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https://github.com/zeldaret/tp
synced 2026-07-09 14:55:32 -04:00
d_a_obj_fallobj OK (#2568)
* d_a_obj_fallobj OK * J3DMatBlock equivalent
This commit is contained in:
@@ -1000,8 +1000,8 @@ struct J3DIndTexCoordScale : public J3DIndTexCoordScaleInfo {
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/* 8000E0E4 */ J3DIndTexCoordScale() : J3DIndTexCoordScaleInfo(j3dDefaultIndTexCoordScaleInfo) {}
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J3DIndTexCoordScale(J3DIndTexCoordScaleInfo const& info) : J3DIndTexCoordScaleInfo(info) {}
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/* 8000E024 */ ~J3DIndTexCoordScale() {}
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GXIndTexScale getScaleS() { return (GXIndTexScale)mScaleS; }
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GXIndTexScale getScaleT() { return (GXIndTexScale)mScaleT; }
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u8 getScaleS() { return mScaleS; }
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u8 getScaleT() { return mScaleT; }
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J3DIndTexCoordScale& operator=(const J3DIndTexCoordScale& other) {
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//__memcpy(this, &other, sizeof(J3DIndTexCoordScaleInfo));
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@@ -1020,8 +1020,8 @@ struct J3DIndTexMtx : public J3DIndTexMtxInfo {
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/* 8000E0F0 */ J3DIndTexMtx() { *(J3DIndTexMtxInfo*)this = j3dDefaultIndTexMtxInfo; }
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J3DIndTexMtx(J3DIndTexMtxInfo const& info) { *(J3DIndTexMtxInfo*)this = info; }
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/* 8000E064 */ ~J3DIndTexMtx() {}
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void load(u32 param_1) {
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J3DGDSetIndTexMtx((GXIndTexMtxID)(param_1 + 1), field_0x0, field_0x18);
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void load(u32 param_1) const {
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J3DGDSetIndTexMtx((GXIndTexMtxID)(param_1 + 1), (Mtx3P)field_0x0, field_0x18);
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}
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}; // Size: 0x1C
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@@ -1045,8 +1045,8 @@ extern const J3DIndTexOrderInfo j3dDefaultIndTexOrderNull;
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struct J3DIndTexOrder : public J3DIndTexOrderInfo {
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/* 8000E128 */ J3DIndTexOrder() : J3DIndTexOrderInfo(j3dDefaultIndTexOrderNull) {}
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J3DIndTexOrder(J3DIndTexOrderInfo const& info) : J3DIndTexOrderInfo(info) {}
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GXTexMapID getMap() { return (GXTexMapID)mMap; }
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GXTexCoordID getCoord() { return (GXTexCoordID)mCoord; }
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u8 getMap() const { return (GXTexMapID)mMap; }
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u8 getCoord() const { return (GXTexCoordID)mCoord; }
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J3DIndTexOrder& operator=(const J3DIndTexOrder& other) {
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//__memcpy(this, &other, sizeof(J3DIndTexOrderInfo));
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@@ -1195,23 +1195,22 @@ struct J3DColorChan {
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mColorChanID = calcColorChanID(info.mEnable, info.mMatSrc, info.mLightMask,
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info.mDiffuseFn, info.mAttnFn, ambSrc);
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}
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u8 getLightMask() { return ((mColorChanID >> 2) & 0xf) | ((mColorChanID >> 11) & 0xf) << 4; }
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u8 getLightMask() const { return ((mColorChanID >> 2) & 0xf) | ((mColorChanID >> 11) & 0xf) << 4; }
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void setLightMask(u8 param_1) {
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mColorChanID = (mColorChanID & ~0x3c) | ((param_1 & 0xf) << 2);
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mColorChanID = (mColorChanID & ~0x7800) | ((param_1 & 0xf0) << 7);
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}
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u8 getEnable() { return (mColorChanID >> 1) & 1; }
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GXColorSrc getAmbSrc() { return (GXColorSrc)((mColorChanID >> 6) & 1); }
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GXColorSrc getMatSrc() { return (GXColorSrc)(mColorChanID & 1); }
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GXDiffuseFn getDiffuseFn() { return (GXDiffuseFn) ((mColorChanID >> 7) & 3); }
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u8 getEnable() const { return (mColorChanID >> 1) & 1; }
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u8 getAmbSrc() const { return (GXColorSrc)((mColorChanID >> 6) & 1); }
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u8 getMatSrc() const { return (GXColorSrc)(mColorChanID & 1); }
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u8 getDiffuseFn() const { return ((mColorChanID >> 7) & 3); }
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// This function has to appear in J3DMatBlock.cpp because it generates extra data in .sdata2
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inline GXAttnFn getAttnFn();
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inline u8 getAttnFn() const;
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// NONMATCHING regalloc
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void load() {
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J3DGDWrite_u32(setChanCtrlMacro(getEnable(), getAmbSrc(), getMatSrc(), getLightMask(),
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getDiffuseFn(), getAttnFn()));
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void load() const {
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J3DGDWrite_u32(setChanCtrlMacro(getEnable(), (GXColorSrc)getAmbSrc(), (GXColorSrc)getMatSrc(), getLightMask(),
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(GXDiffuseFn)getDiffuseFn(), (GXAttnFn)getAttnFn()));
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}
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/* 0x0 */ u16 mColorChanID;
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@@ -17,7 +17,7 @@ public:
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bool isAlive() const { return mIsInitialized; }
