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Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637)
* lv4railwall / lv4sand / lv4slidewall done and wii build fix * fix Mtx** parameters * add some notes about wii compiler version * Remove dol2asm include --------- Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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@@ -849,10 +849,16 @@ JKRSolidHeap* mDoExt_createSolidHeapFromSystem(u32 i_size, u32 i_alignment);
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u32 mDoExt_adjustSolidHeapToSystem(JKRSolidHeap* i_heap);
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JKRHeap* mDoExt_getCurrentHeap();
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void mDoExt_removeMesgFont();
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// TODO: make a better name. this flag setup is used for a majority of models which makes it seem like it was a macro
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// maybe a macro for the mDoExt_J3DModel__create call itself?
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#define BMD_DEFAULT_DIFF_FLAGS J3D_DIFF_FLAG(FALSE, FALSE, TRUE, 8, 0, FALSE, 0, 0, TRUE, FALSE, FALSE, FALSE, TRUE, FALSE)
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void mDoExt_modelUpdate(J3DModel* i_model);
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void mDoExt_modelUpdateDL(J3DModel* i_model);
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J3DModel* mDoExt_J3DModel__create(J3DModelData* i_modelData, u32 i_modelFlag,
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u32 i_differedDlistFlag);
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void mDoExt_setAraCacheSize(u32 size);
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int mDoExt_resIDToIndex(JKRArchive* p_archive, u16 id);
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void mDoExt_modelEntryDL(J3DModel* i_model);
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