Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)

Removes the strong dependency on a single header file and moves
declarations to their respective header file.

This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.

This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.

Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
This commit is contained in:
LC
2021-01-25 12:57:46 -05:00
committed by GitHub
parent 9165dfe8cf
commit ec9b03241d
90 changed files with 1074 additions and 714 deletions
@@ -39,4 +39,21 @@ private:
extern Z2SoundObjMgr* lbl_80450B48; // Z2SoundObjMgr sInstance
extern "C" {
void __ct__13Z2SoundObjMgrFv(void);
void deleteEnemyAll__13Z2SoundObjMgrFv(void);
void isTwilightBattle__13Z2SoundObjMgrFv(void);
void setBattleInit__13Z2SoundObjMgrFv(void);
void setForceBattleArea__13Z2SoundObjMgrFbUsUsUs(void);
void setGhostEnemyState__13Z2SoundObjMgrFUc(void);
void Z2SoundObjMgr_NS_checkBattleFinish(void);
void Z2SoundObjMgr_NS_getEnemyID(void);
void Z2SoundObjMgr_NS_removeEnemy(void);
void Z2SoundObjMgr_NS_searchEnemy(void);
// Static initializer
void func_802C01EC(void);
}
#endif // Z2SOUNDOBJMGR_H_