building RELs

This commit is contained in:
Julgodis
2021-04-06 18:00:35 +02:00
parent f6464a61ce
commit ed1ee30dd2
36358 changed files with 867422 additions and 1426658 deletions
+55 -209
View File
@@ -61,12 +61,12 @@ struct dRes_control_c {
struct dPa_levelEcallBack {};
struct cXyz {};
struct csXyz {
/* 80018BD0 */ ~csXyz();
};
struct cXyz {};
struct _GXColor {};
struct dPa_control_c {
@@ -97,14 +97,14 @@ struct create_tag_class {};
struct J3DModel {};
struct J3DAnmTextureSRTKey {
/* 8032B1D4 */ void searchUpdateMaterialID(J3DModelData*);
};
struct J3DAnmTevRegKey {
/* 8032B87C */ void searchUpdateMaterialID(J3DModelData*);
};
struct J3DAnmTextureSRTKey {
/* 8032B1D4 */ void searchUpdateMaterialID(J3DModelData*);
};
struct J3DMaterialTable {
/* 8032FCC4 */ void entryTexMtxAnimator(J3DAnmTextureSRTKey*);
/* 8032FE70 */ void entryTevRegAnimator(J3DAnmTevRegKey*);
@@ -122,13 +122,6 @@ struct J3DLightInfo {
// Forward References:
//
void fopAc_IsActor(void*);
static void fopAc_Draw(void*);
static void fopAc_Execute(void*);
static void fopAc_IsDelete(void*);
static void fopAc_Delete(void*);
static void fopAc_Create(void*);
extern "C" void __ct__10fopAc_ac_cFv();
extern "C" void __dt__5csXyzFv();
extern "C" void __ct__11J3DLightObjFv();
@@ -146,39 +139,12 @@ extern "C" void checkBallModelDraw__13fopEn_enemy_cFv();
extern "C" void setBallModelEffect__13fopEn_enemy_cFP12dKy_tevstr_c();
extern "C" void drawBallModel__13fopEn_enemy_cFP12dKy_tevstr_c();
extern "C" extern char const* const f_op_f_op_actor__stringBase0;
extern "C" extern void* g_fopAc_Method[8];
extern "C" extern void* __vt__11dEvt_info_c[3 + 1 /* padding */];
extern "C" extern u8 stopStatus__10fopAc_ac_c[4];
extern "C" extern u8 data_80450CC0[4 + 4 /* padding */];
//
// External References:
//
void mDoExt_modelUpdateDL(J3DModel*);
void mDoExt_J3DModel__create(J3DModelData*, u32, u32);
void fopAcTg_ToActorQ(create_tag_class*);
void fopAcTg_ActorQTo(create_tag_class*);
void fopAcTg_Init(create_tag_class*, void*);
void fopAcM_delete(fopAc_ac_c*);
void fopAcM_DeleteHeap(fopAc_ac_c*);
void fopAcM_cullingCheck(fopAc_ac_c const*);
void fopDwTg_ToDrawQ(create_tag_class*, int);
void fopDwTg_DrawQTo(create_tag_class*);
void fopDwTg_Init(create_tag_class*, void*);
void fpcBs_Is_JustOfType(int, int);
void fpcBs_MakeOfType(int*);
void fpcLf_GetPriority(leafdraw_class const*);
void fpcLf_DrawMethod(leafdraw_method_class*, void*);
void fpcMtd_Execute(process_method_class*, void*);
void fpcMtd_IsDelete(process_method_class*, void*);
void fpcMtd_Delete(process_method_class*, void*);
void fpcMtd_Create(process_method_class*, void*);
void dKy_tevstr_init(dKy_tevstr_c*, s8, u8);
void dKy_depth_dist_set(void*);
void cLib_chaseF(f32*, f32, f32);
void operator delete(void*);
extern "C" void mDoExt_modelUpdateDL__FP8J3DModel();
extern "C" void mDoExt_J3DModel__create__FP12J3DModelDataUlUl();
extern "C" void fopAcTg_ToActorQ__FP16create_tag_class();
@@ -236,14 +202,7 @@ extern "C" extern u8 struct_80451124[4];
// Declarations:
//
/* 80018B64-80018BD0 006C+00 s=0 e=7 z=562 None .text __ct__10fopAc_ac_cFv */
// 80018B80: 800433F0 (__ct__11dEvt_info_cFv)
