move d_a_alink and some related stuff (#130)

* clean up d_a_player

* move some of daalink

* more daalink / daplayer

* setup some daalink members

* rest of daalink members setup

* remove comment

* few more matches

* remove asm

* more matches

* more matches + move e_wb_class

* fix some d_save classes

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
This commit is contained in:
TakaRikka
2021-05-23 03:09:59 -07:00
committed by GitHub
parent 462d71cbef
commit e915df66c8
196 changed files with 5322 additions and 6569 deletions
+103
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@@ -1,6 +1,109 @@
#ifndef Z2CREATURE_H
#define Z2CREATURE_H
#include "SSystem/SComponent/c_xyz.h"
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
class Z2Creature {
public:
Z2Creature();
~Z2Creature();
void init(Vec*, Vec*, u8, u8);
void init(Vec*, Vec*, Vec*, u8, u8, u8);
void initAnime(void*, bool, f32, f32);
void updateAnime(f32, f32);
void stopAnime();
virtual void deleteObject();
virtual void setSoundStarter(Z2SoundStarter*);
virtual void framework(u32, s8);
virtual void startCreatureSound(JAISoundID, u32, s8);
virtual void startCreatureSoundLevel(JAISoundID, u32, s8);
virtual void startCreatureVoice(JAISoundID, s8);
virtual void startCreatureVoiceLevel(JAISoundID, s8);
virtual void startCreatureExtraSound(JAISoundID, u32, s8);
virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8);
virtual void startCollisionSE(u32, u32);
private:
/* 0x04 */ int field_0x04;
/* 0x08 */ Z2SoundObjAnime mSoundObjAnime;
/* 0x50 */ Z2SoundObjSimple mSoundObjSimple1;
/* 0x70 */ Z2SoundObjSimple mSoundObjSimple2;
};
struct Z2LinkSoundStarter : public Z2SoundStarter {
Z2LinkSoundStarter(void);
~Z2LinkSoundStarter();
/* 802C4928 */ void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32,
f32, f32, f32, f32, f32, u32);
};
#pragma pack(push, 1)
class Z2CreatureLink : public Z2Creature {
public:
Z2CreatureLink(void);
~Z2CreatureLink();
void setLinkState(u8);
void setLinkGroupInfo(u8);
void setLinkHp(s32, s32);
void setLinkSwordType(s32, s32);
void setLinkShieldType(s32, s32);
void setLinkBootsType(s32);
void deleteObject();
void init(Vec*, Vec*, Vec*);
void initKantera(Vec*);
void deleteKantera(void);
void setKanteraState(u8);
void framework(u32, s8);
void setSinkDepth(s8);
void setRiding(bool);
void setMagnetized(bool);
void setWolfEyeOpen(bool);
void startLinkSound(JAISoundID, u32, s8);
void startLinkSoundLevel(JAISoundID, u32, s8);
void startLinkVoice(JAISoundID, s8);
void startLinkVoiceLevel(JAISoundID, s8);
void startLinkSwordSound(JAISoundID, u32, s8);
void startCollisionSE(u32, u32);
int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
void setResumeAttack(bool);
static Z2CreatureLink* mLinkPtr;
private:
/* 0x90 */ Z2LinkSoundStarter mLinkSoundStarter;
/* 0x94 */ Z2SoundObjSimple mSoundObjSimple;
/* 0xB4 */ cXyz field_0xb4;
/* 0xC0 */ u8 mLinkState;
/* 0xC1 */ u8 unk193;
/* 0xC2 */ u8 unk194;
/* 0xC3 */ u8 mLinkHp;
/* 0xC4 */ u8 mBootsType;
/* 0xC5 */ u8 mLanternState;
/* 0xC6 */ u8 unk198;
