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Hyrule field speedhack and shiftability fixes
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@@ -990,6 +990,10 @@ inline void GXPosition2u16(u16 x, u16 y) {
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GFX_FIFO(u16) = y;
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}
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inline void GXPosition1x16(u16 x) {
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GFX_FIFO(u16) = x;
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}
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inline void GXEnd() {}
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};
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