// 80018B8C: 803A1EC8 (j3dDefaultLightInfo)
// 80018B90: 803A1EC8 (j3dDefaultLightInfo)
// 80018B94: 803256C4 (__as__12J3DLightInfoFRC12J3DLightInfo)
// 80018B9C: 80018C0C (__ct__11J3DLightObjFv)
// 80018BA0: 80018C0C (__ct__11J3DLightObjFv)
// 80018BB0: 80361D60 (__construct_array)
/* 80018B64-80018BD0 0134A4 006C+00 0/0 7/7 562/562 .text __ct__10fopAc_ac_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -253,8 +212,7 @@ asm fopAc_ac_c::fopAc_ac_c() {
}
#pragma pop
/* 80018BD0-80018C0C 003C+00 s=0 e=12 z=0 None .text __dt__5csXyzFv */
// 80018BF0: 802CED3C (__dl__FPv)
/* 80018BD0-80018C0C 013510 003C+00 0/0 12/12 0/0 .text __dt__5csXyzFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -264,10 +222,7 @@ asm csXyz::~csXyz() {
}
#pragma pop
/* 80018C0C-80018C44 0038+00 s=1 e=6 z=0 None .text __ct__11J3DLightObjFv */
// 80018C20: 803A1EC8 (j3dDefaultLightInfo)
// 80018C24: 803A1EC8 (j3dDefaultLightInfo)
// 80018C28: 803256C4 (__as__12J3DLightInfoFRC12J3DLightInfo)
/* 80018C0C-80018C44 01354C 0038+00 1/1 6/6 0/0 .text __ct__11J3DLightObjFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -278,8 +233,8 @@ asm J3DLightObj::J3DLightObj() {
#pragma pop
/* ############################################################################################## */
/* 803A35B0-803A35D0 0020+00 s=0 e=3 z=756 None .data g_fopAc_Method */
SECTION_DATA void* g_fopAc_Method[8] = {
/* 803A35B0-803A35D0 -00001 0020+00 0/0 3/0 756/0 .data g_fopAc_Method */
SECTION_DATA extern void* g_fopAc_Method[8] = {
(void*)fopAc_Create__FPv,
(void*)fopAc_Delete__FPv,
(void*)fopAc_Execute__FPv,
@@ -290,8 +245,8 @@ SECTION_DATA void* g_fopAc_Method[8] = {
(void*)NULL,
};
/* 803A35D0-803A35E0 000C+04 s=2 e=1 z=0 None .data __vt__11dEvt_info_c */
SECTION_DATA void* __vt__11dEvt_info_c[3 + 1 /* padding */] = {
/* 803A35D0-803A35E0 0006F0 000C+04 2/2 1/1 0/0 .data __vt__11dEvt_info_c */
SECTION_DATA extern void* __vt__11dEvt_info_c[3 + 1 /* padding */] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)__dt__11dEvt_info_cFv,
@@ -299,10 +254,7 @@ SECTION_DATA void* __vt__11dEvt_info_c[3 + 1 /* padding */] = {
NULL,
};
/* 80018C44-80018C8C 0048+00 s=1 e=0 z=0 None .text __dt__11dEvt_info_cFv */
// 80018C5C: 803A35D0 (__vt__11dEvt_info_c)
// 80018C60: 803A35D0 (__vt__11dEvt_info_c)
// 80018C70: 802CED3C (__dl__FPv)
/* 80018C44-80018C8C 013584 0048+00 1/0 0/0 0/0 .text __dt__11dEvt_info_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -312,10 +264,7 @@ asm dEvt_info_c::~dEvt_info_c() {
}
#pragma pop
/* 80018C8C-80018CE0 0054+00 s=0 e=5 z=270 None .text __dt__10fopAc_ac_cFv */
// 80018CAC: 803A35D0 (__vt__11dEvt_info_c)
// 80018CB0: 803A35D0 (__vt__11dEvt_info_c)
// 80018CC4: 802CED3C (__dl__FPv)
/* 80018C8C-80018CE0 0135CC 0054+00 0/0 5/5 270/270 .text __dt__10fopAc_ac_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -326,12 +275,10 @@ asm fopAc_ac_c::~fopAc_ac_c() {
#pragma pop
/* ############################################################################################## */
/* 80450CB8-80450CBC 0004+00 s=2 e=0 z=0 None .sbss g_fopAc_type */
/* 80450CB8-80450CBC 0001B8 0004+00 2/2 0/0 0/0 .sbss g_fopAc_type */
