mirror of
https://github.com/zeldaret/tp
synced 2026-07-11 07:25:22 -04:00
move d_a_alink and some related stuff (#130)
* clean up d_a_player * move some of daalink * more daalink / daplayer * setup some daalink members * rest of daalink members setup * remove comment * few more matches * remove asm * more matches * more matches + move e_wb_class * fix some d_save classes Co-authored-by: lepelog <lepelog@users.noreply.github.com>
This commit is contained in:
+172
-145
@@ -13,6 +13,8 @@
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#define LETTER_INFO_BIT 64
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#define BOMB_BAG_MAX 3
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#define BOTTLE_MAX 4
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#define TBOX_MAX 64
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#define DSV_MEMBIT_ENUM_MAX 8
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enum Wallets { WALLET, BIG_WALLET, GIANT_WALLET };
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@@ -302,7 +304,7 @@ enum ItemTable {
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NO_ITEM
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};
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enum EquipmentBits { CLOTHING_BITFIELD, SWORD_BITFIELD, SHIELD_BITFIELD };
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enum CollectItem { COLLECT_CLOTHING, COLLECT_SWORD, COLLECT_SHIELD, COLLECT_SMELL, B_BUTTON_ITEM };
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enum Swords { ORDON_SWORD_FLAG, MASTER_SWORD_FLAG, WOODEN_SWORD_FLAG, LIGHT_SWORD_FLAG };
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@@ -310,9 +312,9 @@ enum Shields { ORDON_SHIELD_FLAG, HYLIAN_SHIELD_FLAG, WOODEN_SHIELD_FLAG };
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enum Armors { KOKIRI_CLOTHES_FLAG };
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enum DungeonItem { MAP_FLAG, COMPASS_FLAG, BOSS_KEY_FLAG, OOCCOO_NOTE_FLAG = 6 };
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enum LightDropStages { FARON_VESSEL, ELDIN_VESSEL, LANAYRU_VESSEL };
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enum AreaVessel { FARON_VESSEL, ELDIN_VESSEL, LANAYRU_VESSEL };
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enum ItemMax { ARROW_MAX, NORMAL_BOMB_MAX, WATER_BOMB_MAX, POKE_BOMB_MAX = 6 };
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class dSv_player_status_a_c {
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public:
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@@ -324,42 +326,42 @@ public:
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u16 getRupeeMax(void) const;
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int isMagicFlag(u8) const;
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u16& getMaxLife() { return mMaxHealth; }
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u16& getLife() { return mCurrentHealth; }
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u16& getRupee() { return mCurrentRupees; }
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u16& getOil() { return mCurrentLanternOil; }
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u8 getSelectEquip(int item) const { return mEquipment[item]; }
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void setWalletLV(u8 lv) { mCurrentWallet = lv; }
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void setOil(u16 oil) { mCurrentLanternOil = oil; }
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void setMaxOil(u16 max) { mMaxLanternOil = max; }
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void setWalletSize(u8 size) { mCurrentWallet = size; }
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void setMagic(u8 magic) { mCurrentMagic = magic; }
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u16& getMaxLife() { return mMaxLife; }
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u16& getLife() { return mLife; }
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u16& getRupee() { return mRupee; }
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u16& getOil() { return mOil; }
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u8 getSelectEquip(int item) const { return mSelectEquip[item]; }
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void setWalletLV(u8 lv) { mWalletSize = lv; }
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void setOil(u16 oil) { mOil = oil; }
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void setMaxOil(u16 max) { mMaxOil = max; }
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void setWalletSize(u8 size) { mWalletSize = size; }
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void setMagic(u8 magic) { mMagic = magic; }
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void setMaxMagic(u8 max) { mMaxMagic = max; }
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void setRupee(u16 rupees) { mCurrentRupees = rupees; }
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void setLife(u16 life) { mCurrentHealth = life; }
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void setMaxLife(u8 max) { mMaxHealth = max; }
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void setSelectEquip(int item_index, u8 item) { mEquipment[item_index] = item; }
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void setRupee(u16 rupees) { mRupee = rupees; }
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void setLife(u16 life) { mLife = life; }
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void setMaxLife(u8 max) { mMaxLife = max; }
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void setSelectEquip(int item_index, u8 item) { mSelectEquip[item_index] = item; }
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private:
