d8 = 0; + i_this->PosYTransOffset = 0; } - mDoMtx_stack_c::transS(i_this->enemy.current.pos.x, i_this->enemy.current.pos.y + i_this->field_0x6d8, i_this->enemy.current.pos.z); - mDoMtx_stack_c::YrotM(i_this->enemy.shape_angle.y); - mDoMtx_stack_c::XrotM(i_this->enemy.shape_angle.x); - mDoMtx_stack_c::scaleM(l_HIO.mSize, l_HIO.mSize, l_HIO.mSize); + mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->PosYTransOffset, actor->current.pos.z); + mDoMtx_stack_c::YrotM((s16)actor->shape_angle.y); + mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x); + mDoMtx_stack_c::scaleM(l_HIO.size, l_HIO.size, l_HIO.size); - J3DModel* model = i_this->mpModelMorf->getModel(); + J3DModel* model = i_this->anmP->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); - i_this->mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(&i_this->enemy))); + i_this->anmP->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->field_0x5d4 == 0) { i_this->field_0x5d4 = cM_rndF(60.0f) + 30.0f; @@ -2548,138 +2634,138 @@ static int daE_MK_Execute(e_mk_class* i_this) { i_this->field_0x5d4--; if (i_this->field_0x5d4 <= 12) { - i_this->field_0x5d8 = 11.99f - i_this->field_0x5d4; + i_this->btpFrame = 11.99f - i_this->field_0x5d4; } else { - i_this->field_0x5d8 = 0.0f; + i_this->btpFrame = 0.0f; } } - if (i_this->field_0x60e != 0) { - i_this->mBtp->setFrame(i_this->field_0x5d8 + 12.0f); + if (i_this->btpFrameFlag != 0) { + i_this->btpP->setFrame(i_this->btpFrame + 12.0f); } else { - i_this->mBtp->setFrame(i_this->field_0x5d8); + i_this->btpP->setFrame(i_this->btpFrame); } - i_this->mpModelMorf->modelCalc(); - PSMTXCopy(model->getAnmMtx(7), *calc_mtx); - sp6c.set(0.0f, 0.0f, 0.0f); - MtxPosition(&sp6c, &i_this->enemy.eyePos); - i_this->enemy.attention_info.position = i_this->enemy.eyePos; - i_this->enemy.attention_info.position.y += 70.0f; + i_this->anmP->modelCalc(); + MTXCopy(model->getAnmMtx(MK_JNT_HEAD_e), *calc_mtx); + work.set(KREG_F(12), KREG_F(13), KREG_F(14)); + MtxPosition(&work, &actor->eyePos); + actor->attention_info.position = actor->eyePos; + actor->attention_info.position.y += BREG_F(7) + 70.0f; - if (i_this->field_0x60c != 0) { - if (i_this->field_0x5e0 == 0) { - PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(10), mDoMtx_stack_c::get()); - mDoMtx_stack_c::transM(l_HIO.mCrownPosAdjust.x, l_HIO.mCrownPosAdjust.y, l_HIO.mCrownPosAdjust.z); - i_this->mpCrownModelMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); - mDoMtx_multVecZero(mDoMtx_stack_c::get(), &i_this->field_0x5e4); + if (i_this->crownStatus != 0) { + if (i_this->unkFlag1 == 0) { + MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_CROWN_e), mDoMtx_stack_c::get()); + mDoMtx_stack_c::transM(l_HIO.crown_pos_adjust.x, l_HIO.crown_pos_adjust.y, l_HIO.crown_pos_adjust.z); + i_this->crownAnmP->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); + mDoMtx_multVecZero(mDoMtx_stack_c::get(), &i_this->crownPos); } else { - cMtx_YrotS(*calc_mtx, i_this->field_0x5f0.y); - sp6c.x = 0.0f; - sp6c.y = i_this->field_0x5fc; - sp6c.z = i_this->field_0x600; - MtxPosition(&sp6c, &sp78); - i_this->field_0x5e4 += sp78; + cMtx_YrotS(*calc_mtx, i_this->unkRotation.y); + work.x = 0.0f; + work.y = i_this->field_0x5fc; + work.z = i_this->field_0x600; + MtxPosition(&work, &pos); + i_this->crownPos += pos; i_this->field_0x5fc -= 5.0f; - if (i_this->field_0x5e4.y <= STAGE_CENTER_POS.y + 5.0f) { - i_this->field_0x5e4.y = STAGE_CENTER_POS.y + 5.0f; + if (i_this->crownPos.y <= STAGE_CENTER_POS.y + WREG_F(7) + 5.0f) { + i_this->crownPos.y = STAGE_CENTER_POS.y + WREG_F(7) + 5.0f; if (i_this->field_0x5fc < -30.0f) { i_this->field_0x5fc *= -0.4f; - i_this->field_0x604 = 3500.0f; + i_this->field_0x604 = NREG_F(0) + 3500.0f; } else { i_this->field_0x5fc = 0.0f; } - i_this->field_0x600 *= 0.75f; + i_this->field_0x600 *= WREG_F(10) + 0.75f; } - s16 sVar2 = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * 3000); - s16 sVar3 = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * 4000); - cLib_addCalc0(&i_this->field_0x604, 0.1f, 50.0f); - mDoMtx_stack_c::transS(i_this->field_0x5e4.x, i_this->field_0x5e4.y, i_this->field_0x5e4.z); - mDoMtx_stack_c::YrotM(i_this->field_0x5f0.y); - mDoMtx_stack_c::XrotM(i_this->field_0x5f0.x + sVar2); - mDoMtx_stack_c::ZrotM(sVar3); - mDoMtx_stack_c::transM(0.0f, 15.0f, -10.0f); - mDoMtx_stack_c::XrotM(-8000); - mDoMtx_stack_c::ZrotM(-0x4000); - i_this->mpCrownModelMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); - cLib_addCalcAngleS2(&i_this->field_0x5f0.x, 0, 2, 0x400); + s16 x_rot_offset = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * (NREG_S(3) + 3000)); + s16 z_rot = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * (NREG_S(4) + 4000)); + cLib_addCalc0(&i_this->field_0x604, 0.1f, NREG_F(1) + 50.0f); + mDoMtx_stack_c::transS(i_this->crownPos.x, i_this->crownPos.y, i_this->crownPos.z); + mDoMtx_stack_c::YrotM(i_this->unkRotation.y); + mDoMtx_stack_c::XrotM(i_this->unkRotation.x + x_rot_offset); + mDoMtx_stack_c::ZrotM(z_rot); + mDoMtx_stack_c::transM(WREG_F(3), WREG_F(4) + 15.0f, WREG_F(5) + -10.0f); + mDoMtx_stack_c::XrotM(-8000); // ~-44° + mDoMtx_stack_c::ZrotM(-0x4000); // -90° + i_this->crownAnmP->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); + cLib_addCalcAngleS2(&i_this->unkRotation.x, 0, 2, 0x400); } - i_this->mpCrownModelMorf->play(NULL, 0, 0); - i_this->mpCrownModelMorf->modelCalc(); + i_this->crownAnmP->play(NULL, 0, 0); + i_this->crownAnmP->modelCalc(); } - if (i_this->field_0x60d != 0) { - PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(23), mDoMtx_stack_c::get()); - mDoMtx_stack_c::scaleM(l_HIO.mBoomerangRatio, l_HIO.mBoomerangRatio, l_HIO.mBoomerangRatio); - mDoMtx_stack_c::transM(15.0f, 70.0f, 20.0f); - mDoMtx_stack_c::YrotM(-0x652C); - mDoMtx_stack_c::XrotM(-0x2219); - mDoMtx_stack_c::ZrotM(0x38D8); - i_this->mpBoomerangModel->setBaseTRMtx(mDoMtx_stack_c::get()); + if (i_this->boomerangStatus != 0) { + MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_3_e), mDoMtx_stack_c::get()); + mDoMtx_stack_c::scaleM(l_HIO.boomerang_ratio, l_HIO.boomerang_ratio, l_HIO.boomerang_ratio); + mDoMtx_stack_c::transM(JREG_F(17) + 15.0f, JREG_F(18) + 70.0f, JREG_F(19) + 20.0f); + mDoMtx_stack_c::YrotM(JREG_S(0) + -0x652C); + mDoMtx_stack_c::XrotM(JREG_S(1) + -0x2219); + mDoMtx_stack_c::ZrotM(JREG_S(2) + 0x38D8); + i_this->boomerangModelP->setBaseTRMtx(mDoMtx_stack_c::get()); } - if (i_this->field_0x707 == 7) { - u32 i_parameters = 0; - if (i_this->mDemoMode != 0) { - i_parameters = 1; + if (i_this->unkFlag4 == 7) { + u32 parameters = 0; + if (i_this->demoSubMode != 0) { + parameters = 1; } - i_this->field_0x708 = fopAcM_createChild(PROC_E_MK_BO, fopAcM_GetID(i_this), i_parameters, - &i_this->enemy.current.pos, fopAcM_GetRoomNo(&i_this->enemy), NULL, NULL, + i_this->boomerangId = fopAcM_createChild(PROC_E_MK_BO, fopAcM_GetID(actor), parameters, + &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL); - i_this->field_0x707 = 0; + i_this->unkFlag4 = 0; } - if (i_this->field_0x707 == 1) { - e_mk_bo_class* i_actor = (e_mk_bo_class*)fopAcM_SearchByID(i_this->field_0x708); - if (i_actor != NULL) { - PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(23), *calc_mtx); - sp6c.set(0.0f, 0.0f, 0.0f); - MtxPosition(&sp6c, &sp78); - i_actor->enemy.current.pos = sp78; - i_actor->field_0x9b4 = 0; - i_this->field_0x707 = 0; + if (i_this->unkFlag4 == 1) { + e_mk_bo_class* boomerang_p = (e_mk_bo_class*)fopAcM_SearchByID(i_this->boomerangId); + if (boomerang_p != NULL) { + MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_3_e), *calc_mtx); + work.set(KREG_F(15), KREG_F(16), KREG_F(17)); + MtxPosition(&work, &pos); + boomerang_p->enemy.current.pos = pos; + boomerang_p->field_0x9b4 = 0; + i_this->unkFlag4 = 0; } } - PSMTXCopy(model->getAnmMtx(24), *calc_mtx); - sp6c.set(20.0f, 0.0f, 0.0f); - MtxPosition(&sp6c, &sp78); + MTXCopy(model->getAnmMtx(MK_JNT_WAIST_e), *calc_mtx); + work.set(BREG_F(3) + 20.0f, BREG_F(4), BREG_F(5)); + MtxPosition(&work, &pos); - if (i_this->mAction >= 9) { - i_this->enemy.eyePos = sp78; - i_this->enemy.attention_info.position = i_this->enemy.eyePos; - i_this->enemy.attention_info.position.y += 40.0f; + if (i_this->action >= 9) { + actor->eyePos = pos; + actor->attention_info.position = actor->eyePos; + actor->attention_info.position.y += BREG_F(7) + 40.0f; } - if (i_this->field_0x704 != 0) { - sp78.y += 100000.0f; + if (i_this->invulnerabilityTimer != 0) { + pos.y += 100000.0f; } - i_this->field_0xad0.SetC(sp78); - i_this->field_0xad0.SetR(l_HIO.mSize * 60.0f); - dComIfG_Ccsp()->Set(&i_this->field_0xad0); + i_this->tgSph.SetC(pos); + i_this->tgSph.SetR((BREG_F(6) + 60.0f) * l_HIO.size); + dComIfG_Ccsp()->Set(&i_this->tgSph); - sp6c.set(-70.0f, 70.0f, 0.0f); - MtxPosition(&sp6c, &sp78); + work.set(BREG_F(7) + -70.0f, BREG_F(8) + 70.0f, BREG_F(9)); + MtxPosition(&work, &pos); - if (i_this->field_0x704 != 0) { - sp78.y += 100000.0f; + if (i_this->invulnerabilityTimer != 0) { + pos.y += 100000.0f; } - i_this->field_0x998.SetC(sp78); - i_this->field_0x998.SetR(l_HIO.mSize * 60.0f); - dComIfG_Ccsp()->Set(&i_this->field_0x998); + i_this->sph.SetC(pos); + i_this->sph.SetR((BREG_F(10) + 60.0f) * l_HIO.size); + dComIfG_Ccsp()->Set(&i_this->sph); - if (i_this->field_0x706 != 0) { - i_this->field_0x706--; - if (i_this->field_0x706 == 0) { - dComIfGp_particle_set(0x15E, &i_this->enemy.eyePos, &i_this->enemy.shape_angle, NULL); + if (i_this->tubaTimer != 0) { + i_this->tubaTimer--; + if (i_this->tubaTimer == 0) { + dComIfGp_particle_set(ID_ZI_J_TUBA00, &actor->eyePos, &actor->shape_angle, NULL); } } @@ -2692,14 +2778,17 @@ static int daE_MK_IsDelete(e_mk_class* i_this) { } static int daE_MK_Delete(e_mk_class* i_this) { - fopAcM_GetID(i_this); - dComIfG_resDelete(&i_this->mPhase, "E_mk"); - if (i_this->field_0xcf5 != 0) { - lbl_210_bss_AA = 0; + fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; + fpc_ProcID id = fopAcM_GetID(i_this); + + dComIfG_resDelete(&i_this->phase, "E_mk"); + if (i_this->hioInit != 0) { + l_initHIO = 0; + mDoHIO_DELETE_CHILD(l_HIO.no); } - if (i_this->enemy.heap != NULL) { - i_this->mpModelMorf->stopZelAnime(); + if (actor->heap != NULL) { + i_this->anmP->stopZelAnime(); } return 1; @@ -2707,33 +2796,33 @@ static int