static u8 g_fopAc_type[4];
/* 80018CE0-80018D0C 002C+00 s=0 e=12 z=391 None .text fopAc_IsActor__FPv */
// 80018CF0: 80450CB8 (g_fopAc_type)
// 80018CF8: 8002064C (fpcBs_Is_JustOfType__Fii)
/* 80018CE0-80018D0C 013620 002C+00 0/0 12/12 391/391 .text fopAc_IsActor__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -342,132 +289,78 @@ asm void fopAc_IsActor(void* param_0) {
#pragma pop
/* ############################################################################################## */
/* 80450CBC-80450CC0 0004+00 s=2 e=1 z=0 None .sbss stopStatus__10fopAc_ac_c */
/* 80450CBC-80450CC0 0001BC 0004+00 2/2 1/1 0/0 .sbss stopStatus__10fopAc_ac_c */
extern u8 stopStatus__10fopAc_ac_c[4];
u8 stopStatus__10fopAc_ac_c[4];
/* 80018D0C-80018DD8 00CC+00 s=1 e=0 z=0 None .text fopAc_Draw__FPv */
// 80018D28: 804061C0 (g_dComIfG_gameInfo)
// 80018D2C: 804061C0 (g_dComIfG_gameInfo)
// 80018D44: 80042FA8 (moveApproval__14dEvt_control_cFPv)
// 80018D54: 80450CBC (stopStatus__10fopAc_ac_c)
// 80018D6C: 8001ACEC (fopAcM_cullingCheck__FPC10fopAc_ac_c)
// 80018D98: 80021A24 (fpcLf_DrawMethod__FP21leafdraw_method_classPv)
/* 80018D0C-80018DD8 01364C 00CC+00 1/0 0/0 0/0 .text fopAc_Draw__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void fopAc_Draw(void* param_0) {
static asm void fopAc_Draw(void* param_0) {
nofralloc
#include "asm/f_op/f_op_actor/fopAc_Draw__FPv.s"
}
#pragma pop
/* ############################################################################################## */
/* 80451BC8-80451BCC 0004+00 s=1 e=0 z=0 None .sdata2 @4324 */
/* 80451BC8-80451BCC 0001C8 0004+00 1/1 0/0 0/0 .sdata2 @4324 */
SECTION_SDATA2 static f32 lit_4324 = 5000.0f;
/* 80451BCC-80451BD0 0004+00 s=1 e=0 z=0 None .sdata2 @4325 */
/* 80451BCC-80451BD0 0001CC 0004+00 1/1 0/0 0/0 .sdata2 @4325 */
SECTION_SDATA2 static f32 lit_4325 = -9.999999848243207e+30f;
/* 80018DD8-80018F78 01A0+00 s=1 e=0 z=0 None .text fopAc_Execute__FPv */
// 80018DF4: 804061C0 (g_dComIfG_gameInfo)
// 80018DF8: 804061C0 (g_dComIfG_gameInfo)
// 80018E08: 80451124 (struct_80451124)
// 80018E14: 80450610 (g_dComIfAc_gameInfo)
// 80018E24: 800314D4 (check__7daSus_cFP10fopAc_ac_c)
// 80018E2C: 800434CC (beforeProc__11dEvt_info_cFv)
// 80018E30: 804061C0 (g_dComIfG_gameInfo)
// 80018E34: 804061C0 (g_dComIfG_gameInfo)
// 80018E40: 80042FA8 (moveApproval__14dEvt_control_cFPv)
// 80018E6C: 80450CBC (stopStatus__10fopAc_ac_c)
// 80018EE0: 80022460 (fpcMtd_Execute__FP20process_method_classPv)
// 80018F2C: 80451BC8 (lit_4324)
// 80018F3C: 80019C7C (fopAcM_delete__FP10fopAc_ac_c)
// 80018F44: 80451BCC (lit_4325)
// 80018F58: 801AC2E8 (dKy_depth_dist_set__FPv)
/* 80018DD8-80018F78 013718 01A0+00 1/0 0/0 0/0 .text fopAc_Execute__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void fopAc_Execute(void* param_0) {
static asm void fopAc_Execute(void* param_0) {
nofralloc
#include "asm/f_op/f_op_actor/fopAc_Execute__FPv.s"
}
#pragma pop
/* 80018F78-80018FCC 0054+00 s=1 e=0 z=0 None .text fopAc_IsDelete__FPv */
// 80018F98: 80022484 (fpcMtd_IsDelete__FP20process_method_classPv)
// 80018FAC: 800204D4 (fopDwTg_DrawQTo__FP16create_tag_class)
