j2d / map_path work, d_drawlist / d_attention cleanup (#208)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
This commit is contained in:
TakaRikka
2022-08-30 14:22:17 -07:00
committed by GitHub
parent bc30d007e1
commit f8979749e3
613 changed files with 30182 additions and 40087 deletions
+3 -3
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@@ -112,15 +112,15 @@ public:
/* 0x514 */ f32 mRadius;
} mSphere;
} mCull;
/* 0x520 */ float mCullSizeFar;
/* 0x524 */ void* field_0x524; // possibly J3DModel*
/* 0x520 */ f32 mCullSizeFar;
/* 0x524 */ J3DModel* field_0x524;
/* 0x528 */ dJntCol_c* mJntCol;
/* 0x52C */ f32 mSpeedF;
/* 0x530 */ f32 mGravity;
/* 0x534 */ f32 mMaxFallSpeed;
/* 0x538 */ cXyz mEyePos;
/* 0x544 */ actor_attention_types mAttentionInfo;
/* 0x560 */ u8 field_0x560[0x2];
/* 0x560 */ s16 field_0x560;
/* 0x562 */ s16 field_0x562;
/* 0x564 */ u8 field_0x564[0x4];
+24 -17
View File
@@ -285,7 +285,6 @@ inline void fopAcM_onItem(const fopAc_ac_c* item, int bitNo) {
dComIfGs_onItem(bitNo, fopAcM_GetHomeRoomNo(item));
}
inline bool dComIfGs_isItem(int bitNo, int roomNo);
inline bool fopAcM_isItem(const fopAc_ac_c* item, int bitNo) {
return dComIfGs_isItem(bitNo, fopAcM_GetHomeRoomNo(item));
@@ -335,8 +334,8 @@ s32 fopAcM_create(s16 procName, u32 parameter, const cXyz* p_pos, int roomNo, co
const cXyz* p_scale, s8 subType);
void* fopAcM_fastCreate(s16 procName, u32 parameter, const cXyz* p_pos, int roomNo,
const csXyz* p_angle, const cXyz* p_scale, s8 subType, createFunc p_createFunc,
void* p_createFuncData);
const csXyz* p_angle, const cXyz* p_scale, s8 subType,
createFunc p_createFunc, void* p_createFuncData);
void* fopAcM_fastCreate(const char* p_actorName, u32 parameter, const cXyz* pActorPos, int roomNo,
const csXyz* p_angle, const cXyz* p_scale, createFunc p_createFunc,
@@ -403,7 +402,8 @@ s32 fopAcM_orderCatchEvent(fopAc_ac_c*, fopAc_ac_c*, u16, u16);
s32 fopAcM_orderOtherEvent(fopAc_ac_c*, const char*, u16, u16, u16);
s32 fopAcM_orderOtherEvent(fopAc_ac_c*, fopAc_ac_c*, const char*, u16, u16, u16);
s32 fopAcM_orderChangeEventId(fopAc_ac_c*, s16, u16, u16);
s32 fopAcM_orderOtherEventId(fopAc_ac_c*, s16, u8, u16, u16, u16);
s32 fopAcM_orderOtherEventId(fopAc_ac_c* actor, s16 eventID, u8 mapToolID, u16 param_3,
u16 priority, u16 flag);
s32 fopAcM_orderMapToolEvent(fopAc_ac_c*, u8, s16, u16, u16, u16);
s32 fopAcM_orderMapToolAutoNextEvent(fopAc_ac_c*, u8, s16, u16, u16, u16);
s32 fopAcM_orderPotentialEvent(fopAc_ac_c*, u16, u16, u16);
@@ -414,20 +414,20 @@ void* fopAcM_getItemEventPartner(const fopAc_ac_c*);
void* fopAcM_getEventPartner(const fopAc_ac_c*);
s32 fopAcM_createItemForPresentDemo(cXyz const* p_pos, int i_itemNo, u8 param_2, int i_itemBitNo,
int i_roomNo, csXyz const* p_angle, cXyz const* p_scale);
int i_roomNo, csXyz const* p_angle, cXyz const* p_scale);
s32 fopAcM_createItemForTrBoxDemo(cXyz const* p_pos, int i_itemNo, int i_itemBitNo, int i_roomNo,
csXyz const* p_angle, cXyz const* p_scale);
csXyz const* p_angle, cXyz const* p_scale);
u8 fopAcM_getItemNoFromTableNo(u8 i_tableNo);
