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Add configuration for DZDE01 (USA kiosk demo) (#3073)
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+3
-3
@@ -11370,7 +11370,7 @@ void dKy_bg_MAxx_proc(void* bg_model_p) {
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camera_p->aspect, 0.49f, -0.49f, 0.5f, 0.5f);
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}
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#if !PLATFORM_GCN
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(sp1D8);
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#endif
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tex_mtx_inf->setEffectMtx(sp1D8);
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@@ -11493,7 +11493,7 @@ void dKy_bg_MAxx_proc(void* bg_model_p) {
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Mtx sp178;
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C_MTXLightPerspective(sp1A8, var_f28 * 2.8f, 1.0f, 0.5f, 0.5f,
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0.0f, 0.0f);
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#if !PLATFORM_GCN
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(sp1A8);
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#endif
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spFC.x = spF0.x;
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@@ -11533,7 +11533,7 @@ void dKy_bg_MAxx_proc(void* bg_model_p) {
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Mtx sp148;
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Mtx sp118;
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C_MTXLightPerspective(sp148, 170.0f, 1.0f, 1.5f, 1.5f, 0.0f, 0.0f);
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#if !PLATFORM_GCN
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(sp148);
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#endif
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spD8.x = player_p->current.pos.x;
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