d_a_obj_wood_pendulum done (#2257)

* d_a_obj_wood_pendulum done

* Fix setBaseMtx, Vec array
This commit is contained in:
hev7
2024-12-06 01:19:03 +00:00
committed by GitHub
parent e510f33414
commit eebbf9a645
5 changed files with 149 additions and 370 deletions
-3
View File
@@ -3,7 +3,6 @@
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
@@ -14,7 +13,6 @@
*
*/
class daObjWPndlm_c : public fopAc_ac_c {
public:
public:
/* 80D39418 */ void initBaseMtx();
/* 80D39454 */ void setBaseMtx();
@@ -41,5 +39,4 @@ private:
STATIC_ASSERT(sizeof(daObjWPndlm_c) == 0x960);
#endif /* D_A_OBJ_WOOD_PENDULUM_H */