/* 80018F78-80018FCC 0138B8 0054+00 1/0 0/0 0/0 .text fopAc_IsDelete__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void fopAc_IsDelete(void* param_0) {
static asm void fopAc_IsDelete(void* param_0) {
nofralloc
#include "asm/f_op/f_op_actor/fopAc_IsDelete__FPv.s"
}
#pragma pop
/* 80018FCC-8001904C 0080+00 s=1 e=0 z=0 None .text fopAc_Delete__FPv */
// 80018FEC: 800224A8 (fpcMtd_Delete__FP20process_method_classPv)
// 80019000: 80019860 (fopAcTg_ActorQTo__FP16create_tag_class)
// 80019008: 800204D4 (fopDwTg_DrawQTo__FP16create_tag_class)
// 80019010: 8001A138 (fopAcM_DeleteHeap__FP10fopAc_ac_c)
// 80019014: 80450E20 (m_object__7dDemo_c)
// 8001901C: 80039088 (getActor__14dDemo_object_cFUc)
// 8001902C: 8003815C (setActor__13dDemo_actor_cFP10fopAc_ac_c)
/* 80018FCC-8001904C 01390C 0080+00 1/0 0/0 0/0 .text fopAc_Delete__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void fopAc_Delete(void* param_0) {
static asm void fopAc_Delete(void* param_0) {
nofralloc
#include "asm/f_op/f_op_actor/fopAc_Delete__FPv.s"
}
#pragma pop
/* ############################################################################################## */
/* 80451BD0-80451BD4 0004+00 s=2 e=0 z=0 None .sdata2 @4431 */
/* 80451BD0-80451BD4 0001D0 0004+00 2/2 0/0 0/0 .sdata2 @4431 */
SECTION_SDATA2 static f32 lit_4431 = 1.0f / 10.0f;
/* 80451BD4-80451BD8 0004+00 s=1 e=0 z=0 None .sdata2 @4432 */
/* 80451BD4-80451BD8 0001D4 0004+00 1/1 0/0 0/0 .sdata2 @4432 */
SECTION_SDATA2 static f32 lit_4432 = -100.0f;
/* 80451BD8-80451BE0 0008+00 s=1 e=0 z=0 None .sdata2 @4434 */
/* 80451BD8-80451BE0 0001D8 0008+00 1/1 0/0 0/0 .sdata2 @4434 */
SECTION_SDATA2 static f64 lit_4434 = 4503599627370496.0 /* cast u32 to float */;
/* 8001904C-800193FC 03B0+00 s=1 e=0 z=0 None .text fopAc_Create__FPv */
// 80019074: 80450CB8 (g_fopAc_type)
// 80019078: 8002065C (fpcBs_MakeOfType__FPi)
// 80019090: 80019880 (fopAcTg_Init__FP16create_tag_classPv)
// 80019098: 80019834 (fopAcTg_ToActorQ__FP16create_tag_class)
// 800190A4: 800204F4 (fopDwTg_Init__FP16create_tag_classPv)
// 8001912C: 80451BD0 (lit_4431)
// 80019134: 80451BD8 (lit_4434)
// 80019234: 80451BD4 (lit_4432)
// 800192AC: 801A88EC (dKy_tevstr_init__FP12dKy_tevstr_cScUc)
// 800192B0: 80450D64 (struct_80450D64)
// 800192BC: 804061C0 (g_dComIfG_gameInfo)
// 800192C0: 804061C0 (g_dComIfG_gameInfo)
// 800192C8: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
// 800192EC: 804061C0 (g_dComIfG_gameInfo)
// 800192F0: 804061C0 (g_dComIfG_gameInfo)
// 800192FC: 80024384 (getStatusRoomDt__20dStage_roomControl_cFi)
// 80019330: 804061C0 (g_dComIfG_gameInfo)
// 80019334: 804061C0 (g_dComIfG_gameInfo)
// 80019340: 80035360 (isSwitch__10dSv_info_cCFii)
// 8001936C: 804061C0 (g_dComIfG_gameInfo)
// 80019370: 804061C0 (g_dComIfG_gameInfo)
// 8001937C: 80035360 (isSwitch__10dSv_info_cCFii)
// 800193A4: 800224CC (fpcMtd_Create__FP20process_method_classPv)
// 800193B8: 80021A00 (fpcLf_GetPriority__FPC14leafdraw_class)
// 800193C4: 800204AC (fopDwTg_ToDrawQ__FP16create_tag_classi)
/* 8001904C-800193FC 01398C 03B0+00 1/0 0/0 0/0 .text fopAc_Create__FPv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void fopAc_Create(void* param_0) {