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u16 mMaxHealth;
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u16 mCurrentHealth;
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u16 mCurrentRupees;
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u16 mMaxLanternOil;
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u16 mCurrentLanternOil;
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u8 unk10;
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u8 mSelectItem[3];
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u8 mMixItem[3];
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u8 unk17;
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u8 unk18;
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u8 mEquipment[6];
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u8 mCurrentWallet;
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u8 mMaxMagic;
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u8 mCurrentMagic;
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u8 mMagicFlag;
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u8 unk29;
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u8 unk30;
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u8 unk31[3];
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u8 padding[6];
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/* 0x00 */ u16 mMaxLife;
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/* 0x02 */ u16 mLife;
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/* 0x04 */ u16 mRupee;
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/* 0x06 */ u16 mMaxOil;
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/* 0x08 */ u16 mOil;
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/* 0x0A */ u8 unk10;
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/* 0x0B */ u8 mSelectItem[3];
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/* 0x0E */ u8 mMixItem[3];
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/* 0x11 */ u8 unk17;
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/* 0x12 */ u8 unk18;
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/* 0x13 */ u8 mSelectEquip[6];
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/* 0x19 */ u8 mWalletSize;
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/* 0x1A */ u8 mMaxMagic;
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/* 0x1B */ u8 mMagic;
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/* 0x1C */ u8 mMagicFlag;
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/* 0x1D */ u8 unk29;
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/* 0x1E */ u8 mTransformStatus;
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/* 0x1F */ u8 unk31[3];
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/* 0x22 */ u8 padding[6];
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};
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class dSv_player_status_b_c {
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@@ -371,14 +373,13 @@ public:
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BOOL isTransformLV(int) const;
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private:
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u32 unk0;
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u32 unk4;
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u64 mDateIpl;
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u8 mTransformLevelFlag;
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u8 mDarkClearLevelFlag;
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u8 unk10;
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u8 unk11;
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float mTimeOfDay;
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u16 unk16;
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float mTime;
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u16 mDate;
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u8 unk18[3];
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u8 padding[3];
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};
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@@ -417,13 +418,13 @@ public:
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void set(const char*, const cXyz&, s16, s8, u8);
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private:
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cXyz mLastPosition;
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s16 mLastAngle;
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char mLastStage[8];
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cXyz mPos;
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s16 mAngleY;
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char mName[8];
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u8 mLastSpawnId;
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u8 mLastRoomId;
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u8 unk24;
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u8 mLastRegion;
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u8 mRegionNo;
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bool mFieldDataExistFlag;
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u8 mRegion;
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u8 unk26[2];
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};
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@@ -501,13 +502,13 @@ public:
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u8 addBottleNum(u8, s16);
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u8 getBottleNum(u8) const;
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void setArrowNum(u8 amount) { mBow = amount; }