s32 fopAcM_createItemFromEnemyID(u8 i_enemyID, cXyz const* p_pos, int i_itemBitNo, int i_roomNo,
csXyz const* p_angle, cXyz const* p_scale, f32* speedF,
f32* speedY);
csXyz const* p_angle, cXyz const* p_scale, f32* speedF,
f32* speedY);
s32 fopAcM_createItemFromTable(cXyz const* p_pos, int i_tableNo, int i_itemBitNo, int i_roomNo,
csXyz const* p_angle, int param_5, cXyz const* p_scale,
f32* speedF, f32* speedY, bool createDirect);
csXyz const* p_angle, int param_5, cXyz const* p_scale, f32* speedF,
f32* speedY, bool createDirect);
s32 fopAcM_createDemoItem(const cXyz* p_pos, int itemNo, int itemBitNo, const csXyz* p_angle,
int roomNo, const cXyz* scale, u8 param_7);
@@ -438,18 +438,20 @@ s32 fopAcM_createItemForBoss(const cXyz* p_pos, int param_2, int roomNo, const c
s32 fopAcM_createItemForMidBoss(const cXyz* p_pos, int i_itemNo, int i_roomNo, const csXyz* p_angle,
const cXyz* p_scale, int param_6, int param_7);
void* fopAcM_createItemForDirectGet(const cXyz* p_pos, int i_itemNo, int i_roomNo, const csXyz* p_angle,
const cXyz* p_scale, f32 speedF, f32 speedY);
void* fopAcM_createItemForDirectGet(const cXyz* p_pos, int i_itemNo, int i_roomNo,
const csXyz* p_angle, const cXyz* p_scale, f32 speedF,
f32 speedY);
void* fopAcM_createItemForSimpleDemo(const cXyz* p_pos, int i_itemNo, int i_roomNo, const csXyz* p_angle,
const cXyz* p_scale, f32 speedF, f32 speedY);
void* fopAcM_createItemForSimpleDemo(const cXyz* p_pos, int i_itemNo, int i_roomNo,
const csXyz* p_angle, const cXyz* p_scale, f32 speedF,
f32 speedY);
s32 fopAcM_createItem(const cXyz* p_pos, int itemNo, int param_3, int roomNo, const csXyz* p_angle,
const cXyz* p_scale, int param_7);
void* fopAcM_fastCreateItem2(const cXyz* p_pos, int itemNo, int param_3, int roomNo, int param_5,
const csXyz* p_angle, const cXyz* p_scale);
void* fopAcM_fastCreateItem(const cXyz* p_pos, int i_itemNo, int i_roomNo, const csXyz* p_angle,
const cXyz* p_scale, f32* p_speedF, f32* p_speedY, int param_8,
int param_9, createFunc p_createFunc);
@@ -490,7 +492,6 @@ s32 fopAcM_getWaterStream(const cXyz*, const cBgS_PolyInfo&, cXyz*, int*, int);
s16 fopAcM_getPolygonAngle(const cBgS_PolyInfo&, s16);
s16 fopAcM_getPolygonAngle(cM3dGPla const* param_0, s16 param_1);
inline void make_prm_warp_hole(u32* actorParams, u8 p1, u8 p2, u8 p3) {
u32 pp1 = (p3 << 0x8);
u32 pp2 = (p2 << 0x10);
@@ -504,7 +505,6 @@ inline void make_prm_bokkuri(u32* pActorParams, csXyz* p_angle, u8 param_2, u8 p
p_angle->z = (param_6 << 0xD) | (param_2 << 0x1) | param_5;
}
inline void* dComIfGp_getPlayer(int);
inline s16 fopAcM_searchPlayerAngleY(const fopAc_ac_c* actor) {
@@ -523,6 +523,13 @@ inline f32 fopAcM_searchPlayerDistance(const fopAc_ac_c* actor) {
return fopAcM_searchActorDistance(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
s8 dComIfGp_getReverb(int roomNo);
inline void fopAcM_seStartCurrent(const fopAc_ac_c* actor, u32 sfxID, u32 param_2) {
s8 roomNo = fopAcM_GetRoomNo(actor);
mDoAud_seStart(sfxID, &actor->mCurrent.mPosition, param_2, dComIfGp_getReverb(roomNo));
}
extern "C" {
void fopAcM_initManager__Fv(void);
void fopAcM_CreateAppend__Fv(void);