/* 0xC7 */ u8 unk199;
/* 0xC8 */ u8 unk200;
/* 0xC9 */ u8 unk201;
/* 0xCA */ u8 mSinkDepth;
/* 0xCB */ u8 flags1;
/* 0xCC */ u8 flags2;
};
#pragma pack(pop)
class Z2CreatureRide {
public:
void setLinkRiding(bool);
private:
/* 0x00 */ void* vtable;
/* 0x04 */ u8 Z2Creature_members[140];
/* 0x90 */ u8 Z2RideSoundStarter[8];
/* 0x98 */ bool mLinkRiding;
/* 0x99 */ u8 padding[3];
};
#endif /* Z2CREATURE_H */
+29
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@@ -1,6 +1,35 @@
#ifndef Z2SOUNDHANDLES_H
#define Z2SOUNDHANDLES_H
#include "JSystem/JAudio2/JAISound.h"
#include "JSystem/JSupport/JSUList.h"
#include "dolphin/types.h"
class Z2SoundHandlePool : public JAISoundHandle, JSULink<Z2SoundHandlePool> {};
class Z2SoundHandles : protected JSUList<Z2SoundHandlePool> {
public:
Z2SoundHandles();
~Z2SoundHandles();
void initHandlesPool(u8 pNumHandles);
void deleteHandlesPool();
void getFreeHandle();
void getLowPrioSound(JAISoundID);
bool isActive() const;
JAISoundHandle* getHandleSoundID(JAISoundID pSoundId);
JAISoundHandle* getHandleUserData(u32 pUserData);
void stopAllSounds(u32 fadeout);
void setPos(const JGeometry::TVec3<f32>& pos);
u32 getNumHandles() const { return this->getNumLinks(); }
private:
u8 mNumHandles;
};
#endif /* Z2SOUNDHANDLES_H */
+81
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@@ -1,6 +1,87 @@
#ifndef Z2SOUNDOBJECT_H
#define Z2SOUNDOBJECT_H
#include "Z2AudioLib/Z2SoundHandles.h"
#include "Z2AudioLib/Z2SoundStarter.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/types.h"
struct JAUSoundAnimationSound {};
class Z2SoundObjBase : protected Z2SoundHandles {
public:
Z2SoundObjBase();
~Z2SoundObjBase();
void deleteObject();
void startCollisionSE(u32, u32, Z2SoundObjBase*);
bool isAlive() const { return mIsInitialized; }
virtual void temp(); // temp to build OK, remove later
virtual void framework(u32, s8);
virtual void dispose();
virtual bool stopOK(Z2SoundHandlePool& pool);
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
// Z2SoundObjBase_vtable* vtable;
/* 0x14 */ Z2SoundStarter* mSoundStarter;
/* 0x18 */ Vec* mSoundPos;
/* 0x1C */ u16 field_0x1c;
/* 0x1E */ u8 field_0x1e;
/* 0x1F */ bool mIsInitialized;
};
class Z2SoundObjSimple : protected Z2SoundObjBase {
public:
Z2SoundObjSimple();
virtual void temp(); // temp to build OK, remove later
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
};
class Z2SoundObjAnime : protected Z2SoundObjBase {
public:
/* 802BEB94 */ Z2SoundObjAnime();
/* 802BEBFC */ void initAnime(void*, bool, f32, f32);
/* 802BED68 */ void ageSounds_();
/* 802BEED4 */ void updateAnime(f32, f32);
/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
s8);
/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
virtual void temp(); // temp to build OK, remove later
/* 802BEBDC */ virtual void init(Vec*, u8);
/* 0x20 */ void* field_0x20; // JAUSoundAnimation*
/* 0x24 */ int field_0x24;
/* 0x28 */ float field_0x28;
/* 0x2C */ float field_0x2c;
/* 0x30 */ float field_0x30;
/* 0x34 */ int field_0x34;
/* 0x38 */ int field_0x38;