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void setSoundStarter(Z2SoundStarter* i_soundStarter) { mSoundStarter = i_soundStarter; }
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virtual void framework(u32, s8);
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virtual void framework(u32, s8 reverb);
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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@@ -15,50 +15,72 @@
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*/
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class daObjFallObj_c : public dBgS_MoveBgActor {
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public:
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public:
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enum Action {
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ACTION_WAIT,
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ACTION_COUNTDOWN,
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ACTION_FALL,
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ACTION_FALL_START,
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ACTION_END,
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ACTION_FOLLOW_FALL,
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};
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/* 80BE39B8 */ void initBaseMtx();
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/* 80BE3A24 */ void setBaseMtx();
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/* 80BE3A88 */ int Create();
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/* 80BE3BA8 */ void getFallTime();
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/* 80BE3BD4 */ void getFallHeight();
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/* 80BE3BA8 */ s16 getFallTime();
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/* 80BE3BD4 */ f32 getFallHeight();
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/* 80BE3C28 */ int CreateHeap();
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/* 80BE3C98 */ int create1st();
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/* 80BE3D24 */ int Execute(Mtx**);
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/* 80BE4138 */ void action();
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/* 80BE4228 */ void action_wait(bool);
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/* 80BE42C0 */ void action_fallStart();
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/* 80BE4228 */ bool action_wait(bool);
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/* 80BE42C0 */ bool action_fallStart();
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/* 80BE43E4 */ void action_countdown();
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/* 80BE45F4 */ void action_fall();
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/* 80BE466C */ void action_end();
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/* 80BE4670 */ void action_follow_fall();
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/* 80BE4700 */ void checkHang();
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/* 80BE47A0 */ void checkHang2();
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/* 80BE4700 */ bool checkHang();
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/* 80BE47A0 */ bool checkHang2();
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/* 80BE48A4 */ int Draw();
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/* 80BE4948 */ int Delete();
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u32 getTime() { return fopAcM_GetParamBit(this, 8, 8); }
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u32 getPos() { return fopAcM_GetParamBit(this, 0x14, 8); }
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BOOL checkFallStart() { return fopAcM_SearchByID(parentActorID)->speed.y != 0.0f; }
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static BOOL checkFallStart(fopAc_ac_c* actor) { return actor->speed.y != 0.0f; }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ Mtx mMtx;
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/* 0x5D8 */ u8 field_0x5d8;
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/* 0x5D9 */ u8 field_0x5d9;
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/* 0x5DA */ s16 field_0x5da;
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/* 0x5D9 */ u8 mTimer;
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/* 0x5DA */ s16 mFallTime;
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/* 0x5DC */ s16 field_0x5dc;
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/* 0x5DE */ s16 field_0x5de;
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/* 0x5E0 */ s32 field_0x5e0;
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/* 0x5E4 */ u8 field_0x5e4;
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/* 0x5E5 */ u8 field_0x5e5;
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/* 0x5E0 */ int field_0x5e0;
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/* 0x5E4 */ bool field_0x5e4;
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/* 0x5E5 */ bool field_0x5e5;
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/* 0x5E8 */ J3DModel* mpModel;
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/* 0x5EC */ s32 field_0x5ec;
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/* 0x5F0 */ u8 field_0x5f0;
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/* 0x5F1 */ u8 field_0x5f1;
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/* 0x5EC */ fpc_ProcID mChildId;
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/* 0x5F0 */ u8 mAction;
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/* 0x5F1 */ bool mVibrationOn;
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/* 0x5F4 */ Z2SoundObjSimple mSoundObj;
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};
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STATIC_ASSERT(sizeof(daObjFallObj_c) == 0x614);
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#ifdef DEBUG
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class daObjFallObj_HIO_c : public mDoHIO_entry_c {
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public:
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daObjFallObj_HIO_c();
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void genMessage(JORMContext* ctx);
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/* 0x6 */ s8 mId;
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/* 0x8 */ s16 mMovementShake;
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/* 0xA */ s16 mStaticShake;
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/* 0xC */ u8 mNoFall;
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/* 0xD */ u8 mCheckDisplay;
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};
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#endif
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#endif /* D_A_OBJ_FALLOBJ_H */
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