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void setArrowNum(u8 amount) { mArrowNum = amount; }
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private:
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u8 mBow;
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u8 mBombBags[3];
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u8 mBottles[4];
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u8 mSlingshot;
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u8 mArrowNum;
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u8 mBombNum[3];
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u8 mBottleNum[4];
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u8 mPachinkoNum;
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u8 unk5[3];
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};
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@@ -517,11 +518,11 @@ public:
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void setBombNum(u8, u8);
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u8 getBombNum(u8) const;
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void setArrowNum(u8 max) { mItemCapacities[0] = max; }
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u8 getArrowNum() { return mItemCapacities[0]; }
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void setArrowNum(u8 max) { mItemMax[ARROW_MAX] = max; }
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u8 getArrowNum() { return mItemMax[ARROW_MAX]; }
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private:
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u8 mItemCapacities[8];
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u8 mItemMax[8];
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};
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class dSv_player_collect_c {
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@@ -534,15 +535,15 @@ public:
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void onCollectMirror(u8);
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BOOL isCollectMirror(u8) const;
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u8 getPohNum() { return mPoeCount; }
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u8 getPohNum() { return mPohNum; }
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private:
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u8 unk0[8];
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u8 mItem[8];
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u8 unk8;
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u8 mCrystal;
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u8 mMirror;
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u8 unk11;
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u8 mPoeCount;
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u8 mPohNum;
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u8 padding[3];
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};
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@@ -564,7 +565,7 @@ public:
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BOOL isLightDropGetFlag(u8) const;
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private:
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u8 mLightDropCounts[4];
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u8 mLightDropNum[4];
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u8 mLightDropGetFlag;
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u8 unk5[3];
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};
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@@ -586,31 +587,30 @@ private:
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class dSv_fishing_info_c {
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public:
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void init(void);
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void addFishCount(u8); // merged with init in the assembly
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void addFishCount(u8);
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private:
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u16 mFishCount[16];
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u8 unk32[16];
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u8 mMaxSize[16];
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u8 padding[4];
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};
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class dSv_player_info_c {
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public:
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void init(void);
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char* getLinkName() { return (char*)link_name; }
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char* getLinkName() { return (char*)mPlayerName; }
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private:
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u32 unk0;
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u32 unk4;
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u32 unk8;
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u32 unk12;
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u64 mTotalTime;
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u16 unk16;
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u16 unk18;
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u8 link_name[16];
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u16 mDeathCount;
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u8 mPlayerName[16];
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u8 unk36;
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u8 epona_name[16];
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u8 mHorseName[16];