static asm void fopAc_Create(void* param_0) {
nofralloc
#include "asm/f_op/f_op_actor/fopAc_Create__FPv.s"
}
#pragma pop
/* 800193FC-80019404 0008+00 s=0 e=1 z=0 None .text getFileListInfo__15dStage_roomDt_cCFv */
/* 800193FC-80019404 013D3C 0008+00 0/0 1/0 0/0 .text getFileListInfo__15dStage_roomDt_cCFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -477,33 +370,7 @@ asm void dStage_roomDt_c::getFileListInfo() const {
}
#pragma pop
/* ############################################################################################## */
/* 80378878-80378880 0006+02 s=1 e=0 z=0 None .rodata @stringBase0 */
#pragma push
#pragma force_active on
#pragma section ".dead"
SECTION_DEAD char const* const stringBase_80378878 = "Alink";
/* @stringBase0 padding */
SECTION_DEAD static char const* const pad_8037887E = "\0";
#pragma pop
/* 80019404-800194FC 00F8+00 s=0 e=0 z=2 None .text initBallModel__13fopEn_enemy_cFv */
// 8001941C: 80378878 (f_op_f_op_actor__stringBase0)
// 80019420: 80378878 (f_op_f_op_actor__stringBase0)
// 80019428: 804061C0 (g_dComIfG_gameInfo)
// 8001942C: 804061C0 (g_dComIfG_gameInfo)
// 80019440: 8003C2EC (getRes__14dRes_control_cFPCclP11dRes_info_ci)
// 80019450: 80014C54 (mDoExt_J3DModel__create__FP12J3DModelDataUlUl)
// 8001946C: 80430CF4 (Zero__4cXyz)
// 80019470: 80430CF4 (Zero__4cXyz)
// 80019488: 80378878 (f_op_f_op_actor__stringBase0)
// 8001948C: 80378878 (f_op_f_op_actor__stringBase0)
// 8001949C: 8003C2EC (getRes__14dRes_control_cFPCclP11dRes_info_ci)
// 800194B0: 8032B1D4 (searchUpdateMaterialID__19J3DAnmTextureSRTKeyFP12J3DModelData)
// 800194B4: 80378878 (f_op_f_op_actor__stringBase0)
// 800194B8: 80378878 (f_op_f_op_actor__stringBase0)
// 800194C8: 8003C2EC (getRes__14dRes_control_cFPCclP11dRes_info_ci)
// 800194DC: 8032B87C (searchUpdateMaterialID__15J3DAnmTevRegKeyFP12J3DModelData)
/* 80019404-800194FC 013D44 00F8+00 0/0 0/0 2/2 .text initBallModel__13fopEn_enemy_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -513,7 +380,7 @@ asm void fopEn_enemy_c::initBallModel() {
}
#pragma pop
/* 800194FC-80019520 0024+00 s=2 e=0 z=2 None .text checkBallModelDraw__13fopEn_enemy_cFv */
/* 800194FC-80019520 013E3C 0024+00 2/2 0/0 2/2 .text checkBallModelDraw__13fopEn_enemy_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -524,34 +391,18 @@ asm void fopEn_enemy_c::checkBallModelDraw() {
#pragma pop
/* ############################################################################################## */
/* 80451BE0-80451BE8 0004+04 s=2 e=0 z=0 None .sdata2 @4505 */
/* 80451BE0-80451BE8 0001E0 0004+04 2/2 0/0 0/0 .sdata2 @4505 */
SECTION_SDATA2 static f32 lit_4505[1 + 1 /* padding */] = {
1.0f,
/* padding */
0.0f,
};
/* 80451BE8-80451BF0 0008+00 s=1 e=0 z=0 None .sdata2 @4507 */
/* 80451BE8-80451BF0 0001E8 0008+00 1/1 0/0 0/0 .sdata2 @4507 */
SECTION_SDATA2 static f64 lit_4507 = 4503601774854144.0 /* cast s32 to float */;
/* 80019520-800196A0 0180+00 s=0 e=0 z=2 None .text
/* 80019520-800196A0 013E60 0180+00 0/0 0/0 2/2 .text
* setBallModelEffect__13fopEn_enemy_cFP12dKy_tevstr_c */
// 80019530: 803621DC (_savegpr_29)
// 8001954C: 80451BE0 (lit_4505)
