j2d / map_path work, d_drawlist / d_attention cleanup (#208)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
This commit is contained in:
TakaRikka
2022-08-30 14:22:17 -07:00
committed by GitHub
parent bc30d007e1
commit f8979749e3
613 changed files with 30182 additions and 40087 deletions
@@ -15,6 +15,9 @@ public:
/* 80267C94 */ virtual ~cBgS_GndChk();
f32 GetNowY() const { return mNowY; }
void SetNowY(f32 y) { mNowY = y; }
private:
/* 0x24 */ cXyz m_pos;
/* 0x30 */ u32 mFlags;
@@ -8,7 +8,7 @@ private:
/* 0x00 */ u16 mPolyIndex;
/* 0x02 */ u16 mBgIndex;
/* 0x04 */ void* unk_0x04;
/* 0x08 */ u32 unk_0x08;
/* 0x08 */ unsigned int mActorId;
public:
cBgS_PolyInfo();
+2
View File
@@ -17,6 +17,8 @@ public:
cBgW_BgId() { Ct(); }
void Ct() { m_id = 0x100; }
u16 GetId() const { return m_id; }
};
bool cBgW_CheckBGround(float a1);
+22
View File
@@ -18,6 +18,28 @@ class cCcD_AabAttr;
class cCcD_CylAttr;
class cCcD_SphAttr;
enum cCcD_ObjAtType {
/* 0x00000002 */ AT_TYPE_NORMAL_SWORD = (1 << 1), // wooden or ordon
/* 0x00000004 */ AT_TYPE_HORSE = (1 << 2),
/* 0x00000008 */ AT_TYPE_THROW_OBJ = (1 << 3),
/* 0x00000010 */ AT_TYPE_SHIELD_ATTACK = (1 << 4),
/* 0x00000020 */ AT_TYPE_BOMB = (1 << 5),
/* 0x00000080 */ AT_TYPE_SLINGSHOT = (1 << 7),
/* 0x00000400 */ AT_TYPE_CSTATUE_SWING = (1 << 10),
/* 0x00002000 */ AT_TYPE_ARROW = (1 << 13),
/* 0x00004000 */ AT_TYPE_HOOKSHOT = (1 << 14),
/* 0x00010000 */ AT_TYPE_BOOMERANG = (1 << 16),
/* 0x00040000 */ AT_TYPE_SPINNER = (1 << 18),
/* 0x00100000 */ AT_TYPE_CSTATUE_BOSS_SWING = (1 << 20),
/* 0x00200000 */ AT_TYPE_HEAVY_BOOTS = (1 << 21),
/* 0x00400000 */ AT_TYPE_IRON_BALL = (1 << 22),
/* 0x00800000 */ AT_TYPE_COPY_ROD = (1 << 23),
/* 0x04000000 */ AT_TYPE_MASTER_SWORD = (1 << 26),
/* 0x08000000 */ AT_TYPE_MIDNA_LOCK = (1 << 27),
/* 0x40000000 */ AT_TYPE_WOLF_CUT_TURN = (1 << 30),
/* 0x80000000 */ AT_TYPE_WOLF_ATTACK = (1 << 31),
};
class cCcD_ShapeAttr {
public:
/* 0x00 */ cM3dGAab mAab;