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https://github.com/zeldaret/tp
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j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
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@@ -3,10 +3,32 @@
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#include "dolphin/types.h"
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#ifdef __cplusplus
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extern "C" {
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void DCInvalidateRange(void*, u32);
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void DCStoreRange(void*, u32);
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void DCStoreRangeNoSync(void*, u32);
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}
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#endif
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static void DCEnable(void);
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void DCInvalidateRange(void* start, u32 nBytes);
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void DCFlushRange(void* start, u32 nBytes);
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void DCStoreRange(void* start, u32 nBytes);
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void DCFlushRangeNoSync(void* start, u32 nBytes);
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void DCStoreRangeNoSync(void* start, u32 nBytes);
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void DCZeroRange(void* start, u32 nBytes);
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void ICInvalidateRange(void* start, u32 nBytes);
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void ICFlashInvalidate(void);
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static void ICEnable(void);
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void __LCEnable(void);
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void LCEnable(void);
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void LCDisable(void);
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static void LCStoreBlocks(void* destAddr, void* srcAddr, u32 blockNum);
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u32 LCStoreData(void* destAddr, void* srcAddr, u32 nBytes);
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void LCQueueWait(u32 len);
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static void L2GlobalInvalidate(void);
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static void DMAErrorHandler(s32 error, struct OSContext* context);
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void __OSCacheInit(void);
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#ifdef __cplusplus
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};
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#endif
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#endif /* OSCACHE_H */
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