daE_MK_Delete(e_mk_class* i_this) { static int useHeapInit(fopAc_ac_c* actor) { e_mk_class* i_this = (e_mk_class*)actor; - i_this->mpModelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_mk", 48), NULL, NULL, - (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", 40), 0, 1.0f, - 0, -1, &i_this->mSound, 0x80000, 0x11020084); - if (i_this->mpModelMorf == NULL || i_this->mpModelMorf->getModel() == NULL) { + i_this->anmP = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_MK_e), NULL, NULL, + (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BCK_MK_WAIT_e), 0, 1.0f, + 0, -1, &i_this->sound, 0x80000, 0x11020084); + if (i_this->anmP == NULL || i_this->anmP->getModel() == NULL) { return 0; } - i_this->mBtp = new mDoExt_btpAnm(); - if (i_this->mBtp == NULL) { + i_this->btpP = new mDoExt_btpAnm(); + if (i_this->btpP == NULL) { return 0; } - if (i_this->mBtp->init(i_this->mpModelMorf->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes("E_mk", 55), + if (i_this->btpP->init(i_this->anmP->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BTP_MK_EYE_e), 1, 0, 1.0f, 0, -1) == 0) { return 0; } - i_this->mpCrownModelMorf = new mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_mk", 49), NULL, NULL, - (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", 41), 0, 1.0f, + i_this->crownAnmP = new mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_OK_e), NULL, NULL, + (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BCK_OK_DEFAULTPOSE_e), 0, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); - if (i_this->mpCrownModelMorf == NULL || i_this->mpCrownModelMorf->getModel() == NULL) { + if (i_this->crownAnmP == NULL || i_this->crownAnmP->getModel() == NULL) { return 0; } - J3DModelData* i_modelData = (J3DModelData*)dComIfG_getObjectRes("E_mk", 46); - JUT_ASSERT(4743, i_modelData != NULL); - i_this->mpBoomerangModel = mDoExt_J3DModel__create(i_modelData, 0x80000, 0x11000084); - if (i_this->mpBoomerangModel == NULL) { + J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_BM_e); + JUT_ASSERT(4743, modelData != NULL); + i_this->boomerangModelP = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); + if (i_this->boomerangModelP == NULL) { return 0; } @@ -2755,9 +2844,9 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { e_mk_class* mk = (e_mk_class*)i_actor; - fopAcM_ct(&mk->enemy, e_mk_class); + fopAcM_ct(&mk->actor, e_mk_class); - int phase = dComIfG_resLoad(&mk->mPhase, "E_mk"); + int phase = dComIfG_resLoad(&mk->phase, "E_mk"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("E_MK PARAM %x\n", fopAcM_GetParam(i_actor)); if (strcmp(dComIfGp_getStartStageName(), "D_MN05B") == 0 && dComIfGs_isStageMiddleBoss()) { @@ -2765,7 +2854,7 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { return cPhs_ERROR_e; } - u8 i_no = (fopAcM_GetParam(i_actor) & 0xff000000) >> 24; + u8 i_no = (fopAcM_GetParam(i_actor) & 0xFF000000) >> 24; if (i_no != 0xFF) { if (dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(i_actor))) { OS_REPORT("E_MK やられ後なので再セットしません\n"); // Since it's after the E_MK was done, I won't reset it. @@ -2773,7 +2862,7 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { } } - mk->mParam = fopAcM_GetParam(i_actor); + mk->arg0 = fopAcM_GetParam(i_actor); OS_REPORT("E_MK//////////////E_MK SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_actor, useHeapInit, 0x56f0)) { @@ -2782,39 +2871,39 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { } lbl_210_bss_130 = 0; - if (lbl_210_bss_AA == 0) { - mk->field_0xcf5 = 1; - lbl_210_bss_AA = 1; - l_HIO.field_0x4 = mDoHIO_CREATE_CHILD("ブーメラン猿", &l_HIO); + if (l_initHIO == 0) { + mk->hioInit = 1; + l_initHIO = 1; + l_HIO.no = mDoHIO_CREATE_CHILD("ブーメラン猿", &l_HIO); } i_actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; - fopAcM_SetMtx(i_actor, mk->mpModelMorf->getModel()->getBaseTRMtx()); + fopAcM_SetMtx(i_actor, mk->anmP->getModel()->getBaseTRMtx()); fopAcM_SetMin(i_actor, -500.0f, -500.0f, -500.0f); fopAcM_SetMax(i_actor, 500.0f, 500.0f, 500.0f); - mk->mAcch.Set(fopAcM_GetPosition_p(i_actor), fopAcM_GetOldPosition_p(i_actor), &mk->enemy, 1, &mk->mAcchCir, + mk->acch.Set(fopAcM_GetPosition_p(i_actor), fopAcM_GetOldPosition_p(i_actor), i_actor, 1, &mk->acchcir, fopAcM_GetSpeed_p(i_actor), NULL, NULL); - mk->mAcchCir.SetWall(80.0f, 30.0f); + mk->acchcir.SetWall(80.0f, 30.0f); i_actor->field_0x560 = i_actor->health = 200; - mk->mSound.init(&i_actor->current.pos, &i_actor->eyePos, 3, 1); - mk->mAtInfo.mpSound = &mk->mSound; + mk->sound.init(&i_actor->current.pos, &i_actor->eyePos, 3, 1); + mk->atInfo.mpSound = &mk->sound; i_actor->attention_info.distances[2] = 4; - mk->field_0x95c.Init(0xFF, 0, i_actor); - mk->field_0xad0.Set(cc_sph_src); - mk->field_0xad0.SetStts(&mk->field_0x95c); - mk->field_0x998.Set(cc_sph_src); - mk->field_0x998.SetStts(&mk->field_0x95c); - mk->field_0x998.OnTgNoHitMark(); - mk->field_0x60c = 1; - mk->field_0x60d = 1; + mk->stts.Init(0xFF, 0, i_actor); + mk->tgSph.Set(cc_sph_src); + mk->tgSph.SetStts(&mk->stts); + mk->sph.Set(cc_sph_src); + mk->sph.SetStts(&mk->stts); + mk->sph.OnTgNoHitMark(); + mk->crownStatus = 1; + mk->boomerangStatus = 1; if (fopAcM_GetRoomNo(i_actor) == 4) { - mk->mAction = e_mk_class::ACT_R04_DEMO; + mk->action = e_mk_class::ACT_R04_DEMO; i_actor->current.pos.set(0.0f, 3900.0f, -3000.0f); i_actor->current.angle.y = 0; i_actor->home = i_actor->current; @@ -2823,21 +2912,21 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { STAGE_CENTER_POS.y -= 500.0f; STAGE_ANGLE_Y = i_actor->home.angle.y; - u8 i_no = (fopAcM_GetParam(i_actor) & 0xff0000) >> 16; + i_no = (fopAcM_GetParam(i_actor) & 0xff0000) >> 16; if (i_no != 0xFF && dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(i_actor))) { dComIfGs_offSwitch(i_no, fopAcM_GetRoomNo(i_actor)); - mk->mAction = e_mk_class::ACT_WAIT; + mk->action = e_mk_class::ACT_WAIT; Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } else { - mk->mAction = e_mk_class::ACT_S_DEMO; + mk->action = e_mk_class::ACT_S_DEMO; u32 i_parameters = fopAcM_GetParam(i_actor) & 0xFF000000 | 0xFFFF01; cXyz sp30(-21.0f, 5114.0f, -4941.0f); - mk->mBabaChildID = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_actor), i_parameters, + mk->dbId1 = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_actor), i_parameters, &sp30, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL); sp30.set(-10.0f, 5114.0f, -4401.0f); - mk->mBabaChildID2 = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_actor), i_parameters, + mk->dbId2 = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_actor), i_parameters, &sp30, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL); @@ -2846,7 +2935,7 @@ static int daE_MK_Create(fopAc_ac_c* i_actor) { } i_actor->gravity = -5.0f; - i_actor->scale.x = l_HIO.mSize * l_HIO.mBoomerangRatio; + i_actor->scale.x = l_HIO.size * l_HIO.boomerang_ratio; daE_MK_Execute(mk); } @@ -2869,7 +2958,7 @@ extern actor_process_profile_definition g_profile_E_MK = { fpcPi_CURRENT_e, // mListPrio PROC_E_MK, // mProcName &g_fpcLf_Method.base, // sub_method - sizeof(e_mk_class), // mSize + sizeof(e_mk_class), // size 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method diff --git a/src/d/actor/d_a_e_mk_bo.cpp b/src/d/actor/d_a_e_mk_bo.cpp index f7c2beb779..4ba7dde5ce 100644 --- a/src/d/actor/d_a_e_mk_bo.cpp +++ b/src/d/actor/d_a_e_mk_bo.cpp @@ -46,7 +46,7 @@ static void hit_check(e_mk_bo_class* i_this) { e_mk_class* e_mk = (e_mk_class*)a_parent; cXyz sp24; - if (i_this->ccAtSph.ChkTgHit() || i_this->acch.ChkGroundHit() || i_this->acch.ChkWallHit() || (e_mk != NULL && e_mk->field_0xc30 == 1 && i_this->ccAtSph.ChkAtHit()) || i_this->ccAtSph.ChkAtShieldHit()) { + if (i_this->ccAtSph.ChkTgHit() || i_this->acch.ChkGroundHit() || i_this->acch.ChkWallHit() || (e_mk != NULL && e_mk->demoMode == e_mk_class::DEMO_MODE_START && i_this->ccAtSph.ChkAtHit()) || i_this->ccAtSph.ChkAtShieldHit()) { i_this->field_0x5f8 = 20; OS_REPORT("E_MK_BO HIT \n"); @@ -66,8 +66,8 @@ static void hit_check(e_mk_bo_class* i_this) { i_this->field_0x998 = 2; } - if (i_this->field_0x5dc <= 2) { - i_this->field_0x5dc = 3; + if (i_this->mode <= 2) { + i_this->mode = 3; i_this->field_0x5e0 = a_parent->current.pos; i_this->field_0x5e0.y += 100.0f; @@ -95,17 +95,17 @@ static s8 e_mk_bo_shot(e_mk_bo_class* i_this) { fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0); cXyz sp3C; - switch (i_this->field_0x5dc) { + switch (i_this->mode) { case 0: - if (e_mk->field_0x70c != 0) { - i_this->field_0x5e0 = e_mk->field_0x70c->enemy.current.pos; + if (e_mk->db != NULL) { + i_this->field_0x5e0 = e_mk->db->enemy.current.pos; i_this->field_0x5e0.y += 100.0f; } else { i_this->field_0x5e0 = player->current.pos; i_this->field_0x5e0.y += 100.0f; } - i_this->field_0x5dc = 1; + i_this->mode = 1; sp3C = i_this->field_0x5e0 - actor->current.pos; actor->current.angle.y = cM_atan2s(sp3C.x, sp3C.z); @@ -116,7 +116,7 @@ static s8 e_mk_bo_shot(e_mk_bo_class* i_this) { case 1: sp3C = i_this->field_0x5e0 - actor->current.pos; if (sp3C.abs() < 300.0f + TREG_F(18)) { - i_this->field_0x5dc = 2; + i_this->mode = 2; i_this->timers[0] = 30; } break; @@ -136,17 +136,17 @@ static s8 e_mk_bo_shot(e_mk_bo_class* i_this) { cLib_addCalcAngleS2(&i_this->field_0x5ee, 0x2000, 1, 4); f32 temp_f31 = sp3C.abs(); - if (e_mk->mDemoMode != 0 || (e_mk->mAction == 2 && e_mk->mMode >= 20)) { + if (e_mk->demoSubMode != 0 || (e_mk->action == e_mk_class::ACT_SHOOT && e_mk->mode >= 20)) { if (temp_f31 < 350.0f + YREG_F(18)) { i_this->field_0x600 = 1; - e_mk->field_0x707 = 3; + e_mk->unkFlag4 = 3; } else if (temp_f31 < 600.0f + YREG_F(17)) { - e_mk->field_0x707 = 2; + e_mk->unkFlag4 = 2; } - } else if (e_mk->mAction == 3 && temp_f31 < 120.0f + YREG_F(19)) { - e_mk->field_0x707 = 4; + } else if (e_mk->action == e_mk_class::ACT_YORO && temp_f31 < 120.0f + YREG_F(19)) { + e_mk->unkFlag4 = 4; i_this->action = 1; - i_this->field_0x5dc = 0; + i_this->mode = 0; dComIfGp_setHitMark(3, actor, &actor->current.pos, &actor->shape_angle, NULL, 0); actor->speed.y = 30.0f; i_this->timers[0] = 40; @@ -170,7 +170,7 @@ static s8 e_mk_bo_shot(e_mk_bo_class* i_this) { cCcD_Obj* at_hit_obj = i_this->ccAtSph.GetAtHitObj(); if (fopAcM_GetName(dCc_GetAc(at_hit_obj->GetAc())) == PROC_ALINK) { OS_REPORT("E_MK_BO PL HIT !!!!