// 80019564: 80451BE8 (lit_4507)
// 800195A8: 800194FC (checkBallModelDraw__13fopEn_enemy_cFv)
// 800195C0: 80451BE0 (lit_4505)
// 800195C4: 80451BD0 (lit_4431)
// 800195C8: 80270740 (cLib_chaseF__FPfff)
// 800195D8: 804061C0 (g_dComIfG_gameInfo)
// 800195DC: 804061C0 (g_dComIfG_gameInfo)
// 80019628: 80451BE0 (lit_4505)
// 8001962C: 8004D4CC
//(set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf)
// 8001967C: 80451BE0 (lit_4505)
// 80019680: 8004D4CC
//(set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf)
// 8001968C: 80362228 (_restgpr_29)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -562,7 +413,7 @@ asm void fopEn_enemy_c::setBallModelEffect(dKy_tevstr_c* param_0) {
#pragma pop
/* ############################################################################################## */
/* 80451BF0-80451BF4 0004+00 s=1 e=0 z=0 None .sdata2 @4555 */
/* 80451BF0-80451BF4 0001F0 0004+00 1/1 0/0 0/0 .sdata2 @4555 */
SECTION_SDATA2 static u8 lit_4555[4] = {
0x00,
0x00,
@@ -570,33 +421,18 @@ SECTION_SDATA2 static u8 lit_4555[4] = {
0x00,
};
/* 80451BF4-80451BF8 0004+00 s=1 e=0 z=0 None .sdata2 @4556 */
/* 80451BF4-80451BF8 0001F4 0004+00 1/1 0/0 0/0 .sdata2 @4556 */
SECTION_SDATA2 static f32 lit_4556 = 1.0f / 20.0f;
/* 80451BF8-80451C00 0004+04 s=1 e=0 z=0 None .sdata2 @4557 */
/* 80451BF8-80451C00 0001F8 0004+04 1/1 0/0 0/0 .sdata2 @4557 */
SECTION_SDATA2 static f32 lit_4557[1 + 1 /* padding */] = {
1.0f / 100.0f,
/* padding */
0.0f,
};
/* 800196A0-800197BC 011C+00 s=0 e=0 z=2 None .text
/* 800196A0-800197BC 013FE0 011C+00 0/0 0/0 2/2 .text
* drawBallModel__13fopEn_enemy_cFP12dKy_tevstr_c */
// 800196B0: 803621DC (_savegpr_29)
// 800196CC: 800194FC (checkBallModelDraw__13fopEn_enemy_cFv)
// 800196D8: 80451BE0 (lit_4505)
// 800196E0: 80451BF0 (lit_4555)
// 800196E8: 80451BF4 (lit_4556)
// 800196EC: 80270740 (cLib_chaseF__FPfff)
// 80019720: 80451BF8 (lit_4557)
// 80019740: 803468E8 (PSMTXTrans)
// 80019744: 8042CA54 (g_env_light)
// 80019748: 8042CA54 (g_env_light)
// 80019758: 801A4DA0
//(setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c) 80019778:
// 8032FCC4 (entryTexMtxAnimator__16J3DMaterialTableFP19J3DAnmTextureSRTKey) 80019798: 8032FE70
//(entryTevRegAnimator__16J3DMaterialTableFP15J3DAnmTevRegKey) 800197A0: 8000DCC4
//(mDoExt_modelUpdateDL__FP8J3DModel) 800197A8: 80362228 (_restgpr_29)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -607,6 +443,16 @@ asm void fopEn_enemy_c::drawBallModel(dKy_tevstr_c* param_0) {
#pragma pop
/* ############################################################################################## */
/* 80450CC0-80450CC8 0004+04 s=0 e=9 z=0 None .sbss
/* 80450CC0-80450CC8 0001C0 0004+04 0/0 9/9 0/0 .sbss
* sInstance__35JASGlobalInstance<14JAUSectionHeap> */
extern u8 data_80450CC0[4 + 4 /* padding */];
u8 data_80450CC0[4 + 4 /* padding */];
/* 80378878-80378880 004ED8 0006+02 1/1 0/0 0/0 .rodata @stringBase0 */
#pragma push
#pragma force_active on
#pragma section ".dead"
SECTION_DEAD static char const* const stringBase_80378878 = "Alink";
/* @stringBase0 padding */
SECTION_DEAD static char const* const pad_8037887E = "\0";
#pragma pop