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d_a_obj_wood_pendulum done (#2257)
* d_a_obj_wood_pendulum done * Fix setBaseMtx, Vec array
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@@ -3,7 +3,6 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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@@ -14,7 +13,6 @@
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*
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*/
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class daObjWPndlm_c : public fopAc_ac_c {
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public:
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public:
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/* 80D39418 */ void initBaseMtx();
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/* 80D39454 */ void setBaseMtx();
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@@ -41,5 +39,4 @@ private:
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STATIC_ASSERT(sizeof(daObjWPndlm_c) == 0x960);
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#endif /* D_A_OBJ_WOOD_PENDULUM_H */
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