/* 0x3C */ int field_0x3c;
/* 0x40 */ int field_0x40;
/* 0x44 */ bool field_0x44;
};
class Z2DopplerSoundObjBase : protected Z2SoundHandles {
Z2DopplerSoundObjBase();
~Z2DopplerSoundObjBase();
virtual void temp(); // temp to build OK, remove later
virtual void framework(u32, s8);
virtual void init(Vec*, u8);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
};
#endif /* Z2SOUNDOBJECT_H */
+23
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@@ -1,6 +1,29 @@
#ifndef Z2SOUNDSTARTER_H
#define Z2SOUNDSTARTER_H
#include "JSystem/JAudio2/JAISound.h"
#include "dolphin/types.h"
struct Z2SoundStarter_vtable {
void* field_0x0;
void* field_0x4;
void* dtor;
void* startSound1;
void* startSound2;
};
struct Z2SoundStarter {
// Z2SoundStarter_vtable* vtable;
Z2SoundStarter(bool);
virtual ~Z2SoundStarter();
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
float, float, float, float, u32);
void setPortData(JAISoundHandle*, u32, u16, s8);
void getPortData(JAISoundHandle*, u32, s8);
};
#endif /* Z2SOUNDSTARTER_H */
+70
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@@ -1,6 +1,76 @@
#ifndef Z2WOLFHOWLMGR_H
#define Z2WOLFHOWLMGR_H
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
struct Z2WolfHowlData {};
class Z2WolfHowlMgr {
public:
Z2WolfHowlMgr();
void resetState();
void calcVolumeMod(float);
void getNowPitch();
void getNowInputValue();
void calcPitchMod(float, float);
void startWolfHowlSound(float, float, bool, float);
void setCorrectData(s8, Z2WolfHowlData*);
void getCorrectLine(u8);
void getCorrectLineNum();
void checkLine();
void getOnLineNum();
void startWindStoneSound(s8, Vec*);
void startGuideMelody(bool);
void skipCorrectDemo();
private:
/* 0x00 */ JAISoundHandle* field_0x00;
/* 0x04 */ JAISoundHandle* field_0x04;
/* 0x08 */ JAISoundHandle* field_0x08;
/* 0x0C */ Z2WolfHowlData* field_0x0c;
/* 0x10 */ void* field_0x10;
/* 0x14 */ float mNowInputValue;
/* 0x18 */ float field_0x18;
/* 0x1C */ float field_0x1c;
/* 0x20 */ float field_0x20;
/* 0x24 */ float field_0x24;
/* 0x28 */ float field_0x28;
/* 0x2C */ u8 field_0x2c[4];
/* 0x30 */ float field_0x30;
/* 0x34 */ float field_0x34;
/* 0x38 */ float field_0x38;
/* 0x3C */ float field_0x3c;
/* 0x40 */ float field_0x40;
/* 0x44 */ float field_0x44;
/* 0x48 */ float field_0x48;
/* 0x4C */ float field_0x4c;
/* 0x50 */ float field_0x50;
/* 0x54 */ float field_0x54;
/* 0x58 */ float field_0x58;
/* 0x5C */ float field_0x5c;
/* 0x60 */ float field_0x60;
/* 0x64 */ float field_0x64;
/* 0x68 */ float field_0x68;
/* 0x6C */ float field_0x6c;
/* 0x70 */ float field_0x70;
/* 0x74 */ float field_0x74;
/* 0x78 */ float field_0x78;
/* 0x7C */ float field_0x7c;
/* 0x80 */ float field_0x80;
/* 0x84 */ float field_0x84;
/* 0x88 */ void* mTimer;
/* 0x8C */ u8 mReleaseTimer;
/* 0x8D */ u8 field_0x8d;
/* 0x8E */ u8 mCorrectCurveID;
/* 0x8F */ u8 field_0x8f;
/* 0x90 */ s16 field_0x90;
/* 0x92 */ u8 field_0x92[20];
/* 0xA6 */ u8 field_0xa6[0x14];
/* 0xBA */ u8 field_0xba;
/* 0xBB */ u8 field_0xbb;
/* 0xBC */ u8 field_0xbc;
};
#endif /* Z2WOLFHOWLMGR_H */