add a lot of dComIfGs inlines (#65)

* item_func inlines

* some getcheck func inlines

* remove asm

* format

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
TakaRikka
2021-01-05 08:48:08 -08:00
committed by GitHub
parent d89fb99506
commit e9607ae760
12 changed files with 412 additions and 366 deletions
@@ -1,12 +0,0 @@
/* 80141264 0013E1A4 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 80141268 0013E1A8 7C 08 02 A6 */ mflr r0
/* 8014126C 0013E1AC 90 01 00 14 */ stw r0, 0x14(r1)
/* 80141270 0013E1B0 7C 64 1B 78 */ mr r4, r3
/* 80141274 0013E1B4 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha
/* 80141278 0013E1B8 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l
/* 8014127C 0013E1BC 38 63 00 CC */ addi r3, r3, 0xcc
/* 80141280 0013E1C0 4B EF 2C 49 */ bl isFirstBit__21dSv_player_get_item_cCFUc
/* 80141284 0013E1C4 80 01 00 14 */ lwz r0, 0x14(r1)
/* 80141288 0013E1C8 7C 08 03 A6 */ mtlr r0
/* 8014128C 0013E1CC 38 21 00 10 */ addi r1, r1, 0x10
/* 80141290 0013E1D0 4E 80 00 20 */ blr
-5
View File
@@ -44,11 +44,6 @@ struct csXyz { // move later
class daAlink_c {
public:
// inlines
void dComIfGp_setZStatus(u8 status, u8 unk) {
g_dComIfG_gameInfo.getPlay().setZStatus(status, unk);
}
// member functions
u32 getE3Zhint(void);
const char* getAlinkArcName(void);