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u8 unk53;
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u8 unk54;
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u8 mClearCount;
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u8 unk55[5];
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u8 padding[4];
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};
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@@ -627,15 +627,15 @@ public:
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private:
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u8 unk0;
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u8 mSoundMode;
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u8 unk2;
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u8 mVibrationStatus;
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u8 mAttentionType;
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u8 mVibration;
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u8 unk4;
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u8 unk5;
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u16 unk6;
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u8 unk8;
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u8 unk9;
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u8 unk10;
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u8 unk11;
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u16 mCalibrateDist;
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u8 mCalValue;
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u8 mShortCut;
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u8 mCameraControl;
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u8 mPointer;
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u8 padding[4];
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};
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@@ -652,8 +652,6 @@ public:
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dSv_light_drop_c& getLightDrop() { return light_drop; }
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dSv_player_get_item_c& getPlayerGetItem() { return player_get_item; }
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void setPlayerStatusAWalletLV(u8 lv) { player_status_a.setWalletLV(lv); }
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private:
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dSv_player_status_a_c player_status_a;
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dSv_player_status_b_c player_status_b;
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@@ -677,6 +675,17 @@ private:
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#pragma pack(push, 1)
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class dSv_memBit_c {
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public:
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enum {
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MAP_FLAG,
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COMPASS_FLAG,
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BOSS_KEY_FLAG,
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STAGE_BOSS_ENEMY,
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STAGE_LIFE,
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STAGE_BOSS_DEMO,
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OOCCOO_NOTE_FLAG,
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STAGE_BOSS_ENEMY_2
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};
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void init(void);
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void onTbox(int);
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void offTbox(int);
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@@ -690,7 +699,7 @@ public:
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void onDungeonItem(int);
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bool isDungeonItem(int) const;
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u8 getKeyNum() { return small_key_flags; }
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u8 getKeyNum() { return mKeyNum; }
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void onDungeonItemMap() { onDungeonItem(MAP_FLAG); }
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bool isDungeonItemMap() const { return isDungeonItem(MAP_FLAG); }
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void onDungeonItemCompass() { onDungeonItem(COMPASS_FLAG); }
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@@ -699,11 +708,11 @@ public:
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bool isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY_FLAG); }
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private:
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u32 area_flags_bitfields1[2];
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u32 area_flags_bitfields2[4];
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u32 rupee_flags_bitfields;
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u8 small_key_flags;
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u8 dungeons_flags;
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/* 0x00 */ u32 mTbox[2];
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/* 0x08 */ u32 mSwitch[4];
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/* 0x18 */ u32 mItem[1]; // not sure if this is right
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/* 0x1C */ u8 mKeyNum;
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/* 0x1D */ u8 mDungeonItem;
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};
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#pragma pack(pop)