\n"); - e_mk->field_0x707 = 5; + e_mk->unkFlag4 = 5; i_this->field_0x5f8 = 10; } } @@ -193,11 +193,11 @@ static s8 e_mk_bo_start(e_mk_bo_class* i_this) { cXyz sp38; f32 temp_f31; - switch (i_this->field_0x5dc) { + switch (i_this->mode) { case 0: i_this->field_0x998 = 1; i_this->field_0x5e0.set(0.0f, 5000.0f + JREG_F(18), -3900.0f); - i_this->field_0x5dc = 1; + i_this->mode = 1; sp38 = i_this->field_0x5e0 - actor->current.pos; actor->current.angle.y = cM_atan2s(sp38.x, sp38.z); @@ -208,7 +208,7 @@ static s8 e_mk_bo_start(e_mk_bo_class* i_this) { case 1: sp38 = i_this->field_0x5e0 - actor->current.pos; if (sp38.abs() < 200.0f + TREG_F(18)) { - i_this->field_0x5dc = 2; + i_this->mode = 2; i_this->timers[0] = 30; } break; @@ -228,12 +228,12 @@ static s8 e_mk_bo_start(e_mk_bo_class* i_this) { cLib_addCalcAngleS2(&i_this->field_0x5ee, 0x2000, 1, 4); temp_f31 = sp38.abs(); - if (e_mk->mDemoMode != 0 || (e_mk->mAction == 2 && e_mk->mMode >= 20)) { + if (e_mk->demoSubMode != 0 || (e_mk->action == e_mk_class::ACT_SHOOT && e_mk->mode >= 20)) { if (temp_f31 < 350.0f + YREG_F(18)) { i_this->field_0x600 = 1; - e_mk->field_0x707 = 3; + e_mk->unkFlag4 = 3; } else if (temp_f31 < 600.0f + YREG_F(17)) { - e_mk->field_0x707 = 2; + e_mk->unkFlag4 = 2; } } break; @@ -267,10 +267,10 @@ static s8 e_mk_bo_r04(e_mk_bo_class* i_this) { cXyz sp1C; f32 temp_f31; - switch (i_this->field_0x5dc) { + switch (i_this->mode) { case 0: i_this->field_0x998 = 1; - i_this->field_0x5dc = 1; + i_this->mode = 1; actor->current.angle.y = a_parent->shape_angle.y + (VREG_S(7) - 0x3000); i_this->field_0x5fa = actor->current.angle.y; @@ -295,9 +295,9 @@ static s8 e_mk_bo_r04(e_mk_bo_class* i_this) { temp_f31 = sp1C.abs(); if (i_this->timers[1] == 0 && temp_f31 < 350.0f + YREG_F(18)) { i_this->field_0x600 = 1; - e_mk->field_0x707 = 3; + e_mk->unkFlag4 = 3; } else if (temp_f31 < 600.0f + YREG_F(17)) { - e_mk->field_0x707 = 2; + e_mk->unkFlag4 = 2; } } break; @@ -323,21 +323,21 @@ static void e_mk_bo_hasira(e_mk_bo_class* i_this) { if (a_parent != NULL) { e_mk_class* e_mk = (e_mk_class*)a_parent; - if (e_mk->field_0xc30 == 2) { - i_this->action = 2; + if (e_mk->demoMode == e_mk_class::DEMO_MODE_END) { + i_this->action = e_mk_class::ACT_SHOOT; i_this->field_0x998 = 1; return; } cXyz sp24; cXyz sp18; - if (e_mk->mHasira != NULL) { - daPillar_c* pillar = e_mk->mHasira; + if (e_mk->hasira != NULL) { + daPillar_c* pillar = e_mk->hasira; cXyz spC; - mDoMtx_stack_c::transS(e_mk->mHasira->current.pos.x, e_mk->mHasira->current.pos.y, e_mk->mHasira->current.pos.z); + mDoMtx_stack_c::transS(e_mk->hasira->current.pos.x, e_mk->hasira->current.pos.y, e_mk->hasira->current.pos.z); mDoMtx_stack_c::YrotM(pillar->mRotY); - mDoMtx_stack_c::XrotM(e_mk->mHasira->shape_angle.x); + mDoMtx_stack_c::XrotM(e_mk->hasira->shape_angle.x); mDoMtx_stack_c::YrotM(-pillar->mRotY); mDoMtx_stack_c::transM(0.0f, 500.0f, 0.0f); mDoMtx_multVecZero(mDoMtx_stack_c::get(), &spC); @@ -356,17 +356,17 @@ static void e_mk_bo_hasira(e_mk_bo_class* i_this) { if (actor->current.pos.y <= 7.0f + spC.y) { actor->current.pos.y = 7.0f + spC.y; - if (i_this->field_0x5dc <= 3) { + if (i_this->mode <= 3) { actor->speed.y *= -0.4f; } else { actor->speed.y = 0.0f; } - if (i_this->field_0x5dc <= 1) { + if (i_this->mode <= 1) { i_this->timers[0] = 20; } - i_this->field_0x5dc++; + i_this->mode++; } if (pillar->checkRollAttack()) { @@ -391,7 +391,7 @@ static void e_mk_bo_demo_ground(e_mk_bo_class* i_this) { if (actor->health != 0) { actor->health = 0; i_this->action = 3; - i_this->field_0x5dc = 0; + i_this->mode = 0; actor->home.pos.y = actor->current.pos.y; } @@ -406,12 +406,12 @@ static void e_mk_bo_demo_spin(e_mk_bo_class* i_this) { cXyz sp28; f32 var_f31 = 0.0f; - switch (i_this->field_0x5dc) { + switch (i_this->mode) { case 4: break; case 0: actor->speed.y = 0.0f; - i_this->field_0x5dc = 1; + i_this->mode = 1; actor->home.pos = actor->current.pos; i_this->timers[0] = 20; actor->speedF = 0.0f; @@ -443,7 +443,7 @@ static void e_mk_bo_demo_spin(e_mk_bo_class* i_this) { actor->current.angle.y = fopAcM_searchPlayerAngleY(actor) + 0x8000; i_this->field_0x5ec = 0; i_this->timers[0] = 40; - i_this->field_0x5dc = 2; + i_this->mode = 2; } break; case 2: @@ -458,7 +458,7 @@ static void e_mk_bo_demo_spin(e_mk_bo_class* i_this) { s16 sp8 = (actor->current.angle.y - fopAcM_searchPlayerAngleY(actor)); if (sp8 <= 0x400 && sp8 > -0x400) { - i_this->field_0x5dc = 3; + i_this->mode = 3; } cLib_addCalcAngleS2(&actor->shape_angle.z, -0x1200, 2, 0x200); @@ -475,8 +475,8 @@ static void e_mk_bo_demo_spin(e_mk_bo_class* i_this) { if (fopAcM_searchPlayerDistanceXZ(actor) < 50.0f) { e_mk_class* e_mk = (e_mk_class*)fopAcM_SearchByID(actor->parentActorID); - e_mk->mDemoMode++; - i_this->field_0x5dc = 4; + e_mk->demoSubMode++; + i_this->mode = 4; i_this->field_0x600 = 1; } break; @@ -507,9 +507,9 @@ static void action(e_mk_bo_class* i_this) { switch (i_this->action) { case 0: - if (e_mk->field_0xc30 == 1) { + if (e_mk->demoMode == e_mk_class::DEMO_MODE_START) { var_r28 = e_mk_bo_start(i_this); - } else if (e_mk->field_0xc30 == 3 || fopAcM_GetRoomNo(actor) == 4) { + } else if (e_mk->demoMode == e_mk_class::DEMO_MODE_R04 || fopAcM_GetRoomNo(actor) == 4) { var_r28 = e_mk_bo_r04(i_this); } else { var_r28 = e_mk_bo_shot(i_this); @@ -606,8 +606,8 @@ static int daE_MK_BO_Execute(e_mk_bo_class* i_this) { i_this->model->setBaseTRMtx(mDoMtx_stack_c::get()); e_mk_class* e_mk = (e_mk_class*)a_parent; - if (e_mk->field_0x707 == 6) { - e_mk->field_0x707 = 0; + if (e_mk->unkFlag4 == 6) { + e_mk->unkFlag4 = 0; fopAcM_delete(actor); } @@ -643,15 +643,15 @@ static int daE_MK_BO_Execute(e_mk_bo_class* i_this) { for (int i = 0; i < eff_num; i++) { if (i_this->action >= 2) { if (i < 2) { - e_mk->field_0xc18[i] = dComIfGp_particle_set(e_mk->field_0xc18[i], bo_eno_2[i], &actor->current.pos, NULL, NULL); - emt = dComIfGp_particle_getEmitter(e_mk->field_0xc18[i]); + e_mk->boEno1Prtcls[i] = dComIfGp_particle_set(e_mk->boEno1Prtcls[i], bo_eno_2[i], &actor->current.pos, NULL, NULL); + emt = dComIfGp_particle_getEmitter(e_mk->boEno1Prtcls[i]); } else { i_this->field_0x99c[i - 2] = dComIfGp_particle_set(i_this->field_0x99c[i - 2], bo_eno_2[i], &actor->current.pos, NULL, NULL); emt = dComIfGp_particle_getEmitter(i_this->field_0x99c[i - 2]); } } else if (i < 2) { - e_mk->field_0xc18[i] = dComIfGp_particle_set(e_mk->field_0xc18[i], bo_eno_1[i], &actor->current.pos, NULL, NULL); - emt = dComIfGp_particle_getEmitter(e_mk->field_0xc18[i]); + e_mk->boEno1Prtcls[i] = dComIfGp_particle_set(e_mk->boEno1Prtcls[i], bo_eno_1[i], &actor->current.pos, NULL, NULL); + emt = dComIfGp_particle_getEmitter(e_mk->boEno1Prtcls[i]); } else { i_this->field_0x99c[i - 2] = dComIfGp_particle_set(i_this->field_0x99c[i - 2], bo_eno_1[i], &actor->current.pos, NULL, NULL); emt = dComIfGp_particle_getEmitter(i_this->field_0x99c[i - 2]);