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add a lot of dComIfGs inlines (#65)
* item_func inlines * some getcheck func inlines * remove asm * format * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -13753,11 +13753,8 @@ asm void fopAcM_onSwitch(void) {
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#include "d/d_a/d_a_alink/asm/func_80141230.s"
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}
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// dComIfGs_isItemFirstBit__FUc
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// dComIfGs_isItemFirstBit(unsigned char)
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asm void dComIfGs_isItemFirstBit(void) {
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nofralloc
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#include "d/d_a/d_a_alink/asm/func_80141264.s"
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int dComIfGs_isItemFirstBit(u8 i_no) {
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return g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(i_no);
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}
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// dStage_stagInfo_GetSaveTbl__FP21stage_stag_info_class
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+205
-284
File diff suppressed because it is too large
Load Diff
@@ -41,8 +41,8 @@ void dSv_player_status_a_c::init() {
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this->mEquipment[3] = NO_ITEM;
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this->mEquipment[4] = NO_ITEM;
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this->mCurrentWallet = WALLET;
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this->unk26 = 0;
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this->unk27 = 0;
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this->mMaxMagic = 0;
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this->mCurrentMagic = 0;
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this->mMagicFlag = 0;
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this->unk29 = 0;
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this->unk30 = 0;
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