building RELs

This commit is contained in:
Julgodis
2021-04-06 18:00:35 +02:00
parent f6464a61ce
commit ed1ee30dd2
36358 changed files with 867422 additions and 1426658 deletions
+6 -32
View File
@@ -35,11 +35,6 @@ struct cXyz {};
// Forward References:
//
void dPath_GetPnt(dPath const*, int);
void dPath_GetRoomPath(int, int);
void dPath_GetNextRoomPath(dPath const*, int);
void dPath_GetPolyRoomPathVec(cBgS_PolyInfo const&, cXyz*, int*);
extern "C" void dPath_GetPnt__FPC5dPathi();
extern "C" void dPath_GetRoomPath__Fii();
extern "C" void dPath_GetNextRoomPath__FPC5dPathi();
@@ -62,7 +57,7 @@ extern "C" extern u8 g_dComIfG_gameInfo[122384];
// Declarations:
//
/* 800517B0-800517EC 003C+00 s=0 e=7 z=63 None .text dPath_GetPnt__FPC5dPathi */
/* 800517B0-800517EC 04C0F0 003C+00 0/0 7/7 63/63 .text dPath_GetPnt__FPC5dPathi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -72,12 +67,7 @@ asm void dPath_GetPnt(dPath const* param_0, int param_1) {
}
#pragma pop
/* 800517EC-80051898 00AC+00 s=1 e=12 z=82 None .text dPath_GetRoomPath__Fii */
// 80051808: 804061C0 (g_dComIfG_gameInfo)
// 8005180C: 804061C0 (g_dComIfG_gameInfo)
// 80051824: 804061C0 (g_dComIfG_gameInfo)
// 80051828: 804061C0 (g_dComIfG_gameInfo)
// 80051830: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
/* 800517EC-80051898 04C12C 00AC+00 1/1 12/12 82/82 .text dPath_GetRoomPath__Fii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -87,12 +77,8 @@ asm void dPath_GetRoomPath(int param_0, int param_1) {
}
#pragma pop
/* 80051898-8005195C 00C4+00 s=0 e=1 z=3 None .text dPath_GetNextRoomPath__FPC5dPathi */
// 800518B4: 804061C0 (g_dComIfG_gameInfo)
// 800518B8: 804061C0 (g_dComIfG_gameInfo)
// 800518D0: 804061C0 (g_dComIfG_gameInfo)
// 800518D4: 804061C0 (g_dComIfG_gameInfo)
// 800518DC: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
/* 80051898-8005195C 04C1D8 00C4+00 0/0 1/1 3/3 .text dPath_GetNextRoomPath__FPC5dPathi
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -103,27 +89,15 @@ asm void dPath_GetNextRoomPath(dPath const* param_0, int param_1) {
#pragma pop
/* ############################################################################################## */
/* 80452000-80452008 0004+04 s=1 e=0 z=0 None .sdata2 @3685 */
/* 80452000-80452008 000600 0004+04 1/1 0/0 0/0 .sdata2 @3685 */
SECTION_SDATA2 static f32 lit_3685[1 + 1 /* padding */] = {
0.0f,
/* padding */
0.0f,
};
/* 8005195C-80051AC0 0164+00 s=0 e=1 z=4 None .text
/* 8005195C-80051AC0 04C29C 0164+00 0/0 1/1 4/4 .text
* dPath_GetPolyRoomPathVec__FRC13cBgS_PolyInfoP4cXyzPi */
// 8005196C: 803621D0 (_savegpr_26)
// 8005197C: 804061C0 (g_dComIfG_gameInfo)
// 80051980: 804061C0 (g_dComIfG_gameInfo)
// 80051990: 80075100 (GetRoomId__4dBgSFRC13cBgS_PolyInfo)
// 800519A0: 80074FE0 (GetRoomPathId__4dBgSFRC13cBgS_PolyInfo)
// 800519A4: 80452000 (lit_3685)
// 800519D0: 800517EC (dPath_GetRoomPath__Fii)
// 800519F0: 804061C0 (g_dComIfG_gameInfo)
// 800519F4: 804061C0 (g_dComIfG_gameInfo)
// 800519FC: 80035360 (isSwitch__10dSv_info_cCFii)
// 80051A18: 80075030 (GetRoomPathPntNo__4dBgSFRC13cBgS_PolyInfo)
// 80051AAC: 8036221C (_restgpr_26)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off