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@@ -717,7 +726,7 @@ public:
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u8 getEventReg(u16) const;
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private:
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u8 events[256];
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u8 mEvent[256];
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};
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class dSv_MiniGame_c {
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@@ -728,34 +737,34 @@ private:
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u8 unk0;
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u8 unk1[3];
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u32 unk4;
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u32 unk8;
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u32 unk12;
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u32 mBalloonScore;
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u32 mRaceGameTime;
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u32 unk16;
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u32 unk20;
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};
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class dSv_memory_c {
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public:
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dSv_memory_c(void); // the assembly for this is in d_com_inf_game.s
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dSv_memory_c(void);
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void init(void);
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dSv_memBit_c& getTempFlags() { return temp_flags; }
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const dSv_memBit_c& getTempFlagsConst() const { return temp_flags; }
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dSv_memBit_c& getMemBit() { return mMemBit; }
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const dSv_memBit_c& getMemBitConst() const { return mMemBit; }
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private:
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dSv_memBit_c temp_flags;
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dSv_memBit_c mMemBit;
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u8 padding30[2];
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};
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class dSv_memory2_c {
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public:
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dSv_memory2_c(void); // the assembly for this is in d_com_inf_game.s
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dSv_memory2_c(void);
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void init(void);
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void onVisitedRoom(int);
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void offVisitedRoom(int);
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BOOL isVisitedRoom(int);
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private:
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u32 unk0[2];
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u32 mVisitedRoom[2];
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};
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class dSv_danBit_c {
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@@ -769,11 +778,11 @@ public:
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BOOL isItem(int) const;
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private:
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s8 mStageNum;
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s8 mStageNo;
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u8 unk1;
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u8 unk2[2];
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u32 switch_bitfield[2];
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u32 item_bitfield[4];
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u32 mSwitch[2];
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u32 mItem[4];
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s16 unk28[16];
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};
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@@ -796,10 +805,10 @@ public:
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BOOL isOneItem(int) const;
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private:
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||||
u16 switch_bitfield[2];
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||||
u16 room_switch;
|
||||
u16 item_bitfield[2];
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||||
u16 room_item;
|
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u16 mSwitch[2];
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||||
u16 mRoomSwitch;
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u16 mItem[2];
|
||||
u16 mRoomItem;
|
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u16 unk12;
|
||||
};
|
||||
|
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@@ -820,18 +829,18 @@ class dSv_zone_c {
|
||||
public:
|
||||
dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
|
||||
void init(int);
|
||||
dSv_zoneBit_c& getZoneBit() { return zone_bit; }
|
||||
const dSv_zoneBit_c& getZoneBitConst() const { return zone_bit; }
|
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dSv_zoneActor_c& getZoneActor() { return zone_actor; }
|
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const dSv_zoneActor_c& getZoneActorConst() const { return zone_actor; }
|
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dSv_zoneBit_c& getZoneBit() { return mBit; }
|
