add a lot of dComIfGs inlines (#65)

* item_func inlines

* some getcheck func inlines

* remove asm

* format

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
TakaRikka
2021-01-05 08:48:08 -08:00
committed by GitHub
parent d89fb99506
commit e9607ae760
12 changed files with 412 additions and 366 deletions
+2 -5
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@@ -13753,11 +13753,8 @@ asm void fopAcM_onSwitch(void) {
#include "d/d_a/d_a_alink/asm/func_80141230.s"
}
// dComIfGs_isItemFirstBit__FUc
// dComIfGs_isItemFirstBit(unsigned char)
asm void dComIfGs_isItemFirstBit(void) {
nofralloc
#include "d/d_a/d_a_alink/asm/func_80141264.s"
int dComIfGs_isItemFirstBit(u8 i_no) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(i_no);
}
// dStage_stagInfo_GetSaveTbl__FP21stage_stag_info_class
+205 -284
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File diff suppressed because it is too large Load Diff
+2 -2
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@@ -41,8 +41,8 @@ void dSv_player_status_a_c::init() {
this->mEquipment[3] = NO_ITEM;
this->mEquipment[4] = NO_ITEM;
this->mCurrentWallet = WALLET;
this->unk26 = 0;
this->unk27 = 0;
this->mMaxMagic = 0;
this->mCurrentMagic = 0;
this->mMagicFlag = 0;
this->unk29 = 0;
this->unk30 = 0;