Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637)

* lv4railwall / lv4sand / lv4slidewall done and wii build fix

* fix Mtx** parameters

* add some notes about wii compiler version

* Remove dol2asm include

---------

Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
This commit is contained in:
TakaRikka
2025-09-09 07:30:32 -07:00
committed by GitHub
parent abd44397c6
commit e7477b5048
143 changed files with 804 additions and 1326 deletions
+6
View File
@@ -849,10 +849,16 @@ JKRSolidHeap* mDoExt_createSolidHeapFromSystem(u32 i_size, u32 i_alignment);
u32 mDoExt_adjustSolidHeapToSystem(JKRSolidHeap* i_heap);
JKRHeap* mDoExt_getCurrentHeap();
void mDoExt_removeMesgFont();
// TODO: make a better name. this flag setup is used for a majority of models which makes it seem like it was a macro
// maybe a macro for the mDoExt_J3DModel__create call itself?
#define BMD_DEFAULT_DIFF_FLAGS J3D_DIFF_FLAG(FALSE, FALSE, TRUE, 8, 0, FALSE, 0, 0, TRUE, FALSE, FALSE, FALSE, TRUE, FALSE)
void mDoExt_modelUpdate(J3DModel* i_model);
void mDoExt_modelUpdateDL(J3DModel* i_model);
J3DModel* mDoExt_J3DModel__create(J3DModelData* i_modelData, u32 i_modelFlag,
u32 i_differedDlistFlag);
void mDoExt_setAraCacheSize(u32 size);
int mDoExt_resIDToIndex(JKRArchive* p_archive, u16 id);
void mDoExt_modelEntryDL(J3DModel* i_model);