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const dSv_zoneBit_c& getZoneBitConst() const { return mBit; }
|
||||
dSv_zoneActor_c& getZoneActor() { return mActor; }
|
||||
const dSv_zoneActor_c& getZoneActorConst() const { return mActor; }
|
||||
|
||||
s8& getUnk0() { return unk0; }
|
||||
s8& getRoomNo() { return mRoomNo; }
|
||||
|
||||
private:
|
||||
s8 unk0;
|
||||
s8 mRoomNo;
|
||||
u8 unk1;
|
||||
dSv_zoneBit_c zone_bit;
|
||||
dSv_zoneActor_c zone_actor;
|
||||
dSv_zoneBit_c mBit;
|
||||
dSv_zoneActor_c mActor;
|
||||
};
|
||||
|
||||
class dSv_restart_c {
|
||||
@@ -839,22 +848,34 @@ public:
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||||
void setRoom(const cXyz&, s16, s8);
|
||||
|
||||
private:
|
||||
u8 unk0;
|
||||
u8 unk1[5];
|
||||
s16 mXRotation;
|
||||
cXyz mPosition;
|
||||
u8 padding20[16];
|
||||
/* 0x00 */ s8 mRoomNo;
|
||||
/* 0x01 */ u8 field_0x01[3];
|
||||
/* 0x04 */ s16 mStartPoint;
|
||||
/* 0x06 */ s16 mRoomAngleY;
|
||||
/* 0x08 */ cXyz mRoomPos;
|
||||
/* 0x14 */ u32 mRoomParam;
|
||||
/* 0x18 */ f32 mLastSpeedF;
|
||||
/* 0x1C */ u32 mLastMode;
|
||||
/* 0x20 */ s16 mLastAngleY;
|
||||
};
|
||||
|
||||
class dSv_turnRestart_c {
|
||||
public:
|
||||
class dSv_turnRestart_camera_c {
|
||||
cXyz mCameraCtr;
|
||||
cXyz mCameraEye;
|
||||
cXyz mCameraUp;
|
||||
};
|
||||
|
||||
void set(const cXyz&, s16, s8, u32);
|
||||
|
||||
private:
|
||||
cXyz mPosition;
|
||||
u32 unk12;
|
||||
s16 mXRotation;
|
||||
s8 unk18;
|
||||
/* 0x00 */ cXyz mPosition;
|
||||
/* 0x0C */ u32 mParam;
|
||||
/* 0x10 */ s16 mAngleY;
|
||||
/* 0x12 */ s8 unk18;
|
||||
/* 0x14 */ dSv_turnRestart_camera_c mCamera;
|
||||
/* 0x38 */ f32 mCameraFvy;
|
||||
};
|
||||
|
||||
class dSv_reserve_c {
|
||||
@@ -867,28 +888,27 @@ class dSv_save_c {
|
||||
public:
|
||||
void init(void);
|
||||
dSv_memory2_c* getSave2(int);
|
||||
dSv_player_c& getPlayer() { return player; }
|
||||
dSv_player_status_a_c& getPlayerStatusA() { return player.getPlayerStatusA(); }
|
||||
dSv_player_get_item_c& getPlayerGetItem() { return player.getPlayerGetItem(); }
|
||||
dSv_player_item_record_c& getPlayerItemRecord() { return player.getPlayerItemRecord(); }
|
||||
dSv_player_item_max_c& getPlayerItemMax() { return player.getPlayerItemMax(); }
|
||||
dSv_player_last_mark_info_c& getPlayerLastMarkInfo() { return player.getPlayerLastMarkInfo(); }
|
||||
dSv_player_item_c& getPlayerItem() { return player.getPlayerItem(); }
|
||||
dSv_player_collect_c& getPlayerCollect() { return player.getPlayerCollect(); }
|
||||
dSv_light_drop_c& getLightDrop() { return player.getLightDrop(); }
|
||||
dSv_event_c& getEventFlags() { return event_flags; }
|
||||
dSv_player_c& getPlayer() { return mPlayer; }
|
||||
dSv_player_status_a_c& getPlayerStatusA() { return mPlayer.getPlayerStatusA(); }
|
||||
dSv_player_get_item_c& getPlayerGetItem() { return mPlayer.getPlayerGetItem(); }
|
||||
dSv_player_item_record_c& getPlayerItemRecord() { return mPlayer.getPlayerItemRecord(); }
|
||||
dSv_player_item_max_c& getPlayerItemMax() { return mPlayer.getPlayerItemMax(); }
|
||||
dSv_player_last_mark_info_c& getPlayerLastMarkInfo() { return mPlayer.getPlayerLastMarkInfo(); }
|
||||
dSv_player_item_c& getPlayerItem() { return mPlayer.getPlayerItem(); }
|
||||
dSv_player_collect_c& getPlayerCollect() { return mPlayer.getPlayerCollect(); }
|
||||
dSv_light_drop_c& getLightDrop() { return mPlayer.getLightDrop(); }
|
||||
dSv_event_c& getEvent() { return mEvent; }
|
||||
|
||||
void setPlayerStatusAWallet(u8 lv) { player.setPlayerStatusAWalletLV(lv); }
|
||||
|
||||
static const int STAGE_MAX = 4;
|
||||
static const int STAGE_MAX = 32;
|
||||
static const int STAGE2_MAX = 64;
|
||||
|
||||
private:
|
||||
dSv_player_c player;
|
||||
dSv_memory_c area_flags[32];
|
||||
dSv_memory2_c unk_flags[64];
|
||||
dSv_event_c event_flags;
|
||||
dSv_player_c mPlayer;
|
||||
dSv_memory_c mSave[STAGE_MAX];
|
||||
dSv_memory2_c mSave2[STAGE2_MAX];
|
||||
dSv_event_c mEvent;
|
||||
dSv_reserve_c reserve;
|
||||
dSv_MiniGame_c minigame_flags;
|
||||
dSv_MiniGame_c mMiniGame;
|
||||
};
|
||||
#pragma pack(push, 1)
|
||||
class dSv_info_c {
|
||||
@@ -911,20 +931,27 @@ public:
|
||||
void card_to_memory(char*, int);
|
||||
void initdata_to_card(char*, int);
|
||||
|
||||
dSv_save_c& getSaveFile() { return save_file; }
|
||||
dSv_memory_c& getMemory() { return memory; }
|
||||
dSv_zone_c* getZones() { return zones; }
|
||||
dSv_player_c& getPlayer() { return save_file.getPlayer(); }
|
||||
dSv_event_c& getEvent() { return events; }
|
||||
dSv_save_c& getSavedata() { return mSavedata; }
|
||||
dSv_memory_c& getMemory() { return mMemory; }
|
||||
dSv_zone_c* getZones() { return mZone; }
|
||||
dSv_player_c& getPlayer() { return mSavedata.getPlayer(); }
|
||||
dSv_event_c& getTmp() { return mTmp; }
|
||||
|
||||
private:
|
||||
/* 0x000 */ dSv_save_c save_file;
|
||||
/* 0x958 */ dSv_memory_c memory;
|
||||
/* 0x978 */ dSv_danBit_c dungeon_bit;
|
||||
/* 0x9B4 */ dSv_zone_c zones[32];
|
||||
/* 0xDB4 */ dSv_restart_c restart;
|
||||
/* 0xDD8 */ dSv_event_c events;
|
||||
/* 0xED8 */ dSv_turnRestart_c turn_restart;
|
||||
/* 0x000 */ dSv_save_c mSavedata;
|
||||
/* 0x958 */ dSv_memory_c mMemory;
|
||||
/* 0x978 */ dSv_danBit_c mDan;
|
||||
/* 0x9B4 */ dSv_zone_c mZone[32];
|
||||
/* 0xDB4 */ dSv_restart_c mRestart;
|
||||
/* 0xDD8 */ dSv_event_c mTmp;
|
||||
/* 0xED8 */ dSv_turnRestart_c mTurnRestart;
|
||||
/* 0xF14 */ u8 field_0xf14[4];
|
||||
/* 0xF18 */ u8 mDataNum;
|
||||
/* 0xF19 */ u8 mNewFile;
|
||||
/* 0xF1A */ u8 mNoFile;
|
||||
/* 0xF1B */ u8 field_0xf1b[13];
|
||||
/* 0xF28 */ u64 mStartTime;
|
||||
/* 0xF30 */ u64 mSaveTotalTime;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user