move d_a_alink and some related stuff (#130)

* clean up d_a_player

* move some of daalink

* more daalink / daplayer

* setup some daalink members

* rest of daalink members setup

* remove comment

* few more matches

* remove asm

* more matches

* more matches + move e_wb_class

* fix some d_save classes

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
This commit is contained in:
TakaRikka
2021-05-23 03:09:59 -07:00
committed by GitHub
parent 462d71cbef
commit e915df66c8
196 changed files with 5322 additions and 6569 deletions
+27
View File
@@ -3,4 +3,31 @@
#include "dolphin/types.h"
struct ResTIMG { /* Acts as the header to image data. Usually texture data immediately follows it,
so any pointer arithmetic to go past the end of this structure is so that a
variable sized allocated buffer can be accessed. */
u8 texture_format;
bool is_alpha_enabled;
u16 texture_width;
u16 texture_height;
u8 wrap_s;
u8 wrap_t;
bool is_palettes_enabled;
u8 palette_format;
u16 palette_count;
u32 palette_offset;
bool is_mip_map_enabled;
bool do_edge_lod;
bool bias_clamp;
u8 max_anisotropy;
u8 min_filter;
u8 mag_filter;
u8 min_lod;
u8 max_lod;
u8 num_mipmaps;
u8 unknown;
u16 lod_bias;
u32 texture_data_offset;
};
#endif /* JUTTEXTURE_H */